401 skills found · Page 9 of 14
tom-pang / RematchExpressive test failure messages with matchers. A rough port of the Java hamcrest library to haskell
xeruvimov / JproblemA simple Java library for helpful exception messages
jonnyzzz / Named Java FramesJava Library to include text messages into stack traces
AxenAPI / Axenapi Gradle PluginAxenAPI Gradle plugin - generate Java code by openapi specification. Generator helps you to create handlears or producers for message broker
dallyswag / Sqygd############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: '4' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # The maximum length allowed in nicknames. The nickname prefix is included in this. max-nick-length: 15 # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname. # This setting is ignored if essentialschat.jar is used, and defaults to 'true'. # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # If the teleport destination is unsafe, should players be teleported to the nearest safe location? # If this is set to true, Essentials will attempt to teleport players close to the intended destination. # If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning. teleport-safety: true # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 3 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command. # This will also prevent the player attacking other players. teleport-invulnerability: 4 # The delay, in seconds, required between /heal or /feed attempts. heal-cooldown: 60 # What to prevent from /i /give. # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules. # Note: The blacklist above will be ignored then. # Example permissions (these go in your permissions manager): # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # - essentials.unlimited.item-all # - essentials.unlimited.item-[itemname] # - essentials.unlimited.item-[itemid] # - essentials.unlimited.item-bucket # Unlimited liquid placing # # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution. spawnmob-limit: 1 # Shall we notify users when using /lightning? warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt. # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # - info # Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts. # Commands should fallback to the vanilla versions if available. # You should not have to disable commands used in other plugins, they will automatically get priority. disabled-commands: # - nick # - clear - mail - mail.send - nuke - afk # These commands will be shown to players with socialSpy enabled. # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on. socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system, simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: Goblin: delay: 3600 items: - 272 1 sharpness:2 unbreaking:1 looting:1 name:&8[&2Goblin&8]&fSword - 306 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fHelmet - 307 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fChestplate - 308 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fLeggings - 309 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fBoots - 256 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fShovel - 257 1 efficiency:1 unbreaking:1 fortune:1 name:&8[&2Goblin&8]&fPickaxe - 258 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fAxe - 364 16 Griefer: delay: 14400 items: - 276 1 sharpness:3 unbreaking:3 name:&8[&d&lGriefer&8]&fSword - 322:1 1 - 310 1 protection:2 name:&8[&d&lGriefer&8]&fHelmet - 311 1 protection:2 name:&8[&d&lGriefer&8]&fChestplate - 312 1 protection:2 name:&8[&d&lGriefer&8]&fLeggings - 313 1 protection:2 name:&8[&d&lGriefer&8]&fBoots Villager: delay: 43200 items: - 267 1 sharpness:4 name:&8[&eVillager&8]&fSword - 306 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fHelmet - 307 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fChestplate - 308 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fLeggings - 309 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fBoots - 388 10 - 383:120 2 Knight: delay: 43200 items: - 276 1 sharpness:3 name:&8[&cKnight&8]&fSword - 310 1 protection:2 name:&8[&cKnight&8]&fHelmet - 311 1 protection:2 name:&8[&cKnight&8]&fChestplate - 312 1 protection:2 name:&8[&cKnight&8]&fLeggings - 313 1 protection:2 name:&8[&cKnight&8]&fBoots - 388 20 - 383:120 4 King: delay: 43200 items: - 276 1 sharpness:4 fire:1 name:&8[&5King&8]&fSword - 310 1 protection:4 name:&8[&5King&8]&fHelmet - 311 1 protection:4 name:&8[&5King&8]&fChestplate - 312 1 protection:4 name:&8[&5King&8]&fLeggings - 313 1 protection:4 name:&8[&5King&8]&fBoots - 388 30 - 383:120 6 Hero: delay: 43200 items: - 276 1 sharpness:4 fire:2 name:&8[&aHero&8]&fSword - 310 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fHelmet - 311 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fChestplate - 312 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fLeggings - 313 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fBoots - 388 40 - 383:120 8 God: delay: 43200 items: - 276 1 sharpness:5 fire:2 name:&8[&4God&8]&fSword - 310 1 protection:4 unbreaking:3 name:&8[&4God&8]&fHelmet - 311 1 protection:4 unbreaking:3 name:&8[&4God&8]&fChestplate - 312 1 protection:4 unbreaking:3 name:&8[&4God&8]&fLeggings - 313 1 protection:4 unbreaking:3 name:&8[&4God&8]&fBoots - 388 50 - 383:120 10 - 322:1 5 Legend: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&6&lLegend&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&6&lLegend&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&6&lLegend&8]&fAxe Youtube: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&f&lYou&c&lTube&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fAxe Join: delay: 3600 items: - 17 16 - 333 1 - 49 32 - 50 16 - 4 64 - 373:8258 1 - 320 16 Reset: delay: 31536000 items: - 272 1 sharpness:4 unbreaking:3 name:&8[&cR&ee&as&be&dt&8]&fSword - 298 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fHelmet - 299 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fChestplate - 300 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fLeggings - 301 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fBoots - 354 1 name:&f&l Cake &4Vote # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: - color - balance - buy - sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled. backup: # Interval in minutes. interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups. # You can hide and merge the groups displayed in /list by defining the desired behaviour here. # Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List list: # To merge groups, list the groups you wish to merge #Staff: owner admin moderator Admins: owner admin # To limit groups, set a max user limit #builder: 20 # To hide groups, set the group as hidden #default: hidden # Uncomment the line below to simply list all players with no grouping #Players: '*' # More output to the console. debug: false # Set the locale for all messages. # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties". # Don't forget to remove the # in front of the line. # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit. remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # This feature requires the player to have essentials.afk.auto node. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # essentials.afk.kickexempt node overrides this feature. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here. death-messages: false # Should operators be able to join and part silently. # You can control this with permissions if it is enabled. allow-silent-join-quit: true # You can set a custom join message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-join-message: "" # You can set a custom quit message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-quit-message: "" # Add worlds to this list, if you want to automatically disable god mode there. no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands. # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks. # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission. # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in. login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the max walk speed, values range from 0.1 to 1.0 max-walk-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime. update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds. # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home. # You can set the default number of multiple homes using the 'default' rank below. # To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'. # To grant different home amounts to different people, you need to define a 'home-rank' below. # Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank> # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: Goblin: 1 Villager: 2 Knight: 3 King: 4 Hero: 5 God: 6 # In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes. # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout. tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 1000 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE. # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have. # The