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2ship2harkinian

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Install / Use

/learn @HarbourMasters/2ship2harkinian
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

2 Ship 2 Harkinian

Discord

Official Discord: https://discord.com/invite/shipofharkinian

If you're having any trouble after reading through this README, feel free ask for help in the 2 Ship 2 Harkinian Support text channels. Please keep in mind that we do not condone piracy.

Quick Start

2Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.

1. Verify your ROM dump

You can verify you have dumped a supported copy of the game by using the compatibility checker at https://2ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its sha1 hash with the hashes here.

2. Download 2 Ship 2 Harkinian from Releases

3. Launch the Game!

Windows

  • Extract the zip
  • Launch 2ship.exe

Linux

  • Place your supported copy of the game in the same folder as the appimage.
  • Execute 2ship.appimage. You may have to chmod +x the appimage via terminal.

macOS

  • Run 2ship.app.
  • When prompted, select your supported copy of the game.

4. Play!

Congratulations, you are now sailing with 2 Ship 2 Harkinian! Have fun!

Configuration

Default keyboard configuration

| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad | | - | - | - | - | - | - | - | - | | Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |

Other shortcuts

| Keys | Action | | - | - | | F1 | Toggle menubar | | F11 | Fullscreen | | Tab | Toggle Alternate assets | | Ctrl+R | Reset |

Graphics Backends

Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings menu of the menubar, which requires a restart.

If you're having an issue with crashing, you can also change the API manually in the 2ship2harkinian.json file by finding the "Backend": { section and updating the backend ID and name. Be sure to use one of the valid values:

  • 0 = DirectX 11 (default on Windows)
  • 1 = OpenGL
  • 2 = Metal (default on macOS)

Custom Assets

Custom assets are packed in .o2r or .otr files. To use custom assets, place them in the mods folder.

If you're interested in creating and/or packing your own custom asset .o2r/.otr files, check out the following tools:

Development

If you want to manually compile 2S2H, please consult the building instructions.

Nightly Builds

If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.

<a href="https://github.com/Kenix3/libultraship/"> <picture> <source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png"> <img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png"> </picture> </a>

Related Skills

View on GitHub
GitHub Stars1.8k
CategoryDevelopment
Updated14h ago
Forks175

Languages

C

Security Score

90/100

Audited on Apr 9, 2026

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