286 skills found · Page 3 of 10
H-Qin / CHANS HiPIMS FLAMEGPUThe HiPIMS-FLAMEGPU Coupled Model Framework integrates the high-performance hydrodynamic modeling capabilities of HiPIMS with the flexible agent-based modeling environment of FLAMEGPU. This combined framework allows for the simulation of complex interactions between human activities and flooding processes.
babdulhakim2 / Financial Analysis With LlmThe application uses a combination of natural language processing (NLP), and financial analysis techniques to extract, process, and analyze data from uploaded financial documents (Excel format). It provides insights such as transaction summaries, suspicious trends, cash deposit detection, entity recognition, and potential ML/TF activities.
mukovnin / PsfilesA CLI tool to monitor file system activity of a Linux process
ColinIanKing / Health CheckThe health-check tool monitors processes in various ways to help identify areas where it is consuming too many resources. One can trace one or more processes (including all their threads and child processes too) for a full story of system activity.
ContextLab / SupereegInfer activity throughout the brain from a small(ish) number of electrodes using Gaussian process regression
jnweiger / Showspeedprint I/O activity of process, files, or network.
BCLCommons / BclThe Biochemical Library (BCL) integrates traditional small molecule cheminformatics tools with machine learning-based quantitative structure-activity/property relationship (QSAR/QSPR) modeling. The cheminformatics toolkit contains customizable tools for the design, processing, and analysis of small molecules for computer-aided drug discovery.
jnesss / BpfviewBPFView: Process and Network Activity Correlation
arashstar1 / Bot LuaCode Issues 0 Pull requests 0 Pulse MaTaDoR/ 3233fdf V 5.7 MaTaDoR @MaTaDoRTeaMMaTaDoRTeaM committed on GitHub about 1 month ago 2 changed files 2,704 additions and 0 deletions cli/tg/tdcli.lua @@ -0,0 +1,2704 @@ +--[[ + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, + MA 02110-1301, USA. + +]]-- + +-- Vector example form is like this: {[0] = v} or {v1, v2, v3, [0] = v} +-- If false or true crashed your telegram-cli, try to change true to 1 and false to 0 + +-- Main Bot Framework +local M = {} + +-- @chat_id = user, group, channel, and broadcast +-- @group_id = normal group +-- @channel_id = channel and broadcast +local function getChatId(chat_id) + local chat = {} + local chat_id = tostring(chat_id) + + if chat_id:match('^-100') then + local channel_id = chat_id:gsub('-100', '') + chat = {ID = channel_id, type = 'channel'} + else + local group_id = chat_id:gsub('-', '') + chat = {ID = group_id, type = 'group'} + end + + return chat +end + +local function getInputFile(file) + if file:match('/') then + infile = {ID = "InputFileLocal", path_ = file} + elseif file:match('^%d+$') then + infile = {ID = "InputFileId", id_ = file} + else + infile = {ID = "InputFilePersistentId", persistent_id_ = file} + end + + return infile +end + +-- User can send bold, italic, and monospace text uses HTML or Markdown format. +local function getParseMode(parse_mode) + if parse_mode then + local mode = parse_mode:lower() + + if mode == 'markdown' or mode == 'md' then + P = {ID = "TextParseModeMarkdown"} + elseif mode == 'html' then + P = {ID = "TextParseModeHTML"} + end + end + + return P +end + +-- Returns current authorization state, offline request +local function getAuthState(dl_cb, cmd) + tdcli_function ({ + ID = "GetAuthState", + }, dl_cb, cmd) +end + +M.getAuthState = getAuthState + +-- Sets user's phone number and sends authentication code to the user. +-- Works only when authGetState returns authStateWaitPhoneNumber. +-- If phone number is not recognized or another error has happened, returns an error. Otherwise returns authStateWaitCode +-- @phone_number User's phone number in any reasonable format +-- @allow_flash_call Pass True, if code can be sent via flash call to the specified phone number +-- @is_current_phone_number Pass true, if the phone number is used on the current device. Ignored if allow_flash_call is False +local function