AtlasPacker
Unity Editor tool built to analyze & pack prefab sprites into a single SpriteAtlas
Install / Use
/learn @AlicanHasirci/AtlasPackerREADME
Atlas Packer
AtlasPacker is a Unity Editor tool which allows you to analyze sprites in prefabs, automatically create atlases by duplicating sprites in selected location and switching them with the old sprites.
✨ Features
- 🚀 Built with UIToolkit
- 🔠 Can detect sprites inside referenced ScriptableObjects and Animators
- 🎮 Uses direct YAML manipulation
- 🧩 Lightweight and dependency-free (except TMP)
📦 Installation
You can add the package via PackageManager with the URL:
git@github.com:AlicanHasirci/AtlasPacker.git
🚀 Usage
- Open up the Atlas Packer window from Tools/Atlas Packer.
- Select a prefab from your project to analyze and click Analyze Object.
- You can see the sprites used inside analyzed down at the list.
- Press Select button next to any sprite to select it in Project window.
- Click Create Atlas.
