Primish
Tiny OOP JavaScript Class constructor sugar in the style of MooTools
Install / Use
/learn @DimitarChristoff/PrimishREADME
primish
A prime derivative that went beyond repair. Initially a fork of MooTools prime, now with a lot of sugar.
Why fork prime in the first place? Although prime is very good, it has been two years in the making and is not officially released yet. It's also written for CommonJS and it needs a fair amount of packaging, bundling of plugins and behaviours in order to make it work in a browser (via browserify or wrapup). It also tries to provide its own utilities methods and helpers, something that a lot of people have solved via lodash or underscore. It also does not try to keep the MooTools Class API / features. Primish does not only fix the module packaging (UMD!), there are considerable changes in code to make it more Classy and it is bower-ready and available on cdnjs.com for immediate use. At little over 4K in size, you get a lot of mileage for your money if you like classic OOP style code in your JavaScript.
Differences
prime changes
- forked from before the new prime types and object mixins.
.parent().implement()andimplementmutator, like mootools. notmixinextend, notinheritsprime.merge()shallow Object merging- object keys of constructor object are NOT de-referenced / cloned
- only
optionsobjects are automatically de-referenced like in MooTools, other objects will point to prototype and will be mutable - extras from prime like utils, shell, type, etc have all been removed, recommended util library is
lodash. - primish classes can have IDs for reflection like in AMD.
emitter changes
.emitis actually.trigger, so it's not anemitteras such :)- no support for defered async events (see this)
- support for event stacking like
.on('foo bar baz', function(){}); - support for event pseudos like
.on('foo:once', function(){}); emitter.definePseudo()to allow custom pseudo events
options
.setOptions()- shallow merging of object withthis.options- support for emitter events via
onEventname->this.on('eventname')like in MooTools 1.x
Browser support
The main driving force behind primish is to change prime to work in a browser out of the box as well as under nodejs.
This fork changes the code to work via an UMD wrap w/o any dependencies, so it supports AMD (eg. RequireJS, Almond) as
well as simple browser exports to globals. If you don't have an AMD loader and not under NodeJS / browserify, it will
export window.primish, window.emitter and window.options, so be careful. Another goal has been to bring as much
MooTools 1.x sugar into classes as possible.
### Size and download
The minified packaged version weighs just 4.2K without gzipping, so a tiny footprint in any codebase.
<a class="btn btn-large btn-primary" rel="download" target="_blank" href="./js/primish/primish-min.js">primish-min.js (4.2k)</a>
Changelog
- 0.3.9 safer hasOwnProperty checks
- 0.3.8 performance optimisations for primish/emitter
- 0.3.7 tweaks for bower consumption
- 0.3.6 perf fixes for emitter.trigger, tiny doc changes, jsdoc notation
- 0.3.5 dereferencing
this.optionsfrom protos, export ofprimish.clone - 0.3.4 fixed AMD module IDs for build to work better with bundles
- 0.3.3 requirejs 2.1.10 compatible bundles support via module ids
- 0.3.2 requirejs uglify2 build
Testimonials
kentaromiura, mootools-core and mootools-prime developer said:
I guess that when you said I'll go and make my own version of prime with, blackjack and hookers you really meant it

Creating a Class
To create a new Class, you simply need to do:
// under AMD
require(['primish/primish'], function(primish){
var Human = primish({
setName: function(name){
this.name = name;
},
getName: function(){
return this.name;
}
});
var Bob = new Human();
Bob.setName('Bob');
console.log(Bob.getName()); // 'Bob'
});
You can also add a constructor method on your config object to run automatically:
require(['primish/primish'], function(primish){
var Human = primish({
constructor: function(name){
name && this.setName(name);
},
setName: function(name){
this.name = name;
},
getName: function(){
return this.name;
}
});
var Bob = new Human('Bob');
console.log(Bob.getName()); // 'Bob'
});
For node / CommonJS:
var primish = require('primish'),
options = require('primish/options');
var Human = primish({
implement: [options],
constructor: function(options){
this.setOptions(options);
}
});
var Bob = new Human({name: 'Bob'});
console.log(Bob.options.name); // 'Bob'
Here is an example that will make the name property readonly and example private variables
require(['primish/primish'], function(primish){
var Human = (function(){
var storage = {},
hid = 0;
var Human = primish({
constructor: function(name){
this.$hid = hid++;
storage[this.$hid] = {};
// disallow changes to human id
primish.define(this, '$hid', {
writable: false,
enumerable: false
});
primish.define(this, 'name', {
configurable: false,
get: function(){
return this.getName();
}
});
name && this.setName(name);
},
setName: function(name){
storage[this.$hid].name = name;
},
getName: function(){
return storage[this.$hid].name;
}
});
return Human;
}());
var Bob = new Human('Bob'),
Greg = new Human('Greg');
console.log(Bob);
console.log(Bob.getName()); // 'Bob'
console.log(Bob.name); // 'Bob'
Bob.name = 'Robert'; // nope, should not change.
