236 skills found · Page 4 of 8
wenjiax / StressReplacement of ApacheBench(ab), support for transactional requests, support for command line and package references to HTTP stress testing tool.
amaurybsouza / Devops Cheatsheet🐧👨💻🚀This DevOps cheatsheet helps you with the most commonly and used commands for easy reference like Linux, Ansible, Terraform, Docker, Kubernetes, AWS Cloud, Git, Gitlab and olthers (constantly updating).
SamuelSchlesinger / TshtsA fast, lightweight terminal-based spreadsheet application built in Rust with full formula support, cell references, and keyboard-driven navigation - perfect for command-line workflows.
stefan-schroedl / TabulatorA set of Unix shell command line tools for quick and convenient batch processing of tabular text files (a.k.a., tab-delimited, tsv, csv, or flat data file format) with a header line. Provides column reference by name, automatic delimiter and compression detection for per-line transformations, sql-like group-by operation and relational join.
Nagasaki45 / BiboCommand line reference manager with a single source of truth: the .bib file. Inspired by beets.
jmrog / Vscode Nuget Package ManagerAn extension for Visual Studio Code that lets you easily add or remove .NET Core 1.1+ package references to/from your project's .csproj file using Code's Command Palette.
dlobraico / Auth Source 1passwordEmacs auth-source integration for 1Password using secret references and the `op` command-line tool.
akabiru / Hscode📘🖥 A command line reference tool for http status codes.
OpenC2-org / Openc2 OrgThe Open Command and Control Forum promotes the global development and adoption of the OpenC2 language and reference material.
maciejporebski / Azure Policy AliasesThis repository contains all available resource property aliases for easy reference when creating Policy definitions. The data is periodically fetched using Get-AzPolicyAlias command provided as part of the Az Module.
AgungHari / Development Of YOLOV8 Based Autonomous Wheelchair For Obstacle AvoidanceDetection is performed by combining two approaches: Yolo bounding box and pose landmarks, where both outputs are mapped into a 10x10 grid (made with OpenCV), which serves as a reference for the wheelchair to avoid obstacles. Commands are sent from the NUC to the ESP32, which then moves the motor.
SOYJUN / Application With Raw IP SocketsOverview For this assignment you will be developing an application that uses raw IP sockets to ‘walk’ around an ordered list of nodes (given as a command line argument at the ‘source’ node, which is the node at which the tour was initiated), in a manner similar to the IP SSRR (Strict Source and Record Route) option. At each node, the application pings the preceding node in the tour. However, unlike the ping code in Stevens, you will be sending the ping ICMP echo request messages through a SOCK_RAW-type PF_PACKET socket and implementing ARP functionality to find the Ethernet address of the target node. Finally, when the ‘walk’ is completed, the group of nodes visited on the tour will exchange multicast messages. Your code will consist of two process modules, a ‘Tour’ application module (which will implement all the functionality outlined above, except for ARP activity) and an ARP module. The following should prove to be useful reference material for the assignment: Sections 21.2, 21.3, 21.6 and 21.10, Chapter 21, on Multicasting. Sections 27.1 to 27.3, Chapter 27, on the IP SSRR option. Sections 28.1 to 28.5, Chapter 28, on raw sockets, the IP_HDRINCL socket option, and ping. Sections 15.5, Chapter 15, on Unix domain SOCK_STREAM sockets. Figure 29.14, p. 807, and the corresponding explanation on p. 806, on filling in an IP header when the IP_HDRINCL socket option is in effect. The Lecture Slides on ARP & RARP (especially Section 4.4, ARP Packet Format, and the Figure 4.3 it includes). The link http://www.pdbuchan.com/rawsock/rawsock.html contains useful code samples that use IP raw sockets and PF_PACKET sockets. Note, in partcular, the code “icmp4_ll.c” in Table 2 for building an echo request sent through a PF_PACKET SOCK_RAW socket. The VMware environment You will be using the same vm1 , . . . . . , vm10 nodes you used for Assignment 3. However, unlike Assignment 3, you should use only interfaces eth0 and their associated IP addresses and ignore the other Ethernet interfaces that nodes have (interfaces eth0 make vm1 , . . . . . , vm10 look as if they belong to the same Ethernet LAN segment IP network 130.245.156.0/24). Note that, apart from the primary IP addresses associated with interfaces eth0, some nodes might also have one or more alias IP addresses associated with their interface eth0. Tour application module specifications The application will create a total of four sockets: two IP raw sockets, a PF_PACKET socket and a UDP socket for multicasting. We shall call the two IP raw sockets the ‘rt ’ (‘route traversal’) and ‘pg ’ (‘ping’) sockets, respectively. The rt socket should have the IP_HDRINCL option set. You will only be receiving ICMP echo reply messages through the pg socket (and not sending echo requests), so it does not matter whether it has the IP_HDRINCL option set or not. The pg socket should have protocol value (i.e., protocol demultiplexing key in the IP header) IPPROTO_ICMP. The rt socket should have a protocol value that identifies the application - i.e., some value other than the IPPROTO_XXXX values in /usr/include/netinet/in.h. However, remember that you will all be running your code using the same root account on the vm1 , . . . . . , vm10 nodes. So if two of you happen to choose the same protocol value and happen to be running on the same vm node at the same time, your applications will receive each other’s IP packets. For that reason, try to choose a protocol value for your rt socket that is likely to be unique to yourself. The PF_PACKET socket should be of type SOCK_RAW (not SOCK_DGRAM). This socket should have a protocol value of ETH_P_IP = 0x0800 (IPv4). The UDP socket for multicasting will be discussed below. Note that, depending on how you choose to bind that socket, you might actually need to have two UDP sockets for multicast communication – see bottom of p. 576, Section 21.10. Your application will, of course, have to be running on every vm node that is included in the tour. When evoking the application on the source node, the user supplies a sequence of vm node names (not IP addresses) to be visited in order. This command line sequence starts with the next node to be visited from the source node (i.e., it does not start with the source node itself). The sequence can include any number of repeated visits to the same node. For example, suppose that the source node is vm3 and the executable is called badr_tour : [root@vm3/root]# badr_tour vm2 vm10 vm4 vm7 vm5 vm2 vm6 vm2 vm9 vm4 vm7 vm2 vm6 vm5 vm1 vm10 vm8 (but note that the tour does not necessarily have to visit every vm node; and the same node should not appear consequentively in the tour list – i.e., the next node on the tour cannot be the current node itself). The application turns the sequence into a list of IP addresses for source routing. It also adds the IP address of the source node itself to the beginning of the list. The list thus produced will be carried as the payload of an IP packet, not as a SSRR option in the packet header. It is our application which will ensure that every node in the sequence is visited in order, not the IP SSRR capability. The source node should also add to the list an IP multicast address and a port number of its choice. It should also join the multicast group at that address and port number on its UDP socket. The TTL for outgoing multicasts should be set to 1. The application then fills in the header of an IP packet, designating itself as the IP source, and the next node to be visited as the IP destination. The packet is sent out on the rt socket. Note that on Linux, all the fields of the packet header must be in network byte order (Stevens, Section 28.3, p. 737, the fourth bullet point). When filling in the packet header, you should explicitly fill in the identification field (recall that, with the IP_HDRINCL socket option, if the identification field is given value 0, then the kernel will set its value). Try to make sure that the value you choose is likely to be unique to yourself (for reasons similar to those explained with respect to the IPPROTO_XXXX in 1. above). When a node receives an IP packet on its rt socket, it should first check that the identification field carries the right value (this implies that you will hard code your choice of identification field value determined in item 2 above in your code). If the identification field value does not check out, the packet is ignored. For a valid packet : Print out a message along the lines of: <time> received source routing packet from <hostname> <time> is the current time in human-readable format (see lines 19 & 20 in Figure 1.9, p. 14, and the corresponding explanation on p. 14f.), and <hostname> is the host name corresponding to the source IP address in the header of the received packet. If this is the first time the node is visited, the application should use the multicast address and port number in the packet received to join the multicast group on its UDP socket. The TTL for outgoing multicasts should be set to 1. The application updates the list in the payload, so that the next node in the tour can easily identify what the next hop from itself will be when it receives the packet. How you do this I leave up to you. You could, for example, include as part of the payload a pointer field into the list of nodes to be visited. This pointer would then be updated to the next entry in the list as the packet progresses hop by hop (see Figure 27.1 and the associated explanation on pp. 