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AtlasPacker

Unity Editor tool built to analyze & pack prefab sprites into a single SpriteAtlas

Install / Use

/learn @AlicanHasirci/AtlasPacker
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Atlas Packer

AtlasPacker is a Unity Editor tool which allows you to analyze sprites in prefabs, automatically create atlases by duplicating sprites in selected location and switching them with the old sprites.

✨ Features

  • 🚀 Built with UIToolkit
  • 🔠 Can detect sprites inside referenced ScriptableObjects and Animators
  • 🎮 Uses direct YAML manipulation
  • 🧩 Lightweight and dependency-free (except TMP)

📦 Installation

You can add the package via PackageManager with the URL:

git@github.com:AlicanHasirci/AtlasPacker.git

🚀 Usage

  1. Open up the Atlas Packer window from Tools/Atlas Packer.
  2. Select a prefab from your project to analyze and click Analyze Object.
  3. You can see the sprites used inside analyzed down at the list.
  4. Press Select button next to any sprite to select it in Project window.
  5. Click Create Atlas.
View on GitHub
GitHub Stars4
CategoryDevelopment
Updated11mo ago
Forks0

Languages

C#

Security Score

77/100

Audited on Apr 27, 2025

No findings