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r3-reactive-extensions

Build reactive/event-driven C# with R3 (Cysharp's modern reimplementation of Reactive Extensions). Covers the Observable<T>/Observer<T> model, the OnErrorResume error contract, async dispatch with AwaitOperation, Task/IAsyncEnumerable integration, TimeProvider/FrameProvider scheduling, the concurren…

Install / Use

npx skills add Aaronontheweb/dotnet-skills --skill r3-reactive-extensions

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

93/100

Category

Legal

Supported Platforms

Universal

Our assessment of r3-reactive-extensions

r3-reactive-extensions scores 93/100 on our quality scale, 34th of 238 Legal skills we index (top 15%).

Its SKILL.md is 13 KB long, well organised into 19 sections with 7 code examples: a thorough specification that gives an agent plenty to work with.

With 1,183 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
30/30
Structure
20/20
Description
15/15
Adoption
13/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 15 days ago, so r3-reactive-extensions is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

r3-reactive-extensions compared with similar skills

All 4 of these similar skills score higher than r3-reactive-extensions; compare them before choosing.

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r3-reactive-extensions (this skill)by Aaronontheweb931.2k15d agoSKILL.md
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Frequently asked questions

How do I install r3-reactive-extensions?
Run npx skills add Aaronontheweb/dotnet-skills --skill r3-reactive-extensions. The install tabs above show the steps for each supported agent.
Which AI agents does r3-reactive-extensions work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is r3-reactive-extensions safe to use?
It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is r3-reactive-extensions still maintained?
The repository was last updated 15 days ago, so r3-reactive-extensions is actively maintained.

name: r3-reactive-extensions description: Build reactive/event-driven C# with R3 (Cysharp's modern reimplementation of Reactive Extensions). Covers the Observable<T>/Observer<T> model, the OnErrorResume error contract, async dispatch with AwaitOperation, Task/IAsyncEnumerable integration, TimeProvider/FrameProvider scheduling, the concurrency contract, and how R3 differs from System.Reactive (Rx.NET). invocable: false

R3: Modern Reactive Extensions for .NET

R3 is Cysharp's ground-up reimplementation of Reactive Extensions — "the new future of dotnet/reactive and UniRx." It keeps the LINQ-over-events programming model but rebuilds the core types, error contract, and scheduler to fix long-standing problems in System.Reactive (Rx.NET). Use this skill when composing event streams, UI input, timers, or push-based pipelines in C#.

Canonical sources (link to these from code and docs):

  • Repository: https://github.com/Cysharp/R3
  • README (full operator reference): https://github.com/Cysharp/R3/blob/main/README.md
  • Author's design rationale: https://neuecc.medium.com/r3-a-new-modern-reimplementation-of-reactive-extensions-for-c-cf29abcc5826

When to Use This Skill

Use this skill when:

  • Composing events over time — UI input, sensor/feed updates, websocket messages, domain events
  • You need operators like debounce, throttle, merge, combine-latest, distinct-until-changed
  • Building MVVM state with ReactiveProperty / BindableReactiveProperty
  • Bridging push-based streams with Task / async and IAsyncEnumerable
  • Migrating from System.Reactive, UniRx, or IObservable<T> code
  • You hit Rx pain points: subscriptions dying on exceptions, scheduler overhead, or leak hunting

Not the right tool for: request/response I/O (use async/await), bounded producer/consumer with backpressure (use System.Threading.Channels), or server-side stream processing with batching/backpressure (use Akka.NET Streams). R3, like all Rx, is push-based with no backpressure. See the csharp-concurrency-patterns skill for choosing between these.

Reference Files

  • rx-net-differences.md: Every meaningful difference vs System.Reactive (Rx.NET) — the new core types, the error model, operator renames, dropped APIs, the scheduler swap, and a migration checklist.
  • async-and-integration-patterns.md: Common patterns — async dispatch with AwaitOperation, Task integration, IAsyncEnumerable round-tripping, ReactiveProperty/MVVM, subjects, and subscription lifecycle.
  • scheduling-and-concurrency.md: How R3 handles concurrent updates (the threading contract, Synchronize, ObserveOn), TimeProvider vs FrameProvider, when each is necessary, and deterministic testing with fake providers.

