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GameKit

Pre-built commonly needed gameplay elements, with examples. Developed for Fish-Networking. https://github.com/FirstGearGames/FishNet

Install / Use

/learn @FirstGearGames/GameKit
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

GameKit

Pre-built commonly needed gameplay elements, with examples. Developed for Fish-Networking. https://github.com/FirstGearGames/FishNet

GameKit software is sparsely maintained. Pull request are welcome.

Simple Preview

Features:

General:
* Efficient action serialization.
* Server authoritative with client prediction.
* Expand core types easily.
* Built-in API to easily handle situational changes on most features.
* Basic new/old Unity input key checking.

Utility:
* FloatingResourceCanvas to easily show dragging icons.
* TooltipCanvas to show tooltips anywhere.
* Splitting canvas to split anything with quantities.
* Offline object pooling, such as for particles.
* Several general extensions and performance API such as RingBuffers and more...


Resources:
* Categories (eg: Equipped, Food, Scraps).
* Stack limits.
* Maximum limits.
* Display information.
* Obtainable hidden resources such as zone tokens, currency, more.
* More...

Inventory:
* Add, remove bags at runtime.
* Add, remove resources at runtime.
* Move bagged resources for custom layouts.
* Synchronized custom layouts.
* Customizable bags including: size, category, description, more...
* State change callbacks.
* Cross inventory communication (eg: between character inventory to bank inventory).
* Hidden inventory items such as: quest tokens, currency, more...
* UI including: stacking items, tooltips, stack splitting, moving, displaying bags and resources, moving resources, search bar, more...

Crafting:
* Recipes.
* Custom crafting times.
* Consecutive craft multiplier.
* Automatic refresh on craftable recipes when inventory changes.
* UI including: recipes list, recipe preview, craft start and stop buttons, crafting progress bar.

Chat:
* Message limits.
* Togglable bad word filters.
* Private chat (whispers/tells).
* Team chat.
* Global chat.
* UI including: message color indicators (for team, private, global), auto private chat completion, click to private chat, more...

XP/Leveling:
* Easily modifiable leveling template; can be used for skill levels, XP, more...
* Example leveling template for XP.

Providers (Placeholder/future prep):
* Providers can be anything non-client in the game that supplies items, quests, goals, more...

Questing:
This feature is still in development.    
  Working:
  * Quest condition template.
  * Gather, interact, travel condition. These can be used for virtually any kind of quest, including talk to.
  * Custom quest creation which includes: trackable, title, description, conditions, rewards, more...
  
  Presumably Working (untested):
  * Add, remove quests at runtime.
  * Check quest complete conditions.
  * Quest only droppable resources including Providers which can drop, quantity, rarity, more...
  
  Incomplete:
  * Rewards: a placeholder has been made but not implemented.
  * Inventory updates to automatically check completion. Quester(or own implementation) should use Inventory API to review changes and see if they progress quests.

View on GitHub
GitHub Stars31
CategoryDevelopment
Updated1mo ago
Forks4

Languages

C#

Security Score

75/100

Audited on Feb 18, 2026

No findings