Packager
Generate an addon zip file from a Git, SVN, or Mercurial checkout.
Install / Use
/learn @BigWigsMods/PackagerREADME
release.sh
release.sh generates an addon zip file from a Git, SVN, or Mercurial checkout.
release.sh works by creating a new project directory (.release by
default), copying files from the checkout into the project directory, checking
out external repositories then copying their files into the project directory,
then moves subdirectories into the project root. The project directory is then
zipped to create a distributable addon zip file which can also be uploaded to
CurseForge, WoWInterface, Wago, and GitHub (as a release).
release.sh assumes that tags (Git annotated tags and SVN tags) are named for the version numbers for the project. It will identify if the HEAD is tagged and use that as the current version number. It will search back through parent commits for the previous tag and generate a changelog containing the commits since that tag.
Building with GitHub Actions
For a full example workflow, please check out the wiki page.
Example using options
- uses: BigWigsMods/packager@v2
with:
args: -p 1234 -w 5678 -a he54k6bL
What changed with v2.3.0?
-
The
## Interface:and## Interface-[Type]:values can be a comma separated list of values. -
Every interface value in every (non-external) TOC file will be included as a supported version when uploading to CurseForge, Wago, and WowInterface. This behavior differs from v2.2.2.
When detecting versions, the
package-asTOC file is parsed first, then TOC files inmove-folderspaths. In v2.2.2, the first interface value found for a game type was used and the rest were ignored. So if you had 100207 in your main TOC file, but missed updating 100206 in your modules, the final version would just be10.2.7. But now the final version will include all interface versions, meaning it will be10.2.7,10.2.6.You can still use
-gto override version detection entirely, but it is still kind of the nuclear option. -
Fallback TOC files are no longer needed. If you create a TOC file with only
## Interface-[Type]:lines and use TOC file creation (splitting), the original TOC file is not included. -
The base
## Interface:doesn't affect splitting, and will just be carried through to the fallback TOC file.
Customizing the build
release.sh uses the TOC file to determine the package name for the project.
You can also set the CurseForge project id (-p), the WoWInterface addon
id (-w) or the Wago project id (-a) by adding the following to the TOC file:
## X-Curse-Project-ID: 1234
## X-WoWI-ID: 5678
## X-Wago-ID: he54k6bL
Your CurseForge project id can be found on the addon page in the "About Project" side box.
Your WoWInterface addon id is in the url for the addon, eg, the "5678" in https://wowinterface.com/downloads/info5678-MyAddon.
Your Wago project id can be found on the developer dashboard.
The PackageMeta file
release.sh can read a .pkgmeta file and supports the following directives. See the wiki page for more info.
- externals (Git, SVN, and Mercurial) Caveats: An external's .pkgmeta is only parsed for ignore and externals will not have localization keywords replaced.
- ignore
- plain-copy
- license-output
- changelog-title
- manual-changelog
- move-folders
- package-as
- enable-nolib-creation (defaults to no) Caveats: nolib packages will only be uploaded to GitHub and attached to a release. Unlike with the CurseForge packager, manually uploaded nolib packages will not be used by the client when users have enabled downloading libraries separately.
- enable-toc-creation (defaults to no) Create game type specific TOC files
from your TOC file if you have multiple
## Interface-[Type]:lines. - tools-used
- required-dependencies
- optional-dependencies
- embedded-libraries Note: All fetched externals will be marked as embedded, overriding any manually set relations in the pkgmeta.
You can also use a few directives for WoWInterface uploading.
- wowi-archive-previous :
yes|no(defaults to yes) Archive the previous release. - wowi-create-changelog :
yes|no(defaults to yes) Generate a changelog using BBCode that will be set when uploading. A manual changelog will always be used instead if set in the .pkgmeta. - wowi-convert-changelog :
yes|no(defaults to yes) Convert a manual changelog in Markdown format to BBCode if you have pandoc installed; otherwise, the manual changelog will be used as-is. If set tonowhen using a generated changelog, Markdown will be used instead of BBCode. Note:: Markdown support is experimental and needs to be requested on a per-project basis.
String replacements
release.sh supports the following repository substitution keywords when copying the files from the checkout into the project directory. See the wiki page for more info.
