Boomcaster
A simple doom-esque game built with pygame and a custom coded raycaster
Install / Use
/learn @0xIcarus/BoomcasterREADME
How does this work?
- It runs on the simple principle of ray casting
- Raycasting is the process of shooting a vector or ray from the characters perspective and rendering the exact points that the vectors hit. The rest of the area is left out blank which allows to provide a 3d effect
- It involves basic trigonometric calculations
Setup
- To run the file:
- enable the env or have pygame installed
- run
python3 boom.py
Preview

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