amount is always limited to 10 trillion because of the limitations of a java double. max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command. economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help. non-ess-in-help: true # Hide plugins which do not give a permission. # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat. # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '<{DISPLAYNAME}> {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: Goblin: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Youtuber: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Witch: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Wizard: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Sorcerer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Raider: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Greifer: '&7{DISPLAYNAME}&8:&a {MESSAGE}' ChatMod: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Owner: '&7{DISPLAYNAME}&8:&c {MESSAGE}' OP: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Developer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Admin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' JuniorAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' StaffManager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' ForumAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadModerator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Moderator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Helper: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Villager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Knight: '&7{DISPLAYNAME}&8:&f {MESSAGE}' King: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Hero: '&7{DISPLAYNAME}&8:&f {MESSAGE}' God: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Legend: '&7{DISPLAYNAME}&8:&b {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # General physics/behavior modifications. prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false tnt-minecart-explosion: false tnt-minecart-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players. # permission essentials.protect.entitytarget.bypass disables this. entitytarget: false # Prevent the spawning of creatures. spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: true bat: false witch: false horse: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Disable various default physics and behaviors. disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value.) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled? projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options? weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build? # Set true to disable building for those people. # Setting to false means EssentialsAntiBuild will never prevent you from building. build: true # Should people with build: false in permissions be allowed to use items? # Set true to disable using for those people. # Setting to false means EssentialsAntiBuild will never prevent you from using items. use: true # Should we tell people they are not allowed to build? warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing? placement: 10,11,46,327 # Which items should people be prevented from using? usage: 327 # Which blocks should people be prevented from breaking? break: # Which blocks should not be pushed by pistons? piston: # Which blocks should not be dispensed by dispensers dispenser: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&cWelcome &e&l{DISPLAYNAME}&c to the &8R&7e&8t&7r&8o&4-&cFactions server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: join # Set this to lowest, if you want Multiverse to handle the respawning. # Set this to high, if you want EssentialsSpawn to handle the respawning. # Set this to highest, if you want to force EssentialsSpawn to handle the respawning. respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
Altiruss / Altiruss############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: 'none' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isnt used, force essentials to add the prefix and suffix from permission plugins to displayname # This setting is ignored if essentialschat.jar is used, and defaults to 'true' # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 5 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command # This will also prevent the player attacking other players teleport-invulnerability: 4 # The delay, in seconds, required between /heal attempts heal-cooldown: 60 # What to prevent from /i /give # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules # Note: The blacklist above will be ignored then. # Permissions: # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution spawnmob-limit: 10 # Shall we notify users when using /lightning warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # Disabled commands will be completely unavailable on the server. # Disabling commands here will have no effect on command conflicts. disabled-commands: # - nick # These commands will be shown to players with socialSpy enabled # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: tools: delay: 10 items: - 272 1 - 273 1 - 274 1 - 275 1 dtools: delay: 600 items: - 278 1 efficiency:1 durability:1 fortune:1 name:&4Gigadrill lore:The_drill_that_&npierces|the_heavens - 277 1 digspeed:3 name:Dwarf lore:Diggy|Diggy|Hole - 298 1 color:255,255,255 name:Top_Hat lore:Good_day,_Good_day - 279:780 1 notch: delay: 6000 items: - 397:3 1 player:Notch color: delay: 6000 items: - 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors firework: delay: 6000 items: - 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1 - 401 1 name:StarryNight color:yellow,orange fade:blue type:star effect:trail,twinkle power:1 - 401 2 name:SolarWind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1 # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: #- color #- balance #- buy #- sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled backup: # Interval in minutes interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups sort-list-by-groups: false # More output to the console debug: false # Set the locale for all messages # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties" # Don't forget to remove the # in front of the line # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here death-messages: true # Add worlds to this list, if you want to automatically disable god mode there no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home, defaults to 'default' below. # Define different amounts of multiple homes for different permissions, e.g. essentials.sethome.multiple.vip # People with essentials.sethome.multiple.unlimited are not limited by these numbers. # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: default: 3 # essentials.sethome.multiple.vip vip: 5 # essentials.sethome.multiple.staff staff: 10 # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 0 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have # The amount is always limited to 10 trillion because of the limitations of a java double max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help non-ess-in-help: true # Hide plugins which do not give a permission # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '&l{DISPLAYNAME} &3➽ &f&l{MESSAGE}' Dziewczyna: '{DISPLAYNAME} &3➽ &5 {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: # Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}' # Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # Database settings for sign/rail protection # mysql or sqlite # We strongly recommend against using mysql here, unless you have a good reason. # Sqlite seems to be faster in almost all cases, and in some cases mysql can be much slower. datatype: 'sqlite' # If you specified MySQL above, you MUST enter the appropriate details here. # If you specified SQLite above, these will be IGNORED. username: 'root' password: 'root' mysqlDb: 'jdbc:mysql://localhost:3306/minecraft' # General physics/behavior modifications prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players # permission essentials.protect.entitytarget.bypass disables this entitytarget: false # Prevent the spawning of creatures spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: false bat: false witch: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Protect various blocks. protect: # Protect all signs signs: false # Prevent users from destroying rails rails: false # Blocks below rails/signs are also protected if the respective rail/sign is protected. # This makes it more difficult to circumvent protection, and should be enabled. # This only has an effect if "rails" or "signs" is also enabled. block-below: true # Prevent placing blocks above protected rails, this is to stop a potential griefing prevent-block-on-rails: false # Store blocks / signs in memory before writing memstore: false # Disable various default physics and behaviors disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build # Set true to disable building for those people # Setting to false means EssentialsAntiBuild will never prevent you from building build: true # Should people with build: false in permissions be allowed to use items # Set true to disable using for those people # Setting to false means EssentialsAntiBuild will never prevent you from using use: true # Should we tell people they are not allowed to build warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing placement: 10,11,46,327 # Which items should people be prevented from using usage: 327 # Which blocks should people be prevented from breaking break: # Which blocks should not be pushed by pistons piston: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&dWelcome {DISPLAYNAME}&d to the server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: tools # Set this to lowest, if you want Multiverse to handle the respawning # Set this to high, if you want EssentialsSpawn to handle the respawning # Set this to highest, if you want to force EssentialsSpawn to handle the respawning respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