console.log(Bob.name); // 'Bob'
Bob.$uid = Greg.$uid; // try to puncture Greg's storage
console.log(Bob.name); // 'Bob'
});
What happens behind the scenes? prime accepts a single argument as a config object. The object is a simple JavaScript
Object - with special keys (also referred to mutator keys).
A mutator key is a key:value pair that has a special meaning and is used differently by the Class constructor. The
following keys in your config object are considered mutator:
constructor
The constructor method in your config object is what becomes the prime constructor. It runs automatically when you
instantiate and can accept any number of arguments, named or otherwise.
require(['primish/primish'], function(primish){
// have an element
var div = document.createElement('div');
div.setAttribute('id', 'myWidget');
document.body.appendChild(div);
var Widget = primish({
options: {
title: 'My Widget'
},
constructor: function(el, options){
this.element = document.getElementById(el);
if (options && Object(options) === options){
this.options = options;
}
this.element.innerHTML = this.options.title;
}
});
var instance = new Widget('myWidget', {
title: 'Cool Widget',
height: 300
});
console.log(instance.options.title); // 'Cool Widget'
console.log(instance.element.innerHTML); // 'Cool Widget'
});
class IDs
Primish also supports Class IDs (for 'reflection') - similar to AMD's module IDs. The first argument can be an optional
string ID, which can then be accessed via instance._id. When possible, these are added via Object.defineProperty and
are not enumerable.
require(['primish/primish'], function(primish){
var User = primish('Admin.User', {
constructor: function(){
console.log(this._id);
}
});
var instance = new User();
console.log('It looks like the instance is ' + instance._id);
});
Caveat: if your super Class has an ID but your subclass does not, it will still resolve this via the prototype chain and may incorrectly identify your instance as the parent. Make sure you use IDs recursively if you need them.
extend
The special key extend defines what SuperClass your new Class will inherit from. It only accepts a single argument,
pointing to another Class. The resulting new Class definition will have its prototype set to the SuperClass and inherit
any of its static properties and methods via the scope chain.
This allows you to abstract differences between Classes without having to repeat a lot of code.
require(['primish/primish'], function(primish){
var Rectangle = primish({
constructor: function(width, height){
return this.setWidth(width).setHeight(height);
},
setWidth: function(width){
this.width = width;
return this; // allow chaining
},
setHeight: function(height){
this.height = height;
return this;
},
squareRoot: function(){
return this.height * this.width;
}
});
var Square = primish({
// subclass of Rectangle
extend: Rectangle,
constructor: function(side){
return this.setSide(side);
},
setSide: function(side){
// both sides are the same
this.width = this.height = side;
return this;
},
setWidth: function(width){
return this.setSide(width);
},
setHeight: function(height){
return this.setSide(height);
}
});
var square = new Square(30);
square.setWidth(5); // local
console.log(square.height); // 5
console.log(square.squareRoot()); // from parent proto of Rectangle, 25
});
Changes to the parent Class are also reflected in the child Class by inheritance (unless the child has a local implementation). This differs from when you use the [implement]
Related Skills
node-connect
346.8kDiagnose OpenClaw node connection and pairing failures for Android, iOS, and macOS companion apps
frontend-design
107.6kCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
openai-whisper-api
346.8kTranscribe audio via OpenAI Audio Transcriptions API (Whisper).
qqbot-media
346.8kQQBot 富媒体收发能力。使用 <qqmedia> 标签,系统根据文件扩展名自动识别类型(图片/语音/视频/文件)。