711-712). Other solutions are, of course, possible. The application then fills in a new IP header, designating itself as the IP source, and the next node to be visited as the IP destination. The identification field should be set to the same value as in the received packet. The packet is sent out on the rt socket. The node should also initiate pinging to the preceding node in the tour (the IP address of which it should pick up from the header of the received packet). However, unlike the Stevens ping code, it will be using the SOCK_RAW-type PF_PACKET socket of item 1 above to send the ICMP echo request messages. Before it can send echo request messages, the application has to call on the ARP module you will implement to get the Ethernet address of this preceding / ‘target’ node; this call is made using the API function areq which you will also implement (see sections ARP module specifications & API specifications below). Note that ARP has to be evoked every time the application wants to send out an echo request message, and not just the first time. An echo request message has to be encapsulated in a properly-formulated IP packet, which is in turn encapsulated in a properly-formulated Ethernet frame transmitted out through the PF_PACKET socket ; otherwise, ICMP at the source node will not receive it. You will have to modify Stevens’ ping code accordingly, specifically, the send_v4 function. In particular, the Ethernet frame must have a value of ETH_P_IP = 0x0800 (IPv4 – see <linux/if_ether.h>) in the frame type / ‘length’ field ; and the encapsulated IP packet must have a value of IPPROTO_ICMP = 0x01 (ICMPv4 – see <netinet_in.h>) in its protocol field. You should also simplify the ping code in its entirety by stripping all the ‘indirection’ IPv4 / IPv6 dual-operability paraphernalia and making the code work just for IPv4. Also note that the functions host_serv and freeaddrinfo, together with the associated structure addrinfo (see Sections 11.6, 11.8 & 11.11), in Figures 27.3, 27.6 & 28.5 ( pp. 713, 716 & 744f., respectively) can be replaced by the function gethostbyname and associated structure hostent (see Section 11.3) where needed. Also, there is no ‘-v’ verbose option, so this too should be stripped from Stevens’ code. When a node is ready to start pinging, it first prints out a ‘PING’ message similar to lines 32-33 of Figure 28.5, p. 744. It then builds up ICMP echo request messages and sends them to the source node every 1 second through the PF_PACKET socket. It also reads incoming echo response messages off the pg socket, in response to which it prints out the same kind of output as the code of Figure 28.8, p. 748. If this node and its preceding node have been previously visited in that order during the tour, then pinging would have already been initiated from the one to the other in response to the first visit, and nothing further should nor need be done during second and subsequent visits. In light of the above, note that once a node initiates pinging, it needs to read from both its rt and pg sockets, necessitating the use of the select function. As will be clear from what follows below, the application will anyway be needing also to simultaneously monitor its UDP socket for incoming multicast datagrams. When the last node on the tour is reached, and if this is the first time it is visited, it joins the multicast group and starts pinging the preceding node (if it is not already doing so). After a few echo replies are received (five, say), it sends out the multicast message below on its UDP socket (i.e., the node should wait about five seconds before sending the multicast message) : <<<<< This is node vmi . Tour has ended . Group members please identify yourselves. >>>>> where vmi is the name (not IP address) of the node. The node should also print this message out on stdout preceded, on the same line, by the phrase: Node vmi . Sending: <then print out the message sent>. Each node vmj receiving this message should print out the message received preceded, on the same line, by the phrase: Node vmj . Received <then print out the message received>. Each such node in step a above should then immediately stop its pinging activity. The node should then send out the following multicast message: <<<<< Node vmj . I am a member of the group. >>>>> and print out this message preceded, on the same line, by the phrase: Node vmj . Sending: <then print out the message sent>. Each node receiving these second multicast messages (i.e., the messages that nodes – including itself – sent out in step c above) should print each such message out preceded, on the same line, by the phrase: Node vmk . Received: <then print out the message received>. Reading from the socket in step d above should be implemented with a 5-second timeout. When the timeout expires, the node should print out another message to the effect that it is terminating the Tour application, and