CodeLyokoMod
This is a Minecraft mod that aims to best recreate the show Code Lyoko in the game. It enables the player to travel the the virtual world of Lyoko and fight evil monsters and stop the computer program Xana. Currently this mod is the most complete CL one out there.
Install / Use
/learn @Cortex-Modders/CodeLyokoModREADME
Code Lyoko Minecraft Mod
Current Release: Minecraft 1.6.4 Version: 0.5.0
Authors: Matthew Warren, Jake R., Andrew Silver, MarQ Blue
Dimensions/Portals Manager: Andrew Silver
Main Developers: Matthew Warren, Jake R
Textures: MarQ Blue, Matthew Warren
###Download
The official download is on the Minecraft Forum post.
We also have Travis-CI making builds for us. The downloads can be found at repo.jadarstudios.com.
###Setting up IDE
Becasue Code Lyoko is a Gradle project, Gradle will automatically set up a workspace/project for either Eclipse or IDEA.
- Open command line.
- Change the directory to the project root.
- Run
./gradlew setupDevWorkspaceto set up forge. If you want to have the deobfuscated source, replacesetupDevWorkspacewithsetupDecompWorkspace. - Run
./gradlew eclipseto generate the Eclipse project. If you want IDEA then replaceeclipsewithidea. - Import the project (or IDEA module) into the workspace.
Run configuration are as follows.
#####Main class
net.minecraft.launchwrapper.Launch
#####Program Arguments
--version 1.6 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker --username $MC_USERNAME --password $MC_PASSWORD
Username and password are optional. Password is double optional.
#####VM Arguments
-Dfml.ignoreInvalidMinecraftCertificates=true
If you're in IDEA then you need to add this to the VM arguments.
-Djava.library.path="FullSystemPathToRepoClone/build/natives"
Replace FullSystemPathToRepoClone with the full path to the root of the repo.
#####Working directory
Preferrably something empty like the eclipse/ directory.
###Building
Requirements: JDK
Open a command line, and change the directory to the base directory of the project. Run gradlew setupDevWorkspace build. The builds are in build/libs/C