Everything in this skill was validated empirically against R3 1.3.1. Captured output appears in the reference files as evidence.


Why R3 Exists (the "why use it")

The author (neuecc) built R3 to fix concrete defects in System.Reactive:

  1. Exceptions silently kill subscriptions. In Rx, one exception in the pipeline calls OnError and unsubscribes forever — "a billion-dollar mistake" for long-lived event streams (a single bad UI event tears down the whole subscription). R3 routes errors to OnErrorResume and keeps the subscription alive by default.
  2. IScheduler is heavy and confusing. ImmediateScheduler/Merge were measured causing real server memory/CPU bloat. R3 deletes IScheduler and uses .NET 8's TimeProvider (wall-clock) plus a new FrameProvider (frame-clock).
  3. Subscription leaks are hard to find. R3 makes every Observable<T> an abstract class so all subscriptions funnel through one place, enabling ObservableTracker to list every live subscription with stack traces.
  4. Rx and async were awkwardly fused. R3 treats Rx as event-first and adds explicit bridges (AwaitOperation, FromAsync, ToAsyncEnumerable) instead of pretending events are pull-based sequences.
  5. One library, every UI. A platform-neutral core plus thin provider packages for Unity, Godot, WPF, WinForms, Avalonia, WinUI3, MAUI, Stride, MonoGame, and Blazor.

Install

dotnet add package R3
# Platform glue (pick what applies): R3.WPF, R3.Avalonia, R3.WinForms, R3.Unity (UPM),
# R3.Godot, ObservableCollections.R3, etc. See the repo README for the full list.
using R3;

The Mental Model

R3 replaces Rx's interfaces with abstract classes, and replaces Rx's two-method error contract with a single completion that carries a result.

public abstract class Observable<T>
{
    public IDisposable Subscribe(Observer<T> observer);     // tracked centrally
    protected abstract IDisposable SubscribeCore(Observer<T> observer);
}

public abstract class Observer<T> : IDisposable               // the observer IS the subscription
{
    public void OnNext(T value);
    public void OnErrorResume(Exception error);               // error WITHOUT unsubscribing
    public void OnCompleted(Result result);                   // success OR failure terminates
}

The grammar is (OnNext | OnErrorResume)* OnCompleted(Result)?. Note the difference from Rx's OnNext* (OnError | OnCompleted)?: errors and termination are decoupled. An error is just a notification; only OnCompleted ends the stream, and it carries a Result that is either Result.Success or Result.Failure(exception).

Quick start

using R3;

var subscription = Observable
    .EveryValueChanged(model, m => m.SearchText)   // emits when the property changes
    .Debounce(TimeSpan.FromMilliseconds(300))      // Rx called this "Throttle" (see differences)
    .DistinctUntilChanged()
    .SubscribeAwait(async (text, ct) =>
    {
        var results = await _api.SearchAsync(text, ct);
        Render(results);
    }, AwaitOperation.Switch);                      // cancel the in-flight search on a new keystroke

// Dispose to unsubscribe; or route into a DisposableBag / AddTo(token).
subscription.Dispose();

Core Behavior, Verified

Errors do not terminate by default

var subject = new Subject<int>();
subject.Select(x => 100 / x).Subscribe(
    onNext:        x => Console.WriteLine($"next {x}"),
    onErrorResume: e => Console.WriteLine($"errorResume {e.GetType().Name}"),
    onCompleted:   (Result r) => Console.WriteLine($"completed IsSuccess={r.IsSuccess}"));

subject.OnNext(2);   // next 50
subject.OnNext(0);   // errorResume DivideByZeroException   <-- NOT terminated
subject.OnNext(5);   // next 20                             <-- subscription is still alive!
subject.OnCompleted(); // completed IsSuccess=True

This is the single biggest behavioral change from Rx. To opt back into classic "an error terminates the sequence" behavior, insert .OnErrorResumeAsFailure() — the error then flows to OnCompleted(Result.Failure(e)) and downstream OnNexts stop. Recover with Catch. Full captured runs and the (deliberately absent) Retry story are in rx-net-differences.md.