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href="https://cdn.jsdelivr.net/npm/froala-editor@2.9.1/css/froala_editor.pkgd.min.css"> <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/froala-editor@2.9.1/css/froala_style.min.css"> </head> <body> <section class="fdb-block bg-dark" data-block-type="contents" data-id="1" draggable="true"> <div class="container"> <div class="row text-center"> <div class="col-12" style="z-index: 10000;"><h2><strong><em><span style="color: rgb(209, 213, 216);">mynameisgess.</span></em></strong></h2></div> </div> </div> </section> <section class="fdb-block" data-block-type="contents" data-id="9" draggable="true"> <div class="container"> <div class="row text-center align-items-center"> <div class="col-8 col-md-4" style="z-index: 10000;"><p><img alt="image" class="img-fluid fr-fic fr-dii" src="blob:https://www.froala.com/e04cc1f7-bf1a-4374-8d0e-74473bc66e47"></p></div> <div class="col-4 col-md-2" style="z-index: 10000;"><div class="row"><div class="col-12 fr-box" role="application" style="z-index: 10000;"><div class="fr-wrapper" dir="auto"><div aria-disabled="false" class="fr-element fr-view" contenteditable="true" dir="auto" spellcheck="true"><p><img alt="image" class="img-fluid fr-fic fr-dii" src="blob:https://www.froala.com/6d07caf8-f98a-465d-aa82-c4bd4484615a"></p></div></div></div></div><div class="row mt-4"><div class="col-12 fr-box" role="application" style="z-index: 10000;"><div class="fr-wrapper" dir="auto"><div aria-disabled="false" class="fr-element fr-view" contenteditable="true" dir="auto" spellcheck="true"><p><img alt="image" class="img-fluid fr-fic fr-dii" src="blob:https://www.froala.com/14472e79-d994-4b72-ad14-3f59db5924df" style="width: 150px;"></p></div></div></div></div></div> <div class="col-12 col-md-6 col-lg-5 ml-auto pt-5 pt-md-0" style="z-index: 10000;"><p><img alt="image" class="fdb-icon fr-fic fr-dii" src="https://cdn.jsdelivr.net/gh/froala/design-blocks@2.0.1/dist/imgs//icons/github.svg"></p><h1>Geshaalgif.</h1><p class="lead">let me introduce my self .hallo my name is gesha you can call me gess.... i am 15 year old.i live in sukabumi i went to school in smk wikrama bogor</p></div> </div> </div> </section> <section class="fdb-block" data-block-type="testimonials" data-id="10" draggable="true"> <div class="container"> <div class="row align-items-center justify-content-center"> <div class="col-12 col-md-10 col-lg-8" style="z-index: 10000;"><p class="lead">"orang - orang boleh meragukanmu...memandang sebelah mata padamu,orang orang boleh melakukan itu,karna takkan mampu mematahkanmu selama kau tetap yakin pada dirimu</p><h2 class="lead"> ~geshaalgif.</h2></div> <div class="col-8 col-sm-6 col-md-2 col-lg-3 col-xl-2 mt-4 mt-md-0 ml-auto mr-auto mr-md-0" style="z-index: 10000;"><p><img alt="image" class="img-fluid rounded-circle fr-fic fr-dii" src="blob:https://www.froala.com/b1a0cb4a-10a3-4cef-bb95-fe8e1f042bc1"></p></div> </div> </div> </section> <section class="fdb-block pt-0 fp-active" data-block-type="contacts" data-id="7" 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class="form-control" placeholder="Email" value=""></p></div></div></div></div><div class="row mt-4"><div class="col fr-box" role="application" style="z-index: 10000;"><div class="fr-wrapper" dir="auto"><div aria-disabled="false" class="fr-element fr-view" contenteditable="true" dir="auto" spellcheck="true"><p><input type="email" class="form-control" placeholder="Subject" value=""></p></div></div></div></div><div class="row mt-4"><div class="col fr-box" role="application" style="z-index: 10000;"><div class="fr-wrapper" dir="auto"><div aria-disabled="false" class="fr-element fr-view" contenteditable="true" dir="auto" spellcheck="true"><p><textarea class="form-control" name="message" rows="3" placeholder="How can we help?" value=""></textarea></p></div></div></div></div><div class="row mt-4"><div class="col text-center fr-box" role="application" style="z-index: 10000;"><div class="fr-wrapper" dir="auto"><div aria-disabled="false" class="fr-element fr-view" contenteditable="true" dir="auto" spellcheck="true"><p><button class="btn btn-primary" type="submit">Submit</button></p></div></div></div></div></form></div> </div> <div class="row-100"></div> </div> <div class="bg-dark"> <div class="container"> <div class="row-50"></div> <div class="row justify-content-center text-center"> <div class="col-12 col-md mr-auto ml-auto" style="z-index: 10000;"><p><img alt="image" height="40" class="mb-2 fr-fic fr-dii" src="https://cdn.jsdelivr.net/gh/froala/design-blocks@2.0.1/dist/imgs//icons/phone.svg"></p><p class="lead">+621462321105</p></div> <div class="col-12 col-md pt-4 pt-md-0 mr-auto ml-auto" style="z-index: 10000;"><p><img alt="image" height="40" class="mb-2 fr-fic fr-dii" src="https://cdn.jsdelivr.net/gh/froala/design-blocks@2.0.1/dist/imgs//icons/navigation.svg"></p><p class="lead">jl siliwangi no 70.cicurug 43359.sukabumi west java</p><div dir="auto"><div contenteditable="true" dir="auto" spellcheck="true"><p><br><img data-fr-image-pasted="true" alt="image" height="40" src="https://cdn.jsdelivr.net/gh/froala/design-blocks@2.0.1/dist/imgs//icons/mail.svg" class="fr-fic fr-dii"></p><p>geshaalgif14@gmail.com</p></div></div></div> <div class="col-12 col-md pt-4 pt-md-0 mr-auto ml-auto" style="z-index: 10000;"><p><img alt="image" height="40" class="mb-2 fr-fic fr-dii" src="https://cdn.jsdelivr.net/gh/froala/design-blocks@2.0.1/dist/imgs//icons/mail.svg"></p><p class="lead">diki.agik@gmail.com</p></div> </div> <div class="row-50"><span class="fr-marker" data-id="0" data-type="false" style="display: inline-block; line-height: 0;"></span></div> </div> </div> <div class="container"> <div class="row-70"></div> <div class="row text-center"> <div class="col fr-box" role="application" style="z-index: 10000;"><div class="fr-wrapper" dir="auto"><div class="fr-element fr-view" dir="auto" contenteditable="true" aria-disabled="false" spellcheck="true"><p class="h2"><a class="mx-2" href="https://www.froala.com"><!-- <i class="fab fa-facebook"></i> --></a> 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aria-hidden="true" style="left: 130px; top: 38px;"><div class="fr-dropdown-wrapper" role="presentation"><div class="fr-dropdown-content" role="presentation"><ul class="fr-dropdown-list" role="presentation"><li role="presentation"><p style="padding: 0 !important; margin: 0 !important;" role="presentation"><a class="fr-command fr-active" tabindex="-1" role="option" data-cmd="paragraphFormat" data-param1="N" title="Normal" aria-selected="true">Normal</a></p></li><li role="presentation"><h1 style="padding: 0 !important; margin: 0 !important;" role="presentation"><a class="fr-command" tabindex="-1" role="option" data-cmd="paragraphFormat" data-param1="H1" title="Heading 1" aria-selected="false">Heading 1</a></h1></li><li role="presentation"><h2 style="padding: 0 !important; margin: 0 !important;" role="presentation"><a class="fr-command" tabindex="-1" role="option" data-cmd="paragraphFormat" data-param1="H2" title="Heading 2" aria-selected="false">Heading 2</a></h2></li><li role="presentation"><h3 style="padding: 0 !important; margin: 0 !important;" role="presentation"><a class="fr-command" tabindex="-1" role="option" data-cmd="paragraphFormat" data-param1="H3" title="Heading 3" aria-selected="false">Heading 3</a></h3></li><li role="presentation"><h4 style="padding: 0 !important; margin: 0 !important;" role="presentation"><a class="fr-command" tabindex="-1" role="option" data-cmd="paragraphFormat" data-param1="H4" title="Heading 4" aria-selected="false">Heading 4</a></h4></li><li role="presentation"><pre style="padding: 0 !important; margin: 0 !important;" role="presentation"><a class="fr-command" tabindex="-1" role="option" data-cmd="paragraphFormat" data-param1="PRE" title="Code" aria-selected="false">Code</a></pre></li></ul></div></div></div><button id="align-1" type="button" tabindex="-1" role="button" aria-controls="dropdown-menu-align-1" aria-expanded="false" aria-haspopup="true" class="fr-command fr-btn fr-dropdown fr-btn-font_awesome_5" 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209.661 32H24c-8.837 0-16 7.163-16 16v33.049c0 8.837 7.163 16 16 16h33.113v318.53H24c-8.837 0-16 7.163-16 16V464c0 8.837 7.163 16 16 16h195.69c24.203 0 44.834-1.289 66.866-7.584C337.52 457.193 376 410.647 376 350.014c0-52.168-26.573-91.684-71.207-106.123zM142.217 100.809h67.444c16.294 0 27.536 2.019 37.525 6.717 15.828 8.479 24.906 26.502 24.906 49.446 0 35.029-20.32 56.79-53.029 56.79h-76.846V100.809zm112.642 305.475c-10.14 4.056-22.677 4.907-31.409 4.907h-81.233V281.943h84.367c39.645 0 63.057 25.38 63.057 63.057.001 28.425-13.66 52.483-34.782 61.284z"></path></svg><!