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UniversalTweaks

A community project to consolidate various bugfixes and tweaks into a single solution for Minecraft 1.12.2 ❗ Want to help out? Pull requests are more than welcome! 🤝

Install / Use

/learn @ACGaming/UniversalTweaks
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Available for MC 1.12.2 License LGPL-3.0 Stars

UNIVERSAL TWEAKS

A one-stop-shop for all bugfixing and tweaking needs

Universal Tweaks consolidates various bugfixes and tweaks into a single solution for Minecraft 1.12.2.

All changes are toggleable via config files.

Requires MixinBooter Requires ConfigAnytime

🐞 BUGFIXES

  • Accurate Smooth Lighting: Improves the accuracy of smooth lighting by checking for suffocation and light opacity
  • Attack Radius: Improves the attack radius of hostile mobs by checking the line of sight with raytracing
  • Banner Bounding Box: Fixes rendering issues with banners by correctly sizing their render bounding boxes
  • Block Fire: Prevents fire projectiles burning entities when blocking with shields
  • Block Overlay: Fixes x-ray when standing in non-suffocating blocks
  • Block Selection Box Offset: Fixes the offset of mouseover selection boxes for blocks
  • Boat Breaking Fall Height: Sets the required fall height in blocks for boats to break
  • Boat Riding Offset: Fixes entities glitching through the bottom of boats
  • Chunk Saving: Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
  • Comparator Timing: Fixes inconsistent delays of comparators to prevent redstone timing issues
  • Concurrent Entity AI Tasks: Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
  • Crafted Item Statistics: Fixes crafted item statistics not increasing correctly when items are crafted with shift-click or drop methods
  • Death Time: Fixes corrupted entities exceeding the allowed death time
  • Depth Mask: Fixes entity and particle rendering issues by enabling depth buffer writing
  • Destroy Entity Packets: Fixes lag caused by dead entities by sending additional packets when the player is not alive
  • Difficulty Consistency: Fixes mismatching difficulty settings if a mod loads new dimensions before the world is loaded on client side
  • Dimension Change Player States: Fixes missing player states when changing dimensions by sending additional packets
  • Disconnect Dupe: Fixes item dupes when players are dropping items and disconnecting
  • Double Food Consumption: Fixes consuming a food item having a chance of also consuming a second item without any animation
  • Donkey/Mule Dupe: Fixes a duplication exploit connected to the inventories of donkeys and mules
  • Elytra Deployment & Landing: Relocate elytra deployment and landing to client side to prevent issues with high latencies
  • Enchantment Level Visibility: Fixes enchantments displaying unlocalized levels
  • Entity Bounding Boxes: Saves entity bounding boxes to tags to prevent breakouts and suffocation
  • Entity Desync: Fixes entity motion desyncs most notable with arrows and thrown items
  • Entity ID: Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
  • Entity Lists
    • Chunk Updates: Fixes chunk entity lists often not getting updated correctly
    • World Additions: Fixes client-side memory leak where some entity ids are not set before being added to the world's entity list
  • Entity NaN: Prevents corruption of entities caused by invalid health or damage values
  • Entity Suffocation: Pushes entities out of blocks when growing up to prevent suffocation
  • Entity Tracker: Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
  • Entity UUID: Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
  • Exhaustion: Fixes saturation depleting in peaceful mode
  • Extend Item Durability Range: Changes the durability storing to use ints instead of shorts, eliminating many issues with high-durability items (I.E. TiC tools)
  • Falling Block End Portal Dupe: Prevents duplication of falling blocks through end portals
  • Falling Block Entity Damage: Only damage living entities hit by falling blocks, prevents killing items and XP
  • Faster Background Startup: Fixes slow background startup edge case caused by checking tooltips during the loading process
  • Fixes Invisible Player when Flying with Elytra: Fixes the player model occasionally disappearing when flying with elytra in a straight line in third-person mode
  • Frustum Culling: Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
  • Help: Replaces the help command, sorts and reports broken commands
  • Hopper Bounding Box: Slims down the hopper bounding box for easier access of nearby blocks
  • Hopper Insert Safety Check: Prevents crashes when the destination tile entity becomes unavailable during the item insert process
  • Horse Falling: Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account
  • Item Frame Void: Prevents voiding held items when right + left-clicking on an item frame simultaneously
  • Ladder Flying Slowdown: Disables climbing movement when flying
  • Locale: Prevents various crashes with Turkish locale
  • Max Health: Corrects maximum player health on joining by setting the last saved health value
  • Minecart AI: Fixes non-player entities being able to control minecarts
  • Mining Glitch: Prevents ghost blocks by sending an additional block change packet
  • Mobs Crossing Rails: Fixes mobs being unable to cross rails during pathfinding
  • Mount Desync: Fixes mounts and boats sometimes disappearing after dismounting
  • Occlusion Culling Threshold: Determines the required amount of opaque blocks in the chunk to enable occlusion culling
  • Overlay Message Fade Out: Fixes Forge's overlay message (action bar) fade out regression
  • Packet Size: Increases the packet size limit to account for large packets in modded environments
  • Particle Spawning: Fixes various particle types not showing up on the client
  • Piston Progress: Properly saves the last state of pistons to tags
  • Piston Retraction: Improves retraction behavior on double piston extenders
  • Portal Location Link: Ensures portals link to their original overworld portal if within close distance
  • Portal Traveling Dupe: Fixes duplication issues that can occur when entities travel through portals
  • Potion Amplifier Visibility: Fixes potion effects not displaying their level above 'IV'
  • Shear Mooshroom Dupe: Fixes a duplication exploit connected to shearing mooshrooms
  • Skeleton Aim: Fixes skeletons not looking at their targets when strafing
  • Sleep Resets Weather: Fixes sleeping always resetting rain and thunder times
  • Spectator Menu: Fixes the spectator menu not showing player skins
  • Third Person Camera Orientation: Fixes a raytracing bug which causes third person camera tilting to be slightly asymmetric
  • Tile Entity Map: Replaces the chunk position data table to prevent tile entity related issues
  • Untipped Arrow Particles: Fixes untipped arrows emitting blue tipped arrow particles upon reloading a world
  • Village Component Parts: Always builds village structures with biome-specific blocks, improves compatibility with mods such as BiomeTweaker
  • Villager Mantle: Returns missing hoods to villager mantles
  • Witch Huts: Fixes witch hut structure data not accounting for the height it is generated at

