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PlanePlaneIntersectionLine

(Unity-C#) An algorithm for calculating the intersection line between two planes in 3D space. This method provides both a point in space and a direction vector to define the resulting intersection line. Basend on "intersection of three planes" described in Graphics Gems 1 (Page 305).

Install / Use

/learn @JohannHotzel/PlanePlaneIntersectionLine
About this skill

Quality Score

0/100

Supported Platforms

Universal
View on GitHub
GitHub Stars5
CategoryDevelopment
Updated1d ago
Forks1

Languages

C#

Security Score

85/100

Audited on Mar 26, 2026

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