HeatMapUnity
This project uses C# and Unity to build from the GridMap built in a previous repository. Using an integer range (0-100), when a user clicks on a point on the grid map, "heat" is cascaded down from the center point outward. Hot is noted as green (100) & cold noted as red (0). The color gradients dependent on the integer between 0 - 100. This project can be useful in ways, such as, mapping users distance covered & frequency, velocity-resistance, and many other analytical uses.
Install / Use
/learn @CSimmonsCS/HeatMapUnityREADME
HeatMapUnity
This project uses C# and Unity to build from the GridMap built in a previous repository. Using an integer range (0-100), when a user clicks on a point on the grid map, "heat" is cascaded down from the center point outward. Hot is noted as green (100) & cold noted as red (0). The color gradients dependent on the integer between 0 - 100. This project can be useful in ways, such as, mapping users distance covered & frequency, velocity-resistance, and many other analytical uses.
