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Live2DLighting

Experiments with Live2D models and lighting/post-processing.

Install / Use

/learn @DenchiSoft/Live2DLighting
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Live2DLighting

Experiments with Live2D models and lighting/post-processing. :sparkles:

Example

See this video (https://www.youtube.com/watch?v=Yj6OkmbFB2A) for a few example scenes created with the effects contained in this repository.

WebGL Demo: https://denchi.itch.io/live2d-webgl-lighting-test

Screenshot Screenshot

Scenes

  • SampleScene: Live2D model with some post processing applied.
  • SenkoNormalMapped: Live2D model with lighting using a hand-painted normal map.

A note on the models

There are two models in the scene, both being rendered to separate RenderTextures. The first one is just the model with the regular model texture. The second model is used for rendering to a RenderTexture that will be used as a normal map.

For this second model, the regular texture has been replaced with a texture containing the normals. Such a texture can be manually created with any graphics software like Photoshop or Sai, or specialized software such as SpriteIlluminator.

Normal Map

License

Released under MIT License.

Contains components from Kino by Keijiro Takahashi, also released under MIT license.<br/> Contains components from the Live2D Unity SDK, see "Live2D License".

View on GitHub
GitHub Stars148
CategoryDevelopment
Updated2mo ago
Forks18

Languages

C#

Security Score

95/100

Audited on Jan 26, 2026

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