GW2Kit
iOS & OS X framework for Guild Wars 2 API
Install / Use
/learn @KevinVitale/GW2KitREADME
GW2Kit
ABANDONMENT NOTICE
ArenaNet has let their APIs die on the vine. After almost 12 months of waiting (and counting), I've lost all interest in this project. Apparently there is a version 2 coming "soon". If it ever does, this project will get rebooted.
What is GW2Kit?
GW2Kit is a Objective-C framework that provides access to the offical Guild Wars 2 API (api.guildwars2.com). It is has support for both iOS and OS X.
Introduction
The Official Guild Wars 2 API was released on May 20th, 2013. Posted by ArenaNet Lead Programmer Cliff Spradlin, it provides third-party application the ability to query real-time, in-game data.
- The API documentation (Guild Wars 2 Forums)
- Guild Wars 2 API wiki page (wiki.guildwars2.com)
API Availablility
Guild Example
// Get a client...
id<GW2ClientV1> client = GW2ClientV1(nil);
// Find the guild by name...
[[client fetchGuildWithName:@"New Tyrian Order"]
subscribeNext:^(id<GW2Guild> guild) {
NSLog(@"%@", guild);
}];
{
emblem = {
background_color_id = 146;
background_id = 22;
flags = (
);
foreground_id = 148;
foreground_primary_color_id = 11;
foreground_secondary_color_id = 130;
};
guild_id = 6E68F577-CB39-4E1D-ADED-B7C5C39E2315;
guild_name = New Tyrian Order;
tag = nTo;
}
Colors Example
// Get a client...
id<GW2ClientV1> client = GW2ClientV1(nil);
// Take the first color we get back...
[[[client fetchColors] take:1]
subscribeNext:^(id<GW2Color> color) {
NSLog(@"%@", color);
}];
{
base_rgb = (
128,
26,
26
);
cloth = {
brightness = 45;
contrast = 1.25;
hue = 295;
lightness = 1.28906;
rgb = (
184,
141,
188
);
saturation = 0.351563;
};
leather = {
brightness = 42;
contrast = 1.28906;
hue = 295;
lightness = 1.28906;
rgb = (
171,
132,
175
);
saturation = 0.3125;
};
metal = {
brightness = 45;
contrast = 1.64063;
hue = 295;
lightness = 1.48438;
rgb = (
170,
127,
175
);
saturation = 0.273438;
};
name = Pastel Wine;
}
<hr/>
Using GW2Kit
You can add the GW2Kit framework to your mobile and/or desktop Cocoa applications which meet these requirements:
- OS X: 10.9
- iOS: 7.0+
- Xcode.app: 5.0+
Note: GW2Kit is written using the ARC (automatic reference counting) memory model.
Getting the code
Exploring the source
Framework dependencies
GW2Kit relies on heavily on functional reactive programming (FRP) to perform network requests.
- ReactiveCocoa - functional extensions for Objective-C
Performing tests
GW2Kit's development is test-driven. To run tests, open GW2Kit.xcworkspace, and choose either iOS Tests or OS X Tests. To start, press ⌘+U
License
Copyright 2014 Kevin Vitale
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
API Terms
These API’s are wholly owned by ArenaNet, LLC (“ArenaNet”). Any use of the API’s must comply with the Website Terms of Use and Content Terms of Use , however you may use the API’s to make commercial products so long as they are otherwise compliant and do not compete with ArenaNet. ArenaNet may revoke your right to use the API’s at any time. In addition, ArenaNet may create and/or amend any terms or conditions applicable to the API’s or their use at any time and from time to time. You understand and agree that ArenaNet is in the process of developing a full license agreement for these API’s and ArenaNet will publikitten when it is complete. Your continued use of the API’s constitutes acceptance of the full license agreement and any related terms or conditions when they are posted.
Credits
GW2Kit is brought to you by Kevin Vitale.
