SaveGameFree
Save Game Free is a free and simple but powerful solution for saving and loading game data in unity.
Install / Use
/learn @BayatGames/SaveGameFreeREADME
Save Game Free
Save Game Free is a free and simple but powerful solution for saving and loading game data in Unity Game Engine.
<p align="center"> <img src="https://raw.githubusercontent.com/BayatGames/SaveGameFree/master/Assets/BayatGames/SaveGameFree/PressKit/Unity%20Package%20Key%20Images%20-%20Large-01.png" alt="Save Game Free Logo" /> </p>Features
The below features made Save Game Free excellent:
- Cross Platform (Windows, Linux, Mac OS X, Android, iOS, tvOS, SamsungTV, WebGL, ...)
- Auto Save
- Web Support
- Encryption with improved security
- Async/Await Support for non-blocking file operations
- Enhanced Error Handling with detailed exception messages
- Memory-efficient with automatic resource cleanup
- Easy to Use
- Simple but Powerful
- Unity 6 Compatible
Download
:sparkles: Download from Asset Store
:rocket: Download the latest version from the Releases section
:fire: Download the Source Code
Getting Started
Basic Usage
Here is a simple usage of Save Game Free:
SaveGame.Save<int>("score", score);
Full example:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Bayat.Unity.SaveGameFree;
public class SimpleUsage : MonoBehaviour
{
public int score;
void OnApplicationQuit()
{
SaveGame.Save<int>("score", score);
}
void Start()
{
// Load with default value
score = SaveGame.Load<int>("score", 0);
}
}
Async Usage (Recommended for large files)
For better performance with large save files, use async methods:
using System.Threading.Tasks;
using UnityEngine;
using Bayat.Unity.SaveGameFree;
public class AsyncUsage : MonoBehaviour
{
public int score;
async void OnApplicationQuit()
{
await SaveGame.SaveAsync<int>("score", score);
}
async void Start()
{
score = await SaveGame.LoadAsync<int>("score", 0);
}
}
Encryption Usage
For sensitive data, enable encryption:
// Set a custom password (IMPORTANT: Use your own secure password!)
SaveGame.EncodePassword = "YourSecurePassword123!";
// Save with encryption
SaveGame.Save<string>("playerData", sensitiveData, encode: true);
// Load with encryption
var data = SaveGame.Load<string>("playerData", defaultValue: "", encode: true);
Resources
License
MIT @ Bayat Games
Made with :heart: by Bayat Games
