12,427 skills found · Page 346 of 415
michael-denyer / reflectSpawn three parallel review subagents over the active transcript, surface learnings, and route each to a concrete edit on an existing skill
michael-denyer / show-me-your-workKeep a reviewable decision trail for long-running or unattended work: a TSV log with one row per decision (what, why, evidence, result). Local by default; commit it when a reviewer needs the trail to trust the result.
RandallLiuXin / compact-prop-packProduce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop.
RandallLiuXin / fx-bundleProduce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.
RandallLiuXin / tilesetGenerate a fixed-profile terrain atlas and compile it into a native Godot TileSet. Use for reusable terrain libraries, never for designing a TileMap.
RandallLiuXin / gm-acceptPresent final results to the user for acceptance. Shows evaluation results, evaluator screenshots, and asks for confirmation. Explicit invocation only — use /gm-accept.
RandallLiuXin / mcp-driverRuntime debugging and live project inspection via godot-mcp. Use when headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong, tests pass but the game does not work as expected, or you need to inspect live state (node tree, console output, rendering).
michael-denyer / poteto-helpGuides users through pstack setup, /poteto-mode, and picking the skill, playbook, or principle for a task. Type /poteto-help with a question.
michael-denyer / poteto-modepoteto's agent style for concise, detailed responses, deliberate subagents, unslopped prose, simple code, and verified work. Use for poteto, /poteto-mode, or requests to work in this style.
michael-denyer / statechartCheck a TLA+ model of a system that moves between states, such as a product flow, a protocol, or a service, and draw it as a Mermaid statechart. The report gives the shortest path to each state that breaks a rule. Use for /statechart, or to show a bug as a path through states.
RandallLiuXin / background-mapGenerate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
michael-denyer / architectSketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.
michael-denyer / arenaSpawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.
michael-denyer / automate-meUse for \"automate me\", \"create/update/refresh my -mode skill\", \"turn/capture my preferences or working style into a skill\", or wanting agents to follow how the user works.
michael-denyer / interrogateUse for \"interrogate\", \"adversarial review\", \"multi-model review\", \"challenge this\", \"stress test this code\", \"find blind spots\", or \"tear this apart\". Adversaries try to break a change or design, and only findings proven by a run survive.
RandallLiuXin / platform-stripGenerate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.
RandallLiuXin / portraitGenerate and validate one character portrait for a UI display slot as a ready-to-load Texture2D.
RandallLiuXin / character-bundleProduce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation plan.
RandallLiuXin / scene-prop-setGenerate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.
michael-denyer / create-formal-verification-skillGenerate a project-local skill that formally verifies the code where a bug costs the most and tests reach the least, in any language, with whichever verification tool fits.
michael-denyer / create-verification-skillGenerate a project-local verification skill that drives your app the way a user does — any language, framework, or platform.
michael-denyer / maintain-formal-verification-skillBring a project's formal verification back in line with the code after the code changes: find the commits that touched verified code, update the model, harness, or properties to describe the code as it is now, rerun, and say whether each failure is drift in the verification or a bug in the code.
RandallLiuXin / card-kitProduce reusable card art sources and native Godot card UI resources.
RandallLiuXin / input-mapperManage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist.
tzachbon / speckit-workflowComprehensive understanding of the spec-kit methodology. Constitution-driven feature development with specify, plan, tasks, and implement phases.
tzachbon / interview-frameworkThis skill should be used when a Ralph phase must identify critical user decisions, run a layered grill, persist partial answers, obtain explicit approval, or resume an interrupted phase interview before delegating artifact work.
tzachbon / reality-verificationThis skill should be used when the user asks to "verify a fix", "reproduce failure", "diagnose issue", "check BEFORE/AFTER state", "VF task", "reality check", "check test quality", "mock-only tests", or needs guidance on verifying fixes by reproducing failures before and after implementation, or det…
tzachbon / spec-workflowThis skill should be used when the user asks to "build a feature", "create a spec", "start spec-driven development", "run research phase", "generate requirements", "create design", "plan tasks", "implement spec", "check spec status", "triage a feature", "create an epic", "decompose a large feature",…
tzachbon / communication-styleOutput rules for all agents - concise, scannable, actionable. Based on Matt Pocock's planning principles.
tzachbon / smart-ralphCore Smart Ralph skill defining common arguments, execution modes, and shared behaviors across all Ralph plugins.