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HeatMapUnity

This project uses C# and Unity to build from the GridMap built in a previous repository. Using an integer range (0-100), when a user clicks on a point on the grid map, "heat" is cascaded down from the center point outward. Hot is noted as green (100) & cold noted as red (0). The color gradients dependent on the integer between 0 - 100. This project can be useful in ways, such as, mapping users distance covered & frequency, velocity-resistance, and many other analytical uses.

Install / Use

/learn @CSimmonsCS/HeatMapUnity
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

HeatMapUnity

This project uses C# and Unity to build from the GridMap built in a previous repository. Using an integer range (0-100), when a user clicks on a point on the grid map, "heat" is cascaded down from the center point outward. Hot is noted as green (100) & cold noted as red (0). The color gradients dependent on the integer between 0 - 100. This project can be useful in ways, such as, mapping users distance covered & frequency, velocity-resistance, and many other analytical uses.

View on GitHub
GitHub Stars6
CategoryDevelopment
Updated1y ago
Forks0

Languages

C#

Security Score

55/100

Audited on Apr 20, 2024

No findings