setAuthPhoneNumber(phone_number, allow_flash_call, is_current_phone_number, dl_cb, cmd) + tdcli_function ({ + ID = "SetAuthPhoneNumber", + phone_number_ = phone_number, + allow_flash_call_ = allow_flash_call, + is_current_phone_number_ = is_current_phone_number + }, dl_cb, cmd) +end + +M.setAuthPhoneNumber = setAuthPhoneNumber + +-- Resends authentication code to the user. +-- Works only when authGetState returns authStateWaitCode and next_code_type of result is not null. +-- Returns authStateWaitCode on success +local function resendAuthCode(dl_cb, cmd) + tdcli_function ({ + ID = "ResendAuthCode", + }, dl_cb, cmd) +end + +M.resendAuthCode = resendAuthCode + +-- Checks authentication code. +-- Works only when authGetState returns authStateWaitCode. +-- Returns authStateWaitPassword or authStateOk on success +-- @code Verification code from SMS, Telegram message, voice call or flash call +-- @first_name User first name, if user is yet not registered, 1-255 characters +-- @last_name Optional user last name, if user is yet not registered, 0-255 characters +local function checkAuthCode(code, first_name, last_name, dl_cb, cmd) + tdcli_function ({ + ID = "CheckAuthCode", + code_ = code, + first_name_ = first_name, + last_name_ = last_name + }, dl_cb, cmd) +end + +M.checkAuthCode = checkAuthCode + +-- Checks password for correctness. +-- Works only when authGetState returns authStateWaitPassword. +-- Returns authStateOk on success +-- @password Password to check +local function checkAuthPassword(password, dl_cb, cmd) + tdcli_function ({ + ID = "CheckAuthPassword", + password_ = password + }, dl_cb, cmd) +end + +M.checkAuthPassword = checkAuthPassword + +-- Requests to send password recovery code to email. +-- Works only when authGetState returns authStateWaitPassword. +-- Returns authStateWaitPassword on success +local function requestAuthPasswordRecovery(dl_cb, cmd) + tdcli_function ({ + ID = "RequestAuthPasswordRecovery", + }, dl_cb, cmd) +end + +M.requestAuthPasswordRecovery = requestAuthPasswordRecovery + +-- Recovers password with recovery code sent to email. +-- Works only when authGetState returns authStateWaitPassword. +-- Returns authStateOk on success +-- @recovery_code Recovery code to check +local function recoverAuthPassword(recovery_code, dl_cb, cmd) + tdcli_function ({ + ID = "RecoverAuthPassword", + recovery_code_ = recovery_code + }, dl_cb, cmd) +end + +M.recoverAuthPassword = recoverAuthPassword + +-- Logs out user. +-- If force == false, begins to perform soft log out, returns authStateLoggingOut after completion. +-- If force == true then succeeds almost immediately without cleaning anything at the server, but returns error with code 401 and description "Unauthorized" +-- @force If true, just delete all local data. Session will remain in list of active sessions +local function resetAuth(force, dl_cb, cmd) + tdcli_function ({ + ID = "ResetAuth", + force_ = force or nil + }, dl_cb, cmd) +end + +M.resetAuth = resetAuth + +-- Check bot's authentication token to log in as a bot. +-- Works only when authGetState returns authStateWaitPhoneNumber. +-- Can be used instead of setAuthPhoneNumber and checkAuthCode to log in. +-- Returns authStateOk on success +-- @token Bot token +local function checkAuthBotToken(token, dl_cb, cmd) + tdcli_function ({ + ID = "CheckAuthBotToken", + token_ = token + }, dl_cb, cmd) +end + +M.checkAuthBotToken = checkAuthBotToken + +-- Returns current state of two-step verification +local function getPasswordState(dl_cb, cmd) + tdcli_function ({ + ID = "GetPasswordState", + }, dl_cb, cmd) +end + +M.getPasswordState = getPasswordState + +-- Changes user password. +-- If new recovery email is specified, then error EMAIL_UNCONFIRMED is returned and password change will not be applied until email confirmation. +-- Application should call getPasswordState from time to time to check if email is already confirmed +-- @old_password Old user password +-- @new_password New user password, may be empty to remove the password +-- @new_hint New password hint, can be empty +-- @set_recovery_email Pass True, if recovery email should be changed +-- @new_recovery_email