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unreal

Apply this rule for any MCP Tool call for the Unreal Engine editor

Install / Use

npx skills add GenRobo/unreal-mcp

Installs into whichever agent you are using.

About this skill
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Cursor Rules

Cursor IDE rules (v2)

Quality Score

57/100

Supported Platforms

Cursor

description: Apply this rule for any MCP Tool call for the Unreal Engine editor globs: alwaysApply: false

Working with Unreal Engine

  • We are using Unreal Engine 5.5.4, so be extremely cautious of using deprecated or outdated APIs, includes or practices.

Coordinate System

In the Unreal Editor, the following colors are associated with the coordinate axes:

X-axis: Red Y-axis: Green Z-axis: Blue

UE's Z-up, left-handed coordinate system is defined as follows:

The Z-axis determines how far up and down along a vertical line an actor is located. Positive values are upwards. The Y-axis determines how far to the left or right an actor is located. Positive values are to the right. The X-axis determines how far forward or backward an actor is located. Positive values are forward.

Units

Unreal Engine (UE) defaults to the following International System (SI) units for measurement:

Quantity Unit Distance/Length Centimeters (cm) Mass Kilograms (kg) Time Minutes (min), Seconds (s) Angles Degrees (deg) Speed/Velocity Meters per Second (m / s) Temperature Celsius (C) Force Newtons (N) Torque Newton Meters (N • m)

Related Skills

View on GitHub
GitHub Stars0
CategoryDevelopment
UpdatedNaNy ago
Forks0

Security Score

68/100

Audited on Invalid Date

2 medium1 low