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BepInNode

Visual scripting node editor to make BepInEx plugins for Unity games

Install / Use

/learn @ImAxel0/BepInNode
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

<p align="center"> <img src="https://i.imgur.com/PudKSwe.png" width="300" height="300" /> </p>

BepInNode Github All Releases Github All Releases

Node editor to make BepInEx plugins.

| Release | IL2CPP | Mono | | ------- | ------ | ---- | | BIE 6.X | ✅ link | ✖️ | | BIE 5.X | ✖️ | ✅ link |

Features :star:

  • Shareable projects: share you mod projects with others
  • Runtime execution: try node connections in realtime while in game
  • Colored graph comments: comment your node sections with what they do
  • Node descriptions: each node when hovered shows a description about what it does or how should be used
  • Zoom: zoomable graph editor
  • Variables: store values in containers to later use them
  • Custom events: alter the node flow and keeps a more tidy editor visual
  • 150+ available nodes exposed from the Unity API

How it works 🛠️

Node connections are exported as .nodemod files (xml) and read back by a BepInEx mod (BepInNodeLoader) which executes them accordingly.

Installation :arrow_down:

  1. Download the latest BepInNode.Setup.exe from the releases section
  2. Run the setup as administrator and install the application
  3. Open the app and start making plugins

Plugins installation :arrow_double_down:

  1. Install BepInNodeLoader Mono or il2Cpp as a standard BepInEx plugin
  2. Place the .nodemod file in the GameFolder/BepInEx/plugins/BepInNodeMods folder

BepInNodeMods folder will be created the first time BepInNodeLoader is run

Requirements :warning:

BepInNode screen

Thanks to

View on GitHub
GitHub Stars14
CategoryDevelopment
Updated2mo ago
Forks3

Languages

C#

Security Score

95/100

Audited on Jan 16, 2026

No findings