Gamut
Image encoding and decoding library for D.
Install / Use
/learn @AuburnSounds/GamutREADME
Gamut
Gamut (DUB package: gamut) is an image decoding/encoding library for D.
Inspired by the FreeImage design, the Image concept is monomorphic and can do it all.
Gamut tries to have the fastest and most memory-conscious image decoders available in pure D code.
It is nothrow @nogc @safe for usage in -betterC and in disabled-runtime D.
Decoding
- PNG: 8-bit and 16-bit, L/LA/RGB/RGBA
- JPEG: 8-bit, L/RGB/RGBA, baseline and progressive
- JPEG XL: 8-bit, RGB (no alpha support), encoded with
cjxl -e 4or lower - TGA: 8-bit, indexed, L/LA/RGB/RGBA
- GIF: indexed, animation support
- BMP: indexed 1/4/8-bit no-RLE, 8-bit RGB/RGBA
- SQZ: 8-bit, RGB
- QOI: 8-bit, RGB/RGBA
- QOIX: 8-bit, 10-bit, L/LA/RGB/RGBA. Improvement upon QOI. This format may change between major Gamut tags, so is not a storage format.
Encoding
- PNG. 8-bit, 16-bit, L/LA/RGB/RGBA
- JPEG: 8-bit, greyscale/RGB, baseline
- TGA: 8-bit, RGB/RGBA
- GIF: 8-bit, RGBA, animation support
- BMP: 8-bit, RGB/RGBA
- SQZ: 8-bit, RGB (default to 2.5 bpp)
- QOI: 8-bit, RGB/RGBA
- QOIX: 8-bit, 10-bit, L/LA/RGB/RGBA, premultiplied alpha
- DDS: BC7 encoded, 8-bit, RGB/RGBA
Changelog
- v3.3 Added SQZ input and output. A MIT-licensed codec that beat guetzli-encoded JPEG by about 30%! It also encodes faster, but decodes 2x slower than baseline JPEG. Quality comparisons here.
- v3 Added premultiplied alpha pixel types. BREAKING.
- Decoders are now allowed to return any type if you do not specify
LOAD_PREMULorLOAD_NO_PREMUL. Update your loading code. - Introduce
image.premultiply()andimage.unpremultiply(). - QOIX supports encoding premultiplied. Saves space and decoding times for transparent overlays. Only save space for 8-bit though.
- Decoders are now allowed to return any type if you do not specify
- v2.6 Added JPEG XL input. 8-bit, no alpha,
cjxl --effort 4or lower, raw streams not ISO BMFF. - v2.5 Added BMP input.
- v2.4 Added BMP output.
- v2.3 Added GIF input and GIF output. Added multilayer images.
- v2.2 Added 16-bit PNG output.
- v2.1 Added TGA format support.
- v2 QOIX bitstream changed. Ways to disown and deallocate image allocation pointer. It's safe to update to latest tag in the same major version. Do keep a 16-bit source in case the bitstream changes.
- v1 Initial release.
Why QOIX?
Our benchmark results for 8-bit color images:
| Codec | decode mpps | encode mpps | bit-per-pixel | |-------|-------------|-------------|---------------| | PNG (stb) | 89.73 | 14.34 | 10.29693 | | QOI | 201.9 | 150.8 | 10.35162 | | QOIX | 179.0 | 125.0 | 7.93607 |
- QOIX and QOI generally outperforms PNG in decoding speed and encoding speed.
- QOIX outperforms QOI in compression efficiency at the cost of speed:
- because it's based upon better intra predictors
- because it is followed by LZ4, which removes some of the QOI worst cases.
- QOIX adds support for 8-bit greyscale and greyscale + alpha images, with a "QOI-plane" custom codec.
- QOIX adds support for 10-bit images, with a "QOI-10b" custom codec. It drops the last 6 bits of precision (lossy) to outperform PNG 16-bit in every way for some use cases.
- QOIX support for premultiplied alpha brings even more speed and compression for transparent images.
Use the convert tool to encode QOIX.
Gamut API documentation
1. Image basics
Key concept: The
Imagestruct is where most of the public API resides.
1.1 Get the dimensions of an image:
Image image = Image(800, 600);
int w = image.width();
int h = image.height();
assert(w == 800 && h == 600);
1.2 Get the pixel format of an image:
Image image = Image(800, 600);
PixelType type = image.type();
assert(type == PixelType.rgba8); // rgba8 is default if not provided
Key concept:
PixelTypecompletely describes the pixel format, for examplePixelType.rgb8is a 24-bit format with one byte for red, green and blue components each (in that order). Nothing is specified about the color space though.