-- <i class="fas fa-bold" aria-hidden="true"></i> --><span class="fr-sr-only">Bold</span></button><button id="italic-28" type="button" tabindex="-1" role="button" aria-pressed="false" class="fr-command fr-btn fr-btn-font_awesome_5" data-cmd="italic" aria-disabled="false"><svg class="svg-inline--fa fa-italic fa-w-10" aria-hidden="true" data-prefix="fas" data-icon="italic" role="img" xmlns="http://www.w3.org/2000/svg" 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222.72 0 333.91 0 432.35 78.72 512 176 512s176-79.65 176-178.09c0-111.75-99.79-153.34-146.78-311.82zM176 448c-61.75 0-112-50.25-112-112 0-8.84 7.16-16 16-16s16 7.16 16 16c0 44.11 35.89 80 80 80 8.84 0 16 7.16 16 16s-7.16 16-16 16z"></path></svg><!-- <i class="fas fa-tint" aria-hidden="true"></i> --><span class="fr-sr-only">Colors</span></button><button id="paragraphFormat-28" type="button" tabindex="-1" role="button" aria-controls="dropdown-menu-paragraphFormat-28" aria-expanded="false" aria-haspopup="true" class="fr-command fr-btn fr-dropdown fr-btn-font_awesome_5 fr-selection" data-cmd="paragraphFormat" aria-disabled="false"><svg class="svg-inline--fa fa-paragraph fa-w-14" aria-hidden="true" data-prefix="fas" data-icon="paragraph" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><path fill="currentColor" d="M408 32H177.531C88.948 32 16.045 103.335 16 191.918 15.956 280.321 87.607 352 176 352v104c0 13.255 10.745 24 24 24h32c13.255 0 24-10.745 24-24V112h32v344c0 13.255 10.745 24 24 24h32c13.255 0 24-10.745 24-24V112h40c13.255 0 24-10.745 24-24V56c0-13.255-10.745-24-24-24z"></path></svg><!-- <i class="fas fa-paragraph" aria-hidden="true"></i> --><span class="fr-sr-only">Paragraph Format</span></button><div id="dropdown-menu-paragraphFormat-28" class="fr-dropdown-menu" role="listbox" aria-labelledby="paragraphFormat-28" aria-hidden="true" style="left: 130px; top: 38px;"><div class="fr-dropdown-wrapper" role="presentation"><div class="fr-dropdown-content" role="presentation"><ul class="fr-dropdown-list" role="presentation"><li role="presentation"><p style="padding: 0 !important; margin: 0 !important;" role="presentation"><a class="fr-command fr-active" tabindex="-1" role="option" data-cmd="paragraphFormat" data-param1="N" title="Normal" aria-selected="true">Normal</a></p></li><li role="presentation"><h1 style="padding: 0 !important; margin: 0 !important;" role="presentation"><a class="fr-command" tabindex="-1" role="option" data-cmd="paragraphFormat" data-param1="H1" title="Heading 1" aria-selected="false">Heading 1</a></h1></li><li role="presentation"><h2 style="padding: 0 !important; margin: 0 !important;" role="presentation"><a class="fr-command" tabindex="-1" role="option" data-cmd="paragraphFormat" data-param1="H2" title="Heading 2" aria-selected="false">Heading 2</a></h2></li><li role="presentation"><h3 style="padding: 0 !important; margin: 0 !important;" role="presentation"><a class="fr-command" tabindex="-1" role="option" data-cmd="paragraphFormat" data-param1="H3" title="Heading 3" aria-selected="false">Heading 3</a></h3></li><li role="presentation"><h4 style="padding: 0 !important; margin: 0 !important;" role="presentation"><a class="fr-command" tabindex="-1" role="option" data-cmd="paragraphFormat" data-param1="H4" title="Heading 4" aria-selected="false">Heading 4</a></h4></li><li role="presentation"><pre style="padding: 0 !important; margin: 0 !important;" role="presentation"><a class="fr-command" tabindex="-1" role="option" data-cmd="paragraphFormat" data-param1="PRE" title="Code" aria-selected="false">Code</a></pre></li></ul></div></div></div><button id="align-28" type="button" tabindex="-1" role="button" aria-controls="dropdown-menu-align-28" aria-expanded="false" aria-haspopup="true" class="fr-command fr-btn fr-dropdown fr-btn-font_awesome_5" data-cmd="align" aria-disabled="false"><svg class="svg-inline--fa fa-align-left fa-w-14" aria-hidden="true" data-prefix="fas" data-icon="align-left" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><path fill="currentColor" d="M288 44v40c0 8.837-7.163 16-16 16H16c-8.837 0-16-7.163-16-16V44c0-8.837 7.163-16 16-16h256c8.837 0 16 7.163 16 16zM0 172v40c0 8.837 7.163 16 16 16h416c8.837 0 16-7.163 16-16v-40c0-8.837-7.163-16-16-16H16c-8.837 0-16 7.163-16 16zm16 312h416c8.837 0 16-7.163 16-16v-40c0-8.837-7.163-16-16-16H16c-8.837 0-16 7.163-16 16v40c0 8.837 7.163 16 16 16zm256-200H16c-8.837 0-16 7.163-16 16v40c0 8.837 7.163 16 16 16h256c8.837 0 16-7.163 16-16v-40c0-8.837-7.163-16-16-16z"></path></svg><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-center" aria-hidden="true"></i> --><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><span class="fr-sr-only">Align</span></button><div id="dropdown-menu-align-28" class="fr-dropdown-menu" role="listbox" aria-labelledby="align-28" aria-hidden="true"><div class="fr-dropdown-wrapper" role="presentation"><div class="fr-dropdown-content" role="presentation"><ul class="fr-dropdown-list" role="presentation"><li role="presentation"><a class="fr-command fr-title" tabindex="-1" role="option" data-cmd="align" data-param1="left" title="Align Left"><svg class="svg-inline--fa fa-align-left fa-w-14" aria-hidden="true" data-prefix="fas" data-icon="align-left" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><path fill="currentColor" d="M288 44v40c0 8.837-7.163 16-16 16H16c-8.837 0-16-7.163-16-16V44c0-8.837 7.163-16 16-16h256c8.837 0 16 7.163 16 16zM0 172v40c0 8.837 7.163 16 16 16h416c8.837 0 16-7.163 16-16v-40c0-8.837-7.163-16-16-16H16c-8.837 0-16 7.163-16 16zm16 312h416c8.837 0 16-7.163 16-16v-40c0-8.837-7.163-16-16-16H16c-8.837 0-16 7.163-16 16v40c0 8.837 7.163 16 16 16zm256-200H16c-8.837 0-16 7.163-16 16v40c0 8.837 7.163 16 16 16h256c8.837 0 16-7.163 16-16v-40c0-8.837-7.163-16-16-16z"></path></svg><!-- <i class="fas fa-align-left" aria-hidden="true"></i> --><span class="fr-sr-only">Align Left</span></a></li><li role="presentation"><a class="fr-command fr-title" tabindex="-1" role="option" data-cmd="align" 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0-101.83-3.701-3.694-7.429-6.564-10.341-8.569a16.037 16.037 0 0 1-6.947-12.606c-.396-10.567 3.348-21.456 11.698-29.806l21.054-21.055c5.521-5.521 14.182-6.199 20.584-1.731a152.482 152.482 0 0 1 20.522 17.197zM467.547 44.449c-59.261-59.262-155.69-59.27-214.96 0l-67.2 67.2c-.12.12-.25.25-.36.37-58.566 58.892-59.387 154.781.36 214.59a152.454 152.454 0 0 0 20.521 17.196c6.402 4.468 15.064 3.789 20.584-1.731l21.054-21.055c8.35-8.35 12.094-19.239 11.698-29.806a16.037 16.037 0 0 0-6.947-12.606c-2.912-2.005-6.64-4.875-10.341-8.569-28.073-28.073-28.191-73.639 0-101.83l67.2-67.19c28.239-28.239 74.3-28.069 102.325.51 27.75 28.3 26.872 73.934-1.155 101.96l-13.087 13.087c-4.35 4.35-5.769 10.79-3.783 16.612 5.864 17.194 9.042 34.999 9.69 52.721.509 13.906 17.454 20.446 27.294 10.606l37.106-37.106c59.271-59.259 59.271-155.699.001-214.959z"></path></svg><!-- <i class="fas fa-link" aria-hidden="true"></i> --><span class="fr-sr-only">By URL</span></button></div><div class="fr-image-upload-layer fr-layer fr-active" id="fr-image-upload-layer-2"><strong>Drop image</strong><br>(or click)<div class="fr-form"><input type="file" accept="image/jpeg, image/jpg, image/png, image/gif" tabindex="-1" aria-labelledby="fr-image-upload-layer-2" role="button" dir="auto" class="fr-not-empty" disabled="disabled"></div></div><div class="fr-image-by-url-layer fr-layer" id="fr-image-by-url-layer-2"><div class="fr-input-line"><input id="fr-image-by-url-layer-text-2" type="text" placeholder="http://" tabindex="1" aria-required="true" dir="auto" class="fr-not-empty" disabled="disabled"><label for="fr-image-by-url-layer-text-2">http://</label></div><div class="fr-action-buttons"><button type="button" class="fr-command fr-submit" data-cmd="imageInsertByURL" tabindex="2" role="button">Replace</button></div></div><div class="fr-image-progress-bar-layer fr-layer"><h3 tabindex="-1" class="fr-message">Loading image</h3><div class="fr-loader fr-indeterminate"><span class="fr-progress"></span></div><div class="fr-action-buttons fr-indeterminate"><button type="button" class="fr-command fr-dismiss" data-cmd="imageDismissError" tabindex="2" role="button">OK</button></div></div></div> <div class="fr-popup fr-desktop fr-inline" style="z-index: 10004; left: 562.5px; top: 166.797px;"><span class="fr-arrow" style="margin-left: -5px;"></span><div class="fr-buttons fr-colors-buttons"><button id="colorsBack-1" type="button" tabindex="-1" role="button" title="Back" class="fr-command fr-btn fr-btn-font_awesome_5 fr-back" data-cmd="colorsBack"><svg class="svg-inline--fa fa-arrow-left fa-w-14" aria-hidden="true" data-prefix="fas" data-icon="arrow-left" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><path fill="currentColor" d="M257.5 445.1l-22.2 22.2c-9.4 9.4-24.6 9.4-33.9 0L7 273c-9.4-9.4-9.4-24.6 0-33.9L201.4 44.7c9.4-9.4 24.6-9.4 33.9 0l22.2 22.2c9.5 9.5 9.3 25-.4 34.3L136.6 216H424c13.3 0 24 10.7 24 24v32c0 13.3-10.7 24-24 24H136.6l120.5 114.8c9.8 9.3 10 24.8.4 34.3z"></path></svg><!