Doom3
Doom3 Source code based game. Just learning.
Install / Use
/learn @Edgarins29/Doom3README
ABOUT
dhewm 3 is a Doom 3 GPL source modification.
The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable plaforms.
Bugs present in the original DOOM 3 will be fixed (when identified) without altering the original gameplay.
The project is hosted at: https://github.com/dhewm
Consult the FAQ at: https://github.com/dhewm/dhewm3/wiki/FAQ
Report bugs here: https://github.com/dhewm/dhewm3/issues
CHANGES
Compared to the original DOOM 3, the changes of dhewm 3 worth mentioning are:
- 64bit port
- SDL for low level OS support, OpenGL and input handling
- OpenAL for audio output, all OS specific audio backends are gone
- OpenAL EFX for EAX reverb effects (read: EAX on all platforms)
- A portable build system based on CMake
- (Cross-)compilation with mingw-w64
GENERAL NOTES
Game data and patching
This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual.
You must patch the game to the latest version.
Note that Doom 3 and Doom 3: Resurrection of Evil are available from the Steam store at
http://store.steampowered.com/app/9050/
http://store.steampowered.com/app/9070/
Compiling
The build system is based on CMake: http://cmake.org/
Required libraries are not part of the tree. These are:
- libjpeg (minimum v6, v8 recommended)
- libogg
- libvorbis
- libvorbisfile (may be part of libvorbis)
- OpenAL (OpenAL Soft required, Creative's and Apple's versions are made of fail)
- SDL v1.2
- libcurl (optional, required for server downloads)
For UNIX like system these libraries need to be installed (including the developer files). It is recommended to use the software management tools of your OS (apt-get, portage, rpm, BSD ports, MacPorts, ...).
For Windows there are two options:
- Use the provided binaries (recommended, see below)
- Compile these libraries yourself
Create a distinct build folder outside of this source repository and issue the cmake command there, pointing it at the neo/ folder from this repository:
cmake /path/to/repository/neo
OSX users need to point cmake at OpenAL Soft (better solutions welcome):
cmake -DOPENAL_LIBRARY=/usr/local/lib/libopenal.dylib -DOPENAL_INCLUDE_DIR=/usr/local/include /path/to/repository/neo
Using the provided Windows binaries
Get a clone of the latest binaries here: https://github.com/dhewm/dhewm3-libs
There are two subfolder:
- 32bit binaries are located in "i686-w64-mingw32"
- 64bit binaries are located in "x86_64-w64-mingw32"
Issue the appropriate command from the build folder, for example:
cmake -G "Visual Studio 10" -DDHEWM3LIBS=/path/to/dhewm3-libs/i686-w64-mingw32 /path/to/repository/neo
cmake -G "MinGW Makefiles" -DDHEWM3LIBS=/path/to/dhewm3-libs/x86_64-w64-mingw32 /path/to/repository/neo
The binaries are compatible with mingw-w64 and all MSVC versions.
Cross compiling
For cross compiling a CMake Toolchain file is required.
For the mingw-w64 toolchain "i686-w64-mingw32" on Ubuntu precise it looks like:
<pre> set(CMAKE_SYSTEM_NAME Windows) set(CMAKE_SYSTEM_PROCESSOR i686) set(CMAKE_C_COMPILER i686-w64-mingw32-gcc) set(CMAKE_CXX_COMPILER i686-w64-mingw32-g++) set(CMAKE_RC_COMPILER i686-w64-mingw32-windres) set(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) </pre>Then point CMake at your Toolchain file:
cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/Toolchain.cmake -DDHEWM3LIBS=/path/to/dhewm3-libs/i686-w64-mingw32 /path/to/repository/neo
Back End Rendering of Stencil Shadows
The Doom 3 GPL source code release does not include functionality enabling rendering of stencil shadows via the depth fail method, a functionality commonly known as "Carmack's Reverse".
MayaImport
The code for our Maya export plugin is included, if you are a Maya licensee you can obtain the SDK from Autodesk.
LICENSE
See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
ADDITIONAL TERMS: The Doom 3 GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU GPL which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
EXCLUDED CODE: The code described below and contained in the Doom 3 GPL Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms. You are solely responsible for obtaining from the copyright holder a license for such code and complying with the applicable license terms.
JPEG library
neo/renderer/jpeg_memory_src.*
This software is copyright (C) 1991-2011, Thomas G. Lane, Guido Vollbeding.
All Rights Reserved except as specified below.
Permission is hereby granted to use, copy, modify, and distribute this software (or portions thereof) for any purpose, without fee, subject to these conditions: (1) If any part of the source code for this software is distributed, then this README file must be included, with this copyright and no-warranty notice unaltered; and any additions, deletions, or changes to the original files must be clearly indicated in accompanying documentation. (2) If only executable code is distributed, then the accompanying documentation must state that "this software is based in part on the work of the Independent JPEG Group". (3) Permission for use of this software is granted only if the user accepts full responsibility for any undesirable consequences; the authors accept NO LIABILITY for damages of any kind.
These conditions apply to any software derived from or based on the IJG code, not just to the unmodified library. If you use our work, you ought to acknowledge us.
Permission is NOT granted for the use of any IJG author's name or company name in advertising or publicity relating to this software or products derived from it. This software may be referred to only as "the Independent JPEG Group's software".
We specifically permit and encourage the use of this software as the basis of commercial products, provided that all warranty or liability claims are assumed by the product vendor.
PropTree
neo/tools/common/PropTree/*
Copyright (C) 1998-2001 Scott Ramsay
sramsay@gonavi.com
http://www.gonavi.com
This material is provided "as is", with absolutely no warranty expressed or implied. Any use is at your own risk.
Permission to use or copy this software for any purpose is hereby granted without fee, provided the above notices are retained on all copies. Permission to modify the code and to distribute modified code is granted, provided the above notices are retained, and a notice that the code was modified is included with the above copyright notice.
If you use this code, drop me an email. I'd like to know if you find the code useful.
Base64 implementation
neo/idlib/Base64.cpp
Copyright (c) 1996 Lars Wirzenius. All rights reserved.
June 14 2003: TTimo ttimo@idsoftware.com
modified + endian bug fixes
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=197039
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
-
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
-
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
IO on .zip files using portions of zlib
src/framework/Unzip.cpp
Copyright (C) 1998 Gilles Vollant
zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
- The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- This notice may not be removed or altered from any source distribution.
MD4 Message-Digest Algorithm
neo/idlib/hashing/MD4.cpp
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.
License to copy and use this software is granted provided that it is identified as the "RSA Data Security, Inc. MD4 Message-Digest Algorithm" in all material mentioning or referencing this software or this function.
License is also granted to make and use derivative works provided that such works are identified as "derived from the RSA Data Security, Inc. MD4 Message-Digest Algorit
