r3-reactive-extensions
Build reactive/event-driven C# with R3 (Cysharp's modern reimplementation of Reactive Extensions). Covers the Observable<T>/Observer<T> model, the OnErrorResume error contract, async dispatch with AwaitOperation, Task/IAsyncEnumerable integration, TimeProvider/FrameProvider scheduling, the concurren…
Install / Use
npx skills add Aaronontheweb/dotnet-skills --skill r3-reactive-extensionsInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
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Our assessment of r3-reactive-extensions
r3-reactive-extensions scores 93/100 on our quality scale, 34th of 238 Legal skills we index (top 15%).
Its SKILL.md is 13 KB long, well organised into 19 sections with 7 code examples: a thorough specification that gives an agent plenty to work with.
With 1,183 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 15 days ago, so r3-reactive-extensions is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
r3-reactive-extensions compared with similar skills
All 4 of these similar skills score higher than r3-reactive-extensions; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| r3-reactive-extensions (this skill)by Aaronontheweb | 93 | 1.2k | 15d ago | SKILL.md |
| Agent-Reachby Panniantong | 100 | 89.0k | 17d ago | CLAUDE.md |
| algorithmic-artby anthropics | 100 | 177.9k | 10d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 10d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 130.2k | 12d ago | SKILL.md |
Frequently asked questions
- How do I install r3-reactive-extensions?
- Run
npx skills add Aaronontheweb/dotnet-skills --skill r3-reactive-extensions. The install tabs above show the steps for each supported agent. - Which AI agents does r3-reactive-extensions work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is r3-reactive-extensions safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is r3-reactive-extensions still maintained?
- The repository was last updated 15 days ago, so r3-reactive-extensions is actively maintained.
Skill content
View source on GitHubname: r3-reactive-extensions description: Build reactive/event-driven C# with R3 (Cysharp's modern reimplementation of Reactive Extensions). Covers the Observable<T>/Observer<T> model, the OnErrorResume error contract, async dispatch with AwaitOperation, Task/IAsyncEnumerable integration, TimeProvider/FrameProvider scheduling, the concurrency contract, and how R3 differs from System.Reactive (Rx.NET). invocable: false
R3: Modern Reactive Extensions for .NET
R3 is Cysharp's ground-up reimplementation of Reactive
Extensions — "the new future of dotnet/reactive and UniRx." It keeps the LINQ-over-events
programming model but rebuilds the core types, error contract, and scheduler to fix
long-standing problems in System.Reactive (Rx.NET). Use this skill when composing event
streams, UI input, timers, or push-based pipelines in C#.
Canonical sources (link to these from code and docs):
- Repository: https://github.com/Cysharp/R3
- README (full operator reference): https://github.com/Cysharp/R3/blob/main/README.md
- Author's design rationale: https://neuecc.medium.com/r3-a-new-modern-reimplementation-of-reactive-extensions-for-c-cf29abcc5826
When to Use This Skill
Use this skill when:
- Composing events over time — UI input, sensor/feed updates, websocket messages, domain events
- You need operators like debounce, throttle, merge, combine-latest, distinct-until-changed
- Building MVVM state with
ReactiveProperty/BindableReactiveProperty - Bridging push-based streams with
Task/asyncandIAsyncEnumerable - Migrating from
System.Reactive, UniRx, orIObservable<T>code - You hit Rx pain points: subscriptions dying on exceptions, scheduler overhead, or leak hunting
Not the right tool for: request/response I/O (use async/await), bounded producer/consumer
with backpressure (use System.Threading.Channels), or server-side stream processing with
batching/backpressure (use Akka.NET Streams). R3, like all Rx, is push-based with no
backpressure. See the csharp-concurrency-patterns skill for choosing between these.
Reference Files
- rx-net-differences.md: Every meaningful difference vs System.Reactive (Rx.NET) — the new core types, the error model, operator renames, dropped APIs, the scheduler swap, and a migration checklist.
- async-and-integration-patterns.md: Common patterns — async dispatch with
AwaitOperation,Taskintegration,IAsyncEnumerableround-tripping,ReactiveProperty/MVVM, subjects, and subscription lifecycle. - scheduling-and-concurrency.md: How R3 handles concurrent updates (the threading contract,
Synchronize,ObserveOn),TimeProvidervsFrameProvider, when each is necessary, and deterministic testing with fake providers.
