2ship2harkinian
No description available
Install / Use
/learn @HarbourMasters/2ship2harkinianREADME
2 Ship 2 Harkinian
Discord
Official Discord: https://discord.com/invite/shipofharkinian
If you're having any trouble after reading through this README, feel free ask for help in the 2 Ship 2 Harkinian Support text channels. Please keep in mind that we do not condone piracy.
Quick Start
2Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.
1. Verify your ROM dump
You can verify you have dumped a supported copy of the game by using the compatibility checker at https://2ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its sha1 hash with the hashes here.
2. Download 2 Ship 2 Harkinian from Releases
3. Launch the Game!
Windows
- Extract the zip
- Launch
2ship.exe
Linux
- Place your supported copy of the game in the same folder as the appimage.
- Execute
2ship.appimage. You may have tochmod +xthe appimage via terminal.
macOS
- Run
2ship.app. - When prompted, select your supported copy of the game.
4. Play!
Congratulations, you are now sailing with 2 Ship 2 Harkinian! Have fun!
Configuration
Default keyboard configuration
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad | | - | - | - | - | - | - | - | - | | Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
Other shortcuts
| Keys | Action | | - | - | | F1 | Toggle menubar | | F11 | Fullscreen | | Tab | Toggle Alternate assets | | Ctrl+R | Reset |
Graphics Backends
Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings menu of the menubar, which requires a restart.
If you're having an issue with crashing, you can also change the API manually in the 2ship2harkinian.json file by finding the "Backend": { section and updating the backend ID and name. Be sure to use one of the valid values:
0= DirectX 11 (default on Windows)1= OpenGL2= Metal (default on macOS)
Custom Assets
Custom assets are packed in .o2r or .otr files. To use custom assets, place them in the mods folder.
If you're interested in creating and/or packing your own custom asset .o2r/.otr files, check out the following tools:
- retro - OTR and O2R generator
- fast64 - Blender plugin (Note that MM is not fully supported at this time)
Development
If you want to manually compile 2S2H, please consult the building instructions.
Nightly Builds
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
<a href="https://github.com/Kenix3/libultraship/"> <picture> <source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png"> <img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png"> </picture> </a>Related Skills
node-connect
353.1kDiagnose OpenClaw node connection and pairing failures for Android, iOS, and macOS companion apps
frontend-design
111.6kCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
openai-whisper-api
353.1kTranscribe audio via OpenAI Audio Transcriptions API (Whisper).
qqbot-media
353.1kQQBot 富媒体收发能力。使用 <qqmedia> 标签,系统根据文件扩展名自动识别类型(图片/语音/视频/文件)。
