EventSystem
A modular Event System for Neverwinter Nights: Enhanced Edition using NWNX:EE.
Install / Use
/learn @Daztek/EventSystemREADME
EventSystem
This is an easy to use modular Event System for Neverwinter Nights using NWNX:EE. TODO: Write a better description.
Requirements for Core
- NWNX:EE Plugins:
- Object
- Util
- NWNX:EE Environment Variables:
NWNX_CORE_ALLOW_NWNX_FUNCTIONS_IN_EXECUTE_SCRIPT_CHUNK=trueNWNX_CORE_SHUTDOWN_SCRIPT=es_obj_e_3019NWNX_UTIL_PRE_MODULE_START_SCRIPT_CHUNK="#include \"es_inc_core\" void main() { ES_Core_Init(); }"
Docker Setup
The only difference on setting up the system in Docker than in native Linux is on setting the NWNX_UTIL_PRE_MODULE_START_SCRIPT_CHUNK variable. It should be set up as follows:
NWNX_UTIL_PRE_MODULE_START_SCRIPT_CHUNK=#include "es_inc_core" void main() { ES_Core_Init(); }
How To Use
- Make sure you have enabled the required plugins and set the required environment variables listed above.
- Add the script files in the Core folder to your module.
- Add one or more Core Components, Services and Subsystems script files to your module.
- Start your server!
Want to write your own subsystem?
Have a look at heavily commented es_s_example.nss! (TODO)
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