New recovery email, may be empty +local function setPassword(old_password, new_password, new_hint, set_recovery_email, new_recovery_email, dl_cb, cmd) + tdcli_function ({ + ID = "SetPassword", + old_password_ = old_password, + new_password_ = new_password, + new_hint_ = new_hint, + set_recovery_email_ = set_recovery_email, + new_recovery_email_ = new_recovery_email + }, dl_cb, cmd) +end + +M.setPassword = setPassword + +-- Returns set up recovery email. +-- This method can be used to verify a password provided by the user +-- @password Current user password +local function getRecoveryEmail(password, dl_cb, cmd) + tdcli_function ({ + ID = "GetRecoveryEmail", + password_ = password + }, dl_cb, cmd) +end + +M.getRecoveryEmail = getRecoveryEmail + +-- Changes user recovery email. +-- If new recovery email is specified, then error EMAIL_UNCONFIRMED is returned and email will not be changed until email confirmation. +-- Application should call getPasswordState from time to time to check if email is already confirmed. +-- If new_recovery_email coincides with the current set up email succeeds immediately and aborts all other requests waiting for email confirmation +-- @password Current user password +-- @new_recovery_email New recovery email +local function setRecoveryEmail(password, new_recovery_email, dl_cb, cmd) + tdcli_function ({ + ID = "SetRecoveryEmail", + password_ = password, + new_recovery_email_ = new_recovery_email + }, dl_cb, cmd) +end + +M.setRecoveryEmail = setRecoveryEmail + +-- Requests to send password recovery code to email +local function requestPasswordRecovery(dl_cb, cmd) + tdcli_function ({ + ID = "RequestPasswordRecovery", + }, dl_cb, cmd) +end + +M.requestPasswordRecovery = requestPasswordRecovery + +-- Recovers password with recovery code sent to email +-- @recovery_code Recovery code to check +local function recoverPassword(recovery_code, dl_cb, cmd) + tdcli_function ({ + ID = "RecoverPassword", + recovery_code_ = tostring(recovery_code) + }, dl_cb, cmd) +end + +M.recoverPassword = recoverPassword + +-- Returns current logged in user +local function getMe(dl_cb, cmd) + tdcli_function ({ + ID = "GetMe", + }, dl_cb, cmd) +end + +M.getMe = getMe + +-- Returns information about a user by its identifier, offline request if current user is not a bot +-- @user_id User identifier +local function getUser(user_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetUser", + user_id_ = user_id + }, dl_cb, cmd) +end + +M.getUser = getUser + +-- Returns full information about a user by its identifier +-- @user_id User identifier +local function getUserFull(user_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetUserFull", + user_id_ = user_id + }, dl_cb, cmd) +end + +M.getUserFull = getUserFull + +-- Returns information about a group by its identifier, offline request if current user is not a bot +-- @group_id Group identifier +local function getGroup(group_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetGroup", + group_id_ = getChatId(group_id).ID + }, dl_cb, cmd) +end + +M.getGroup = getGroup + +-- Returns full information about a group by its identifier +-- @group_id Group identifier +local function getGroupFull(group_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetGroupFull", + group_id_ = getChatId(group_id).ID + }, dl_cb, cmd) +end + +M.getGroupFull = getGroupFull + +-- Returns information about a channel by its identifier, offline request if current user is not a bot +-- @channel_id Channel identifier +local function getChannel(channel_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetChannel", + channel_id_ = getChatId(channel_id).ID + }, dl_cb, cmd) +end + +M.getChannel = getChannel + +-- Returns full information about a channel by its identifier, cached for at most 1 minute +-- @channel_id Channel identifier +local function getChannelFull(channel_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetChannelFull", + channel_id_ = getChatId(channel_id).ID + }, dl_cb, cmd) +end + +M.getChannelFull = getChannelFull + +-- Returns information about a secret chat by its identifier, offline request +-- @secret_chat_id