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CheatCoder

Easily add cheat codes to your Godot project with a few simple clicks.

Install / Use

/learn @Hugo4IT/CheatCoder

README

CheatCoder

Add cheat codes to your game with just a few clicks

Installation

Automatic

WARNING: This method is not yet available, as it is not yet approved for the asset library.

  • Search "CheatCoder" in the Asset Library
  • Click Download, then install
  • In Project Settings > Plugins set CheatCoder to Enabled

Manual

  • Copy the CheatCoder folder (inside addons) and paste it in your project's addons folder (folder must be named exactly addons, otherwise godot wont detect it)
  • Enable the addon inside Project > Project Settings > Plugins > Click Enable for the CheatCoder plugin

Usage

<details> <summary> Creating a cheat code </summary>

Cheat codes are just resources, which means they are stored in the filesystem. To create one, just add a resource of type CheatCode:

add resource search CheatCode save file

Double-clicking it in the inspector reveals a single property: "entries". This is a list of keys that will need to be pressed in the correct order to activate the cheat code.

entries

Now set how many buttons it will contain:

set length

And fill it with whatever you want:

my cheat code

</details> <details> <summary> Listening for the cheat code </summary>

Now that you've created a cheat code, it's time to use it. A CheatCodeListener node checks for player input matching the cheat code, and will emit a signal when it's a match. So, add a CheatCodeListener node:

add a node search CheatCodeListener

The node has some values you can tweak, here is a brief overview:

image

| Name | Description | Default | | :--------------- | :--------------------------------------------------------------------------------- | :-----: | | allow_mistakes | If this is checked, the listener will ignore keys that don't match the cheat code | false | | has_timeout | If no matching key is pressed within [timeout_delay] seconds, it will start over | true | | timeout_delay | See description for has_timeout | 2.0 | | disabled | This explains itself... | false | | repeat | When false, the cheat code can only be activated once. | false | | code | Put your CheatCode in here | null |

Now add the cheat code you just created:

https://user-images.githubusercontent.com/48245742/151665274-cf19aa34-5a15-4769-a828-e52612f00c7f.mp4

You can now connect these signals to whatever function you please:

signals

| Name | Use | Signature | | :---------------- | :------------------------------------------------------------------------------------------------------------- | :--------------------------------- | | cheat_activated | Fired when the full cheat<br> code was executed | func name() -> void | | cheat_progress | Fires when the correct<br> key is pressed. Also <br> fires progress = 0 <br> when a wrong key is<br> pressed | func name(progress: int) -> void |

</details>

Demo

To see CheatCoder in action, click here

Related Skills

View on GitHub
GitHub Stars21
CategoryDevelopment
Updated1mo ago
Forks4

Languages

GDScript

Security Score

95/100

Audited on Feb 23, 2026

No findings