BasiliskEngine
3D Python Game Engine
Install / Use
/learn @BasiliskGroup/BasiliskEngineREADME
Basilisk Engine
Progress: ███████░░░░ 70%
Building and Running the Project
To build this project from source, you'll use CMake. Follow these steps from the command line:
- First, navigate to the
builddirectory:cd build - Next, run CMake to configure the project. This generates the necessary build files for your system.
cmake .. - Then, use CMake to build the project. This compiles the source code and creates the executable file.
cmake --build .
Once the build is complete, you can run the final program with this command:
./render
steps for publishing wheels
cmake .. (from build)
cmake --build build (from root)
cmake --install build --prefix ./python
pip install build (run once)
python -m build
Todo
Rendering
- [x] Lighting System
- [x] Directional
- [x] Point
- [ ] Spot
- [x] Ambient
- [x] Skybox
- [ ] Shadows
- [ ] Basic PBR
- [ ] Bloom
- [ ] Text Rendering
- [ ] SSAO
QOL
- [ ] Default lights
- [ ] Default material/texture
- [ ] Material from path
- [ ] Default Mesh
Optimizations
- [x] Forward+
- [ ] CSM
- [ ] Frustum Culling
- [ ] Auto LOD (meshoptimizer)
- [ ] Instancing
Physics
I want to set up a build script that will to automate pyinstaller building from python.
- call pyinstaller on a given file
- Copy all the top level files and folders (other than those generated by pyinstaller) into the dist/.../_internal/ folder.
