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GameExport

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Install / Use

/learn @FrankieHobbins/GameExport
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

GameExport

GameExport is an FBX Export Addon for Blender 2.8 and onwards. It's core feature is the ability to tag collections using symbols, these tags define custom export parameters.

Export Buttons

Export: Exports everything in Scene

Selected: Exports only selected Collection

Bake: Exports all collections with "_high" or "_low" in collection name

Tags:


& - Collection will be merged into a single mesh

* - Collection will be ignored and not exported (Useful for booleans for example)

! - Exclude from Merging

Things to Note

  • No symbol on a collection will export each object inside individually

  • Any object with origin in the name in the collection sets the origin

  • All materials should match the collection name for substance painter to interpret everything correctly.

  • Baked stuff going in it’s own collection, shares same material though. Offset uvs outside of 0-1 if you don’t want the baking to have problems)

Settings

Path: Defines where the object will export to.

Prefix: Adds Prefix

Scale: Set Export Scale (Default is 1).

Engine: Define if you are using Unreal of Unity. This is affect the export transforms. (For Snowdrop use Unity)

Center: Centers objects to world zero for export. When using merge collection tags it will not center your object. To get it to work, make sure you have an empty inside the merge collection with the tag 'origin' this will be the merged objects new origin, it will also then move to world zero(if center is enabled in settings)

View on GitHub
GitHub Stars5
CategoryDevelopment
Updated7mo ago
Forks0

Languages

Python

Security Score

57/100

Audited on Aug 13, 2025

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