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BasiliskEngine

3D Python Game Engine

Install / Use

/learn @BasiliskGroup/BasiliskEngine
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Basilisk Engine

Progress: ███████░░░░ 70%

Building and Running the Project

To build this project from source, you'll use CMake. Follow these steps from the command line:

  1. First, navigate to the build directory:
    cd build
    
  2. Next, run CMake to configure the project. This generates the necessary build files for your system.
    cmake ..
    
  3. Then, use CMake to build the project. This compiles the source code and creates the executable file.
    cmake --build .
    

Once the build is complete, you can run the final program with this command:

./render

steps for publishing wheels

cmake .. (from build)
cmake --build build (from root)
cmake --install build --prefix ./python
pip install build (run once)
python -m build

Todo

Rendering

  • [x] Lighting System
    • [x] Directional
    • [x] Point
    • [ ] Spot
    • [x] Ambient
  • [x] Skybox
  • [ ] Shadows
  • [ ] Basic PBR
  • [ ] Bloom
  • [ ] Text Rendering
  • [ ] SSAO

QOL

  • [ ] Default lights
  • [ ] Default material/texture
  • [ ] Material from path
  • [ ] Default Mesh

Optimizations

  • [x] Forward+
  • [ ] CSM
  • [ ] Frustum Culling
  • [ ] Auto LOD (meshoptimizer)
  • [ ] Instancing

Physics

I want to set up a build script that will to automate pyinstaller building from python.

  1. call pyinstaller on a given file
  2. Copy all the top level files and folders (other than those generated by pyinstaller) into the dist/.../_internal/ folder.
View on GitHub
GitHub Stars8
CategoryDevelopment
Updated6d ago
Forks0

Languages

C++

Security Score

70/100

Audited on Mar 24, 2026

No findings