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AutoBattlerUnity

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Install / Use

/learn @CJPhill/AutoBattlerUnity
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

AutoBattlerUnity

This is a project to make a game that is similar to Riot's Teamfight Tactics. The end goal will be a single player Auto battler (Game where you put characters on a board like chess but then they fight by themselves) that will revolve around the concept of creating a leader and making a party that helps your leader. For more current information on what is pitched please look at the Pitch.pdf

How to run

In order to run this program do the following:

  1. Download Unity Hub
  2. Once downloaded if its your first time go to Installs on the side bar and click install Editor in the top right
  3. Under official releases install the current Long term support version for 2022
  4. After go back to the projects tab and then click open and choose the AutoBattler folder you download from this repository. Since this is currently still being built in order to see what has been done click the play symbol at the top of the program when opening the Unity editor.

Where is Code located?

All the code made for this project will be stored in AutoBattler/Assets/Scripts

What currently works?

The main focus so far has been to get the stage playable. Current features are:

  • a hex grid the is created on runtime.
  • the ability to drag Capsules (Characters) and have them snap in place to the grid of selection table
  • Reactive stage when putting Characters in place.
  • A camera that changes position based on the middle of all the individual hexes.

Related Skills

View on GitHub
GitHub Stars5
CategoryDevelopment
Updated1mo ago
Forks2

Languages

C#

Security Score

65/100

Audited on Mar 5, 2026

No findings