Pixie
a simple yet magical game written in x64 assembly (FASM) using the raw pixel-shooting power of Raylib and the blood, sweat and tears of my remining neurons!
Install / Use
/learn @0xFA99/PixieREADME
Pixie - A Tiny Adventure in Assembly!
Welcome to Pixie, a simple yet magical gmae written in x64 assembly (FASM) using the raw pixel-shooting power of Raylib and the blood, sweat and tears of my remining neurons!
This is not just a game. It's a cry for help. It's a rebellion against modern software bloat.

Getting Started
Requirements
- Linux (x86_64)
- FASM - because who needs sanity
- Raylib - one of the few C libs that didn't gaslight me (yet)
ld(GNU linker)make- cause I like to pretend things are automated- optional: a therapist (for debug trauma)
Build & Run
Clone the repo:
$ git clone https://github.com/0xFA99/Pixie.git
$ cd Pixie
$ make
$ ./Pixie
Warning: running this may cause your CPU to feel disrespected and overachive out of fear. To clean up:
$ make clean
TO-DO
- [x] Draw Sprite
- [x] Add Camera2D
- [X] Add Flip Sprite
- [X] Add Sprite Animation
- [X] Add Movement
- [X] Add Parallax Background
- [ ] Add Camera Linear interpolation
- [ ] Add mental health recovery mechanic
- [ ] Add sound effects if I dont scream first
- [ ] Port to brainfuck or Morse code (maybe)
Warning
This project was written in FASM, with zero safety nets, training wheels or regrets. By running it, you agree that:
- if anything breaks dont contact me - contact a shaman.
- if your GPU starts chanting in Latin, thats a feature.
- understanding this code may unlock ancient knowledge or possibly just migrains