Everything in this skill was validated empirically against R3 1.3.1. Captured output appears in the reference files as evidence.
Why R3 Exists (the "why use it")
The author (neuecc)
built R3 to fix concrete defects in System.Reactive:
- Exceptions silently kill subscriptions. In Rx, one exception in the pipeline calls
OnErrorand unsubscribes forever — "a billion-dollar mistake" for long-lived event streams (a single bad UI event tears down the whole subscription). R3 routes errors toOnErrorResumeand keeps the subscription alive by default. IScheduleris heavy and confusing.ImmediateScheduler/Mergewere measured causing real server memory/CPU bloat. R3 deletesISchedulerand uses .NET 8'sTimeProvider(wall-clock) plus a newFrameProvider(frame-clock).- Subscription leaks are hard to find. R3 makes every
Observable<T>an abstract class so all subscriptions funnel through one place, enablingObservableTrackerto list every live subscription with stack traces. - Rx and async were awkwardly fused. R3 treats Rx as event-first and adds explicit
bridges (
AwaitOperation,FromAsync,ToAsyncEnumerable) instead of pretending events are pull-based sequences. - One library, every UI. A platform-neutral core plus thin provider packages for Unity, Godot, WPF, WinForms, Avalonia, WinUI3, MAUI, Stride, MonoGame, and Blazor.
Install
dotnet add package R3
# Platform glue (pick what applies): R3.WPF, R3.Avalonia, R3.WinForms, R3.Unity (UPM),
# R3.Godot, ObservableCollections.R3, etc. See the repo README for the full list.
using R3;
The Mental Model
R3 replaces Rx's interfaces with abstract classes, and replaces Rx's two-method error contract with a single completion that carries a result.
public abstract class Observable<T>
{
public IDisposable Subscribe(Observer<T> observer); // tracked centrally
protected abstract IDisposable SubscribeCore(Observer<T> observer);
}
public abstract class Observer<T> : IDisposable // the observer IS the subscription
{
public void OnNext(T value);
public void OnErrorResume(Exception error); // error WITHOUT unsubscribing
public void OnCompleted(Result result); // success OR failure terminates
}
The grammar is (OnNext | OnErrorResume)* OnCompleted(Result)?. Note the difference from Rx's
OnNext* (OnError | OnCompleted)?: errors and termination are decoupled. An error is just a
notification; only OnCompleted ends the stream, and it carries a Result that is either
Result.Success or Result.Failure(exception).
Quick start
using R3;
var subscription = Observable
.EveryValueChanged(model, m => m.SearchText) // emits when the property changes
.Debounce(TimeSpan.FromMilliseconds(300)) // Rx called this "Throttle" (see differences)
.DistinctUntilChanged()
.SubscribeAwait(async (text, ct) =>
{
var results = await _api.SearchAsync(text, ct);
Render(results);
}, AwaitOperation.Switch); // cancel the in-flight search on a new keystroke
// Dispose to unsubscribe; or route into a DisposableBag / AddTo(token).
subscription.Dispose();
Core Behavior, Verified
Errors do not terminate by default
var subject = new Subject<int>();
subject.Select(x => 100 / x).Subscribe(
onNext: x => Console.WriteLine($"next {x}"),
onErrorResume: e => Console.WriteLine($"errorResume {e.GetType().Name}"),
onCompleted: (Result r) => Console.WriteLine($"completed IsSuccess={r.IsSuccess}"));
subject.OnNext(2); // next 50
subject.OnNext(0); // errorResume DivideByZeroException <-- NOT terminated
subject.OnNext(5); // next 20 <-- subscription is still alive!
subject.OnCompleted(); // completed IsSuccess=True
This is the single biggest behavioral change from Rx. To opt back into classic "an error
terminates the sequence" behavior, insert .OnErrorResumeAsFailure() — the error then flows to
OnCompleted(Result.Failure(e)) and downstream OnNexts stop. Recover with Catch. Full
captured runs and the (deliberately absent) Retry story are in
rx-net-differences.md.
