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XamarinMediaManager

Cross platform Xamarin plugin to play and control Audio and Video

Install / Use

/learn @Baseflow/XamarinMediaManager

README

MediaManager - Cross platform media plugin for Xamarin and Windows

  • Designed to be simple and easy to use
  • Native playback of media files from remote http(s), embedded and local sources
  • Native media notifications and remote controls
  • Queue and playback management by default
  • Playback status (Playing, Buffering, Loading, Paused, Progress)
  • Events for media handling to hook into

Status:

Build status GitHub tag NuGet MyGet

Support

  • Feel free to open an issue. Make sure to use one of the templates!
  • Commercial support is available. Integration with your app or services, samples, feature request, etc. Email: hello@baseflow.com
  • Powered by: baseflow.com

Wiki

More documenatation and information is available on the Wiki

Blogs

Installation

Add the NuGet package to all the projects you want to use it in.

  • In Visual Studio - Tools > NuGet Package Manager > Manage Packages for Solution
  • Select the Browse tab, search for MediaManager
  • Select Plugin.MediaManager
  • Install into each project within your solution

Platform Support

|Platform|Supported|Version|Player| | ------------------- | :-----------: | :------------------: |:------------------: | |.Net Standard|Yes|2.0+|MediaManager| |Xamarin.Forms|Yes|3.2+|MediaManager| |Xamarin.Android|Yes|API 16+|ExoPlayer| |Xamarin.iOS|Yes|iOS 10+|AVPlayer| |Xamarin.Mac|Yes|3.0+|AVPlayer| |Xamarin.tvOS|Yes|10.0+|AVPlayer| |Tizen|Yes|4.0+|MediaPlayer| |Windows 10 UWP|Yes|10+|MediaPlayer| |Windows WPF (.NET Framework)|Yes|4.7.2+|MediaPlayer| |Windows WPF (.NET Core)|Yes|3.1+|MediaPlayer|

Usage

Call MediaManager.Current from any .Net library or Xamarin project to gain access to APIs.

IMPORTANT: Initialize plugin

Make sure to call Init() in all the native platforms on startup of your app.

CrossMediaManager.Current.Init();

Optionally provide the Activity on Android. This will also be used to bind the Android Service and will be used as Intent to launch from a notification.

public class MainActivity : AppCompatActivity
{
	protected override void OnCreate(Bundle savedInstanceState)
	{
		base.OnCreate(savedInstanceState);
		SetContentView(Resource.Layout.main_activity);

		CrossMediaManager.Current.Init(this);
	}
}

When tapping the notification, it will launch your activity with an intent. In most cases, you probably want to set LaunchMode on your Activity to SingleTop. That should bring your app back into focus when tapped. You can read more about it here

[Activity(LaunchMode = LaunchMode.SingleTop)]
public class MainActivity : AppCompatActivity

If you want to handle when the app is opened via a notification tap, you can override OnNewIntent on your activity:

protected override void OnNewIntent(Intent intent)
{
    base.OnNewIntent(intent);
    // TODO: Handle app opened from notification tap.
}

Disposing

The player can be disposed via CrossMediaManager.Current.Dispose(). Make sure to call CrossMediaManager.Current.Init() if you used dispose before playing another media file.

Play a single media item

//Audio
await CrossMediaManager.Current.Play("https://ia800806.us.archive.org/15/items/Mp3Playlist_555/AaronNeville-CrazyLove.mp3");
//Video
await CrossMediaManager.Current.Play("http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4");

Play multiple media items

public IList<string> Mp3UrlList => new[]{
	"https://ia800806.us.archive.org/15/items/Mp3Playlist_555/AaronNeville-CrazyLove.mp3",
	"https://ia800605.us.archive.org/32/items/Mp3Playlist_555/CelineDion-IfICould.mp3",
	"https://ia800605.us.archive.org/32/items/Mp3Playlist_555/Daughtry-Homeacoustic.mp3",
	"https://storage.googleapis.com/uamp/The_Kyoto_Connection_-_Wake_Up/01_-_Intro_-_The_Way_Of_Waking_Up_feat_Alan_Watts.mp3",
	"https://aphid.fireside.fm/d/1437767933/02d84890-e58d-43eb-ab4c-26bcc8524289/d9b38b7f-5ede-4ca7-a5d6-a18d5605aba1.mp3"
	};

await CrossMediaManager.Current.Play(Mp3UrlList);

Other play possibilities

Task<IMediaItem> Play(IMediaItem mediaItem);
Task<IMediaItem> Play(string uri);
Task<IMediaItem> Play(IEnumerable<IMediaItem> items);
Task<IMediaItem> Play(IEnumerable<string> items);
Task<IMediaItem> Play(FileInfo file);
Task<IMediaItem> Play(DirectoryInfo directoryInfo);
Task<IMediaItem> PlayFromAssembly(string resourceName, Assembly assembly = null);
Task<IMediaItem> PlayFromResource(string resourceName);
  • Playing from a File can be done for example by using the File and Directory api's. You download a file from the internet and save it somewhere using these .NET api's.
  • When playing from Assembly you need to add a media file to a assembly and set the build action to Embedded resource.
  • When playing from a Resource you should add your media file for example to the Assets or raw folder on Android, and the Resources folder on iOS.

