MeshOperations
UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.
Install / Use
/learn @Frozen-Projects/MeshOperationsREADME
MeshOperations
- Add Scene Component with Name
- Add Static Mesh Component with Name
- Add Procedural Mesh Component with Name
- Generate Static Mesh from Buffer
- Get Class Name
- Get Object Name of Packaged Build
- Optimize Assembly Center
- Optimize Assembly Height
- Record Transforms
- Delete Empty Roots
- Delete Empty Parents Recursive
- Rename Object
- Get Vertices Transforms (Locations and Direction as Rotator)
- Set Pivot Location
- Move Pivot Location to Center
- Get Direction of Vector
PLATFORM SUPPORT
We didn't use any third party library. So, it should work with all platforms but we didn't try other than Windows.
ROADMAP
- Create Procedural Mesh from Static Mesh
- Create Static Mesh from Procedural Mesh
CONTRIBUTIONS
If you know better approaches feel free to give pull requests.
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