SpriteKitUniversalMenus
SpriteKit menus that works on iOS (tap and gamecontrollers), tvOS (focus engine and gamecontrollers) and MacOS (click, keyboard and gamecontrollers)
Install / Use
/learn @Dzamir/SpriteKitUniversalMenusREADME
SpriteKitUniversalMenus
SpriteKit menus that works on iOS (tap and gamecontrollers), tvOS (focus engine and gamecontrollers) and MacOS (click, keyboard and gamecontrollers)
Description
This project aims to help game developers that want to build a cross platform iOS/OS X game by using SpriteKit. Instead of creating a different menu logic for each platform (mouse and keyboard for OS X, touch for iOS and remote for tvOS), you can just create a menu structure with this library and it will automatically handle focus, taps, clicks or selection (also works with game controllers!)
Usage
First, create a DZAMenuNode and add it to your SpriteKit scene:
_menuNode = [[DZAMenuNode alloc] init];
_menuNode.allowedAxis = DZAMenuAxisVertical;
_menuNode.selectSoundName = @"select.wav";
_menuNode.openSoundName = @"open.wav";
_menuNode.position = CGPointMake(self.frame.size.width / 2, self.frame.size.height / 2);
[self addChild:_menuNode];
Then, add as many DZAMenuVoiceNode for each menu voice you need:
DZAMenuVoiceNode * menuVoice = [[DZAMenuVoiceNode alloc] initWithImageNamed:@"button"];
[menuVoice setLabelWithText:text andFont:[DZAFont boldSystemFontOfSize:15] withColor:[DZAColor whiteColor]];
menuVoice.position = CGPointMake(0, 0);
[_menuNode addChild:menuVoice];
[menuVoice performBlock:^
{
// insert here the code that needs to be executed when the button is pressed
} onEvent:AGButtonControlEventTouchUpInside];
Finally, call the method 'reloadMenu' on your DZAMenuNode:
[_menuNode reloadMenu];
Bridges
Included are some bridges to help working easily between iOS and OS X platforms. The bridged classes/enums are:
DZAFont -> UIFont / NSFont
DZATouch -> UITouch / NSTouch
DZAColor -> UIColor / NSColor
DZATapGestureRecognizer -> UITapGestureRecognizer / NSClickGestureRecognizer
DZAPanGestureRecognizer -> UIPanGestureRecognizer / NSPanGestureRecognizer
DZAGestureRecognizerStateBegan -> UIGestureRecognizerStateBegan / NSGestureRecognizerStateBegan
DZAGestureRecognizerStateChanged -> UIGestureRecognizerStateChanged / NSGestureRecognizerStateChanged
Installation
To run the example project, clone the repo, and run pod install from the Example directory first.
SpriteKitUniversalMenus is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "SpriteKitUniversalMenus"
Author
Davide Di Stefano, dzamirro@gmail.com
License
SpriteKitUniversalMenus is available under the MIT license. See the LICENSE file for more info.
DZAMenuVoiceNode class is based on AGSpriteButton, created by Akash Gupta
Related Skills
node-connect
331.7kDiagnose OpenClaw node connection and pairing failures for Android, iOS, and macOS companion apps
frontend-design
81.6kCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
openai-whisper-api
331.7kTranscribe audio via OpenAI Audio Transcriptions API (Whisper).
commit-push-pr
81.6kCommit, push, and open a PR
