type-design-performance
Design .NET types for performance. Seal classes, use readonly structs, prefer static pure functions, avoid premature enumeration, and choose the right collection types.
Install / Use
npx skills add Aaronontheweb/dotnet-skills --skill csharp-type-design-performanceInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Our assessment of type-design-performance
type-design-performance scores 92/100 on our quality scale, 928th of 4,610 Development & Engineering skills we index (top 21%).
Its SKILL.md is 9.8 KB long, well organised into 19 sections with 12 code examples: a thorough specification that gives an agent plenty to work with.
With 1,183 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 15 days ago, so type-design-performance is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
type-design-performance compared with similar skills
All 4 of these similar skills score higher than type-design-performance; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| type-design-performance (this skill)by Aaronontheweb | 92 | 1.2k | 15d ago | SKILL.md |
| Agent-Reachby Panniantong | 100 | 89.0k | 17d ago | CLAUDE.md |
| headroomby headroomlabs-ai | 100 | 74.3k | today | CLAUDE.md |
| ai-job-searchby MadsLorentzen | 100 | 44.8k | today | CLAUDE.md |
| claude-howtoby luongnv89 | 100 | 41.7k | 3d ago | CLAUDE.md |
Frequently asked questions
- How do I install type-design-performance?
- Run
npx skills add Aaronontheweb/dotnet-skills --skill type-design-performance. The install tabs above show the steps for each supported agent. - Which AI agents does type-design-performance work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is type-design-performance safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is type-design-performance still maintained?
- The repository was last updated 15 days ago, so type-design-performance is actively maintained.
Skill content
View source on GitHubname: type-design-performance description: Design .NET types for performance. Seal classes, use readonly structs, prefer static pure functions, avoid premature enumeration, and choose the right collection types. invocable: false
Type Design for Performance
When to Use This Skill
Use this skill when:
- Designing new types and APIs
- Reviewing code for performance issues
- Choosing between class, struct, and record
- Working with collections and enumerables
Core Principles
- Seal your types - Unless explicitly designed for inheritance
- Prefer readonly structs - For small, immutable value types
- Prefer static pure functions - Better performance and testability
- Defer enumeration - Don't materialize until you need to
- Return immutable collections - From API boundaries
Seal Classes by Default
Sealing classes enables JIT devirtualization and communicates API intent.
// DO: Seal classes not designed for inheritance
public sealed class OrderProcessor
{
public void Process(Order order) { }
}
// DO: Seal records (they're classes)
public sealed record OrderCreated(OrderId Id, CustomerId CustomerId);
// DON'T: Leave unsealed without reason
public class OrderProcessor // Can be subclassed - intentional?
{
public virtual void Process(Order order) { } // Virtual = slower
}
Benefits:
- JIT can devirtualize method calls
- Communicates "this is not an extension point"
- Prevents accidental breaking changes
Readonly Structs for Value Types
Structs should be readonly when immutable. This prevents defensive copies.
// DO: Readonly struct for immutable value types
public readonly record struct OrderId(Guid Value)
{
public static OrderId New() => new(Guid.NewGuid());
public override string ToString() => Value.ToString();
}
// DO: Readonly struct for small, short-lived data
public readonly struct Money
{
public decimal Amount { get; }
public string Currency { get; }
public Money(decimal amount, string currency)
{
Amount = amount;
Currency = currency;
}
}
// DON'T: Mutable struct (causes defensive copies)
public struct Point // Not readonly!
{
public int X { get; set; } // Mutable!
public int Y { get; set; }
}
When to Use Structs
| Use Struct When | Use Class When | |-----------------|----------------| | Small (≤16 bytes typically) | Larger objects | | Short-lived | Long-lived | | Frequently allocated | Shared references needed | | Value semantics required | Identity semantics required | | Immutable | Mutable state |
Prefer Static Pure Functions
Static methods with no side effects are faster and more testable.
// DO: Static pure function
public static class OrderCalculator
{
public static Money CalculateTotal(IReadOnlyList<OrderItem> items)
{
var total = items.Sum(i => i.Price * i.Quantity);
return new Money(total, "USD");
}
}
// Usage - predictable, testable
var total = OrderCalculator.CalculateTotal(items);
Benefits:
- No vtable lookup (faster)
- No hidden state
- Easier to test (pure input → output)
- Thread-safe by design
- Forces explicit dependencies
// DON'T: Instance method hiding dependencies
public class OrderCalculator
{
private readonly ITaxService _taxService; // Hidden dependency
private readonly IDiscountService _discountService; // Hidden dependency
public Money CalculateTotal(IReadOnlyList<OrderItem> items)
{
// What does this actually depend on?
}
}
// BETTER: Explicit dependencies via parameters
public static class OrderCalculator
{
public static Money CalculateTotal(
IReadOnlyList<OrderItem> items,
decimal taxRate,
decimal discountPercent)
{
// All inputs visible
}
}
Don't go overboard - Use instance methods when you genuinely need state or polymorphism.
Defer Enumeration
Don't materialize enumerables until necessary. Avoid excessive LINQ chains.
// BAD: Premature materialization
public IReadOnlyList<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.ToList() // Materialized!
.OrderBy(o => o.CreatedAt) // Another iteration
.ToList(); // Materialized again!