-- <i class="fas fa-arrow-left" aria-hidden="true"></i> --><span class="fr-sr-only">Back</span></button><div class="fr-separator fr-vs" role="separator" aria-orientation="vertical"></div><div class="fr-separator fr-hs" role="separator" aria-orientation="horizontal"></div><div class="fr-colors-tabs fr-group"><span class="fr-colors-tab fr-selected-tab fr-command" tabindex="-1" role="button" aria-pressed="true" data-param1="text" data-cmd="colorChangeSet" title="Text">Text</span><span class="fr-colors-tab fr-command" tabindex="-1" role="button" aria-pressed="false" data-param1="background" data-cmd="colorChangeSet" title="Background">Background</span></div></div><div class="fr-color-set fr-text-color fr-selected-set"><span class="fr-command fr-select-color" style="background: #61BD6D;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#61BD6D"><span class="fr-sr-only">Color #61BD6D </span></span><span class="fr-command fr-select-color" style="background: #1ABC9C;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#1ABC9C"><span class="fr-sr-only">Color #1ABC9C </span></span><span class="fr-command fr-select-color" style="background: #54ACD2;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#54ACD2"><span class="fr-sr-only">Color #54ACD2 </span></span><span class="fr-command fr-select-color" style="background: #2C82C9;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#2C82C9"><span class="fr-sr-only">Color #2C82C9 </span></span><span class="fr-command fr-select-color" style="background: #9365B8;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#9365B8"><span class="fr-sr-only">Color #9365B8 </span></span><span class="fr-command fr-select-color" style="background: #475577;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#475577"><span class="fr-sr-only">Color #475577 </span></span><span class="fr-command fr-select-color" style="background: #CCCCCC;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#CCCCCC"><span class="fr-sr-only">Color #CCCCCC </span></span><br><span class="fr-command fr-select-color" style="background: #41A85F;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#41A85F"><span class="fr-sr-only">Color #41A85F </span></span><span class="fr-command fr-select-color" style="background: #00A885;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#00A885"><span class="fr-sr-only">Color #00A885 </span></span><span class="fr-command fr-select-color" style="background: #3D8EB9;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#3D8EB9"><span class="fr-sr-only">Color #3D8EB9 </span></span><span class="fr-command fr-select-color" style="background: #2969B0;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#2969B0"><span class="fr-sr-only">Color #2969B0 </span></span><span class="fr-command fr-select-color" style="background: #553982;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#553982"><span class="fr-sr-only">Color #553982 </span></span><span class="fr-command fr-select-color" style="background: #28324E;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#28324E"><span class="fr-sr-only">Color #28324E </span></span><span class="fr-command fr-select-color" style="background: #000000;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#000000"><span class="fr-sr-only">Color #000000 </span></span><br><span class="fr-command fr-select-color" style="background: #F7DA64;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#F7DA64"><span class="fr-sr-only">Color #F7DA64 </span></span><span class="fr-command fr-select-color" style="background: #FBA026;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#FBA026"><span class="fr-sr-only">Color #FBA026 </span></span><span class="fr-command fr-select-color" style="background: #EB6B56;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#EB6B56"><span class="fr-sr-only">Color #EB6B56 </span></span><span class="fr-command fr-select-color" style="background: #E25041;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#E25041"><span class="fr-sr-only">Color #E25041 </span></span><span class="fr-command fr-select-color" style="background: #A38F84;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#A38F84"><span class="fr-sr-only">Color #A38F84 </span></span><span class="fr-command fr-select-color" style="background: #EFEFEF;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#EFEFEF"><span class="fr-sr-only">Color #EFEFEF </span></span><span class="fr-command fr-select-color" style="background: #FFFFFF;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#FFFFFF"><span class="fr-sr-only">Color #FFFFFF </span></span><br><span class="fr-command fr-select-color" style="background: #FAC51C;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#FAC51C"><span class="fr-sr-only">Color #FAC51C </span></span><span class="fr-command fr-select-color" style="background: #F37934;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#F37934"><span class="fr-sr-only">Color #F37934 </span></span><span class="fr-command fr-select-color" style="background: #D14841;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#D14841"><span class="fr-sr-only">Color #D14841 </span></span><span class="fr-command fr-select-color" style="background: #B8312F;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#B8312F"><span class="fr-sr-only">Color #B8312F </span></span><span class="fr-command fr-select-color" style="background: #7C706B;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#7C706B"><span class="fr-sr-only">Color #7C706B </span></span><span class="fr-command fr-select-color" style="background: #D1D5D8;" tabindex="-1" aria-selected="false" role="button" data-cmd="textColor" data-param1="#D1D5D8"><span class="fr-sr-only">Color #D1D5D8 </span></span><span class="fr-command fr-select-color" data-cmd="textColor" tabindex="-1" role="button" data-param1="REMOVE" title="Clear Formatting"><svg class="svg-inline--fa fa-eraser fa-w-16" aria-hidden="true" data-prefix="fas" data-icon="eraser" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" data-fa-i2svg=""><path fill="currentColor" d="M497.941 273.941c18.745-18.745 18.745-49.137 0-67.882l-160-160c-18.745-18.745-49.136-18.746-67.883 0l-256 256c-18.745 18.745-18.745 49.137 0 67.882l96 96A48.004 48.004 0 0 0 144 480h356c6.627 0 12-5.373 12-12v-40c0-6.627-5.373-12-12-12H355.883l142.058-142.059zm-302.627-62.627l137.373 137.373L265.373 416H150.628l-80-80 124.686-124.686z"></path></svg><!-- <i class="fas fa-eraser" aria-hidden="true"></i> --><span class="fr-sr-only">Clear Formatting</span></span></div><div class="fr-color-set fr-background-color"><span class="fr-command fr-select-color" style="background: #61BD6D;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#61BD6D"><span class="fr-sr-only">Color #61BD6D </span></span><span class="fr-command fr-select-color" style="background: #1ABC9C;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#1ABC9C"><span class="fr-sr-only">Color #1ABC9C </span></span><span class="fr-command fr-select-color" style="background: #54ACD2;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#54ACD2"><span class="fr-sr-only">Color #54ACD2 </span></span><span class="fr-command fr-select-color" style="background: #2C82C9;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#2C82C9"><span class="fr-sr-only">Color #2C82C9 </span></span><span class="fr-command fr-select-color" style="background: #9365B8;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#9365B8"><span class="fr-sr-only">Color #9365B8 </span></span><span class="fr-command fr-select-color" style="background: #475577;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#475577"><span class="fr-sr-only">Color #475577 </span></span><span class="fr-command fr-select-color" style="background: #CCCCCC;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#CCCCCC"><span class="fr-sr-only">Color #CCCCCC </span></span><br><span class="fr-command fr-select-color" style="background: #41A85F;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#41A85F"><span class="fr-sr-only">Color #41A85F </span></span><span class="fr-command fr-select-color" style="background: #00A885;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#00A885"><span class="fr-sr-only">Color #00A885 </span></span><span class="fr-command fr-select-color" style="background: #3D8EB9;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#3D8EB9"><span