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KDecals

Projection Decals for Unity's Universal Render Pipeline.

Install / Use

/learn @Kink3d/KDecals
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

kDecals

Projection Decals for Unity's Universal Render Pipeline.

alt text An example of Decals in a scene.

kDecals is a system for definition, placement and rendering of projection Decals in Unity's Universal Render Pipeline. It comes with Lit and Unlit Decal types by default and supports custom Decal shaders using a predefined Shader Library. kDecals supports Decal creation in Editor and runtime and supports pooling of runtime decals by default via kPooling.

Refer to the Wiki for more information.

Instructions

  • Open your project manifest file (MyProject/Packages/manifest.json).
  • Add "com.kink3d.decals": "https://github.com/Kink3d/kDecals.git" to the dependencies list.
  • kDecals has a dependency on kPooling. Add "com.kink3d.pooling": "https://github.com/Kink3d/kPooling.git" to the dependencies list.
  • Open or focus on Unity Editor to resolve packages.

Requirements

  • Unity 2019.3.0f3 or higher.
View on GitHub
GitHub Stars537
CategoryDevelopment
Updated29d ago
Forks50

Languages

C#

Security Score

95/100

Audited on Feb 25, 2026

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