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GEngine

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Install / Use

/learn @GNFulLT/GEngine
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Necessary fixes :

  • Current Cull algorithms doesn't work with lights. There should be an AABB box for light views and two command buffers for lights and the camera.
  • Sort based cluster system may be replaced.

High Level Abstraction of Rendering Engine

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Rendering engine uses primarily clustered deferred rendering system. GBuffers : ( There is only sunlight for now. I am working on the point lights and pbr functions)

1-) R32G32B32A32_SFLOAT -> Storing for Positions

2-) R8G8B8A8_UNORM -> ALBEDO / Unsigned OCTA Normal X

3-) R8G8B8A8_UNORM -> EMISSION / Unsigned OCTA Normal Y

4-) R8G8B8A8_UNORM -> PBR Material / Ambient Occlusion, Roughness, Metallic

Auto Meshlet Support

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Related Skills

View on GitHub
GitHub Stars4
CategoryDevelopment
Updated4mo ago
Forks0

Languages

C++

Security Score

62/100

Audited on Dec 5, 2025

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