class="fr-sr-only">Color #3D8EB9 </span></span><span class="fr-command fr-select-color" style="background: #2969B0;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#2969B0"><span class="fr-sr-only">Color #2969B0 </span></span><span class="fr-command fr-select-color" style="background: #553982;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#553982"><span class="fr-sr-only">Color #553982 </span></span><span class="fr-command fr-select-color" style="background: #28324E;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#28324E"><span class="fr-sr-only">Color #28324E </span></span><span class="fr-command fr-select-color" style="background: #000000;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#000000"><span class="fr-sr-only">Color #000000 </span></span><br><span class="fr-command fr-select-color" style="background: #F7DA64;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#F7DA64"><span class="fr-sr-only">Color #F7DA64 </span></span><span class="fr-command fr-select-color" style="background: #FBA026;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#FBA026"><span class="fr-sr-only">Color #FBA026 </span></span><span class="fr-command fr-select-color" style="background: #EB6B56;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#EB6B56"><span class="fr-sr-only">Color #EB6B56 </span></span><span class="fr-command fr-select-color" style="background: #E25041;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#E25041"><span class="fr-sr-only">Color #E25041 </span></span><span class="fr-command fr-select-color" style="background: #A38F84;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#A38F84"><span class="fr-sr-only">Color #A38F84 </span></span><span class="fr-command fr-select-color" style="background: #EFEFEF;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#EFEFEF"><span class="fr-sr-only">Color #EFEFEF </span></span><span class="fr-command fr-select-color" style="background: #FFFFFF;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#FFFFFF"><span class="fr-sr-only">Color #FFFFFF </span></span><br><span class="fr-command fr-select-color" style="background: #FAC51C;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#FAC51C"><span class="fr-sr-only">Color #FAC51C </span></span><span class="fr-command fr-select-color" style="background: #F37934;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#F37934"><span class="fr-sr-only">Color #F37934 </span></span><span class="fr-command fr-select-color" style="background: #D14841;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#D14841"><span class="fr-sr-only">Color #D14841 </span></span><span class="fr-command fr-select-color" style="background: #B8312F;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#B8312F"><span class="fr-sr-only">Color #B8312F </span></span><span class="fr-command fr-select-color" style="background: #7C706B;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#7C706B"><span class="fr-sr-only">Color #7C706B </span></span><span class="fr-command fr-select-color" style="background: #D1D5D8;" tabindex="-1" aria-selected="false" role="button" data-cmd="backgroundColor" data-param1="#D1D5D8"><span class="fr-sr-only">Color #D1D5D8 </span></span><span class="fr-command fr-select-color" data-cmd="backgroundColor" tabindex="-1" role="button" data-param1="REMOVE" title="Clear Formatting"><svg class="svg-inline--fa fa-eraser fa-w-16" aria-hidden="true" data-prefix="fas" data-icon="eraser" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" data-fa-i2svg=""><path fill="currentColor" d="M497.941 273.941c18.745-18.745 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osi / Heysynctransparent messaging passing in java using jetlang
lewisbarber / Public Chat RoomA public chat room built using Java Spring Framework 4, Web Sockets and STOMP messaging.
TomDemeranville / Orcid Java ClientORCiD client library written in java. Lightwieght, easy to use, with the complete ORCiD message schema modelled as POJOs
mhhabib / AES Encryption And Decryption In JavaSimple data encryption and decryption using AES Algorithm in Java swing. Users will put his hidden key that's the encrypt key alone with his/her message. Remote users only access the message by using first user key
SEMERU-WM / ChangeScribeChangeScribe is an Eclipse plugin for generating commit messages (a.k.a., commit logs, commit notes) automatically. ChangeScribe uses as input two versions of a Java system, using Git as the underlying CVS, and generates a message with a general description of the changes (e.g., commit stereotype, rationale) and a detailed description of each change in natural language.
inomera / Telco Commons KafkaApache Kafka Java Library. Abstraction of Apache Kafka pub/sub messaging template. Support many serialization data formats.
Buddhima / MessageClassifierMessage Classifier project based on Akka (http://akka.io/) distributed application building tool & Play framework (http://www.playframework.com/) the high velocity web framework for Java and Scala
codewithjaspreet / DSA INTERVIEW PROBLEMSImportant Problems on Different Data Structures and Algorithms from Leetcode & Gfg , with Brute & optimised Solutions in Java Programming Language depicting solving patterns in questions & are well commented whereever neccessary with the approach as well as the time & space complexity along with self-understanding commit messages :)
noahjonesx / MarkovModelMarkov Text Generation Problem Description The Infinite Monkey Theorem1 (IFT) says that if a monkey hits keys at random on a typewriter it will almost surely, given an infinite amount of time, produce a chosen text (like the Declaration of Independence, Hamlet, or a script for ... Planet of the Apes). The probability of this actually happening is, of course, very small but the IFT claims that it is still possible. Some people have tested this hypotheis in software and, after billions and billions of simulated years, one virtual monkey was able to type out a sequence of 19 letters that can be found in Shakespeare’s The Two Gentlemen of Verona. (See the April 9, 2007 edition of The New Yorker if you’re interested; but, hypothesis testing with real monkeys2 is far more entertaining.) The IFT might lead to some interesting conversations with Rust Cohle, but the practical applications are few. It does, however, bring up the idea of automated text generation, and there the ideas and applications are not only interesting but also important. Claude Shannon essentially founded the field of information theory with the publication of his landmark paper A Mathematical Theory of Computation3 in 1948. Shannon described a method for using Markov chains to produce a reasonable imitation of a known text with sometimes startling results. For example, here is a sample of text generated from a Markov model of the script for the 1967 movie Planet of the Apes. "PLANET OF THE APES" Screenplay by Michael Wilson Based on Novel By Pierre Boulle DISSOLVE TO: 138 EXT. GROVE OF FRUIT TREES - ESTABLISHING SHOT - DAY Zira run back to the front of Taylor. The President, I believe the prosecutor's charge of this man. ZIRA Well, whoever owned them was in pretty bad shape. He picks up two of the strain. You got what you wanted, kid. How does it taste? Silence. Taylor and cuffs him. Over this we HEAR from a distance is a crude horse-drawn wagon is silhouetted-against the trunks and branches of great trees and bushes on the horse's rump. Taylor lifts his right arm to ward off the blow, and the room and lands at the feet of Cornelius and Lucius are sorting out equipment falls to his knees, buries his head silently at the Ranch). DISSOLVE TO: 197 INT. CAGES - CLOSE SHOT - FEATURING LANDON - FROM TAYLOR'S VOICE (o.s.) I've got a fine veternary surgeons under my direction? ZIRA Taylor! ZIRA There is a small lake, looking like a politician. TAYLOR Dodge takes a pen and notebook from the half-open door of a guard room. Taylor bursts suddenly confronted by his 1https://en.wikipedia.org/wiki/Infinite_monkey_theorem2https://web.archive.org/web/20130120215600/http://www.vivaria.net/experiments/notes/publication/NOTES_ EN.pdf3http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6773024 1 original pursuer (the dismounted cop coming up with a cigar butt and places it in the drawer beside them. TAYLOR What's the best there is a. loud RAP at the doll was found beside the building. Zira waits at the third table. TAYLOR Good question. Is he a man? CORNELIUS (impatiently. DODGE Blessed are the vegetation. These SHOTS are INTERCUT with: 94 WHAT THE ASTRONAUTS They examine the remnants of the cage. ZIRA (plunging on) Their speech organs are adequate. The flaw lies not in anatomy but in the back of his left sleeve. TAYLOR (taking off his shirt. 