Wyrmsun
Strategy game based on history, mythology and fiction
Install / Use
/learn @Andrettin/WyrmsunREADME
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Wyrmsun
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by Andrettin
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Introduction
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Wyrmsun is an open-source RTS game which features elements of mythology, history and fiction.
In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 3 playable civilizations, and a number of non-playable ones
- Scenarios playable on a huge map
- Dozens of units, buildings and technologies
- Personal names and traits for units
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
Wyrmsun's lore is based on history and mythology, and on the lore of other open-source fantasy games, such as Battle for Wesnoth.
Getting Wyrmsun on Steam (http://store.steampowered.com/app/370070) provides you with benefits such as streamlined installation, automatic updates and Steam Workshop integration.
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License
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The Stratagus engine, as well as the code and story elements included in Wyrmsun are distributed under the GPL 2.0 license. For the licenses of the graphics, sounds and music, look in the /graphics/credits.txt, /sounds/credits.txt and /music/credits.txt files.
See the license.txt file for the text of the GPL 2.0. The contents of the CC-BY-SA 3.0 license can be found at: http://creativecommons.org/licenses/by-sa/3.0/
Wyrmsun uses a modified version of the Stratagus engine, and its source code can be found here: https://github.com/Andrettin/Wyrmgus
Wyrmsun's data repository can be found here: https://github.com/Andrettin/Wyrmsun
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Changelog
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- 5.4.0
- Buildings
- Fixed issue which could cause the Smithy building to not update properly when changing the faction from the Brising Clan to Knalga.
- Added Gaulish Town Hall.
- Temples and Universities now display the correct construction animations when building sites are disabled.
- When a building is salvaged, it will now first ungarrison all units inside it before destroying itself (previously those units were lost).
- Events
- Added a few random events creating gnolls and gnoll-spawning buildings, if there are already gnolls in the general area.
- Random events are now only triggered for scenarios.
- Faction
- Reworked the faction tree, so that factions once again have a predefined list of foundable factions which they can become.
- The Alamanni, Chatti, Chauci, Hermunduri, Quadi, Ubii and Varini Tribes are now polities instead.
- Removed the Driftwood faction.
- Map Editor
- Updated the map presentation format for maps saved with the editor (old maps can still be loaded). The map presentation file extension is now ".wmp" instead of ".smp".
- Maps created with the map editor now have the Classic Skirmish map presets by default. To make an existing map have those presets, open it with the editor and re-save it.
- Maps
- Added the "Gallic Fields" (256x256, 3 players) and "Gallic Highlands" custom maps (256x256, 2 players), based on maps from 0 A.D. (which are licensed under an open-source license).
- Removed the Annwn, Ulfdalir and Random Dungeon custom maps.
- The random custom maps now use the Classic Skirmish map settings (i.e. building sites are disabled).
- Miscellaneous
- Fixed crash when loading a saved game from within a game.
- Quests
- Fixed crash which occurred on start for The Wyrm legacy quest.
- Side-quests are now made available through events, rather than buttons in the town hall.
- Decreased the maximum amount of concurrent quests from 4 to 3.
- Scenarios
- The Asa Tribe now starts off with a Chieftain's Hall built in Kiel for the Settlement of Scandinavia scenario.
- Stone Piles are no longer generated near player starting positions for the scenarios set on Earth.
- Increased the size of the Earth scenario map for from 384x384 to 512x512.
- Added predefined territories for the Alexandria, Algiers, Carthage, Cyrene, Rabat and Tripoli settlements for the Earth scenario map.
- Units
- The hero unit recruitment tooltip now displays which trait it has.
- Added the Greedy trait (+10% cost modifier). This trait is only available for hero units.
- Added the Generous trait (-10% cost modifier). This trait is only available for hero units.
- The Ambitious trait now makes the unit have a +5% cost modifier and increases mana by +10 instead of +5, and is only available for hero units.
