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LeagueSkinChanger

Skin changer for League of Legends

Install / Use

/learn @B3akers/LeagueSkinChanger
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

LeagueSkinChanger

<p align="center"> <img height=400 src="/img/main.png" > <br> <i>Mmm yes, chicken</i> </p>

LeagueSkinChanger is internal skin changer for League of Legends.

  • Use any available skin for your champion, or any other in game, enemy or ally.
  • Automatic skins database update.
  • Change skin for lane minions.
  • In-game configuration with <a href="https://github.com/ocornut/imgui">ImGui</a>.
  • Configure your jungle mobs skins like baron, red, blue.
  • Change skins anytime and unlimited times in single game.
  • Support for spectator mode.
  • <a href="https://github.com/nlohmann/json">JSON</a> based configuration saving & loading.

Building

  1. Clone the source with git clone --recursive https://github.com/B3akers/LeagueSkinChanger.git
  2. Build in Visual Studio 2017/19 with configuration "Release | x86" (build will fail if set to "x64" or "Debug")

Usage

  1. Use league_skin_injector or inject the resulting DLL into the game yourself.
    • Administrator privilege may be needed if failed to inject.
    • League client can crash if injected before going into arena.
      • A workaround is to not inject until you are in the arena (you will need to be fast to not disrupt the game).
  2. Press <kbd>Insert</kbd> to bring up the menu.
  3. Select skin for you, your teammates, enemies, wards, etc.

License

<b>This project is licensed under the MIT license</b>

See the <a href="https://github.com/b3akers/LeagueSkinChanger/blob/master/LICENSE">LICENSE</a> file for more details.

Related Skills

View on GitHub
GitHub Stars238
CategoryDevelopment
Updated10d ago
Forks70

Languages

C++

Security Score

100/100

Audited on Mar 26, 2026

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