80 DODGE AND LANDON You don't sound happy in your work. GALEN (defensively) Gorilla hunter stands over a dead man, one fo Besides a few spelling errors and some rather odd things that make you wonder about the author, this passage is surprisingly human-like. This is a simple example of natural language generation, a sub-area of natural language processing—a very active area of research in computer science. The particular approach we’re using in this assignment was famously implemented as the fictitious Mark V. Shaney4 and the Emacs command Disassociated Press5. Approach So, here’s the basic idea: Imagine taking a book (say, Tom Sawyer) and determining the probability with which each character occurs. You would probably find that spaces are the most common, that the character ‘e’ is fairly common, and that the character ‘q’ is rather uncommon. After completing this “level 0” analysis, you would be able to produce random Tom Sawyer text based on character probabilities. It wouldn’t have much in common with the real thing, but at least the characters would tend to occur in the proper propor- tion. In fact, here’s an example of what you might produce: Level 0 rla bsht eS ststofo hhfosdsdewno oe wee h .mr ae irii ela iad o r te u t mnyto onmalysnce, ifu en c fDwn oee iteo Now imagine doing a slightly more sophisticated level 1 analysis by determining the probability with which each character follows every other character. You would probably discover that ‘h’ follows ‘t’ more frequently than ‘x’ does, and you would probably discover that a space follows ‘.’ more frequently than ‘,’ does. You could now produce some randomly generated Tom Sawyer text by picking a character to begin with and then always choosing the next character based on the previous one and the probabilities revealed by the analysis. Here’s an example: Level 1 "Shand tucthiney m?" le ollds mind Theybooure He, he s whit Pereg lenigabo Jodind alllld ashanthe ainofevids tre lin-p asto oun theanthadomoere Now imagine doing a level k analysis by determining the probability with which each character follows every possible sequence of characters of length k (kgrams). A level 5 analysis of Tom Sawyer for example, would reveal that ‘r’ follows “Sawye” more frequently than any other character. After a level k analysis, you would be able to produce random Tom Sawyer by always choosing the next character based on the previous k characters (a kgram) and the probabilities revealed by the analysis. 4https://en.wikipedia.org/wiki/Mark_V._Shaney5https://en.wikipedia.org/wiki/Dissociated_press Page 2 of 5 At only a moderate level of analysis (say, levels 5-7), the randomly generated text begins to take on many of the characteristics of the source text. It probably won’t make complete sense, but you’ll be able to tell that it was derived from Tom Sawyer as opposed to, say, The Sound and the Fury. Here are some more examples of text that is generated from increasing levels of analysis of Tom Sawyer. (These “levels of analysis” are called order K Markov models.) K = 2 "Yess been." for gothin, Tome oso; ing, in to weliss of an’te cle - armit. Papper a comeasione, and smomenty, fropeck hinticer, sid, a was Tom, be suck tied. He sis tred a youck to themen K = 4 en themself, Mr. Welshman, but him awoke, the balmy shore. I’ll give him that he couple overy because in the slated snufflindeed structure’s kind was rath. She said that the wound the door a fever eyes that WITH him. K = 6 people had eaten, leaving. Come - didn’t stand it better judgment; His hands and bury it again, tramped herself! She’d never would be. He found her spite of anything the one was a prime feature sunset, and hit upon that of the forever. K = 8 look-a-here - I told you before, Joe. I’ve heard a pin drop. The stillness was complete, how- ever, this is awful crime, beyond the village was sufficient. He would be a good enough to get that night, Tom and Becky. K = 10 you understanding that they don’t come around in the cave should get the word "beauteous" was over-fondled, and that together" and decided that he might as we used to do - it’s nobby fun. I’ll learn you." To create an order K Markov model of a given source text, you would need to identify all kgrams in the source text and associate with each kgram all the individual characters that follow it. This association or mapping must also capture the frequency with which a given character follows a given kgram. For example, suppose that k = 2 and the sample text is: agggcagcgggcg The Markov model would have to represent all the character strings of length two (2-grams) in the source text, and associate with them the characters that follow them, and in the correct proportion. The following table shows one way of representing this information. kgram Characters that follow ag gc gg gcgc gc agg ca g cg g Once you have created an order K Markov model of a given source text, you can generate new text based on this model as follows. Page 3 of 5 1. Randomly pick k consecutive characters that appear in the sample text and use them as the initial kgram. 2. Append the kgram to the output text being generated. 3. Repeat the following steps until the output text is sufficiently long. (a) Select a character c that appears in the sample text based on the probability of that character following the current kgram. (b) Append this character to the output text. (c) Update the kgram by removing its first character and adding the character just chosen (c) as its last character. If this process encounters a situation in which there are no characters to choose from (which can happen if the only occurrence of the current kgram is at the exact end of the source), simply pick a new kgram at random and continue. As an example, suppose that k = 2 and the sample text is that from above: agggcagcgggcg Here are four different output text strings of length 10 that could have been the result of the process described above, using the first two characters (’ag’) as the initial kgram. agcggcagcg aggcaggcgg agggcaggcg agcggcggca For another example, suppose that k = 2 and the sample text is: the three pirates charted that course the other day Here is how the first three characters of new text might be generated: •A two-character sequence is chosen at random to become the initial kgram. Let’s suppose that “th” is chosen. So, kgram = th and output = th. •The first character must be chosen based on the probability that it follows the kgram (currently “th”) in the source. The source contains five occurrences of “th”. Three times it is followed by ’e’, once it is followed by ’r’, and once it is followed by ’a’. Thus, the next character must be chosen so that there is a 3/5 chance that an ’e’ will be chosen, a 1/5 chance that an ’r’ will be chosen, and a 1/5 chance that an ’a’ will be chosen. Let’s suppose that we choose an ’e’ this time. So, kgram = he and output = the. •The next character must be chosen based on the probability that it follows the kgram (currently “he”) in the source. The source contains three occurrences of “he”. Twice it is followed by a space and once it is followed by ’r’. Thus, the next character must be chosen so that there is a 2/3 chance that a space will be chosen and a 1/3 chance that an ’r’ will be chosen. Let’s suppose that we choose an ’r’ this time. So, kgram = er and output = ther. •The next character must be chosen based on the probability that it follows the kgram (currently “er”) in the source. The source contains only one occurrence of “er”, and it is followed by a space. Thus, the next character must be a space. So, kgram = r_ and output = ther_, where ’_’ represents a blank space. Page 4 of 5 Implementation Details You are provided with two Java files that you must use to develop your solution: MarkovModel.java and TextGenerator.java. The constructors of MarkovModel build the order-k model of the source text. You are required to represent the model with the provided HashMap field. The main method of TextGenerator must process the following three command line arguments (in the args array): •A non-negative integer k •A non-negative integer length. •The name of an input file source that contains more than k characters. Your program must validate the command line arguments by making sure that k and length are non- negative and that source contains at least k characters and can be opened for reading. If any of the command line arguments are invalid, your program must write an informative error message to System.out and terminate. If there are not enough command line arguments, your program must write an informative error message to System.out and terminate. With valid command line arguments, your program must use the methods of the MarkovModel class to create an order k Markov model of the sample text, select the initial kgram, and make each character selection. You must implement the MarkovModel methods according to description of the Markov modeling process in the section above. A few sample texts have been provided, but Project Gutenberg (http://www.gutenberg.org) maintains a large collection of public domain literary works that you can use as source texts for fun and practice. Acknowledgments This assignment is based on the ideas of many people, Jon Bentley and Owen Astrachan in particular.
fazeelkhalid / Graph Real Time ProblemsPoints: 100 Topics: Graphs, topological sort, freedom to decide how to represent data and organize code (while still reading in a graph and performing topological sort) PLAGIARISM/COLLUSION: You should not read any code (solution) that directly solves this problem (e.g. implements DFS, topological sorting or other component needed for the homework). The graph representation provided on the Code page (which you are allowed to use in your solution) and the pseudocode and algorithm discussed in class provide all the information needed. If anything is unclear in the provided materials check with us. You can read materials on how to read from a file, or read a Unix file or how to tokenize a line of code, BUT not in a sample code that deals with graphs or this specific problem. E.g. you can read tutorials about these topics, but not a solution to this problem (or a problem very similar to it). You should not share your code with any classmate or read another classmate's code. Part 1: Main program requirements (100 pts) Given a list of courses and their prerequisites, compute the order in which courses must be taken so that when taking a courses, all its prerequisites have already been taken. All the files that the program would read from are in Unix format (they have the Unix EOL). Provided files: ● Grading Criteria ● cycle0.txt ● data0.txt ● data0_rev.txt ● data1.txt - like data0.txt but the order of the prerequisite courses is modified on line 2. ● slides.txt (graph image) - courses given in such a way that they produce the same graph as in the image. (The last digit in the course number is the same as the vertex corresponding to it in the drawn graph. You can also see this in the vertex-to-course name correspondence in the sample run for this file.) ● run.html● data0_easy.txt - If you cannot handle the above file format, this is an easier file format that you can use, but there will be 15 points lost in this case. More details about this situation are given in Part 3. ● Unix.zip - zipped folder with all data files. ● For your reference: EOL_Mac_Unix_Windows.png - EOL symbols for Unix/Mac/Windows Specifications: 1. You can use structs, macros, typedef. 2. All the code must be in C (not C++, or any other language) 3. Global or static variables are NOT allowed. The exception is using macros to define constants for the size limits (e.g. instead of using 30 for the max course name size). E.g. #define MAX_ARRAY_LENGTH 20 4. You can use static memory (on the frame stack) or dynamic memory. (Do not confuse static memory with static variables.) 5. The program must read from the user a filename. The filename (as given by the user) will include the extension, but NOT the path. E.g.: data0.txt 6. You can open and close the file however many times you want. 7. File format: 1. Unix file. It will have the Unix EOL (end-of-line). 2. Size limits: 1. The file name will be at most 30 characters. 2. A course name will be at most 30 characters 3. A line in the file will be at most 1000 characters. 3. The file ends with an empty new line. 4. Each line (except for the last empty line) has one or more course names. 5. Each course name is a single word (without any spaces). E.g. CSE1310 (with no space between CSE and 1310). 6. There is no empty space at the end of the line. 7. There is exactly one empty space between any two consecutive courses on the same line. (You do not need to worry about having tabs or more than one empty space between 2 courses.) The first course name on each line is the course being described and the following courses are the prerequisites for it. E.g. CSE2315 CSE1310 MATH1426 ENGL13018. The first line describes course CSE2315 and it indicates that CSE2315 has 2 prerequisite courses, namely: CSE1310 and MATH1426. The second line describes course ENG1301 and it indicates that ENG1301 has no prerequisites. 9. You can assume that there is exactly one line for every course, even for those that do not have prerequisites (see ENGL1301 above). Therefore you can count the number of lines in the file to get the total number of courses. 10.The courses are not given in any specific order in the file. 8. You must create a directed graph corresponding to the data in the file. 1. The graph will have as many vertices as different courses listed in the file. 2. You can represent the vertices and edges however you want. 3. You do NOT have to use a graph struct. If you can do all the work with just the 2D table (the adjacency matrix) that is fine. You HAVE TO implement the topological sorting covered in class (as this assignment is on Graphs), but you can organize, represent and store the data however you want. 4. For the edges, you can use either the adjacency matrix representation or the adjacency list. If you use the adjacency list, keep the nodes in the list sorted in increasing order. 5. For each course that has prerequisites, there is an edge, from each prerequisite to that course. Thus the direction of the edge indicates the dependency. The actual edge will be between the vertices in the graph corresponding to these courses. E.g. file data0.txt has: c100 c300 c200 c100 c200 c100 Meaning: c100-----> c200 \ | \ | \ | \ | \ | \ | V V c300(The above drawing is provided here to give a picture of how the data in the file should be interpreted and the graph that represents this data. Your program should *NOT* print this drawing. See the sample run for expected program output.) From this data you should create the correspondence: vertex 0 - c100 vertex 1 - c300 vertex 2 - c200 and you can represent the graph using adjacency matrix (the row and column indexes are provided for convenience): | 0 1 2 ----------------- 0| 0 1 1 1| 0 0 0 2| 0 1 0 e.g. E[0][1] is 1 because vertex 0 corresponds to c100 and vertex 1 corresponds to c300 and c300 has c100 as a prerequisite. Notice that E[1][0] is not 1. If you use the adjacency list representation, then you can print the adjacency list. The list must be sorted in increasing order (e.g. see the list for 0). It should show the corresponding node numbers. E.g. for the above example the adjacency list will be: 0: 1, 2, 1: 2: 1, 6. 7. In order for the output to look the same for everyone, use the correspondence given here: vertex 0 for the course on the first line, vertex 1 for the course on the second line, etc. 1. Print the courses in topological sorted order. This should be done using the DFS (Depth First Search) algorithm that we covered in class and the topological sorting based on DFS discussed in class. There is no topological order if there is a cycle in the graph; in this case print an error message. If in DFV-visit when looking at the (u,v) edge, if the color of v is GRAY then there is a cycle in the graph (and therefore topological sorting is not possible). See the Lecture on topological sorting (You can find the date based on the table on the Scans page and then watch the video from that day. I have also updated the pseudocodein the slides to show that. Refresh the slides and check the date on the first page. If it is 11/26/2020, then you have the most recent version.) 8. (6 points) create and submit 1 test file. It must cover a special case. Indicate what special case you are covering (e.g. no course has any prerequisite). At the top of the file indicate what makes it a special case. Save this file as special.txt. It should be in Unix EOL format. Part 2: Suggestions for improvements (not for grade) 1. CSE Advisors also are mindful and point out to students the "longest path through the degree". That is longest chain of course prerequisites (e.g. CSE1310 ---> CSE1320 --> CSE3318 -->...) as this gives a lower bound on the number of semesters needed until graduation. Can you calculate for each course the LONGEST chain ending with it? E.g. in the above example, there are 2 chains ending with c300 (size 2: just c100-->c300, size 3: c100-->c200-->c300) and you want to show longest path 3 for c300. Can you calculate this number for each course? 2. Allow the user the enter a list of courses taken so far (from the user or from file) and print a list of the courses they can take (they have all the prerequisites for). 3. Ask the user to enter a desired number of courses per semester and suggest a schedule (by semester). Part 3: Implementation suggestions 1. Reading from file: (15 points) For each line in the file, the code can extract the first course and the prerequisites for it. If you cannot process each line in the file correctly, you can use a modified input file that shows on each line, the number of courses, but you would lose the 15 points dedicated to line processing. If your program works with the "easy files", in order to make it easy for the TAs to know which file to provide, please name your C program courses_graph_easy.c. Here is the modification shown for a new example. Instead of c100 c300 c200 c100 c200 the file would have: 1 c1003 c300 c200 c100 1 c200 1. that way the first data on each line is a number that tells how many courses (strings) follow after it on that line. Everything is separated by exactly one space. All the other specifications are the same as for the original file (empty line at the end, no space at the end of any line, length of words, etc). Here is data0_easy.txt Make a direct correspondence between vertex numbers and course names. E.g. the **first** course name on the first line corresponds to vertex 0, the **first** course name on the second line corresponds to vertex 1, etc... 2. 3. The vertex numbers are used to refer to vertices. 4. In order to add an edge in the graph you will need to find the vertex number corresponding to a given course name. E.g. find that c300 corresponds to vertex 1 and c200 corresponds to vertex 2. Now you can set E[2][1] to be 1. (With the adjacency list, add node 1 in the adjacency list for 2 keeping the list sorted.) To help with this, write a function that takes as arguments the list/array of [unique] course names and one course name and returns the index of that course in the list. You can use that index as the vertex number. (This is similar to the indexOf method in Java.) 5. To see all the non-printable characters that may be in a file, find an editor that shows them. E.g. in Notepad++ : open the file, go to View -> Show symbol -> Show all characters. YOU SHOULD TRY THIS! In general, not necessarily for this homework, if you make the text editor show the white spaces, you will know if what you see as 4 empty spaces comes from 4 spaces or from one tab or show other hidden characters. This can help when you tokenize. E.g. here I am using Notepad++ to see the EOL for files saved with Unix/Mac/Windows EOL (see the CR/LF/CRLF at the end of each line): EOL_Mac_Unix_Windows.png How to submit Submit courses_graph.c (or courses_graph_easy.c) and special.txt (the special test case you created) in Canvas . (For courses_graph_easy.c you can submit the "easy" files that you created.)Your program should be named courses_graph.c if it reads from the normal/original files. If instead it reads from the 'easy' files, name it courses_graph_easy.c As stated on the course syllabus, programs must be in C, and must run on omega.uta.edu or the VM. IMPORTANT: Pay close attention to all specifications on this page, including file names and submission format. Even in cases where your answers are correct, points will be taken off liberally for non-compliance with the instructions given on this page (such as wrong file names, wrong compression format for the submitted code, and so on). The reason is that non-compliance with the instructions makes the grading process significantly (and unnecessarily) more time consuming. Contact the instructor or TA if you have any questions
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