}
// GOOD: Defer until the end
public IReadOnlyList<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.OrderBy(o => o.CreatedAt)
.ToList(); // Single materialization
}
// GOOD: Return IEnumerable if caller might not need all items
public IEnumerable<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.OrderBy(o => o.CreatedAt);
// Caller decides when to materialize
}
Async Enumeration
Be careful with async and IEnumerable:
// BAD: Async in LINQ - hidden allocations
var results = orders
.Select(async o => await ProcessOrderAsync(o)) // Task per item!
.ToList();
await Task.WhenAll(results);
// GOOD: Use IAsyncEnumerable for streaming
public async IAsyncEnumerable<OrderResult> ProcessOrdersAsync(
IEnumerable<Order> orders,
[EnumeratorCancellation] CancellationToken ct = default)
{
foreach (var order in orders)
{
ct.ThrowIfCancellationRequested();
yield return await ProcessOrderAsync(order, ct);
}
}
// GOOD: Batch processing for parallelism
var results = await Task.WhenAll(
orders.Select(o => ProcessOrderAsync(o)));
ValueTask vs Task
Use ValueTask for hot paths that often complete synchronously. For real I/O, just use Task.
// DO: ValueTask for cached/synchronous paths
public ValueTask<User?> GetUserAsync(UserId id)
{
if (_cache.TryGetValue(id, out var user))
{
return ValueTask.FromResult<User?>(user); // No allocation
}
return new ValueTask<User?>(FetchUserAsync(id));
}
// DO: Task for real I/O (simpler, no footguns)
public Task<Order> CreateOrderAsync(CreateOrderCommand cmd)
{
// This always hits the database
return _repository.CreateAsync(cmd);
}
ValueTask rules:
- Never await a ValueTask more than once
- Never use
.Resultor.GetAwaiter().GetResult()before completion - If in doubt, use Task
Span and Memory for Bytes
Use Span<T> and Memory<T> instead of byte[] for low-level operations.
// DO: Accept Span for synchronous operations
public static int ParseInt(ReadOnlySpan<char> text)
{
return int.Parse(text);
}
// DO: Accept Memory for async operations
public async Task WriteAsync(ReadOnlyMemory<byte> data)
{
await _stream.WriteAsync(data);
}
// DON'T: Force array allocation
public static int ParseInt(string text) // String allocated
{
return int.Parse(text);
}
Common Span Patterns
// Slice without allocation
ReadOnlySpan<char> span = "Hello, World!".AsSpan();
var hello = span[..5]; // No allocation
// Stack allocation for small buffers
Span<byte> buffer = stackalloc byte[256];
// Use ArrayPool for larger buffers
var buffer = ArrayPool<byte>.Shared.Rent(4096);
try
{
// Use buffer...
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
Collection Return Types
Return Immutable Collections from APIs
// DO: Return immutable collection
public IReadOnlyList<Order> GetOrders()
{
return _orders.ToList(); // Caller can't modify internal state
}
// DO: Use frozen collections for static data (.NET 8+)
private static readonly FrozenDictionary<string, Handler> _handlers =
new Dictionary<string, Handler>
{
["create"] = new CreateHandler(),
["update"] = new UpdateHandler(),
}.ToFrozenDictionary();
// DON'T: Return mutable collection
public List<Order> GetOrders()
{
return _orders; // Caller can modify!
}
Internal Mutation is Fine
public IReadOnlyList<OrderItem> BuildOrderItems(Cart cart)
{
var items = new List<OrderItem>(); // Mutable internally
foreach (var cartItem in cart.Items)
{
items.Add(CreateOrderItem(cartItem));
}
return items; // Return as IReadOnlyList
}
Collection Guidelines
| Scenario | Return Type |
|----------|-------------|
| API boundary | IReadOnlyList<T>, IReadOnlyCollection<T> |
| Static lookup data | FrozenDictionary<K,V>, FrozenSet<T> |
| Internal building | List<T>, then return as readonly |
| Single item or none | T? (nullable) |
| Zero or more, lazy | IEnumerable<T> |
Quick Reference
| Pattern | Benefit |
|---------|---------|
| sealed class | Devirtualization, clear API |
| readonly record struct | No defensive copies, value semantics |
| Static pure functions | No vtable, testable, thread-safe |
| Defer .ToList() | Single materialization |
| ValueTask for hot paths | Avoid Task allocation |
| Span<T> for bytes | Stack allocation, no copying |
| IReadOnlyList<T> return | Immutable API contract |
| FrozenDictionary | Fastest lookup for static data |
Anti-Patterns
// DON'T: Unsealed class without reason
public class OrderService { } // Seal it!
// DON'T: Mutable struct
public struct Point { public int X; public int Y; } // Make readonly
// DON'T: Instance method that could be static
public int Add(int a, int b) => a + b; // Make static
// DON'T: Multiple ToList() calls
items.Where(...).ToList().OrderBy(...).ToList(); // One ToList at end
// DON'T: Return List<T> from public API
public List<Order> GetOrders(); // Return IReadOnlyList<T>
// DON'T: ValueTask for always-async operations
public ValueTask<Order> CreateOrderAsync(); // Just use Task
Resources
- Performance Best Practices: https://learn.microsoft.com/en-us/dotnet/standard/performance/
- Span<T> Guidance: https://learn.microsoft.com/en-us/dotnet/standard/memory-and-spans/
- Frozen Collections: https://learn.microsoft.com/en-us/dotnet/api/system.collections.frozen
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