- Added the Gluttonous trait (+5% cost modifier). This trait is only available for hero units.
- Added "the Cunning", "the Hunter", "the Incautious", "the Ponderous" and "the Thief" epithets for units.
- Upgrades
- Added Holmgang upgrade for the Norse (+20% bonus vs. infantry for sword infantry).
- User Interface
- Reworked how objectives and in-game messages are displayed (e.g. making use of the newer font and more modern interface capabilities).
- Changed the icon of the Found a Faction button.
- Command buttons which lead into and out of submenus can now be used when the game is paused.
- 5.3.6
- Buildings
- Added Stone Deposit and Stone Quarry (graphics by Jinn). These function similarly to metal deposits and mines, but provide stone instead.
- Neutral faction buildings (like Mercenary Camps) are now only accessible for the owner of the settlement they are located in.
- Neutral faction buildings can now spawn neutral hostile units if the building is located in a non-owned settlement.
- Mercenary Camps are now indestructible.
- Added Tribal Camp building, which is used for the new Minor Tribe faction type. Tribal Camps function in a similar way to Mercenary Camps.
- Fixed issue which caused human players to be able to build structures on resource deposits and building sites on others' territories.
- Farms and Watch Towers now display the correct construction animations when building sites are disabled.
- Characters
- Added Thiodolf, recruitable from the Wolfing Clan.
- Civilizations
- Added more personal names for the Celts and the Suebi.
- Renamed the "Goth" civilization to "Gothic" and the "Teuton" civilization to "Teutonic".
- Events
- Added event in which Thiodolf gives a war-speech in poetry form, providing the Inspired Army modifier temporarily.
- Added Horse-Meat Eating Prohibited event for Mercia, if it has Christianity as its religion. The event provides the Religious Fervor modifier temporarily.
- Factions
- The Suebi Tribe is now a polity instead.
- Added support for the Minor Tribe neutral faction type. Minor tribes function in a similar way to mercenary companies.
- Added the Bearing Clan and Wolfing Clan minor tribes (Gothic), from the 19th century novel The House of the Wolfings. These clans can be spawned on the Earth scenario map if certain conditions are met.
- Added new flags for Suebi factions, displaying a Suebian knot (icons by Jinn).
- Teutonia now has access to the Furor Teutonicus upgrade.
- Mercia now grants a bonus to cavalry instead of infantry.
- The Yngling Tribe now grants a bonus to food supply instead of to archers.
- The Cherusci Tribe is now a polity instead.
- Maps
- The settlements in the Lorraine Plain map are now settlements which are actually in Lorraine.
- Added the Bordeaux, Clermont, Nancy, Vannes and Wurzburg settlement sites for the Earth scenario map, and updated the predefined settlement territories accordingly.
- Added Stone Deposit at Storugns in Gotland, for the Earth scenario map.
- Added many building sites in France, for the Earth scenario map.
- Placed more pre-Indo-European tribes on the Earth scenario map for the Stone/Bronze age.
- The Vosges rock terrain feature is now semi-randomly generated (similar to the Alps).
- Miscellaneous
- Improved the performance of the database parsing.
- Reworked the engine to take advantage of coroutines for asynchronous operations.
- Modifiers
- Added support for players to receive temporary modifiers during the game.
- Added the Inspired Army temporary modifier (+2 damage for organic military units).
- Added the Religious Fervor temporary modifier (+20 mana for priests).
- Quests
- The Gadrauhts, Harjis, Miles, Skutan and Swedish Veterans' Day quests now grant the Inspired Army temporary modifier on completion.
- The Gudja, Gudjan, Haimadala's Stones and The Great Temple quests now grant the Religious Fervor temporary modifier on completion.
- Units
- Increased the charge bonus of Gothic cavalry from 7% to 10%.
- Made it so the Suebi Kregar uses a single-layer image once again (with two variations, one with the Suebi shield and one
