145 skills found · Page 4 of 5
lukiod / CodeConclaveA powerful, AI-enhanced code editor that supports multiple programming languages with real-time syntax highlighting, intelligent autocompletion, and seamless debugging. Designed for developers who work across different languages, this editor ensures a smooth and efficient coding experience with built-in customization options.
getgrav / Grav Theme GatewayGateway incorporates elegant style with user friendly customizer options making it perfectly suited for a variety of Grav users. With rock solid development and flexible integration, the Gateway theme is sure to be a favorite for first time Grav users and experienced developers alike.
Briechenstein12 / Jerusalem2020j2IL RepositorySearch documentation... Support Dashboard Card Payments Quickstart Securely collect card information from your customers and create a card payment. Supported cards Users in the United States can accept Visa Mastercard American Express Discover JCB Diners Club credit and debit cards. Stripe also supports a range of additional payment methods, depending on the country of your Stripe account. Accepting a card payment using Stripe is a two-step process, with a client-side and a server-side action: From your website running in the customer’s browser, Stripe securely collects your customer’s payment information and returns a representative token. This, along with any other form data, is then submitted by the browser to your server. Using the token, your server-side code makes an API request to create a charge and complete the payment. Tokenization ensures that no sensitive card data ever needs to touch your server so your integration can operate in a PCI compliant way. Step 1: Securely collecting payment information Checkout reference Complete information about available options and parameters is provided in the Checkout reference. The simplest way for you to securely collect and tokenize card information is with Checkout. It combines HTML, JavaScript, and CSS to create an embedded payment form. When your customer enters their payment information, the card details are validated and tokenized for your server-side code to use. To see Checkout in action, click the button below, filling in the resulting form with: Any random, syntactically valid email address (the more random, the better) One of Stripe’s test card numbers, such as 4242 4242 4242 4242 Any three-digit CVC code Any expiration date in the future To get started, add the following code to your payment page, making sure that the form submits to your own server-side code: <form action="your-server-side-code" method="POST"> <script src="https://checkout.stripe.com/checkout.js" class="stripe-button" data-key="pk_test_2DtHIU1N9li5GpmJjyxkQMHh" data-amount="999" data-name="Demo Site" data-description="Example charge" data-image="https://stripe.com/img/documentation/checkout/marketplace.png" data-locale="auto"> </script> </form> We’ve pre-filled the data-key attribute with your test publishable API key—only you can see this value. When you’re ready to go live with your payment form, you must replace the test key with your live key. Learn more about how the keys play into test and live modes. Although optional, we highly recommend also having Checkout collect the user’s ZIP code, as address and ZIP code verifications help reduce fraud. Add data-zip-code="true" to the above and enable declines on verification failures in your account settings. You can also set Checkout to collect the user’s full billing and shipping addresses (using the corresponding parameters). Requiring more than the minimum information lowers the possibility of a payment being declined or disputed in the future. Any fraudulent payments that you process are ultimately your responsibility, so requiring a little more than the minimum amount of information is an effective way to combat fraud. Radar, our modern suite of fraud protection tools, is only available to users who have implemented client-side tokenization. By doing so, it ensures that you can pass the necessary data required for our machine-learning fraud prevention models to make more accurate predictions. The amount provided in the Checkout form code is only shown to the user. It does not set the amount that the customer will be charged—you must also specify an amount when making a charge request. As you build your integration, make sure that your payment form and server-side code use the same amount to avoid confusion. An alternative to the blue button demonstrated above is to implement a custom Checkout integration. The custom approach allows you to use any HTML element or JavaScript event to open Checkout, as well as be able to specify dynamic arguments, such as custom amounts. Stripe.js and Elements If you’d prefer to have complete control over the look and fel of your payment form, you can make use of Stripe.js and Elements, our pre-built UI components. Refer to our Elements quickstart to learn more. Mobile SDKs Using our native mobile libraries for iOS and Android, Stripe can collect your customer’s payment information from within your mobile app and create a token for your server-side code to use. Step 2: Creating a charge to complete the payment Once a token is created, your server-side code makes an API request to create a one-time charge. This request contains the token, currency, amount to charge, and any additional information you may want to pass (e.g., metadata). curl Ruby Python PHP Java Node Go .NET curl https://api.stripe.com/v1/charges \ -u sk_test_fyzWf8eDyljIob76fMVSwIsi: \ -d amount=999 \ -d currency=usd \ -d description="Example charge" \ -d source=tok_6Pk6W3hFiGB7dyNavdvyrFkM These requests expect the ID of the Token (e.g., tok_KPte7942xySKBKyrBu11yEpf) to be provided as the value of the source parameter. Tokens can only be used once, and within a few minutes of creation. Using this approach, your customers need to re-enter their payment details each time they make a purchase. You can also save card details with Stripe for later use. Using this method, returning customers can quickly make a payment without providing their card details again. Next steps Congrats! You can now accept card payments with Stripe using Checkout. You may now want to check out these resources: Creating charges Getting paid Managing your Stripe account Supported payment methods Saving cards Questions? We're always happy to help with code or other questions you might have! Search our documentation, contact support, or connect with our sales team. You can also chat live with other developers in #stripe on freenode. Was this page helpful? Yes No
alphabetanetcom / Local Python Code ProtectorThe Local Python Code Protector Script is a command-line tool designed to provide source code protection and secure code sharing for Python scripts. It allows developers to obfuscate their Python code. This script supports both Python source files (.py) and compiled Python files (.pyc), offering flexible options for code obfuscation and encryption.
