GameExport
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Install / Use
/learn @FrankieHobbins/GameExportREADME
GameExport
GameExport is an FBX Export Addon for Blender 2.8 and onwards. It's core feature is the ability to tag collections using symbols, these tags define custom export parameters.
Export Buttons
Export: Exports everything in Scene
Selected: Exports only selected Collection
Bake: Exports all collections with "_high" or "_low" in collection name
Tags:
& - Collection will be merged into a single mesh
* - Collection will be ignored and not exported (Useful for booleans for example)
! - Exclude from Merging
Things to Note
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No symbol on a collection will export each object inside individually
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Any object with origin in the name in the collection sets the origin
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All materials should match the collection name for substance painter to interpret everything correctly.
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Baked stuff going in it’s own collection, shares same material though. Offset uvs outside of 0-1 if you don’t want the baking to have problems)
Settings
Path: Defines where the object will export to.
Prefix: Adds Prefix
Scale: Set Export Scale (Default is 1).
Engine: Define if you are using Unreal of Unity. This is affect the export transforms. (For Snowdrop use Unity)
Center: Centers objects to world zero for export. When using merge collection tags it will not center your object. To get it to work, make sure you have an empty inside the merge collection with the tag 'origin' this will be the merged objects new origin, it will also then move to world zero(if center is enabled in settings)
