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Acre2

Advanced Combat Radio Environment 2 (ACRE2) for Arma 3

Install / Use

/learn @IDI-Systems/Acre2
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

<p align="center"> <img src="https://github.com/IDI-Systems/acre2/blob/master/extras/logos/acre2-small-logo.png"> </p> <p align="center"> <a href="https://github.com/IDI-Systems/acre2/releases/latest"> <img src="https://img.shields.io/badge/Version-2.13.1-blue.svg?style=flat-square" alt="ACRE2 Version"> </a> <a href="https://github.com/IDI-Systems/acre2/issues"> <img src="https://img.shields.io/github/issues-raw/IDI-Systems/acre2.svg?style=flat-square&label=Issues" alt="ACRE2 Issues"> </a> <a href="https://forums.bistudio.com/topic/193813-acre2-v22-stable-steam-workshop-release"> <img src="https://img.shields.io/badge/BIF-Thread-lightgrey.svg?style=flat-square" alt="BIF Thread"> </a> <a href="https://github.com/IDI-Systems/acre2/blob/master/LICENSE"> <img src="https://img.shields.io/badge/License-GPLv3-red.svg?style=flat-square" alt="ACRE2 License"> </a> <a href="https://acre2.idi-systems.com"> <img src="https://img.shields.io/badge/Documentation-Home-lightgrey.svg?style=flat-square" alt="ACRE2 Wiki"> </a> <a href="https://acemod.org/discord"> <img src="https://img.shields.io/badge/Discord-Join%20%23acre2-darkviolet.svg?style=flat-square" alt="ACE Discord"> </a> <a href="https://github.com/IDI-Systems/acre2/actions/workflows/arma.yml"> <img src="https://github.com/IDI-Systems/acre2/actions/workflows/arma.yml/badge.svg?branch=master" alt="ACRE2 Build Status"> </a> </p> <p align="center"> <sup><strong>Requires the latest version of <a href="https://github.com/CBATeam/CBA_A3/releases">CBA A3</a>.<br/></strong></sub> </p>

ACRE2 is a full fledged communications suite for Arma 3, allowing realistic radio and voice communications through TeamSpeak 3.

The project is entirely open-source and all contributions are welcome. Core project is licensed under GNU General Public License (GPLv3). Some folders may contain a separate LICENSE file, specifying differently licensed items.

Features

  • Accurate simulations of AN/PRC-343, AN/PRC-77, AN/PRC-148, AN/PRC-117F, AN/PRC-152, SEM 52 SL, SEM 70, BF-888S.
  • Vehicle racks AN/VRC-64, AN/VRC-103, AN/VRC-110, AN/VRC-111, SEM90.
  • Deployable antennas.
  • Real time voice occlusion for world objects, including buildings.
  • Babel language system that allows you to implement virtual languages on other players.
  • Multi-channel audio, allowing people on the radio to be heard locally as well.
  • Radios with external speakers.
  • Possibility to share owned radios with other players.
  • Highly detailed radio signal simulation.
  • Zeus and spectator modes integration.
  • Multiple signal propagation models: Arcade, LOS Single path, LOS Multipath (default) and, experimentally, the Longley-Rice (ITM) model.
  • A highly customizable and documented framework for the creation of radios.
  • A highly customizable and documented framework for implementing different game modes (persistent world, replays, logging, external data storage, external radio control).
  • A highly customizable and documented framework for implementing intercom systems and infantry phones.
  • A highly customizable and documented framework for implementing vehicle racks and their integration into the intercom system.
  • Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.
  • Customizable radio presets, allowing mission makers to define radio presets as well as an API to take advantage of (as an example see the ACRE2 implementation in the TMF).
  • Enhanced and easily configurable vehicle sound occlusion.
  • Ground spike antenna for improved signal quality.

Guides

If you installed ACRE2 but have trouble understanding how it all works, or where to start, read this first:

View on GitHub
GitHub Stars213
CategoryDevelopment
Updated3d ago
Forks123

Languages

C++

Security Score

100/100

Audited on Mar 26, 2026

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