mrc1234 / Liri Bot2019# LIRI Bot ### Overview In this assignment, you will make LIRI. LIRI is like iPhone's SIRI. However, while SIRI is a Speech Interpretation and Recognition Interface, LIRI is a _Language_ Interpretation and Recognition Interface. LIRI will be a command line node app that takes in parameters and gives you back data. ### Before You Begin 1. LIRI will search Spotify for songs, Bands in Town for concerts, and OMDB for movies. 2. Make a new GitHub repository called liri-node-app and clone it to your computer. 3. To retrieve the data that will power this app, you'll need to send requests to the Bands in Town, Spotify and OMDB APIs. You'll find these Node packages crucial for your assignment. * [Node-Spotify-API](https://www.npmjs.com/package/node-spotify-api) * [Request](https://www.npmjs.com/package/request) * You'll use Request to grab data from the [OMDB API](http://www.omdbapi.com) and the [Bands In Town API](http://www.artists.bandsintown.com/bandsintown-api) * [Moment](https://www.npmjs.com/package/moment) * [DotEnv](https://www.npmjs.com/package/dotenv) ## Submission Guide Make sure you use the normal GitHub. Because this is a CLI App, there will be no need to deploy it to Heroku. This time, though, you need to include screenshots, a gif, and/or a video showing us that you got the app working with no bugs. You can include these screenshots or a link to a video in a `README.md` file. * Include screenshots (or a video) of typical user flows through your application (for the customer and if relevant the manager/supervisor). This includes views of the prompts and the responses after their selection (for the different selection options). * Include any other screenshots you deem necessary to help someone who has never been introduced to your application understand the purpose and function of it. This is how you will communicate to potential employers/other developers in the future what you built and why, and to show how it works. * Because screenshots (and well-written READMEs) are extremely important in the context of GitHub, this will be part of the grading. If you haven't written a markdown file yet, [click here for a rundown](https://guides.github.com/features/mastering-markdown/), or just take a look at the raw file of these instructions. ### Submission on BCS * Please submit the link to the Github Repository! ### Instructions 1. Navigate to the root of your project and run `npm init -y` — this will initialize a `package.json` file for your project. The `package.json` file is required for installing third party npm packages and saving their version numbers. If you fail to initialize a `package.json` file, it will be troublesome, and at times almost impossible for anyone else to run your code after cloning your project. 2. Make a `.gitignore` file and add the following lines to it. This will tell git not to track these files, and thus they won't be committed to Github. ``` node_modules .DS_Store .env ``` 3. Make a JavaScript file named `keys.js`. * Inside keys.js your file will look like this: ```js console.log('this is loaded'); exports.spotify = { id: process.env.SPOTIFY_ID, secret: process.env.SPOTIFY_SECRET }; ``` 4. Next, create a file named `.env`, add the following to it, replacing the values with your API keys (no quotes) once you have them: ```js # Spotify API keys SPOTIFY_ID=your-spotify-id SPOTIFY_SECRET=your-spotify-secret ``` * This file will be used by the `dotenv` package to set what are known as environment variables to the global `process.env` object in node. These are values that are meant to be specific to the computer that node is running on, and since we are gitignoring this file, they won't be pushed to github — keeping our API key information private. * If someone wanted to clone your app from github and run it themselves, they would need to supply their own `.env` file for it to work. 5. Make a file called `random.txt`. * Inside of `random.txt` put the following in with no extra characters or white space: * spotify-this-song,"I Want it That Way" 6. Make a JavaScript file named `liri.js`. 7. At the top of the `liri.js` file, add code to read and set any environment variables with the dotenv package: ```js require("dotenv").config(); ``` 8. Add the code required to import the `keys.js` file and store it in a variable. * You should then be able to access your keys information like so ```js var spotify = new Spotify(keys.spotify); ``` 9. Make it so liri.js can take in one of the following commands: * `concert-this` * `spotify-this-song` * `movie-this` * `do-what-it-says` ### What Each Command Should Do 1. `node liri.js concert-this <artist/band name here>` * This will search the Bands in Town Artist Events API (`"https://rest.bandsintown.com/artists/" + artist + "/events?app_id=codingbootcamp"`) for an artist and render the following information about each event to the terminal: * Name of the venue * Venue location * Date of the Event (use moment to format this as "MM/DD/YYYY") 2. `node liri.js spotify-this-song '<song name here>'` * This will show the following information about the song in your terminal/bash window * Artist(s) * The song's name * A preview link of the song from Spotify * The album that the song is from * If no song is provided then your program will default to "The Sign" by Ace of Base. * You will utilize the [node-spotify-api](https://www.npmjs.com/package/node-spotify-api) package in order to retrieve song information from the Spotify API. * The Spotify API requires you sign up as a developer to generate the necessary credentials. You can follow these steps in order to generate a **client id** and **client secret**: * Step One: Visit <https://developer.spotify.com/my-applications/#!/> * Step Two: Either login to your existing Spotify account or create a new one (a free account is fine) and log in. * Step Three: Once logged in, navigate to <https://developer.spotify.com/my-applications/#!/applications/create> to register a new application to be used with the Spotify API. You can fill in whatever you'd like for these fields. When finished, click the "complete" button. * Step Four: On the next screen, scroll down to where you see your client id and client secret. Copy these values down somewhere, you'll need them to use the Spotify API and the [node-spotify-api package](https://www.npmjs.com/package/node-spotify-api). 3. `node liri.js movie-this '<movie name here>'` * This will output the following information to your terminal/bash window: ``` * Title of the movie. * Year the movie came out. * IMDB Rating of the movie. * Rotten Tomatoes Rating of the movie. * Country where the movie was produced. * Language of the movie. * Plot of the movie. * Actors in the movie. ``` * If the user doesn't type a movie in, the program will output data for the movie 'Mr. Nobody.' * If you haven't watched "Mr. Nobody," then you should: <http://www.imdb.com/title/tt0485947/> * It's on Netflix! * You'll use the request package to retrieve data from the OMDB API. Like all of the in-class activities, the OMDB API requires an API key. You may use `trilogy`. 4. `node liri.js do-what-it-says` * Using the `fs` Node package, LIRI will take the text inside of random.txt and then use it to call one of LIRI's commands. * It should run `spotify-this-song` for "I Want it That Way," as follows the text in `random.txt`. * Edit the text in random.txt to test out the feature for movie-this and concert-this. ### BONUS * In addition to logging the data to your terminal/bash window, output the data to a .txt file called `log.txt`. * Make sure you append each command you run to the `log.txt` file. * Do not overwrite your file each time you run a command. ### Reminder: Submission on BCS * Please submit the link to the Github Repository! - - - ### Minimum Requirements Attempt to complete homework assignment as described in instructions. If unable to complete certain portions, please pseudocode these portions to describe what remains to be completed. Adding a README.md as well as adding this homework to your portfolio are required as well and more information can be found below. - - - ### Create a README.md Add a `README.md` to your repository describing the project. Here are some resources for creating your `README.md`. Here are some resources to help you along the way: * [About READMEs](https://help.github.com/articles/about-readmes/) * [Mastering Markdown](https://guides.github.com/features/mastering-markdown/) - - - ### Add To Your Portfolio After completing the homework please add the piece to your portfolio. Make sure to add a link to your updated portfolio in the comments section of your homework so the TAs can easily ensure you completed this step when they are grading the assignment. To receive an 'A' on any assignment, you must link to it from your portfolio. - - - ### One More Thing If you have any questions about this project or the material we have covered, please post them in the community channels in slack so that your fellow developers can help you! If you're still having trouble, you can come to office hours for assistance from your instructor and TAs. **Good Luck!**
naimul3070 / Install OpenProject Project Managmen Software Local ServertOpensource for universities, educational institutions, research, IT / technology companies, NGOs, administrations, foundations, public institutions, authorities, banks and insurance companies, and the automotive industry. The platform offers project planning and visualization, application management, release planning, product management, team collaboration, task management, bug tracking, and budget planning. With this open-source solution, the users can record all processes in one central location, create product roadmaps, record all processes in one central location; create project templates; use widgets to visualize project status and progress; create detailed release planning, share the information with team and collect feedback from customers and employees. Apart from this Gantt charts/timeline management; custom fields for work packages; meetings management; scrum (backlogs and task board); calendar, time tracking, cost reporting, budgeting, bug tracking, wiki; twp-factor authentication, and more are some other features community edition offers. In Premium functions, OpenProject includes agile boards, logo and color schemes, your own design and logo, user-defined fields, single sign-on, individual help texts, highlighting of attributes, and more. One can get a complete function comparison amidst three versions, on the official page of this project. Contents [show] Steps to install OpenProject in Ubuntu 20.04 LTS Linux server 1. Add PGP Key The packages to install OpenProject are not available directly using the base repository of Ubuntu 20.04, hence we have to add a repository provided by the developers of this software platform. Well, but the system always needs to ensure that the packages it is getting are authentic and coming only from the source of repository added for it. And for that, we need to add the PGP key used to sign the OpenProject packages. Copy Me wget -qO- https://dl.packager.io/srv/opf/openproject/key | sudo apt-key add - GPG key for OpenProject 2. Integrate OpenProject repository in Ubuntu 20.04 As I mentioned above that we need to add manually a repository to get the OpenProject packages for installation, therefore, for that run the following given command: Copy-Past whole block of given command: Copy Me sudo wget -O /etc/apt/sources.list.d/openproject.list https://dl.packager.io/srv/opf/openproject/stable/12/installer/ubuntu/20.04.repo Add openproject repository on Ubuntu 20.04 3. Run system update To let the system know we have added a new repository to get a third-party application, run once the system update command: Copy Me sudo apt update 4. Command to install OpenProject in Ubuntu 20.04 LTS Finally, all the key things we require to get the OpenProject have been set, it’s time to use the APT package manager to start the installation process. Copy Me sudo apt install openproject sudo apt install openproject ubuntu 20.04 linux server 5. Start configuring OpenProject Well, the installation has been completed but yet has to be configured to get its web interface up and running. To start the further configuration run the given command: Copy Me sudo openproject configure Select Default OpenProject Users from the Construction field can go for the BIM one. default openproject BIM 6. Configure PostgreSQL To store its data we need a database server, here the OpenProject offers you an option to automatically install “Postgres“, however, if you already have an installed Postgres somewhere or on the same server then you can go for “Use an existing PostgreSQL database” option. However, here we are going for “Install a new PostgreSQL server and database locally“. Select it, Okay, and then hit the Enter key. PostgreSQL Auto Install for OpenProject 7. Install Apache Webserver Next, we need a webserver to serve web pages of OpenProject over a network. Hence, the installation wizard will let you install the Apache webserver if it is not already. install apache2 server Set Fully Qualified domain To access the OpenProject using FQDN, mention the same here. For example, here we are using demo.how2shout.com. You can use whatever you have. Alternatively, if you want to access it using a server IP address then mention that instead of a domain name. set fully qualified domain for OpenProject on Ubuntu Server Path (optional) This is optional. If you want to access your OpenProject web interface under some folder then you can mention it here. For example, let say you already have some website running on your server and to access it you are using your root domain then we cannot use the same domain to access another web platform. Therefore, to solve we can install another website under a subfolder. And the name of that subfolder you can mention here. server path prefix 8. Server SSL Those who already have SSL for the domain they want to use with OpenProject, do not need to install a new SSL certificate, even the ones who are using either Let’s Encrypt or Cloudflare. However, if you don’t have any existing SSL certificate then of course go for the Yes option otherwise NO. Server SSL for Project management Application 9. Install Subversion Just select the “Install Subversion repository support”. Subversion support Again hit the Enter key to set the default path and then install Git repository support, if you want. 10. STMP for Sending Emails Users who want to send emails to others from the web interface of OpenProject need to configure either SendMail or SMTP. We recommend using SMTP to route mail through your mail servers. Select it and configure the same. Or else just SKIP who don’t require emails service, right now. Next, select to install Memcache server for better cache performance or just skip if you don’t need it. Install a new memcached server Wait for a few minutes and the OpenProject open source project management will be on your server. 11. Access OpenProject Web interface Once the installation is completed, it’s time to access the Web interface of OpenProject to start managing our project through it. So, open any web browser on your local system that can access the server IP address where OpenProject is installed. In the URL either type the server IP address or Fully Qualified domain name associated with it. http://server-ip-address or http://your-domain.com If you have installed the OpenProject not in the root directory and with some server suffix or in simple words mentioned the folder name you have assigned during the installation of this project management platform. example: http://server-ip-address/your-sub-folder or http://your-domain.com/your-sub-foler Note: Replace- your-domain. com with the Domain you have added to use with OpenProject while configuring it. Whereas the sub-folder is the Server path suffix if you have mentioned while setting it up. Dashboard of project management Linux 12. Sign-in or Login OpenProject backend Now, let’s log in to the backend. The default username is admin and the password is also admin. Login openProject Backend Admin Change the default Admin password to something strong. Change Admin User 13. Admin Dashboard Finally, you have successfully installed the OpenProject on your Ubuntu 20.04 LTS Linux. Now you can start going through its learning curves to efficiently manage your projects. For more information once can visit its documentation page. OpenProject Installed in Ubuntu 20.04 Linux 14. Video Tutorial Video Player 00:00 14:15 Other Articles: • Top 3 Command Line Ubuntu Package Manager tools • How to install Gparted on Ubuntu 20.04 LTS • How to install Bitwarden server on Ubuntu 20.04 • Install VNC Server on Ubuntu 20.04 | 18.04 RELATED POSTS DaloRADIUS and FreeRADIUS install on Ubuntu 20.04 serverHeyan Maurya UBUNTUInstall FreeRadius & web GUI daloRADIUS on Ubuntu 20.04 serverSet Default Kernel Version of UbuntuHeyan Maurya UBUNTUHow to change default kernel in Ubuntu 22.04 | 20.04 LTSWSL Ubuntu 22.04 LTS Jammy Jelly FIshHeyan Maurya UBUNTUHow to Upgrade WSL 2 or 1 Ubuntu 20.04 to 22.04 LTSGoogle Drive in Ubuntu 20.04 LTSHeyan Maurya UBUNTU4153 VIEWSHow to Setup and use Google Drive on Ubuntu 20.04 LEAVE A REPLY Comment Text* Name* Email* Website Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam. Learn how your comment data is processed.
dallyswag / Sqygd############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: '4' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # The maximum length allowed in nicknames. The nickname prefix is included in this. max-nick-length: 15 # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname. # This setting is ignored if essentialschat.jar is used, and defaults to 'true'. # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # If the teleport destination is unsafe, should players be teleported to the nearest safe location? # If this is set to true, Essentials will attempt to teleport players close to the intended destination. # If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning. teleport-safety: true # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 3 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command. # This will also prevent the player attacking other players. teleport-invulnerability: 4 # The delay, in seconds, required between /heal or /feed attempts. heal-cooldown: 60 # What to prevent from /i /give. # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules. # Note: The blacklist above will be ignored then. # Example permissions (these go in your permissions manager): # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # - essentials.unlimited.item-all # - essentials.unlimited.item-[itemname] # - essentials.unlimited.item-[itemid] # - essentials.unlimited.item-bucket # Unlimited liquid placing # # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution. spawnmob-limit: 1 # Shall we notify users when using /lightning? warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt. # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # - info # Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts. # Commands should fallback to the vanilla versions if available. # You should not have to disable commands used in other plugins, they will automatically get priority. disabled-commands: # - nick # - clear - mail - mail.send - nuke - afk # These commands will be shown to players with socialSpy enabled. # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on. socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system, simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: Goblin: delay: 3600 items: - 272 1 sharpness:2 unbreaking:1 looting:1 name:&8[&2Goblin&8]&fSword - 306 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fHelmet - 307 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fChestplate - 308 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fLeggings - 309 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fBoots - 256 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fShovel - 257 1 efficiency:1 unbreaking:1 fortune:1 name:&8[&2Goblin&8]&fPickaxe - 258 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fAxe - 364 16 Griefer: delay: 14400 items: - 276 1 sharpness:3 unbreaking:3 name:&8[&d&lGriefer&8]&fSword - 322:1 1 - 310 1 protection:2 name:&8[&d&lGriefer&8]&fHelmet - 311 1 protection:2 name:&8[&d&lGriefer&8]&fChestplate - 312 1 protection:2 name:&8[&d&lGriefer&8]&fLeggings - 313 1 protection:2 name:&8[&d&lGriefer&8]&fBoots Villager: delay: 43200 items: - 267 1 sharpness:4 name:&8[&eVillager&8]&fSword - 306 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fHelmet - 307 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fChestplate - 308 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fLeggings - 309 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fBoots - 388 10 - 383:120 2 Knight: delay: 43200 items: - 276 1 sharpness:3 name:&8[&cKnight&8]&fSword - 310 1 protection:2 name:&8[&cKnight&8]&fHelmet - 311 1 protection:2 name:&8[&cKnight&8]&fChestplate - 312 1 protection:2 name:&8[&cKnight&8]&fLeggings - 313 1 protection:2 name:&8[&cKnight&8]&fBoots - 388 20 - 383:120 4 King: delay: 43200 items: - 276 1 sharpness:4 fire:1 name:&8[&5King&8]&fSword - 310 1 protection:4 name:&8[&5King&8]&fHelmet - 311 1 protection:4 name:&8[&5King&8]&fChestplate - 312 1 protection:4 name:&8[&5King&8]&fLeggings - 313 1 protection:4 name:&8[&5King&8]&fBoots - 388 30 - 383:120 6 Hero: delay: 43200 items: - 276 1 sharpness:4 fire:2 name:&8[&aHero&8]&fSword - 310 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fHelmet - 311 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fChestplate - 312 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fLeggings - 313 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fBoots - 388 40 - 383:120 8 God: delay: 43200 items: - 276 1 sharpness:5 fire:2 name:&8[&4God&8]&fSword - 310 1 protection:4 unbreaking:3 name:&8[&4God&8]&fHelmet - 311 1 protection:4 unbreaking:3 name:&8[&4God&8]&fChestplate - 312 1 protection:4 unbreaking:3 name:&8[&4God&8]&fLeggings - 313 1 protection:4 unbreaking:3 name:&8[&4God&8]&fBoots - 388 50 - 383:120 10 - 322:1 5 Legend: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&6&lLegend&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&6&lLegend&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&6&lLegend&8]&fAxe Youtube: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&f&lYou&c&lTube&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fAxe Join: delay: 3600 items: - 17 16 - 333 1 - 49 32 - 50 16 - 4 64 - 373:8258 1 - 320 16 Reset: delay: 31536000 items: - 272 1 sharpness:4 unbreaking:3 name:&8[&cR&ee&as&be&dt&8]&fSword - 298 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fHelmet - 299 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fChestplate - 300 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fLeggings - 301 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fBoots - 354 1 name:&f&l Cake &4Vote # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: - color - balance - buy - sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled. backup: # Interval in minutes. interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups. # You can hide and merge the groups displayed in /list by defining the desired behaviour here. # Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List list: # To merge groups, list the groups you wish to merge #Staff: owner admin moderator Admins: owner admin # To limit groups, set a max user limit #builder: 20 # To hide groups, set the group as hidden #default: hidden # Uncomment the line below to simply list all players with no grouping #Players: '*' # More output to the console. debug: false # Set the locale for all messages. # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties". # Don't forget to remove the # in front of the line. # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit. remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # This feature requires the player to have essentials.afk.auto node. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # essentials.afk.kickexempt node overrides this feature. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here. death-messages: false # Should operators be able to join and part silently. # You can control this with permissions if it is enabled. allow-silent-join-quit: true # You can set a custom join message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-join-message: "" # You can set a custom quit message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-quit-message: "" # Add worlds to this list, if you want to automatically disable god mode there. no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands. # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks. # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission. # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in. login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the max walk speed, values range from 0.1 to 1.0 max-walk-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime. update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds. # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home. # You can set the default number of multiple homes using the 'default' rank below. # To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'. # To grant different home amounts to different people, you need to define a 'home-rank' below. # Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank> # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: Goblin: 1 Villager: 2 Knight: 3 King: 4 Hero: 5 God: 6 # In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes. # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout. tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 1000 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE. # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have. # The amount is always limited to 10 trillion because of the limitations of a java double. max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command. economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help. non-ess-in-help: true # Hide plugins which do not give a permission. # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat. # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '<{DISPLAYNAME}> {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: Goblin: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Youtuber: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Witch: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Wizard: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Sorcerer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Raider: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Greifer: '&7{DISPLAYNAME}&8:&a {MESSAGE}' ChatMod: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Owner: '&7{DISPLAYNAME}&8:&c {MESSAGE}' OP: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Developer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Admin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' JuniorAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' StaffManager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' ForumAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadModerator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Moderator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Helper: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Villager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Knight: '&7{DISPLAYNAME}&8:&f {MESSAGE}' King: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Hero: '&7{DISPLAYNAME}&8:&f {MESSAGE}' God: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Legend: '&7{DISPLAYNAME}&8:&b {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # General physics/behavior modifications. prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false tnt-minecart-explosion: false tnt-minecart-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players. # permission essentials.protect.entitytarget.bypass disables this. entitytarget: false # Prevent the spawning of creatures. spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: true bat: false witch: false horse: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Disable various default physics and behaviors. disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value.) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled? projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options? weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build? # Set true to disable building for those people. # Setting to false means EssentialsAntiBuild will never prevent you from building. build: true # Should people with build: false in permissions be allowed to use items? # Set true to disable using for those people. # Setting to false means EssentialsAntiBuild will never prevent you from using items. use: true # Should we tell people they are not allowed to build? warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing? placement: 10,11,46,327 # Which items should people be prevented from using? usage: 327 # Which blocks should people be prevented from breaking? break: # Which blocks should not be pushed by pistons? piston: # Which blocks should not be dispensed by dispensers dispenser: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&cWelcome &e&l{DISPLAYNAME}&c to the &8R&7e&8t&7r&8o&4-&cFactions server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: join # Set this to lowest, if you want Multiverse to handle the respawning. # Set this to high, if you want EssentialsSpawn to handle the respawning. # Set this to highest, if you want to force EssentialsSpawn to handle the respawning. respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
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wrappid / Settings ModuleThis module features flexible configuration management system for Wrappid applications. Easily handle app settings and user preferences with hierarchical configurations, multiple storage options, and secure data management. Streamline your app's customization process and enhance user experience with this scalable, developer-friendly module.
canercandan / CodeworkerThis repository is just a fork of the official one available on http://code.google.com/p/codeworker, CodeWorker is a versatile Open Source (GNU Lesser General Public License) parsing tool and a source code generator devoted to generative programming. Generative programming is a software engineering approach interested in automating the production of reusable, tailor-made, adaptable and reliable IT systems. In layman's terms, CodeWorker lets you generate code by parsing existing languages, or by creating and parsing your own language. Once a language file has been parsed, CodeWorker provides several techniques for generating code. The tool's scripting language drives the parsing and source code generation process. The scripting language syntax is derived from the C family of languages, making it familiar to most programmers. The template syntax is like JSP, ASP, or Velocity. It has variations for parsing, code generation, or procedural programming, giving the developer a number of options for organizing CodeWorker projects. It is also possible to integrate the CodeWorker's features about parsing and code generation into C++, Java and .NET applications.
nomankhalil / GitHub Desktop Overview Release Notes Help Release Notes For Windows View Release Notes For MaGitHub Desktop Overview Release Notes | Help Release Notes for Windows View release notes for Mac 2016/09/22v3.3.3 Chocolate-Covered Yaks UPDATEDGit Shell updated to v2.10.2 2016/09/22v3.3.2 Chocolate-Covered Yaks UPDATEDGit Shell updated to v2.10.1 which updates Curl to 7.50.3 and fixes some issues working with repositories over HTTPS with domains that use self-signed certificates. FIXEDUnable to resize the app to a width of 1024. 2016/09/22v3.3.1 Chocolate-Covered Yaks UPDATEDForce usage of TLS 1.2 when the client supports the protocol. 2016/09/06v3.3.0 Chocolate-Covered Yaks UPDATEDGit Shell updated to v2.10 which includes major performance improvements to interactive rebase among other enhancements. UPDATEDGit LFS updated to v1.3.1. FIXEDDpi scaling on Windows 10 Anniversary Edition caused blurry fonts. 2016/07/26v3.2.0 War on Emus ADDEDNew button to open a repository in Atom or Visual Studio. UPDATEDGit Shell updated to v2.9.0.1. IMPROVEDBetter error message when publishing a repository that already exists on the server. FIXEDCrash due to an unhandled COMException thrown by the default text input spellchecker 2016/05/06v3.1.1 Oh Darth, Where Art Thou? FIXEDCrash when using a Windows theme with drop shadows enabled. 2016/05/04v3.1.0 Oh Darth, Where Art Thou? NEWDark theme now available from Options menu. ADDEDIcons indicating whether a file was added, removed or modified. FIXEDUnable to add repository which exists at drive root. FIXEDCrash due to incorrect handling of input arguments on launch. FIXEDCrash due to COM exception when interacting with Taskbar. FIXEDCrash when scanning filesystem for local repositories. FIXEDCreated SSH keys not added to ssh-agent on first launch. FIXEDCrash due to decoding malformed parameters on restart. UPDATEDPosh-Git now includes new icons in prompt. UPDATEDGit Shell updated to v2.8.1. UPDATEDGit LFS updated to v1.2.0. UPDATEDGit Shell adds Visual Studio 2015 developer tools and other common tools to $PATH. 2016/03/31v3.0.17 Proctional Fungramming FIXEDCrash when updating the Windows taskbar with information but the taskbar is not ready or not found. 2016/03/24v3.0.16 Proctional Fungramming FIXEDExcessive memory allocations in large repositories that caused out of memory errors. FIXEDCommit selection would stop working if one commit failed to load. FIXEDVarious memory and performance improvements. UPDATEDGit Shell updated to v2.7.4. 2016/03/15v3.0.15 Proctional Fungramming IMPROVEDReduced memory consumption when pruning merged branches. IMPROVEDReduced memory consumption by requesting smaller avatars. 2016/03/03v3.0.14 Proctional Fungramming FIXEDPosh-Git update does not work for users running Powershell v2. 2016/03/02v3.0.13 Proctional Fungramming ADDEDIssue suggestions when creating commit messages by pressing the # key. UPDATEDGit Shell updated to v2.7.1. UPDATEDPosh-Git now includes new icons in prompt FIXEDCrash when trying to rapidly load diffs for multiple Git-LFS files. IMPROVEDLocal branches that have been merged into the default branch are automatically pruned. IMPROVEDArrow keys and Page Up/Down can can be used to scroll through diffs. 2016/01/22v3.0.12 Only You Can Shave Yakkind FIXEDUpdated Authenticode certificate to replace obsolete SHA1 certificate. FIXEDRare crash when hovering over commit graph. 2015/12/17v3.0.11 No Type Remains FIXEDUnable to view diffs in LFS-enabled repositories 2015/12/16v3.0.10 One Type Remains IMPROVEDCTRL + ~ opens Git Shell in addition to ~. IMPROVEDCTRL + Enter creates a PR when used within the pull request panel. IMPROVEDUpdated Git LFS to v1.1.0. FIXEDCloning large Git LFS-enabled repositories would fail when exceeding one hour. FIXEDRare crash when saving git attributes in repository settings. FIXEDExtracting Git shell components could fail when using certain anti-virus programs. FIXEDGit LFS accessible when launching using shell.ps1 2015/11/25v3.0.9 Totally Texas FIXEDGit Shell would load incorrect assembly, impacting git-remote-https operations. 2015/11/24v3.0.8 Totally Texas UPDATEDGit command line updated to v2.5. FIXEDDiff generation failed for specific scenarios. FIXEDAvatars disappearing when switching repositories. FIXEDTutorial would get automatically selected on start up until completed or removed. FIXEDRepository list lost focus while using keyboard navigation due to automatic focusing of commit title. FIXEDRare crash when hovering over a commit in the graph. FIXEDGit LFS attributes created in repository settings now match those creating using the CLI. 2015/10/29v3.0.7 Never Gonna Git You Up IMPROVEDAuto focus commit summary when switching to changes tab. FIXEDError rendering diffs for modified renamed files. FIXEDWrong changelog showing for users on the beta program. FIXEDCrash when attempting to show diff for large file storage assets. FIXEDCloning GitHub wikis using the 'Clone in Desktop' button. UPDATEDGit LFS updated to v1.0.2 2015/10/09v3.0.6 Berge Mase ADDEDFrom the Git Shell, you can now open the GitHub Desktop application to a specific repository from the command line by passing the path to the repository to github.exe. FIXEDLogging in on multiple machines could cause other sessions to be revoked. FIXEDComparison graph sometimes showed the wrong current branch. FIXEDFailing to load the correct commits when scrolling in the history tab. FIXEDRare crash when account transitioned between authenticated and unauthenticated. FIXEDTutorial repository showing after opening settings, about or option view. IMPROVEDNew tab header styles. IMPROVEDQuick sign in from clone dialog when not authenticated. IMPROVEDHelpful messaging when failing to push to, or delete, a protected branch. IMPROVEDMore detailed messaging when failing to render a diff. IMPROVEDLong branch names are now truncated in repository view and menus. IMPROVEDDisabled buttons in comparison graph no longer have hover states. 2015/09/08v3.0.5 Realtime Baking ADDEDEasily switch between Changes and History using the tabs. ADDEDDelete the current branch from the gear menu. IMPROVED@mentions list is refreshed more frequently. IMPROVEDReduced memory usage when browsing history. FIXEDA rare crash when accessing a repository's config file. 2015/08/24v3.0.4 The Last Free Monad IMPROVEDscrolling animations inside comparison graph. FIXEDCloning forked repository not displaying correct graph initially. FIXED'Update from {branch}' uses tracked branch if defined. FIXEDA potential crash when appending commits in history view. FIXEDPull Request tooltip showing incorrect message. FIXEDA potential crash when extracting tutorial repository. 2015/08/14v3.0.3 The Last Free Monad IMPROVEDScrolling commits is now way faster! FIXEDNew commits weren't reflected in the history. FIXEDUndoing commits weren't reflected in the history. FIXEDRemote commits were inserted at the end of the history when syncing. 2015/08/12v3.0.2 The Last Free Monad FIXEDA crash when fetching commits in rare cases. FIXEDA crash when opening the base branch popover. FIXEDA crash when failing to load files in commits. FIXEDA crash when restarting the tutorial. FIXEDChanged files appearing under the commit form. 2015/08/12v3.0.1 The Last Free Monad FIXEDA potential crash while generating the comparison graph. 2015/07/06v3.0.0 The Last Free Monad NEW'Use the comparison graph to compare two branches and keep them in sync.' Overview Release Notes | Help © 2016 GitHub, Inc. All rights reserved.
AranduTech / Laravel Site OptionsLaravel Site Options is a powerful yet easy-to-use package tailored for Laravel developers who need to manage global site settings effortlessly.
jacksonkasi1 / ImagePro ExportEnhance your Figma image export! Export PNG, JPG, SVG, PDF, customize file names, search filters, scale options, and light/dark mode. Download organized ZIPs by scale. Perfect for developers and designers. ✨📁