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Axion

Axion is a modification of the Half-Life client for Xash3D FWGS and GoldSource

Install / Use

/learn @Elinsrc/Axion
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Axion (formerly Client-Mod) Build Status <img align="right" src="https://raw.githubusercontent.com/Elinsrc/Axion/refs/heads/master/android/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png" alt="Axion" />

  • Axion is a modification of the Half-Life client for Xash3D FWGS and GoldSource, based on hlsdk-portable and PrimeXT.

Configuration (CVars)

| CVar | Default | Min | Max | Description | |-----------------------------|---------------------|-----|-----|-------------------------------------------------------------------------------------------------------------------| | cl_autojump | 1 | 0 | 1 | Will jump automatically as soon as you touch the ground while +jump is held. Taken from OpenAG | | +ducktap | | - | - | Performs a duck tap automatically as soon as you touch the ground (presses +duck for 1 frame). Taken from OpenAG | | hud_color | "255 160 0" | - | - | Sets HUD color, values must be enclosed in quotation marks. Taken from OpenAG | | hud_weapon | 0 | 0 | 1 | Draw current weapon in HUD. Taken from OpenAG | | vis_reload | 1 | 0 | 1 | If the current weapon is displayed on the HUD, it will be colored while reloading | | vis_reload_color | "250 250 250" | - | - | The color the HUD will be painted when reloading | | cl_logchat | 0 | 0 | 2 | Value 1 logs only messages from players. Value 2 logs system messages and players | | cl_chatsound | 1 | 0 | 2 | Value 1 plays system and player chat notification sound, Value 2 logs only from players | | cl_chatsound_path | "misc/talk.wav" | - | - | Path to chat notification playing sound | | hud_vis | 0 | 0 | 1 | The color of armor and health indicators will change depending on their number | | vis_battery100 | "0 250 0" | - | - | Indicator color for 100% battery charge | | vis_battery80 | "0 250 0" | - | - | Indicator color for 80% battery charge | | vis_battery60 | "250 250 0" | - | - | Indicator color for 60% battery charge | | vis_battery40 | "250 100 0" | - | - | Indicator color for 40% battery charge | | vis_battery20 | "250 0 0" | - | - | Indicator color for 20% battery charge | | vis_health100 | "0 250 0" | - | - | Indicator color for 100% health | | vis_health80 | "0 250 0" | - | - | Indicator color for 80% health | | vis_health60 | "250 250 0" | - | - | Indicator color for 60% health | | vis_health40 | "250 100 0" | - | - | Indicator color for 40% health | | vis_health20 | "250 0 0" | - | - | Indicator color for 20% health | | cl_weaponlowering | 1 | 0 | 1 | The weapon in the player's hand will lower depending on the speed of movement | | cl_weaponsway | 1 | 0 | 1 | Swaying of the weapon when moving | | cl_weaponlag | 1 | 0 | 1 | Weapon lag when turning | | hud_speedometer | 0 | 0 | 1 | Shows the player speed. Taken from OpenAG | | hud_speedometer_below_cross | 0 | 0 | 1 | Adjusts the position of the speedometer to the sight | | hud_jumpspeed | 0 | 0 | 1 | Shows the player speed at the moment of the jump. Taken from OpenAG | | hud_jumpspeed_below_cross | 0 | 0 | 1 | Adjusts the position of the jumpspeed to the sight | | hud_jumpspeed_height | 0 | - | - | Adjusts the position of jumpspeed | | hud_strafeguide | 0 | 0 | 1 | Shows strafeguide. Taken from OpenAG | | hud_strafeguide_zoom | 1 | - | - | | | hud_strafeguide_height | 0 | - | - | | | hud_strafeguide_size | 0 | - | - | | | hud_watermark | 1 | - | - | Shows client author and build date | | hud_rainbow | 1 | 0 | 1 | Paints HUD rainbow. Taken from OpenAG | | hud_rainbow_sat | 100 | - | - | | | hud_rainbow_val | 100 | - | - | | | hud_rainbow_speed | 40 | - | - | | | hud_rainbow_xphase | 0.4 | - | - | | | hud_rainbow_yphase | 0.7 | - | - | | | hud_deathnotice_bg | 1 | 0 | 1 | Death notification background | | cl_gauss_balls | 1 | 0 | 1 | Small bouncing balls from Gauss hits | | cl_gauss_hits | 1 | 0 | 1 | A large glowing sprite from Gauss hits | | cl_hidecorpses | 0 | 0 | 1 | Hides the corpses of players | | cl_killsound | 1 | - | - | Sound plays when you kill a player. Taken from OpenAG | | cl_killsound_path | "buttons/bell1.wav" | - | - | Path to playing sound. Taken from OpenAG. | | cl_cross | 0 | 0 | 1 | Custom crosshair | | cl_cross_color | "0 255 0" | - | - | Custom crosshair color | | cl_cross_alpha | 255 | - | - | Crosshair alpha | | cl_cross_size | 10 | - | - | Crosshair size | | cl_cross_gap | 3 | - | - | Crosshair distance from the middle

Related Skills

View on GitHub
GitHub Stars43
CategoryDevelopment
Updated3d ago
Forks15

Languages

C

Security Score

80/100

Audited on Mar 27, 2026

No findings