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VkD3DDeviceMapping

Simple example to show how to map devices between Vulkan and Direct3D

Install / Use

/learn @GPUOpen-LibrariesAndSDKs/VkD3DDeviceMapping
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Device mapping

Welcome to the device mapping sample - a small example to show how to map devices from different APIs.

License

MIT: see LICENSE.txt for details.

System requirements

  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
    • Or other Vulkan™ compatible discrete GPU
  • 64-bit Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10
  • Visual Studio® 2015
  • Graphics driver with Vulkan support
    • For example, AMD Radeon Software Crimson Edition 17.4.4 or later
  • The Vulkan SDK must be installed

Building

Visual Studio files can be found in the DeviceMapping\build directory.

If you need to regenerate the Visual Studio files, open a command prompt in the DeviceMapping\premake directory and run ..\..\premake\premake5.exe vs2015.

Third-party software

  • Premake is distributed under the terms of the BSD License. See premake\LICENSE.txt.

Attribution

  • AMD, the AMD Arrow logo, Radeon, and combinations thereof are either registered trademarks or trademarks of Advanced Micro Devices, Inc. in the United States and/or other countries.
  • Microsoft, Visual Studio, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
  • Linux is the registered trademark of Linus Torvalds in the U.S. and other countries.
  • Vulkan and the Vulkan logo are trademarks of the Khronos Group, Inc.

Related Skills

View on GitHub
GitHub Stars11
CategoryDevelopment
Updated8mo ago
Forks5

Languages

C++

Security Score

82/100

Audited on Jul 11, 2025

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