Async dispatch is explicit
R3's async operators (SubscribeAwait, SelectAwait, WhereAwait, …) take an AwaitOperation
that decides what happens when values arrive faster than the async work completes:
| AwaitOperation | Overlap behavior | Typical use |
|------------------|------------------|-------------|
| Sequential (default) | Queue values, run one at a time | Ordered processing |
| Drop | Ignore new values while one is running | Debounced submit / cooldown |
| Switch | Cancel the running one, start the new | Search-as-you-type, latest-wins |
| Parallel | Run all concurrently | Independent fan-out |
| SequentialParallel | Run concurrently, emit results in order | Parallel map, ordered output |
| ThrottleFirstLast | Run first + last of a burst | Leading/trailing sampling |
These were verified to behave exactly as described (including Switch cancelling the superseded
operation's CancellationToken). See async-and-integration-patterns.md.
Task and IAsyncEnumerable bridges
// Task -> Observable
await Observable.FromAsync(async ct => await LoadAsync(ct)).FirstAsync();
// Observable -> Task (terminal operators return Task<T>)
List<int> all = await source.ToListAsync();
int last = await source.LastAsync();
// IAsyncEnumerable -> Observable, and back
await asyncEnumerable.ToObservable().ForEachAsync(Handle);
await foreach (var x in source.ToAsyncEnumerable()) { /* ... */ }
All verified working. Details and the full terminal-operator list are in async-and-integration-patterns.md.
How R3 Handles Concurrent Updates
R3 does not serialize concurrent producers. Like Rx, it assumes the Rx grammar: OnNext
must not be called concurrently or re-entrantly from multiple threads. Operators (Where,
Select, Subject, …) are not internally locked. Pushing OnNext from many threads at once
into a stateful downstream corrupts state — in testing, 20,000 concurrent OnNext calls into
a List<T> subscriber lost ~half the items and threw inside the operator chain.
The fix is to make the boundary explicit:
// Multiple producer threads -> one serialized consumer
subject.Synchronize() // lock-based gate; delivery becomes single-threaded
.Where(x => x.IsValid)
.Subscribe(Handle); // verified: 10000/10000 items, no corruption
// Or marshal onto a context/threadpool, which also serializes delivery:
source.ObserveOnThreadPool().Subscribe(Handle);
// For shared MVVM state written from many threads:
var counter = new SynchronizedReactiveProperty<int>(0); // thread-safe writes
Practical rule: if more than one thread can publish into a stream, put Synchronize() (or an
ObserveOn*) immediately after the source, or use SynchronizedReactiveProperty. Full race
reproductions and outputs are in scheduling-and-concurrency.md.
Time vs Frames: TimeProvider and FrameProvider
R3 has two notions of "when," and both are abstractions you can fake in tests:
TimeProvider(the .NET 8 BCL type) = wall-clock time. Used byDelay,Debounce,Interval,Timer,Timeout. This is what server/business code uses.FrameProvider(R3-specific) = a frame clock. Used byEveryUpdate,DelayFrame(n),IntervalFrame(n), etc.
When is a FrameProvider necessary? Whenever "progress" is measured in render/update ticks instead of elapsed time:
- Game engines (Unity, Godot, Stride, MonoGame) — logic ticks with the engine's update loop, so it respects pause and time-scale and stays in lockstep with rendering.
- UI render loops (WPF/Avalonia/WinUI composition frames) — react per frame.
- Deterministic tests —
FakeFrameProvider.Advance(n)drives frames with zero real time, exactly asFakeTimeProvider.Advance(timeSpan)drives the clock.
Plain server/business code virtually never needs FrameProvider — that's TimeProvider
territory. Both fakes make time-dependent pipelines fully deterministic; examples in
scheduling-and-concurrency.md.
Best Practices Summary
DO
- Treat
OnErrorResumeas the default: design streams that survive individual bad events. - Add
.OnErrorResumeAsFailure()when you genuinely want an error to terminate the stream. - Choose an
AwaitOperationdeliberately for every async operator (Switchfor latest-wins,Sequentialfor ordering,Dropfor cooldowns). - Put
Synchronize()/ObserveOn*after any sour
Truncated for display — read the full file on GitHub.
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From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
