SatisfactoryArchipelagoMod
A Satisfactory mod for the Archipelago Multiworld, disigned to be compatiable with the Satisfactory Mod Loader
Install / Use
/learn @Jarno458/SatisfactoryArchipelagoModREADME
SatisfactoryArchipelagoMod
Archipelago connection mod for Satisfactory. Experience Satisfactory in a whole new way by randomizing your game progression, potentially bringing completely separate video games into the mix too!
Learn more about Archipelago on the Archipelago website.
Learn more about this mod by reading the modpage on ficsit.app.
Playing the Game
For users new to Archipelago, follow the setup directions on ficsit.app.
For experienced users, or those looking for more information on how Archipelago changes Satisfactory, and how to configure the mod for multiplayer, see the Satisfactory Archipelago info page and Satisfactory Archipelago setup guide.
<!-- TODO link to the AP docs on this instead once that is published? -->Get Support
Archipelago Discord: https://discord.gg/8Z65BR2
Satisfactory Modding Discord: https://discord.ficsit.app
Development Setup
You should only need to follow the directions below if you want to contribute to developing the mod.
Prerequisites
Satisfactory Modding Development Environment
You will need this tutorial later to import mods' source to your project.
Mod Dependencies
This mod depends on a few other Satisfactory mods. You will need to import them into your project using the tutorial above before this mod can compile.
- ContentLib
- ~~MAM Enhancer~~ (disabled for now due to breakages since the 1.1 update)
- Free Samples
- Fix Client Resource Sink Points
- Hover Pack Fuse Reminder
APCpp
This mod uses a specific branch of APCpp to communicate with the AP server.
To update the used APCpp version
- clone the branch of APCpp
- Create a folder
build - Enter the folder
cmake .. -DWIN32=1cmake --build . --config Release
- Copy all
*.libover fromAPCpp\build\toArchipelago\Source\APCpp\lib\Win64and subdirectories - Copy all
*.hover fromAPCpptoArchipelago\Source\APCpp\inc
For linux, its not currently working
Archipelago Server
You need to have a running Archipelago server to test the mod in-game. You can self host one from source by following the directions in the Archipelago repo.
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