OpenSC2Kv2
This project is SimCity 2000, reimplemented in C#. This project aims to preserve this older software title through reimplementing its engine in modern langauges and open-source. This project is modular, with the API making up the bulk of the actual code powering the experience.
Install / Use
/learn @JDrocks450/OpenSC2Kv2README
Open SimCity 2000 (ver. 2)

Preface / References
This is a continuation of OpenSC2K - a project to reimplement SimCity 2000 in TypeScript.
You can find the original project here:
https://github.com/nicholas-ochoa/OpenSC2K
This project is by extension based on the following resources:
Based on the work of Dale Floer
SimCity 2000 saved city specification MIF / LARGE.DAT graphics artwork specification https://github.com/dfloer/SC2k-docs
Based on the work of David Moews
SimCity 2000 for MS-DOS file format; unofficial partial information http://djm.cc/dmoews.html
Portions of the SC2 import logic are based on sc2kparser created by Objelisks and distributed under the terms of the ISC license. https://github.com/Objelisks/sc2kparser
What is this?
This project is SimCity 2000, reimplemented in C#. This project aims to preserve this older software title through reimplementing its engine in modern langauges and open-source. This project is modular, with the API making up the bulk of the actual code powering the experience.

Can I play it?
Not at the moment, refer to the roadmap for any updates in regards to gameplay.
What's done?
- CityViewer program that interacts with API functions for *.SC2 loading, graphic resource importing, layout importing, positional calculations, etc.
- Graphic Resource viewer that interacts with the API in ways stated above.
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