Async dispatch is explicit

R3's async operators (SubscribeAwait, SelectAwait, WhereAwait, …) take an AwaitOperation that decides what happens when values arrive faster than the async work completes:

| AwaitOperation | Overlap behavior | Typical use | |------------------|------------------|-------------| | Sequential (default) | Queue values, run one at a time | Ordered processing | | Drop | Ignore new values while one is running | Debounced submit / cooldown | | Switch | Cancel the running one, start the new | Search-as-you-type, latest-wins | | Parallel | Run all concurrently | Independent fan-out | | SequentialParallel | Run concurrently, emit results in order | Parallel map, ordered output | | ThrottleFirstLast | Run first + last of a burst | Leading/trailing sampling |

These were verified to behave exactly as described (including Switch cancelling the superseded operation's CancellationToken). See async-and-integration-patterns.md.

Task and IAsyncEnumerable bridges

// Task -> Observable
await Observable.FromAsync(async ct => await LoadAsync(ct)).FirstAsync();

// Observable -> Task (terminal operators return Task<T>)
List<int> all = await source.ToListAsync();
int last      = await source.LastAsync();

// IAsyncEnumerable -> Observable, and back
await asyncEnumerable.ToObservable().ForEachAsync(Handle);
await foreach (var x in source.ToAsyncEnumerable()) { /* ... */ }

All verified working. Details and the full terminal-operator list are in async-and-integration-patterns.md.


How R3 Handles Concurrent Updates

R3 does not serialize concurrent producers. Like Rx, it assumes the Rx grammar: OnNext must not be called concurrently or re-entrantly from multiple threads. Operators (Where, Select, Subject, …) are not internally locked. Pushing OnNext from many threads at once into a stateful downstream corrupts state — in testing, 20,000 concurrent OnNext calls into a List<T> subscriber lost ~half the items and threw inside the operator chain.

The fix is to make the boundary explicit:

// Multiple producer threads -> one serialized consumer
subject.Synchronize()                  // lock-based gate; delivery becomes single-threaded
       .Where(x => x.IsValid)
       .Subscribe(Handle);             // verified: 10000/10000 items, no corruption

// Or marshal onto a context/threadpool, which also serializes delivery:
source.ObserveOnThreadPool().Subscribe(Handle);

// For shared MVVM state written from many threads:
var counter = new SynchronizedReactiveProperty<int>(0);   // thread-safe writes

Practical rule: if more than one thread can publish into a stream, put Synchronize() (or an ObserveOn*) immediately after the source, or use SynchronizedReactiveProperty. Full race reproductions and outputs are in scheduling-and-concurrency.md.


Time vs Frames: TimeProvider and FrameProvider

R3 has two notions of "when," and both are abstractions you can fake in tests:

  • TimeProvider (the .NET 8 BCL type) = wall-clock time. Used by Delay, Debounce, Interval, Timer, Timeout. This is what server/business code uses.
  • FrameProvider (R3-specific) = a frame clock. Used by EveryUpdate, DelayFrame(n), IntervalFrame(n), etc.

When is a FrameProvider necessary? Whenever "progress" is measured in render/update ticks instead of elapsed time:

  • Game engines (Unity, Godot, Stride, MonoGame) — logic ticks with the engine's update loop, so it respects pause and time-scale and stays in lockstep with rendering.
  • UI render loops (WPF/Avalonia/WinUI composition frames) — react per frame.
  • Deterministic tests — FakeFrameProvider.Advance(n) drives frames with zero real time, exactly as FakeTimeProvider.Advance(timeSpan) drives the clock.

Plain server/business code virtually never needs FrameProvider — that's TimeProvider territory. Both fakes make time-dependent pipelines fully deterministic; examples in scheduling-and-concurrency.md.


Best Practices Summary

DO

  • Treat OnErrorResume as the default: design streams that survive individual bad events.
  • Add .OnErrorResumeAsFailure() when you genuinely want an error to terminate the stream.
  • Choose an AwaitOperation deliberately for every async operator (Switch for latest-wins, Sequential for ordering, Drop for cooldowns).
  • Put Synchronize() / ObserveOn* after any sour

Truncated for display — read the full file on GitHub.

Related Skills

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GitHub Stars1.2k
CategoryLegal
Updated15d ago
Forks109

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Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions