181 skills found · Page 7 of 7
jorgejgnz / ProjectTemplate Unity OVR VRTKTemplate for VR projects in Unity. Optimized for Oculus Quest according to Oculus Docs for good performance and with some basic VRTK gameobjects for locomotion and interaction.
teogor / Drifter🎮 Drifter simplifies the integration between Unity and Android, enhancing performance seamlessly and effortlessly.
AlexMerzlikin / UnityEntities AutomatedTests SampleA sample how to write Unit and Performance tests for a game that uses Unity.Entities
Yuuenn / Unity BMFontImporterA Unity script that imports custom bitmap fonts from AngelCode BMFont files, enabling efficient support for large character sets (e.g., CJK fonts). It extends the Unity Default Font system by pre-generating bitmap data, overcoming the performance and memory limitations of dynamic fonts.
RuanCardoso / Omni Networking For UnityOmniNet is a high-performance, modular networking framework for Unity, designed for real-time multiplayer games. It provides efficient state synchronization, RPCs, network variables, authentication, HTTP and database integration, all engineered with a strong focus on scalability, low latency, and developer productivity.
heikun288 / HighPerformanceDamageText Unity3DHow to use High Performance Damage Text(Unity3D)
iShapeUnity / Mesh2dMesh2d is a lightweight library for generating 2D stroke meshes in Unity. It build over Native Arrays and is compatible with Unity's Burst Compiler for improved performance.
unreliablecode / RuntimeColorSpace ChangerImplementing a dynamic color space adjustment for Unity games during runtime could potentially enhance the performance of Windows games on Android emulators such as Winlator.
Ashwanikumarkashyap / Air Hockey With Unity Ml Agents Reinforcement LearningIn the project, I started off by doing a Humming Bird tutorial from Unity-Learn to get an idea about ML-Agents, reinforcement learning, and training a model. Simultaneously, I got the chance to explore the Unity Editor and tried out building the entire scene. While training the bird’s model, I understood a lot about hyperparameters which I then tweaked and tuned to try out new models, the trial and testing sometimes gave horrible results making me realize how much a change in a parameter could affect the performance of a model. Once I was through the tutorial and had a basic understanding of how ML-Agents work, I decided to build other games and empower them with ML-Agents. I chose Air Hockey where wrote my own observations and change the config file to train the model in such a way that it performs best. Initially, I was lost, but then gradually figured out how to train the player similar to the hummingbird. It didn't work out great at the beginning, then I added our own observations, rewards, made some code changes, and provided a scoring UI to finally create an amazing ML-Agent that was smart enough to never let us win!!
needle-mirror / Com.unity.performance.profile AnalyzerThe Profile Analyzer tool supports the standard Unity Profiler. You can use it to analyze multiple frames and multiple data sets of the CPU data in the Profiler.Main features: ▪ Multi-frame analysis of a single set of Profiler CPU data ▪ Comparison of two multi-frame profile scans 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
keijiro / ScreenGrabPerfTestTests performance of image effects on Unity mobile.
penspanic / UnityPerformanceTestReportViewerThis tool extends Unity's performance testing API to run various types of tests and visualize them in charts.
AAAA4357 / MacroNovelPlayerA high-performance Unity animation player
jlcouto / 3DFittsUnity software to evaluate the performance of 3D interaction with hand tracking devices in AR/VR, based on the ISO9241-9 standard
realmar / Unity Data BindingHigh performance data bindings for unity using IL weaving
okandemirel / Strada.CoreHigh-performance Unity 6 framework unifying DI (1.56x manual new()), SparseSet ECS (6ns/entity), MessageBus (4ns/dispatch), ReactiveProperty bindings, and modular architecture. Zero-alloc, Burst-ready, source-generated.
Unity-Technologies / Com.unity.test.metadata ManagerUsed to manage custom metadata for Unity performance tests.
Unity-Technologies / Com.unity.xr.test Framework.performanceA forked version of the com.unity.test-framework.performance package (v1.0.4-preview) that includes a dependency on XR APIs for collection of XR metadata during performance test runs
walcht / Com.walcht.ctvisualizerHigh performance, out-of-core CT/MRI volume visualizer for very large datasets using the Unity game engine
Phantomxm2021 / UnityFusionUnityFusion is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.