gracefully exit its Tour process. Note that under Multicast specifications, the last node in the tour, which sends out the End of Tour message, should itself receive a copy of that message and, when it does, it should behave exactly as do the other nodes in steps a. – e. above. ARP module specifications Your executable is evoked with no command line arguments. Like the Tour module, it will be running on every vm node. It uses the get_hw_addrs function of Assignment 3 to explore its node’s interfaces and build a set of <IP address , HW address> matching pairs for all eth0 interface IP addresses (including alias IP addresses, if any). Write out to stdout in some appropriately clear format the address pairs found. The module creates two sockets: a PF_PACKET socket and a Unix domain socket. The PF_PACKET should be of type SOCK_RAW (not type SOCK_DGRAM) with a protocol value of your choice (but not one of the standard values defined in <linux/if_ether.h>) which is, hopefully, unique to yourself. This value effectively becomes the protocol value for your implementation of ARP. Because this protocol value will be carried in the frame type / ‘length’ field of the Ethernet frame header (see Figure 4.3 of the ARP & RARP handout), the value chosen should be not less than 1536 (0x600) so that it is not misinterpreted as the length of an Ethernet 802.3 frame. The Unix domain socket should be of type SOCK_STREAM (not SOCK_DGRAM). It is a listening socket bound to a ‘well-known’ sun_path file. This socket will be used to communicate with the function areq that is implemented in the Tour module (see the section API specifications below). In this context, areq will act as the client and the ARP module as the server. The ARP module then sits in an infinite loop, monitoring these two sockets. As ARP request messages arrive on the PF_PACKET socket, the module processes them, and responds with ARP reply messages as appropriate. The protocol builds a ‘cache’ of matching <IP address , HW address> pairs from the replies (and requests – see below) it receives. For simplicity, and unlike the real ARP, we shall not implement timing out mechanisms for these cache entries. A cache entry has five parts: (i) IP address ; (ii) HW address ; (iii) sll_ifindex (the interface to be used for reaching the matching pair <(i) , (ii)>) ; (iv) sll_hatype ; and (v) a Unix-domain connection-socket descriptor for a connected client (see the section API specifications below for the latter three). When an ARP reply is being entered in the cache, the ARP module uses the socket descriptor in (v) to send a reply to the client, closes the connection socket, and deletes the socket descriptor from the cache entry. Note that, like the real ARP, when an ARP request is received by a node, and if the request pertains to that receiving node, the sender’s (see Figure 4.3 of the ARP & RARP handout) <IP address, HW address> matching pair should be entered into the cache if it is not already there (together, of course, with (iii) sll_ifindex & (iv) sll_hatype), or updated if need be if such an entry already exists in the cache. If the ARP request received does not pertain to the node receiving it, but there is already an entry in that receiving node's cache for the sender’s <IP address, HW address> matching pair, that entry should be checked and updated if need be. If there is no such entry, no action is taken (in particular, and unlike the case above, no new entry should be made in the receiving node's cache of the sender’s <IP address, HW address> matching pair if such an entry does not already exist). ARP request and reply messages have the same format as Figure 4.3 of the ARP & RARP handout, but with an extra 2-byte identification field added at the beginning which you fill with a value chosen so that it has a high probability of being unique to yourself. This value is to be echoed in the reply message, and helps to act as a further filter in case some other student happens to have fortuitously chosen the same value as yourself for the protocol parameter of the ARP PF_PACKET. Values in the fields of our ARP messages must be in network byte order. You might find the system header file <linux/if_arp.h> useful for manipulating ARP request and reply messages, but remember that our version of these messages have an extra two-byte field as mentioned above. Your code should print out on stdout, in some appropriately clear format, the contents of the Ethernet frame header and ARP request message you send. As described in Section 4.4 of the ARP & RARP handout, the node that responds to the request should, in its reply message, swap the two sender addresses with the two target addresses, as well as, of course, echo back the extra identification field sent with the request. The protocol at this responding node should print out, in an appropriately clear format, both the request frame (header and ARP message) it