For example:

await CrossMediaManager.Current.PlayFromAssembly("somefile.mp3", typeof(BaseViewModel).Assembly);
await CrossMediaManager.Current.PlayFromResource("assets:///somefile.mp3");
await CrossMediaManager.Android.PlayFromResource(Resource.Raw.somefile.ToString());

Control the player

await CrossMediaManager.Current.Play();
await CrossMediaManager.Current.Pause();
await CrossMediaManager.Current.PlayPause();
await CrossMediaManager.Current.Stop();

await CrossMediaManager.Current.StepForward();
await CrossMediaManager.Current.StepBackward();

await CrossMediaManager.Current.SeekToStart();
await CrossMediaManager.Current.SeekTo(TimeSpan position);

Control the Queue

await CrossMediaManager.Current.PlayPrevious();
await CrossMediaManager.Current.PlayNext();
await CrossMediaManager.Current.PlayPreviousOrSeekToStart();
await CrossMediaManager.Current.PlayQueueItem(IMediaItem mediaItem);
await CrossMediaManager.Current.PlayQueueItem(int index);

Extensions:

void ToggleRepeat();
void ToggleShuffle();

Retrieve and set information

IDictionary<string, string> RequestHeaders { get; set; }
TimeSpan StepSizeForward { get; set; }
TimeSpan StepSizeBackward { get; set; }
MediaPlayerState State { get; }
TimeSpan Position { get; }
TimeSpan Duration { get; }
TimeSpan Buffered { get; }
float Speed { get; set; }
RepeatMode RepeatMode { get; set; }
ShuffleMode ShuffleMode { get; set; }
bool ClearQueueOnPlay { get; set; }
bool AutoPlay { get; set; }
bool KeepScreenOn { get; set; }

Extensions:

bool IsPlaying();
bool IsBuffering();
bool IsPrepared();
bool IsStopped();

Properties available on CrossMediaManager.Current.MediaPlayer.*

IVideoView VideoView { get; set; }
bool AutoAttachVideoView { get; set; }
VideoAspectMode VideoAspect { get; set; }
bool ShowPlaybackControls { get; set; }
int VideoHeight { get; }
int VideoWidth { get; }

Hook into events

event StateChangedEventHandler StateChanged;
event BufferedChangedEventHandler BufferedChanged;
event PositionChangedEventHandler PositionChanged;
event MediaItemFinishedEventHandler MediaItemFinished;
event MediaItemChangedEventHandler MediaItemChanged;
event MediaItemFailedEventHandler MediaItemFailed;

Retrieve metadata for media

Depending on the platform and the media item metadata will be extracted from ID3 data in the file.

CrossMediaManager.Current.Queue.Current.Title;
CrossMediaManager.Current.Queue.Current.AlbumArt;
CrossMediaManager.Current.Queue.Current.*

Since the metadata might not be available immediately you can subscribe for updates like this:

var mediaItem = await CrossMediaManager.Current.Play("https://ia800806.us.archive.org/15/items/Mp3Playlist_555/AaronNeville-CrazyLove.mp3");
mediaItem.MetadataUpdated += (sender, args) => {
	var title = args.MediaItem.Title;
};

Alternatively you could also use the PropertyChanged event to see updates to the metadata.

You can also get a single frame from a video:

string url = "https://something.com/something.mov";
var mediaItem = await CrossMediaManager.Current.Extractor.CreateMediaItem(url);
var image = await CrossMediaManager.Current.Extractor.GetVideoFrame(mediaItem, TimeSpan.FromSeconds(1));
ImageSource imageSource = image.ToImageSource();
FormsImage.Source = imageSource;

Add Video Player to the UI

The video view will automatically be attached to the player. If you have multiple video views and you want to hook it up yourself do:

CrossMediaManager.Current.MediaPlayer.AutoAttachVideoView = false;

After that you can manually add the video view like this:

For android we need a VideoView in the axml layout.

<mediamanager.platforms.android.video.VideoView
	android:id="@+id/your_videoview"
	android:layout_width="match_parent"
	android:layout_height="300dp" />

Then find the view in code:

playerView = view.FindViewById<VideoView>(Resource.Id.your_videoview);

For iOS, MacOS or tvOS we need to add a VideoView either in code, or in a Xib or Storyboard.

var pl

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