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Terracord

:evergreen_tree: A Discord <-> Terraria bridge plugin for TShock

Install / Use

/learn @FragLand/Terracord

README

⚠️ This project is no longer maintained.

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Terracord

Terracord is a DiscordTerraria bridge plugin for TShock. The plugin enables the bi-directional flow of messages between a Discord text channel and a TShock server. This project is inspired by DiscordSRV which is a Discord ↔ Minecraft chat relay plugin for PaperMC and Spigot.

Terracord is written in C# and is licensed under the terms of the GPLv3. This project makes use of Discord.Net and the Terraria API.

A DLL built from the latest source code can be found on AppVeyor.

<details> <summary>Installation and Configuration</summary>

Discord Bot

  1. Follow the instructions here to create a bot and invite it to your server. Make note of the bot token as you'll need it later.

  2. Give the bot the following server-wide permissions:

    <details> <summary>Permissions</summary>

    | Permission | Required | Effect | Scope | | -- | -- | -- | -- | | Read Text Channels & See Voice Channels/Read Messages | ✔ Yes | Allows the bot to view channels and messages within a text channel | Server/Channel | | Send Messages | ✔ Yes | Allows the bot to send messages in a text channel | Server/Channel | | Read Message History | ✔ Yes | Allows the bot to see previous messages in a text channel | Server/Channel | | Change Nickname | ❌ No | Allows the bot to change its own nickname when the configuration is reloaded | Server | | Embed Links | ❌ No | Allows the bot to embed links within a text channel | Server/Channel | | Manage Channel(s) | ❌ No | Allows the bot to dynamically update the channel topic with info about the Terraria server | Server/Channel |

    • Server scope means the permission is added to the bot's role in <kbd><kbd>Server Settings</kbd><kbd>Roles</kbd></kbd>.
    • Channel scope means the permission is added to the bot (or its role) directly in the desired text channel using <kbd><kbd>Edit Channel</kbd><kbd>Permissions</kbd></kbd>.
    • Server/Channel scope means the permission can either be a Server or Channel permission.
    </details>
  3. Copy the ID of the desired text channel following the instructions here. The owner ID can also be acquired using the same instructions. Make note of both IDs.

TShock Plugin

  1. Copy Terracord.dll and its dependencies into your TShock ServerPlugins directory. The dependencies are the following: Discord.Net.Core.dll, Discord.Net.Rest.dll, Discord.Net.WebSocket.dll, Microsoft.Bcl.AsyncInterfaces.dll, Newtonsoft.Json.dll, System.Collections.Immutable.dll, System.Interactive.Async.dll, and System.Threading.Tasks.Extensions.dll. These files should be contained in any release archive.

    Ensure that the version of Newtonsoft.Json.dll copied to the ServerPlugins directory is ≥ 11.0.2. This is a required dependency of Discord.Net. The instance of this DLL included with TShock 4.4.0 is older (10.0.3) and using it results in the inability to establish a connection to the Discord service.

  2. Edit terracord.xml to set your bot token, Discord channel ID, and owner ID. The Discord Bot section demonstrates how to obtain these items. terracord.xml should be saved to the tshock > Terracord directory. Other settings in this configuration file may also be changed to your liking.

  3. Restart your TShock server to load the plugin. For review or troubleshooting purposes, terracord.log can be found in the tshock > Terracord directory.

:warning: Unfortunately, Terracord may not work with Mono. This is due to Discord.Net not supporting Mono. Building a Terracord DLL that targets net46 or net461 has been confirmed to work with Mono version 6.8 however.

</details> <details> <summary>Discord Commands</summary>

| Command | Description | | -- | -- | | help | Display command list | | playerlist | Display online players | | serverinfo | Display server details | | setgame [status] | Set Discord bot game/playing status | | uptime | Display plugin uptime |

If a command is not in the above list and the issuing Discord user has one of the admin roles or is the bot owner (both configured in terracord.xml), the command will be forwarded onto the Terraria server. The server and any relevant plugins will handle the command at this point and provide output if applicable.

