VkD3DDeviceMapping
Simple example to show how to map devices between Vulkan and Direct3D
Install / Use
/learn @GPUOpen-LibrariesAndSDKs/VkD3DDeviceMappingREADME
Device mapping
Welcome to the device mapping sample - a small example to show how to map devices from different APIs.
License
MIT: see LICENSE.txt for details.
System requirements
- AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
- Or other Vulkan™ compatible discrete GPU
- 64-bit Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10
- Visual Studio® 2015
- Graphics driver with Vulkan support
- For example, AMD Radeon Software Crimson Edition 17.4.4 or later
- The Vulkan SDK must be installed
Building
Visual Studio files can be found in the DeviceMapping\build directory.
If you need to regenerate the Visual Studio files, open a command prompt in the DeviceMapping\premake directory and run ..\..\premake\premake5.exe vs2015.
Third-party software
- Premake is distributed under the terms of the BSD License. See
premake\LICENSE.txt.
Attribution
- AMD, the AMD Arrow logo, Radeon, and combinations thereof are either registered trademarks or trademarks of Advanced Micro Devices, Inc. in the United States and/or other countries.
- Microsoft, Visual Studio, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
- Linux is the registered trademark of Linus Torvalds in the U.S. and other countries.
- Vulkan and the Vulkan logo are trademarks of the Khronos Group, Inc.
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