GEngine
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Install / Use
/learn @GNFulLT/GEngineREADME
Necessary fixes :
- Current Cull algorithms doesn't work with lights. There should be an AABB box for light views and two command buffers for lights and the camera.
- Sort based cluster system may be replaced.
High Level Abstraction of Rendering Engine
Rendering engine uses primarily clustered deferred rendering system. GBuffers : ( There is only sunlight for now. I am working on the point lights and pbr functions)
1-) R32G32B32A32_SFLOAT -> Storing for Positions
2-) R8G8B8A8_UNORM -> ALBEDO / Unsigned OCTA Normal X
3-) R8G8B8A8_UNORM -> EMISSION / Unsigned OCTA Normal Y
4-) R8G8B8A8_UNORM -> PBR Material / Ambient Occlusion, Roughness, Metallic
Auto Meshlet Support
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