receives and the reply frame it sends. Similarly, the node that sent the request should print out the reply frame it receives. Finally, recall that the node issuing the request sends out a broadcast Ethernet frame, but the responding node replies with a unicast frame. API specifications The API is for communication between the Tour process and the ARP process. It consists of a single function, areq, implemented in the Tour module. areq is called by send_v4 function of the application every time the latter want to send out an ICMP echo request message: int areq (struct sockaddr *IPaddr, socklen_t sockaddrlen, struct hwaddr *HWaddr); IPaddr contains the primary or alias IPaddress of a ‘target’ node on the LAN for which the corresponding hardware address is being requested. hwaddr is a new structure (and not a pre-existing type) modeled on the sockaddr_ll of PF_PACKET; you will have to declare it in your code. It is used to return the requested hardware address to the caller of areq : structure hwaddr { int sll_ifindex; /* Interface number */ unsigned short sll_hatype; /* Hardware type */ unsigned char sll_halen; /* Length of address */ unsigned char sll_addr[8]; /* Physical layer address */ }; areq creates a Unix domain socket of type SOCK_STREAM and connects to the ‘well-known’ sun_path file of the ARP listening socket. It sends the IP address from parameter IPaddr and the information in the three fields of parameter HWaddr to ARP. It then blocks on a read awaiting a reply from ARP. This read should be backed up by a timeout since it is possible that no reply is received for the request. If a timeout occurs, areq should close the socket and return to its caller indicating failure (through its int return value). Your application code should print out on stdout, in some appropriately clear format, a notification every time areq is called, giving the IP address for which a HW address is being sought. It should similarly print out the result when the call to areq returns (HW address returned, or failure). When the ARP module receives a request for a HW address from areq through its Unix domain listening socket, it first checks if the required HW address is already in the cache. If so, it can respond immediately to the areq and close the Unix domain connection socket. Else : it makes an ‘incomplete’ entry in the cache, consisting of parts (i), (iii), (iv) and (v) ; puts out an ARP request message on the network on its PF_PACKET socket; and starts monitoring the areq connection socket for readability – if the areq client closes the connection socket (this would occur in response to a timeout in areq), ARP deletes the corresponding incomplete entry from the cache (and ignores any subsequent ARP reply from the network if such is received). On the other hand, if ARP receives a reply from the network, it updates the incomplete cache entry, responds to areq, and closes the connection socket.
jaywcjlove / Refs CliCommand line tool to generate Quick Reference website.
MateusNobreSilva / App Send MailPHPMailer PHPMailer – A full-featured email creation and transfer class for PHP Test status codecov.io Latest Stable Version Total Downloads License API Docs Features Probably the world's most popular code for sending email from PHP! Used by many open-source projects: WordPress, Drupal, 1CRM, SugarCRM, Yii, Joomla! and many more Integrated SMTP support – send without a local mail server Send emails with multiple To, CC, BCC and Reply-to addresses Multipart/alternative emails for mail clients that do not read HTML email Add attachments, including inline Support for UTF-8 content and 8bit, base64, binary, and quoted-printable encodings SMTP authentication with LOGIN, PLAIN, CRAM-MD5, and XOAUTH2 mechanisms over SMTPS and SMTP+STARTTLS transports Validates email addresses automatically Protects against header injection attacks Error messages in over 50 languages! DKIM and S/MIME signing support Compatible with PHP 5.5 and later, including PHP 8.1 Namespaced to prevent name clashes Much more! Why you might need it Many PHP developers need to send email from their code. The only PHP function that supports this directly is mail(). However, it does not provide any assistance for making use of popular features such as encryption, authentication, HTML messages, and attachments. Formatting email correctly is surprisingly difficult. There are myriad overlapping (and conflicting) standards, requiring tight adherence to horribly complicated formatting and encoding rules – the vast majority of code that you'll find online that uses the mail() function directly is just plain wrong, if not unsafe! The PHP mail() function usually sends via a local mail server, typically fronted by a sendmail binary on Linux, BSD, and macOS platforms, however, Windows usually doesn't include a local mail server; PHPMailer's integrated SMTP client allows email sending on all platforms without needing a local mail server. Be aware though, that the mail() function should be avoided when possible; it's both faster and safer to use SMTP to localhost. Please don't be tempted to do it yourself – if you don't use PHPMailer, there are many other excellent libraries that you should look at before rolling your own. Try SwiftMailer , Laminas/Mail, ZetaComponents etc. License This software is distributed under the LGPL 2.1 license, along with the GPL Cooperation Commitment. Please read LICENSE for information on the software availability and distribution. Installation & loading PHPMailer is available on Packagist (using semantic versioning), and installation via Composer is the recommended way to install PHPMailer. Just add this line to your composer.json file: "phpmailer/phpmailer": "^6.5" or run composer require phpmailer/phpmailer Note that the vendor folder and the vendor/autoload.php script are generated by Composer; they are not part of PHPMailer. If you want to use the Gmail XOAUTH2 authentication class, you will also need to add a dependency on the league/oauth2-client package in your composer.json. Alternatively, if you're not using Composer, you can download PHPMailer as a zip file, (note that docs and examples are not included in the zip file), then copy the contents of the PHPMailer folder into one of the include_path directories specified in your PHP configuration and load each class file manually: <?php use PHPMailer\PHPMailer\PHPMailer; use PHPMailer\PHPMailer\Exception; require 'path/to/PHPMailer/src/Exception.php'; require 'path/to/PHPMailer/src/PHPMailer.php'; require 'path/to/PHPMailer/src/SMTP.php'; If you're not using the SMTP class explicitly (you're probably not), you don't need a use line for the SMTP class. Even if you're not using exceptions, you do still need to load the Exception class as it is used internally. Legacy versions PHPMailer 5.2 (which is compatible with PHP 5.0 — 7.0) is no longer supported, even for security updates. You will find the latest version of 5.2 in the 5.2-stable branch. If you're using PHP 5.5 or later (which you should be), switch to the 6.x releases. Upgrading from 5.2 The biggest changes are that source files are now in the src/ folder, and PHPMailer now declares the namespace PHPMailer\PHPMailer. This has several important effects – read the upgrade guide for more details. Minimal installation While installing the entire package manually or with Composer is simple, convenient, and reliable, you may want to include only vital files in your project. At the very least you will need src/PHPMailer.php. If you're using SMTP, you'll need src/SMTP.php, and if you're using POP-before SMTP (very unlikely!), you'll need src/POP3.php. You can skip the language folder if you're not showing errors to users and can make do with English-only errors. If you're using XOAUTH2 you will need src/OAuth.php as well as the Composer dependencies for the services you wish to authenticate with. Really, it's much easier to use Composer! A Simple Example <?php //Import PHPMailer classes into the global namespace //These must be at the top of your script, not inside a function use PHPMailer\PHPMailer\PHPMailer; use PHPMailer\PHPMailer\SMTP; use PHPMailer\PHPMailer\Exception; //Load Composer's autoloader require 'vendor/autoload.php'; //Create an instance; passing `true` enables exceptions $mail = new PHPMailer(true); try { //Server settings $mail->SMTPDebug = SMTP::DEBUG_SERVER; //Enable verbose debug output $mail->isSMTP(); //Send using SMTP $mail->Host = 'smtp.example.com'; //Set the SMTP server to send through $mail->SMTPAuth = true; //Enable SMTP authentication $mail->Username = 'user@example.com'; //SMTP username $mail->Password = 'secret'; //SMTP password $mail->SMTPSecure = PHPMailer::ENCRYPTION_SMTPS; //Enable implicit TLS encryption $mail->Port = 465; //TCP port to connect to; use 587 if you have set `SMTPSecure = PHPMailer::ENCRYPTION_STARTTLS` //Recipients $mail->setFrom('from@example.com', 'Mailer'); $mail->addAddress('joe@example.net', 'Joe User'); //Add a recipient $mail->addAddress('ellen@example.com'); //Name is optional $mail->addReplyTo('info@example.com', 'Information'); $mail->addCC('cc@example.com'); $mail->addBCC('bcc@example.com'); //Attachments $mail->addAttachment('/var/tmp/file.tar.gz'); //Add attachments $mail->addAttachment('/tmp/image.jpg', 'new.jpg'); //Optional name //Content $mail->isHTML(true); //Set email format to HTML $mail->Subject = 'Here is the subject'; $mail->Body = 'This is the HTML message body <b>in bold!