🔧 TWEAKS

  • Accurate Potion Duration: Always displays the actual potion duration instead of **:**
  • Advancement Screenshot: Silently takes a screenshot every time an advancement is achieved
  • Advancement GUI
    • Allows increasing the Advancement GUI to scale with the screen size
    • Moves the page buttons to in-line with the rest of the GUI instead of hovering significantly
    • Hides page switching buttons when at the maximum/minimum page count
    • Disables the background fading when hovering over an advancement
    • Adds Advancement Page Title text to the Advancement GUI header
  • Adaptive XP Drops: Scales dropped experience from entities based on their health
  • Always Eat: Allows the consumption of food at any time, regardless of the hunger bar
  • Always Return to Main Menu: Always returns the player to the main menu when quitting the game
  • Anvil XP Level Cap: Sets the experience level cap for anvil recipes
  • Armed Armor Stands: Enables arms for armor stands by default
  • Armor Curve: Adjusts the armor scaling and degradation formulae for mobs and players
  • Armor Swap: Enable the ability to swap equipped armor when right-clicking armor, instead of only being able to equip armor when the slot is empty. Also applies to Elytra
  • Arrow Layers: Reintroduces rendering of hit arrows on mobs from Beta versions of Minecraft
  • Attributes: Sets custom ranges for entity attributes
  • Attribute Keeper: Specify attributes that will persist through player death
  • Auto Jump Replacement: Replaces auto jump with an increased step height (singleplayer only)
  • Auto Save Interval: Configurable interval in ticks between world auto saves
  • Auto Switch Tools: Switches the selected hotbar slot
View on GitHub
GitHub Stars174
CategoryDevelopment
Updated4h ago
Forks47

Languages

Java

Security Score

100/100

Audited on Apr 5, 2026

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