- @localization(locale="locale", format="format", ...)@
- escape-non-ascii
- handle-unlocalized
- handle-subnamespaces="concat"
- key
- namespace
- same-key-is-true
- table-name
- @file-revision@
- @project-revision@
- @file-hash@
- @project-hash@
- @file-abbreviated-hash@
- @project-abbreviated-hash@
- @file-author@
- @project-author@
- @file-date-iso@
- @project-date-iso@
- @file-date-integer@
- @project-date-integer@
- @file-timestamp@
- @project-timestamp@
- @project-version@
- @build-date@
- @build-date-iso@
- @build-date-integer@
- @build-timestamp@
Build type keywords
Specific keywords used in a comment at the start (@keyword@) and end
(@end-keyword@) of a block of code can be used to conditionally run that code
based on the build type. If the build type does not match, the block of code
is comment out so line numbers do not change.
Supported keywords and when the code block will run:
alpha: in untagged builds.debug: never. Code will only run when using an unpackaged source.do-not-package: never. Same asdebugexcept removed from the packaged file.no-lib-strip: (not supported in Lua files) in any build other than a nolib build.retail,version-retail,version-classic,version-bcc,version-wrath,version-cata,version-mists: based on game version.
do-not-package is a bit special. Everything between the tags, including the
tags themselves, will always be removed from the packaged file. This will cause
the line numbers of subsequent lines to change, which can result in bug report
line numbers not matching the source code. The typical usage is at the end of
Lua files surrounding debugging functions and other code that end users should
never see or execute.
All keywords except do-not-package can be prefixed with non- to inverse the
logic. When doing this, the keywords should start and end a block comment
as shown below.
More examples are available on the wiki page.
In Lua files
--@keyword@ and --@end-keyword@
turn into --[===[@keyword and --@end-keyword]===].
--[===[@non-keyword@ and --@end-non-keyword@]===]
turn into --@non-keyword@ and --@end-non-keyword@.
In XML files
Note: XML doesn't allow nested comments so make sure not to nest keywords. If you need to nest keywords, you can do so in the TOC instead.
<!--@keyword@--> and <!--@end-keyword@-->
turn into <!--@keyword and @end-keyword@-->.
<!--@non-keyword@ and @end-non-keyword@-->
turn into <!--@non-keyword@--> and <!--@end-non-keyword@-->.
In TOC files
The lines with #@keyword@ and #@end-keyword@ get removed, as well as every
line in-between.
The lines with #@non-keyword@ and #@end-non-keyword@ get removed, as well as
removing a '# ' (note the space) at the beginning of each line in-between.
Changing the file name
release.sh uses the file name template "{package-name}-{project-version}{nolib}{classic}"
for the addon zip file. This can be changed with the -n switch (release.sh -n "{package-name}-{project-version}").
These tokens are always replaced with their value:
{package-name}{project-revision}{project-hash}{project-abbreviated-hash}{project-author}{project-date-iso}{project-date-integer}{project-timestamp}{project-version}{game-type}{release-type}
These tokens are "flags" and are conditionally shown prefixed with a dash based on the build type:
{alpha}{beta}{nolib}{classic}
{classic} has some additional magic:
- It will show as the non-retail build type, so
-classic,-bcc,-wrath,-cata, or-mists. - It will not be shown if
-classic,-bcc,-wrath,-cata, or-mistsis in the project version (tag). - If it is included in the file name (it is by default) and #2 does not apply, it will also be appended to the file label (i.e., the name shown in the file list on CurseForge).
Building for multiple game versions
release.sh automatically detects what game version(s) the addon supports. You only need to run a build once and the file will be tagged with the appropriate versions when uploaded.
For builds with multiple game types, you won't be able to use build version keywords
(e.g., @version-retail@ ... @end-version-retail@) in Lua files for
controlling what code blocks execute based on the build version, you need to
switch to plain old Lua control statements. Fortunately, there are some
[constants](https://warcraft.
Related Skills
node-connect
343.3kDiagnose OpenClaw node connection and pairing failures for Android, iOS, and macOS companion apps
frontend-design
92.1kCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
openai-whisper-api
343.3kTranscribe audio via OpenAI Audio Transcriptions API (Whisper).
qqbot-media
343.3kQQBot 富媒体收发能力。使用 <qqmedia> 标签,系统根据文件扩展名自动识别类型(图片/语音/视频/文件)。