</b>'; $mail->AltBody = 'This is the body in plain text for non-HTML mail clients'; $mail->send(); echo 'Message has been sent'; } catch (Exception $e) { echo "Message could not be sent. Mailer Error: {$mail->ErrorInfo}"; } You'll find plenty to play with in the examples folder, which covers many common scenarios including sending through gmail, building contact forms, sending to mailing lists, and more. If you are re-using the instance (e.g. when sending to a mailing list), you may need to clear the recipient list to avoid sending duplicate messages. See the mailing list example for further guidance. That's it. You should now be ready to use PHPMailer! Localization PHPMailer defaults to English, but in the language folder you'll find many translations for PHPMailer error messages that you may encounter. Their filenames contain ISO 639-1 language code for the translations, for example fr for French. To specify a language, you need to tell PHPMailer which one to use, like this: //To load the French version $mail->setLanguage('fr', '/optional/path/to/language/directory/'); We welcome corrections and new languages – if you're looking for corrections, run the PHPMailerLangTest.php script in the tests folder and it will show any missing translations. Documentation Start reading at the GitHub wiki. If you're having trouble, head for the troubleshooting guide as it's frequently updated. Examples of how to use PHPMailer for common scenarios can be found in the examples folder. If you're looking for a good starting point, we recommend you start with the Gmail example. To reduce PHPMailer's deployed code footprint, examples are not included if you load PHPMailer via Composer or via GitHub's zip file download, so you'll need to either clone the git repository or use the above links to get to the examples directly. Complete generated API documentation is available online. You can generate complete API-level documentation by running phpdoc in the top-level folder, and documentation will appear in the docs folder, though you'll need to have PHPDocumentor installed. You may find the unit tests a good reference for how to do various operations such as encryption. If the documentation doesn't cover what you need, search the many questions on Stack Overflow, and before you ask a question about "SMTP Error: Could not connect to SMTP host.", read the troubleshooting guide. Tests PHPMailer tests use PHPUnit 9, with a polyfill to let 9-style tests run on older PHPUnit and PHP versions. Test status If this isn't passing, is there something you can do to help? Security Please disclose any vulnerabilities found responsibly – report security issues to the maintainers privately. See SECURITY and PHPMailer's security advisories on GitHub. Contributing Please submit bug reports, suggestions and pull requests to the GitHub issue tracker. We're particularly interested in fixing edge-cases, expanding test coverage and updating translations. If you found a mistake in the docs, or want to add something, go ahead and amend the wiki – anyone can edit it. If you have git clones from prior to the move to the PHPMailer GitHub organisation, you'll need to update any remote URLs referencing the old GitHub location with a command like this from within your clone: git remote set-url upstream https://github.com/PHPMailer/PHPMailer.git Please don't use the SourceForge or Google Code projects any more; they are obsolete and no longer maintained. Sponsorship Development time and resources for PHPMailer are provided by Smartmessages.net, the world's only privacy-first email marketing system. Smartmessages.net privacy-first email marketing logo Donations are very welcome, whether in beer 🍺, T-shirts 👕, or cold, hard cash 💰. Sponsorship through GitHub is a simple and convenient way to say "thank you" to PHPMailer's maintainers and contributors – just click the "Sponsor" button on the project page. If your company uses PHPMailer, consider taking part in Tidelift's enterprise support programme. PHPMailer For Enterprise Available as part of the Tidelift Subscription. The maintainers of PHPMailer and thousands of other packages are working with Tidelift to deliver commercial support and maintenance for the open source packages you use to build your applications. Save time, reduce risk, and improve code health, while paying the maintainers of the exact packages you use. Learn more. Changelog See changelog. History PHPMailer was originally written in 2001 by Brent R. Matzelle as a SourceForge project. Marcus Bointon (coolbru on SF) and Andy Prevost (codeworxtech) took over the project in 2004. Became an Apache incubator project on Google Code in 2010, managed by Jim Jagielski. Marcus created his fork on GitHub in 2008. Jim and Marcus decide to join forces and use GitHub as the canonical and official repo for PHPMailer in 2013. PHPMailer moves to the PHPMailer organisation on GitHub in 2013. What's changed since moving from SourceForge? Official successor to the SourceForge and Google Code projects. Test suite. Continuous integration with Github Actions. Composer support. Public development. Additional languages and language strings. CRAM-MD5 authentication support. Preserves full repo history of authors, commits and branches from the original SourceForge project.
