VRBuildHelper
An integrated editor toolset that adds a number of quality of life features to assist VRChat world creators in managing their projects.
Install / Use
/learn @BocuD/VRBuildHelperREADME
Note: Due to recent changes in the VRChat SDK this project is currently no longer considered "supported". It will most likely continue to function, but until a rewrite is done I would recommend against using it. A new version is in the works which will support the current version of the SDK in a better way.
VR Build Helper
An integrated editor toolset that adds a number of quality of life features to assist VRChat world creators in managing their projects.
Features
- Manage multiple branches of a world that upload to seperate pipeline ids
- Keep track of any builds and uploads you do for each branch and manage build numbers across PC and mobile platforms
- Streamlined build interface
- Convenient blueprint ID selection and switching
- Automatically backup uploaded worlds and retest or reupload them later
- Automatically upload your world with a single button press - and even upload for two platforms in one go autonomously
- Upload custom images for your world
- Edit your world name, description, tags, image etc from the editor
- Export .vrcw files for worlds
- Editor mode persistent camera
- Save camera position before uploading
- much more, read the documentation!

Installation
Installation via VRChat Creator Companion (recommended):
Add this repository to your CreatorCompanion sources. From there VRChatApiTools should show up within the list of available packages.
Installation through a UnityPackage
- Download latest unitypackage release from here
- Install the downloaded unitypackage
Special Thanks: @Haï~ for initial deployment manager implementation @Nestorboy for letting me steal some of his inspector code :)
Requirements
- Latest version of Package Manager version of VRChat SDK (installed by VRChat Creator Companion)
- UdonSharp v1.0.0 or later
- VRChatApiTools v0.4.0 or later https://github.com/BocuD/VRChatApiTools/
For complete documentation, please visit the wiki.
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