Here are the possible PixelType:
enum PixelType
{
l8,
l16,
lf32,
la8,
la16,
laf32,
lap8,
lap16,
lapf32,
rgb8,
rgb16,
rgbf32,
rgba8,
rgba16,
rgbaf32
rgbap8,
rgbap16,
rgbapf32
}
For now, all pixels format have one to four components:
- 1 component is implicitely Greyscale
- 2 components is implicitely Greyscale + alpha
- 3 components is implicitely Red + Green + Blue
- 4 components is implicitely Red + Green + Blue + Alpha
Bit-depth: Each of these components can be represented in 8-bit, 16-bit, or 32-bit floating-point (0.0f to 1.0f range).
Alpha premultiplication: When an alpha channel exist, both premultiplied and non-premultiplied variants exist.
1.3 Create an image:
Different ways to create an
Image:
create()or regular constructorthis()creates a new owned image filled with zeros.createNoInit()orsetSize()creates a new owned uninitialized image.createView()creates a view into existing data.createNoData()creates a new image with no data pointed to (still has a type, size...).
// Create with transparent black.
Image image = Image(640, 480, PixelType.rgba8);
image.create(640, 480, PixelType.rgba8);
// Create with no initialization.
image.setSize(640, 480, PixelType.rgba8);
image.createNoInit(640, 480, PixelType.rgba8);
// Create view into existing data. Existing data is borrowed.
image.createView(data.ptr, w, h, PixelType.rgb8, pitchbytes);
- At creation time, the
Imageforgets about its former life, and leaves anyisError()state or former data/type Image.initis inisError()stateisValid()can be used instead of!isError()- Being valid == not being error == having a
PixelType
2. Loading and saving an image
2.1 Load an Image from a file:
Another way to create an Image is to load an encoded image.
Image image;
image.loadFromFile("logo.png");
if (image.isError)
throw new Exception(image.errorMessage);
You can then read width(), height(), type(), etc...
There is no exceptions in Gamut. Instead the Image itself has an error API:
bool isError()returntrueif theImageis in an error state. In an error state, the image can't be used anymore until recreated (for example, loading another file).const(char)[] errorMessage()is then available, and is guaranteed to be zero-terminated with an extra byte.
2.2 Load an image from memory:
auto pngBytes = cast(const(ubyte)[]) import("logo.png");
Image image;
image.loadFromMemory(pngBytes);
if (!image.isValid)
throw new Exception(image.errorMessage());
Key concept: You can force the loaded image to be a certain type using
LoadFlags, or callconvertTo()after load.
Here are the possible LoadFlags:
LOAD_NORMAL // Default: preserve type from original.
LOAD_ALPHA // Force one alpha channel.
LOAD_NO_ALPHA // Force zero alpha channel.
LOAD_GREYSCALE // Force greyscale.
LOAD_RGB // Force RGB values.
LOAD_8BIT // Force 8-bit `ubyte` per component.
LOAD_16BIT // Force 16-bit `ushort` per component.
LOAD_FP32 // Force 32-bit `float` per component.
LOAD_PREMUL // Force premultiplied alpha representation (if alpha exists)
LOAD_NO_PREMUL // Force non-premultiplied alpha representation (if alpha exists)
Example:
Image image;
image.loadFromMemory(pngBytes, LOAD_RGB | LOAD_ALPHA | LOAD_8BIT | LOAD_NO_PREMUL); // force PixelType.rgba8
Not all load flags are compatible, for example LOAD_8BIT and LOAD_16BIT cannot be used together.
2.3 Convert to another PixelType:
However, load flags are not the only way to select a PixelType, you can provide one explicitely with convertTo.
// Convert to grey + one alpha channel, 16-bit
image.convertTo(PixelType.la16);
// Convert to RGB + one alpha channel, 8-bit
image.convertTo(PixelType.rgba8);
2.4 Save an image to a file:
Image image;
if (!image.saveToFile("output.png"))
throw new Exception("Writing output.png failed");
Key concept:
ImageFormatis simply the codecs/containers files Gamut encode and decodes to.
enum ImageFormat
{
unknown,
JPEG,
PNG,
QOI,
QOIX,
DDS,
TGA,
GIF,
JXL,
SQZ
}
This can be used to avoid inferring the output format from the filename:
Image image;
if (!image.saveToFile(ImageFormat.PNG, "output.png"))
throw new Exception("Writing output.png failed");
2.5 Save an image to memory:
Image image;
ubyte[] qoixEncoded = image.saveToMemory(ImageFormat.QOIX);
scope(exit) freeEncodedImage(qoixEncoded);
The returned slice must be freed up with freeEncodedImage.
2.6 Convert an image to QOIX for faster load
Image image;
image.loadFromFile("input.png");
image.saveToFile("output.qoix"); // .qoix loads faster
3. Accessing image pixels
3.1 Get the row pitch, in bytes:
int pitch = image.pitchInBytes();
Key concept: The image
pitchis the distance between the start of two consecutive scanlines, in bytes. IMPORTANT: This pitch can be negative.
3.2 Access a row of pixels:
void* scan = image.scanptr(y); // get pointer to start of pixel row
void[] row = image.scanline(y); // get sli
