godot-resource-creator
Create Godot resource files (.tres) programmatically including themes, materials, environments, and custom resources. Essential for giving games their visual identity.
Install / Use
npx skills add Jorge-D-Robles/vibe-rpg --skill godot-resource-creatorInstalls into whichever agent you are using.
Gemini Rules
Gemini CLI config
Quality Score
Category
OtherSupported Platforms
Tags
Our assessment of godot-resource-creator
godot-resource-creator scores 66/100 on our quality scale, 283rd of 303 Other skills we index.
Its Gemini Rules is 3.2 KB long, well organised into 11 sections with 8 code examples: a solid amount of guidance for an agent.
It has no GitHub stars yet, so there is no community track record; judge it on its content.
Maintenance, license and trust
- We could not determine when the repository was last updated.
- Our last check on 2026-10-18 found the source still online.
- No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
- Its trust signals score 68/100, with 3 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-09-24. Automated pattern scan on 2026-09-24. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
godot-resource-creator compared with similar skills
All 4 of these similar skills score higher than godot-resource-creator; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| godot-resource-creator (this skill)by Jorge-D-Robles | 66 | 0 | — | Gemini Rules |
| ai-audiobook-narrationby sickn33 | 100 | 48.9k | 5d ago | SKILL.md |
| ai-multilingual-dubbingby sickn33 | 100 | 48.9k | 5d ago | SKILL.md |
| ai-podcast-voiceoverby sickn33 | 100 | 48.9k | 5d ago | SKILL.md |
| hyperframesby nexu-io | 100 | 97.9k | 42d ago | SKILL.md |
Frequently asked questions
- How do I install godot-resource-creator?
- Run
npx skills add Jorge-D-Robles/vibe-rpg. The install tabs above show the steps for each supported agent. - Which AI agents does godot-resource-creator work with?
- It is written for Gemini CLI, as a Gemini Rules file. Other agents that read the same format can often use it too.
- Is godot-resource-creator safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It declares no license and scores 68/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is godot-resource-creator still maintained?
- We could not determine when the repository was last updated.
Skill content
View source on GitHubname: godot-resource-creator description: Create Godot resource files (.tres) programmatically including themes, materials, environments, and custom resources. Essential for giving games their visual identity.
Godot Resource Creator Skill
Creates .tres (text resource) files for Godot 4. These are used for themes, materials, environments, physics materials, and custom resources.
Tool Usage
python3 .gemini/skills/godot-resource-creator/scripts/create_resource.py \
--type "Theme" \
--output "res://themes/main_theme.tres" \
--properties "default_font_size=18"
For complex resources, write the .tres content directly.
.tres File Format
[gd_resource type="<ResourceType>" load_steps=<N> format=3]
[ext_resource type="<Type>" path="<path>" id="<id>"]
[sub_resource type="<Type>" id="<id>"]
property = value
[resource]
property = value
Common Resource Templates
Theme
[gd_resource type="Theme" format=3]
[resource]
default_font_size = 18
Environment (3D)
[gd_resource type="Environment" format=3]
[sub_resource type="ProceduralSkyMaterial" id="sky_mat"]
sky_top_color = Color(0.2, 0.4, 0.8, 1)
sky_horizon_color = Color(0.6, 0.7, 0.9, 1)
ground_bottom_color = Color(0.1, 0.07, 0.05, 1)
ground_horizon_color = Color(0.6, 0.7, 0.9, 1)
[sub_resource type="Sky" id="sky"]
sky_material = SubResource("sky_mat")
[resource]
background_mode = 2
sky = SubResource("sky")
ambient_light_source = 2
ambient_light_color = Color(0.5, 0.5, 0.6, 1)
tonemap_mode = 2
glow_enabled = true
fog_enabled = true
fog_light_color = Color(0.7, 0.75, 0.85, 1)
fog_density = 0.01
StyleBoxFlat (for UI panels)
[gd_resource type="StyleBoxFlat" format=3]
[resource]
bg_color = Color(0.15, 0.15, 0.2, 0.9)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.4, 0.5, 0.8, 1)
corner_radius_top_left = 8
corner_radius_top_right = 8
corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
shadow_color = Color(0, 0, 0, 0.3)
shadow_size = 4
ShaderMaterial
[gd_resource type="ShaderMaterial" load_steps=2 format=3]
[sub_resource type="Shader" id="shader_1"]
code = "shader_type canvas_item;
uniform vec4 color : source_color = vec4(1.0);
void fragment() {
COLOR = color;
}"
[resource]
shader = SubResource("shader_1")
shader_parameter/color = Color(1, 0.5, 0, 1)
PhysicsMaterial
[gd_resource type="PhysicsMaterial" format=3]
[resource]
friction = 0.8
bounce = 0.2
AudioBusLayout
[gd_resource type="AudioBusLayout" format=3]
[resource]
bus/1/name = &"SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"Music"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = -3.0
bus/2/send = &"Master"
Tips
load_steps= number of ext_resource + sub_resource + 1[resource]section is the main resource being defined- For Theme resources, it's often better to create them via code or a dedicated theme editor — the .tres format for themes is very verbose
- AudioBusLayout should be saved as
res://default_bus_layout.tresand set in project settings
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
