62 skills found · Page 3 of 3
double-flower / TaiChisource code for TaiChi (A Hybrid Compression Format for Binary Sparse Matrix-Vector Multiplication on GPU)
RICKand-MORTY / WeatherRemoverSource Code for WeatherRemover (WeatherRemover: All-in-one Adverse Weather Removal with Multi-scale Feature Map Compression)
Berlin0610 / CFTE DCC2022This repository contains the source code for the paper Beyond Keypoint Coding: Temporal Evolution Inference with Compact Feature Representation for Talking Face Video Compression by Bolin Chen, Zhao Wang, Binzhe Li, Rongqun Lin, Shiqi Wang, and Yan Ye.
HoangTrinh / B DRRNThe official source code for B-DRRN: A Block Information Constrained Deep Recursive Residual Network for Video Compression Artifacts Reduction
HoangTrinh / ROI Online Meeting CodecThe official source code for RCLC: ROI-based joint conventional and learning video compression
hbdo / IvclabSource Code for the Image & Video Compression Laboratory at TUM
linuxaged / Idc5thsource code and data sets of <Introduction to Data Compression> 5th edition
queensun / MinizClone of https://code.google.com/p/miniz/. Single C source file Deflate/Inflate compression library with zlib-compatible API, ZIP archive reading/writing, PNG writing
trougnouf / Rawnind JddcSource Code for "Learning Joint Denoising, Demosaicing, and Compression from the Raw Natural Image Noise Dataset"
ARSFI / Winlink CompressionSource code for LZH compression used in Winlink B2F message forwarding.
liwa-dev / YTAudioConverterAPIYTAudioConverterAPI: A Flask-based RESTful API for converting YouTube videos to MP3 audio files. Retrieve direct download links with a simple HTTP request. Features rate limiting, file compression, and auto-deletion of expired files. Easily integrate and customize with the provided source code
JHayPro / ALR Fallout4Source Code For Automated Loadscreen Replacer (ALR) For Fallout 4. Utilized Filesystem library to dynamically locate, create, and delete directories and images in root directory. Implemented image manipulation, codec conversion, compression, and decompression through DirectX Tex.
haiciyang / SANACOfficial repo of ICASSP 2021 paper Source-Aware Neural Speech Coding for Noisy Speech Compression (SANAC)
armandofox / GlomopSource code, internal design docs, etc. for UC Berkeley GloMop/Pythia/TranSend compression-based Web proxy and scalable network server
benrayfield / QuineforgeA quine is a software which outputs its own source code. Quineforge is a very experimental data format for the lossless compression of quines and for translating all possible non-quines (such as pictures of cats, videos, games, GPU matrix multiply algorithms, or nearly anything) into quine form. It uses the (wikipedia page) Chain_rule_for_Kolmogorov_complexity and a 5-way gametree (like a chess or go gametree) to navigate the space of all possible lambda functions. Its security level is planned to be, eventually after the bugs are worked out, enough for the operation of industrial machines and low lag enough to satisfy hardcore gamers. TODO I should copy some of the "fntape" (5 way tree) theory from occamsfuncer readme and various parts of kolmogorov theory. Basically, for example, if we are using sha3_256 (with some pre and post processing of a merkle forest node (or its faster lazy merkle form), then at some few points in a sequence of bits will occur those 256 bits, and the 256 bit ids of other functions, sparsely, and between those are 1 bit at a time opcodes (or 3 or 4 bit opcodes, or something like that), with some opcodes being to say that what follows is a variable size number of 1 bits followed by a 0 bit, then a powOf2 number of bits is a complete binary tree of bits (cbt) which is a lambda function of Lx.Ly.Lz.zxy aka the church encoding of the pair function whose "leafs" are Lx.Ly.x (true) and Lx.L.y.y (false), which goes into the "register" of "fntape" which is basically a lambda datastruct of 2 linkedlists with 5 possible actions from each possible state: move turingtape left (whose cell contents are each a function), move it right, copy register to center of tape, copy center of tape to register, or (heres the only turing complete part) call register on whats at center of turing tape and replace register with what that returns (and using various statistical methods if there is an infinite loop or other nonhalting lambda call it will be given up on quickly before that happens, within some approx specified low lag limits, but compressed forms are expected not to have nonhalters or overly expensive operations etc else they are not shared in the network as often as cheaper faster more useful data structures). So basically theres a bunch of functions, in the space of all possible lambda functions sparsely explored among many computers and people (some of which may be cat memes, minigames, compressed random bitstrings, or whatever) and fntape kind of opcodes aka small bitstrings from one id256 to another id256 such as to say its left child (a few bits of fntape) or its right child etc, or various combinator on eachother, leads to what else. Its a space where, as the name quineforge implies, the distance of bitstring from any function, or from any small set of functions, to any other function, has bigO that is certainly within the distance predicted by kolmogorov complexity theory and which in practice may be able to compete with zip files, 7z files, wavelet sound compression, neuralnet video compression, AIXI compression, andOr any other imaginable kind of compression, and trading compression efficiency for low lag and scalability etc, you might build low lag high voxel count massively multiplayer games with it, or various experiments somewhere within that.
vrizz / Compression Mimo ChannelsSource code for the paper 'Compression Techniques For MIMO Channels in FDD Systems' (IEEE DSLW 2022).
HoangTrinh / EDMSThe official source code for Image Compression with Encoder-Decoder Matched Semantic Segmentation
SeyedJalaleddinMousavirad / MultiobjectiveJPEGImageCompressionThe source code of Multi-objective JPEG Image Compression
Heroism502 / Point Based PcgcSource Code of POINT CLOUD GEOMETRY COMPRESSION VIA NEURAL GRAPH SAMPLING in ICIP2021
xinjuehu / Two Layer LF CompressionA repository containing the source code of the demo for the paper "Adaptive Two-Layer Light Field Compression Scheme Based on Sparse Reconstruction"