OPCFoundation / UA CloudCommanderA cross-platform OPC UA cloud command & control reference implementation leveraging MQTT and Kafka. It runs in a Docker container and executing commands, reads and writes on on-prem OPC UA servers from the cloud.
jojo1317 / Git Quick Reference For BeginnersThere are many good resources for learning Git. (Here's an excellent online book, and this is my videos series introducing Git and GitHub.) But once you've learned the basics, it can be hard to remember which commands to use to execute the most common tasks. I went searching for a Git reference guide that would be useful for beginners like myself, but didn't find anything ideal: Git - the simple guide is useful as a high-level overview of the basic commands, but doesn't provide enough details. Git Cheatsheet uses a nice interactive approach to summarize a ton of git commands on one screen, but it doesn't give you any sense of workflow. Git Reference is close to what I was looking for, and links each entry to the relevant section of Pro Git (awesome!), but is too long for a quick reference. So, I decided to make my own reference guide! The guide below is organized by task, with an emphasis on basic tasks and common command line arguments. It begins with the workflow for cloning, updating, and syncing with a remote repo because that's a common way to get started with Git and GitHub. Note that this is only a reference guide, and will not teach you Git. It does not explain the difference between staged and committed, what to do with a .gitignore file, or when to create a branch. But if you are already familiar with those concepts, this guide will hopefully refresh your memory and help you to discover other commands you might need. Please enjoy, and let me know your thoughts or questions in the comments! Cloning a remote repo (that you created or forked on GitHub) git clone < your-repo-URL >: copies your remote repo to your local machine (in a subdirectory with the repo's name), and automatically creates an "origin" handle git remote add upstream < forked-repo-URL >: adds an "upstream" handle for the repo you forked git remote -v: shows the handles for your remotes git remote show < handlename >: inspect a remote in detail Tracking, committing, and pushing your changes git add < name >: if untracked, start tracking a file or directory; if tracked and modified, stage it for committing git reset HEAD < name >: unstage a changed file git commit -m "message": commits everything that has been staged with a message -a -m "message": automatically stages any modified files, then commits --amend -m "new message": fixes the message from the last commit git push origin master: pushes your commits to the master branch of the origin Syncing your local repo with the upstream repo git fetch upstream: fetch the upstream and store its master branch in "upstream/master" git merge upstream/master: merge that branch into the working branch Viewing the status of your files git status: check which files have been modified and/or staged since the last commit git diff: shows the diff for files that are modified but not staged --staged: shows the diff for files that are staged but not committed Viewing the commit history git log: shows the detailed commit history -1: only shows the last 1 commit -p: shows the line diff for each commit -p --word-diff: shows the word diff for each commit --stat: shows stats instead of diff details --name-status: shows a simpler version of stat --oneline: just shows commit comments gitk: open a visual commit browser Managing branches git branch: shows a list of local branches < branchname >: create a new branch with that name -d < branchname >: delete a branch -v: show the last commit on each local branch -a: show local and remote branches -va: show the last commit on each local and remote branch --merged: list which branches are already merged into the working branch (safe to delete) --no-merged: list which branches are not merged into the working branch git checkout < branchname >: switch the HEAD pointer to a different branch -b < branchname >: create a new branch and switch to it Removing, deleting, and reverting files git rm < name >: deletes that file from the disk, then stages its deletion --cached < name >: stops tracking a file, then stages its deletion (but does not delete it from the disk) git mv < oldname > < newname >: renames the file on disk, then stages the deletion of the old name and addition of the new name git checkout -- < name >: revert a modified file on disk back to the last committed version Other basic commands git init: initialize Git in an existing directory git config --list: shows your Git configuration touch .gitignore: create an empty .gitignore file
sharpdeveye / MaestroWorkflow fluency for AI coding agents. 1 skill, 20 commands, 7 references — works across Cursor, Claude Code, Gemini CLI, Copilot, and 6 more.
Charakajayamith2002 / GitHub Commands And Shortcuts ReferenceThis repository serves as a complete reference guide for developers who want to master Git version control and GitHub workflows. Whether you're a beginner learning your first Git commands or an experienced developer looking for a quick reference, this guide has everything you need.
airblade / Vim System EscapeAims to become the definitive reference for escaping commands for system()
dduan / ClueClue is a Swift library, and a command-line tool that finds symbol references in Swift projects.