</details> <details> <summary>Building</summary>

Visual Studio

  1. Download and install Visual Studio if you do not have the software. The community edition is free and contains the essentials to build Terracord. In particular, you want the ".NET desktop development" workload. The "NuGet package manager" is also required to pull in the Discord.Net dependencies. Other individual components such as debuggers, profilers, "Git for Windows", and the "GitHub extension for Visual Studio" may be useful.

  2. Obtain a copy of the Terracord source code if you have not already. This can be performed with git clone https://github.com/FragLand/terracord.git. You may alternatively download a zip archive of the source and extract the contents to an arbitrary location.

  3. Download the latest TShock release.

  4. Create a directory named lib at the same path where Terracord.sln resides.

  5. Extract OTAPI.dll, TerrariaServer.exe, and TShockAPI.dll from the TShock zip archive and then place these 3 files under the lib directory you recently created during step 4.

  6. Open Terracord.sln using Visual Studio.

  7. NuGet should automatically download Discord.Net and its dependencies based on Terracord.csproj. If not, you can manually install Discord.Net.Core and Discord.Net.WebSocket via NuGet. You may also attempt to right-click the solution in the "Solution Explorer" of Visual Studio and then left-click "Restore NuGet Packages".

  8. Use <kbd><kbd>Build</kbd><kbd>Build Solution</kbd></kbd> or <kbd><kbd>Ctrl</kbd>+<kbd>Shift</kbd>+<kbd>b</kbd></kbd> to build Terracord.

  9. If all goes well, you should have a shiny new Terracord.dll at the path referenced in the build output. Enjoy!

.NET Core/.NET 5

  1. Install .NET Core SDK. .NET Core SDK 3.1.100 is known to successfully build Terracord. You can also configure various Linux package managers to install .NET core. This has the added benefit of being able to easily update the software.

  2. Obtain a copy of the Terracord source code:

    git clone https://github.com/FragLand/terracord.git

    Or:

    wget https://github.com/FragLand/terracord/archive/master.zip && unzip master.zip

  3. Download and extract the latest TShock release:

    wget https://github.com/Pryaxis/TShock/releases/download/vx.x.x/tshock_x.x.x.zip && unzip tshock_x.x.x.zip

  4. Create a directory named lib at the same path where Terracord.sln resides:

    mkdir terracord/lib

  5. Copy OTAPI.dll, TerrariaServer.exe, and TShockAPI.dll to lib:

    cp OTAPI.dll TerrariaServer.exe ServerPlugins/TShockAPI.dll terracord/lib

  6. Install dependencies:

    cd terracord

    dotnet restore

  7. Begin build:

    dotnet build -c <Debug|Release>

  8. You should now have a Terracord.dll.

Mono

:warning: As mentioned previously, loading Terracord.dll with Mono may not work considering that Discord.Net does not support Mono. Therefore, the following steps should be considered experimental. Building a Terracord DLL that targets net46 or net461 has been confirmed to work with Mono version 6.8.

  1. Install Mono and NuGet. Under Debian, this can be achieved via:

    apt-get install mono-complete nuget

  2. Obtain a copy of the Terracord source code:

    git clone https://github.com/FragLand/terracord.git

    Or:

    wget https://github.com/FragLand/terracord/archive/master.zip && unzip master.zip

  3. Download and extract the latest TShock release:

    wget https://github.com/Pryaxis/TShock/releases/download/vx.x.x/tshock_x.x.x.zip && unzip tshock_x.x.x.zip

  4. Create a directory named lib at the same path where Terracord.sln resides:

    mkdir terracord/lib

  5. Copy OTAPI.dll, TerrariaServer.exe, and TShockAPI.dll to lib:

    `cp OTAPI.dll TerrariaServer.exe ServerPlugins/TShockAPI.dll ter

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GitHub Stars37
CategoryCustomer
Updated6mo ago
Forks13

Languages

C#

Security Score

87/100

Audited on Sep 27, 2025

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