Secret chat identifier +local function getSecretChat(secret_chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetSecretChat", + secret_chat_id_ = secret_chat_id + }, dl_cb, cmd) +end + +M.getSecretChat = getSecretChat + +-- Returns information about a chat by its identifier, offline request if current user is not a bot +-- @chat_id Chat identifier +local function getChat(chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetChat", + chat_id_ = chat_id + }, dl_cb, cmd) +end + +M.getChat = getChat + +-- Returns information about a message +-- @chat_id Identifier of the chat, message belongs to +-- @message_id Identifier of the message to get +local function getMessage(chat_id, message_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetMessage", + chat_id_ = chat_id, + message_id_ = message_id + }, dl_cb, cmd) +end + +M.getMessage = getMessage + +-- Returns information about messages. +-- If message is not found, returns null on the corresponding position of the result +-- @chat_id Identifier of the chat, messages belongs to +-- @message_ids Identifiers of the messages to get +local function getMessages(chat_id, message_ids, dl_cb, cmd) + tdcli_function ({ + ID = "GetMessages", + chat_id_ = chat_id, + message_ids_ = message_ids -- vector + }, dl_cb, cmd) +end + +M.getMessages = getMessages + +-- Returns information about a file, offline request +-- @file_id Identifier of the file to get +local function getFile(file_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetFile", + file_id_ = file_id + }, dl_cb, cmd) +end + +M.getFile = getFile + +-- Returns information about a file by its persistent id, offline request +-- @persistent_file_id Persistent identifier of the file to get +local function getFilePersistent(persistent_file_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetFilePersistent", + persistent_file_id_ = persistent_file_id + }, dl_cb, cmd) +end + +M.getFilePersistent = getFilePersistent + +-- Returns list of chats in the right order, chats are sorted by (order, chat_id) in decreasing order. +-- For example, to get list of chats from the beginning, the offset_order should be equal 2^63 - 1 +-- @offset_order Chat order to return chats from +-- @offset_chat_id Chat identifier to return chats from +-- @limit Maximum number of chats to be returned +local function getChats(offset_order, offset_chat_id, limit, dl_cb, cmd) + if not limit or limit > 20 then + limit = 20 + end + + tdcli_function ({ + ID = "GetChats", + offset_order_ = offset_order or 9223372036854775807, + offset_chat_id_ = offset_chat_id or 0, + limit_ = limit + }, dl_cb, cmd) +end + +M.getChats = getChats + +-- Searches public chat by its username. +-- Currently only private and channel chats can be public. +-- Returns chat if found, otherwise some error is returned +-- @username Username to be resolved +local function searchPublicChat(username, dl_cb, cmd) + tdcli_function ({ + ID = "SearchPublicChat", + username_ = username + }, dl_cb, cmd) +end + +M.searchPublicChat = searchPublicChat + +-- Searches public chats by prefix of their username. +-- Currently only private and channel (including supergroup) chats can be public. +-- Returns meaningful number of results. +-- Returns nothing if length of the searched username prefix is less than 5. +-- Excludes private chats with contacts from the results +-- @username_prefix Prefix of the username to search +local function searchPublicChats(username_prefix, dl_cb, cmd) + tdcli_function ({ + ID = "SearchPublicChats", + username_prefix_ = username_prefix + }, dl_cb, cmd) +end + +M.searchPublicChats = searchPublicChats + +-- Searches for specified query in the title and username of known chats, offline request. +-- Returns chats in the order of them in the chat list +-- @query Query to search for, if query is empty, returns up to 20 recently found chats +-- @limit Maximum number of chats to be returned +local function searchChats(query, limit, dl_cb, cmd) + if not limit or limit > 20 then + limit = 20 + end + + tdcli_function ({ + ID = "SearchChats", + query_ = query, + limit_ = limit + }, dl_cb, cmd) +end + +M.searchChats = searchChats + +-- Adds chat to the list of recently found chats. +-- The chat is added to the beginning of the list. +-- If the chat is already in the list, at first it is removed from the list +-- @chat_id Identifier of the chat to add +local function addRecentlyFoundChat(chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "AddRecentlyFoundChat", + chat_id_ = chat_id + }, dl_cb, cmd) +end + +M.addRecentlyFoundChat = addRecentlyFoundChat + +-- Deletes chat from the list of recently found chats +-- @chat_id Identifier of the chat to delete +local function deleteRecentlyFoundChat(chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "DeleteRecentlyFoundChat", + chat_id_ = chat_id + }, dl_cb, cmd) +end + +M.deleteRecentlyFoundChat = deleteRecentlyFoundChat + +-- Clears list of recently found chats +local function deleteRecentlyFoundChats(dl_cb, cmd) + tdcli_function ({ + ID = "DeleteRecentlyFoundChats", + }, dl_cb, cmd) +end + +M.deleteRecentlyFoundChats = deleteRecentlyFoundChats + +-- Returns list of common chats with an other given user. +-- Chats are sorted by their type and creation date +-- @user_id User identifier +-- @offset_chat_id Chat identifier to return chats from, use 0 for the first request +-- @limit Maximum number of chats to be returned, up to 100 +local function getCommonChats(user_id, offset_chat_id, limit, dl_cb, cmd) + if not limit or limit > 100 then + limit = 100 + end + + tdcli_function ({ + ID = "GetCommonChats", + user_id_ = user_id, + offset_chat_id_ = offset_chat_id, + limit_ = limit + }, dl_cb, cmd) +end + +M.getCommonChats = getCommonChats + +-- Returns messages in a chat. +-- Automatically calls openChat. +-- Returns result in reverse chronological order, i.e. in order of decreasing message.message_id +-- @chat_id Chat identifier +-- @from_message_id Identifier of the message near which we need a history, you can use 0 to get results from the beginning, i.e. from oldest to newest +-- @offset Specify 0 to get results exactly from from_message_id or negative offset to get specified message and some newer messages +-- @limit Maximum number of messages to be returned, should be positive and can't be greater than 100. +-- If offset is negative, limit must be greater than -offset. +-- There may be less than limit messages returned even the end of the history is not reached +local function getChatHistory(chat_id, from_message_id, offset, limit, dl_cb, cmd) + if not limit or limit > 100 then + limit = 100 + end + + tdcli_function ({ + ID = "GetChatHistory", + chat_id_ = chat_id, + from_message_id_ = from_message_id, + offset_ = offset or 0, + limit_ = limit + }, dl_cb, cmd) +end + +M.getChatHistory = getChatHistory + +-- Deletes all messages in the chat. +-- Can't be used for channel chats +-- @chat_id Chat identifier +-- @remove_from_chat_list Pass true, if chat should be removed from the chat list +local function deleteChatHistory(chat_id, remove_from_chat_list, dl_cb, cmd) + tdcli_function ({ + ID = "DeleteChatHistory", + chat_id_ = chat_id, + remove_from_chat_list_ = remove_from_chat_list + }, dl_cb, cmd) +end + +M.deleteChatHistory = deleteChatHistory + +-- Searches for messages with given words in the chat. +-- Returns result in reverse chronological order, i. e. in order of decreasimg message_id. +-- Doesn't work in secret chats +-- @chat_id Chat identifier to search in +-- @query Query to search for +-- @from_message_id Identifier of the message from which we need a history, you can use 0 to get results from beginning +-- @limit Maximum number of messages to be returned, can't be greater than 100 +-- @filter Filter for content of searched messages +-- filter = Empty|Animation|Audio|Document|Photo|Video|Voice|PhotoAndVideo|Url|ChatPhoto +local function searchChatMessages(chat_id, query, from_message_id, limit, filter, dl_cb, cmd) + if not limit or limit > 100 then + limit = 100 + end + + tdcli_function ({ + ID = "SearchChatMessages", + chat_id_ = chat_id, + query_ = query, + from_message_id_ = from_message_id, + limit_ = limit, + filter_ = { + ID = 'SearchMessagesFilter' .. filter + }, + }, dl_cb, cmd) +end + +M.searchChatMessages = searchChatMessages + +-- Searches for messages in all chats except secret chats. Returns result in reverse chronological order, i. e. in order of decreasing (date, chat_id, message_id) +-- @query Query to search for +-- @offset_date Date of the message to search from, you can use 0 or any date in the future to get results from the beginning +-- @offset_chat_id Chat identifier of the last found message or 0 for the first request +-- @offset_message_id Message identifier of the last found message or 0 for the first request +-- @limit Maximum number of messages to be returned, can't be greater than 100 +local function searchMessages(query, offset_date, offset_chat_id, offset_message_id, limit, dl_cb, cmd) + if not limit or limit > 100 then + limit = 100 + end + + tdcli_function ({ + ID = "SearchMessages", + query_ = query, + offset_date_ = offset_date, + offset_chat_id_ = offset_chat_id, + offset_message_id_ = offset_message_id, + limit_ = limit + }, dl_cb, cmd) +end + +M.searchMessages = searchMessages + +-- Invites bot to a chat (if it is not in the chat) and send /start to it. +-- Bot can't be invited to a private chat other than chat with the bot. +-- Bots can't be invited to broadcast channel chats and secret chats. +-- Returns sent message. +-- UpdateChatTopMessage will not be sent, so returned message should be used to update chat top message +-- @bot_user_id Identifier of the bot +-- @chat_id Identifier of the chat +-- @parameter Hidden parameter sent to bot for deep linking (https://api.telegram.org/bots#deep-linking) +-- parameter=start|startgroup or custom as defined by bot creator +local function sendBotStartMessage(bot_user_id, chat_id, parameter, dl_cb, cmd) + tdcli_function ({ + ID = "SendBotStartMessage", + bot_user_id_ = bot_user_id, + chat_id_ = chat_id, + parameter_ = parameter + }, dl_cb, cmd) +end + +M.sendBotStartMessage = sendBotStartMessage + +-- Sends result of the inline query as a message. +-- Returns sent message. +-- UpdateChatTopMessage will not be sent, so returned message should be used to update chat top message. +-- Always clears chat draft message +-- @chat_id Chat to send message +-- @reply_to_message_id Identifier of a message to reply to or 0 +-- @disable_notification Pass true, to disable notification about the message, doesn't works in secret chats +-- @from_background Pass true, if the message is sent from background +-- @query_id Identifier of the inline query +-- @result_id Identifier of the inline result +local function sendInlineQueryResultMessage(chat_id, reply_to_message_id, disable_notification, from_background, query_id, result_id, dl_cb, cmd) + tdcli_function ({ + ID = "SendInlineQueryResultMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + query_id_ = query_id, + result_id_ = result_id + }, dl_cb, cmd) +end + +M.sendInlineQueryResultMessage = sendInlineQueryResultMessage + +-- Forwards previously sent messages. +-- Returns forwarded messages in the same order as message identifiers passed in message_ids. +-- If message can't be forwarded, null will be returned instead of the message. +-- UpdateChatTopMessage will not be sent, so returned messages should be used to update chat top message +-- @chat_id Identifier of a chat to forward messages +-- @from_chat_id Identifier of a chat to forward from +-- @message_ids Identifiers of messages to forward +-- @disable_notification Pass true, to disable notification about the message, doesn't works if messages are forwarded to secret chat +-- @from_background Pass true, if the message is sent from background +local function forwardMessages(chat_id, from_chat_id, message_ids, disable_notification, dl_cb, cmd) + tdcli_function ({ + ID = "ForwardMessages", + chat_id_ = chat_id, + from_chat_id_ = from_chat_id, + message_ids_ = message_ids, -- vector + disable_notification_ = disable_notification, + from_background_ = 1 + }, dl_cb, cmd) +end + +M.forwardMessages = forwardMessages + +-- Changes current ttl setting in a secret chat and sends corresponding message +-- @chat_id Chat identifier +-- @ttl New value of ttl in seconds +local function sendChatSetTtlMessage(chat_id, ttl, dl_cb, cmd) + tdcli_function ({ + ID = "SendChatSetTtlMessage", + chat_id_ = chat_id, + ttl_ = ttl + }, dl_cb, cmd) +end + +M.sendChatSetTtlMessage = sendChatSetTtlMessage + +-- Deletes messages. +-- UpdateDeleteMessages will not be sent for messages deleted through that function +-- @chat_id Chat identifier +-- @message_ids Identifiers of messages to delete +local function deleteMessages(chat_id, message_ids, dl_cb, cmd) + tdcli_function ({ + ID = "DeleteMessages", + chat_id_ = chat_id, + message_ids_ = message_ids -- vector + }, dl_cb, cmd) +end + +M.deleteMessages = deleteMessages + +-- Deletes all messages in the chat sent by the specified user. +-- Works only in supergroup channel chats, needs appropriate privileges +-- @chat_id Chat identifier +-- @user_id User identifier +local function deleteMessagesFromUser(chat_id, user_id, dl_cb, cmd) + tdcli_function ({ + ID = "DeleteMessagesFromUser", + chat_id_ = chat_id, + user_id_ = user_id + }, dl_cb, cmd) +end + +M.deleteMessagesFromUser = deleteMessagesFromUser + +-- Edits text of text or game message. +-- Non-bots can edit message in a limited period of time. +-- Returns edited message after edit is complete server side +-- @chat_id Chat the message belongs to +-- @message_id Identifier of the message +-- @reply_markup Bots only. New message reply markup +-- @input_message_content New text content of the message. Should be of type InputMessageText +local function editMessageText(chat_id, message_id, reply_markup, text, disable_web_page_preview, parse_mode, dl_cb, cmd) + local TextParseMode = getParseMode(parse_mode) + + tdcli_function ({ + ID = "EditMessageText", + chat_id_ = chat_id, + message_id_ = message_id, + reply_markup_ = reply_markup, -- reply_markup:ReplyMarkup + input_message_content_ = { + ID = "InputMessageText", + text_ = text, + disable_web_page_preview_ = disable_web_page_preview, + clear_draft_ = 0, + entities_ = {}, + parse_mode_ = TextParseMode, + }, + }, dl_cb, cmd) +end + +M.editMessageText = editMessageText + +-- Edits message content caption. +-- Non-bots can edit message in a limited period of time. +-- Returns edited message after edit is complete server side +-- @chat_id Chat the message belongs to +-- @message_id Identifier of the message +-- @reply_markup Bots only. New message reply markup +-- @caption New message content caption, 0-200 characters +local function editMessageCaption(chat_id, message_id, reply_markup, caption, dl_cb, cmd) + tdcli_function ({ + ID = "EditMessageCaption", + chat_id_ = chat_id, + message_id_ = message_id, + reply_markup_ = reply_markup, -- reply_markup:ReplyMarkup + caption_ = caption + }, dl_cb, cmd) +end + +M.editMessageCaption = editMessageCaption + +-- Bots only. +-- Edits message reply markup. +-- Returns edited message after edit is complete server side +-- @chat_id Chat the message belongs to +-- @message_id Identifier of the message +-- @reply_markup New message reply markup +local function editMessageReplyMarkup(inline_message_id, reply_markup, caption, dl_cb, cmd) + tdcli_function ({ + ID = "EditInlineMessageCaption", + inline_message_id_ = inline_message_id, + reply_markup_ = reply_markup, -- reply_markup:ReplyMarkup + caption_ = caption + }, dl_cb, cmd) +end + +M.editMessageReplyMarkup = editMessageReplyMarkup + +-- Bots only. +-- Edits text of an inline text or game message sent via bot +-- @inline_message_id Inline message identifier +-- @reply_markup New message reply markup +-- @input_message_content New text content of the message. Should be of type InputMessageText +local function editInlineMessageText(inline_message_id, reply_markup, text, disable_web_page_preview, dl_cb, cmd) + tdcli_function ({ + ID = "EditInlineMessageText", + inline_message_id_ = inline_message_id, + reply_markup_ = reply_markup, -- reply_markup:ReplyMarkup + input_message_content_ = { + ID = "InputMessageText", + text_ = text, + disable_web_page_preview_ = disable_web_page_preview, + clear_draft_ = 0, + entities_ = {} + }, + }, dl_cb, cmd) +end + +M.editInlineMessageText = editInlineMessageText + +-- Bots only. +-- Edits caption of an inline message content sent via bot +-- @inline_message_id Inline message identifier +-- @reply_markup New message reply markup +-- @caption New message content caption, 0-200 characters +local function editInlineMessageCaption(inline_message_id, reply_markup, caption, dl_cb, cmd) + tdcli_function ({ + ID = "EditInlineMessageCaption", + inline_message_id_ = inline_message_id, + reply_markup_ = reply_markup, -- reply_markup:ReplyMarkup + caption_ = caption + }, dl_cb, cmd) +end + +M.editInlineMessageCaption = editInlineMessageCaption + +-- Bots only. +-- Edits reply markup of an inline message sent via bot +-- @inline_message_id Inline message identifier +-- @reply_markup New message reply markup +local function editInlineMessageReplyMarkup(inline_message_id, reply_markup, dl_cb, cmd) + tdcli_function ({ + ID = "EditInlineMessageReplyMarkup", + inline_message_id_ = inline_message_id, + reply_markup_ = reply_markup -- reply_markup:ReplyMarkup + }, dl_cb, cmd) +end + +M.editInlineMessageReplyMarkup = editInlineMessageReplyMarkup + + +-- Sends inline query to a bot and returns its results. +-- Unavailable for bots +-- @bot_user_id Identifier of the bot send query to +-- @chat_id Identifier of the chat, where the query is sent +-- @user_location User location, only if needed +-- @query Text of the query +-- @offset Offset of the first entry to return +local function getInlineQueryResults(bot_user_id, chat_id, latitude, longitude, query, offset, dl_cb, cmd) + tdcli_function ({ + ID = "GetInlineQueryResults", + bot_user_id_ = bot_user_id, + chat_id_ = chat_id, + user_location_ = { + ID = "Location", + latitude_ = latitude, + longitude_ = longitude + }, + query_ = query, + offset_ = offset + }, dl_cb, cmd) +end + +M.getInlineQueryResults = getInlineQueryResults + +-- Bots only. +-- Sets result of the inline query +-- @inline_query_id Identifier of the inline query +-- @is_personal Does result of the query can be cached only for specified user +-- @results Results of the query +-- @cache_time Allowed time to cache results of the query in seconds +-- @next_offset Offset for the next inline query, pass empty string if there is no more results +-- @switch_pm_text If non-empty, this text should be shown on the button, which opens private chat with the bot and sends bot start message with parameter switch_pm_parameter +-- @switch_pm_parameter Parameter for the bot start message +local function answerInlineQuery(inline_query_id, is_personal, cache_time, next_offset, switch_pm_text, switch_pm_parameter, dl_cb, cmd) + tdcli_function ({ + ID = "AnswerInlineQuery", + inline_query_id_ = inline_query_id, + is_personal_ = is_personal, + results_ = results, --vector<InputInlineQueryResult>, + cache_time_ = cache_time, + next_offset_ = next_offset, + switch_pm_text_ = switch_pm_text, + switch_pm_parameter_ = switch_pm_parameter + }, dl_cb, cmd) +end + +M.answerInlineQuery = answerInlineQuery + +-- Sends callback query to a bot and returns answer to it. +-- Unavailable for bots +-- @chat_id Identifier of the chat with a message +-- @message_id Identifier of the message, from which the query is originated +-- @payload Query payload +-- @text Text of the answer +-- @show_alert If true, an alert should be shown to the user instead of a toast +-- @url URL to be open +local function getCallbackQueryAnswer(chat_id, message_id, text, show_alert, url, dl_cb, cmd) + tdcli_function ({ + ID = "GetCallbackQueryAnswer", + chat_id_ = chat_id, + message_id_ = message_id, + payload_ = { + ID = "CallbackQueryAnswer", + text_ = text, + show_alert_ = show_alert, + url_ = url + }, + }, dl_cb, cmd) +end + +M.getCallbackQueryAnswer = getCallbackQueryAnswer + +-- Bots only. +-- Sets result of the callback query +-- @callback_query_id Identifier of the callback query +-- @text Text of the answer +-- @show_alert If true, an alert should be shown to the user instead of a toast +-- @url Url to be opened +-- @cache_time Allowed time to cache result of the query in seconds +local function answerCallbackQuery(callback_query_id, text, show_alert, url, cache_time, dl_cb, cmd) + tdcli_function ({ + ID = "AnswerCallbackQuery", + callback_query_id_ = callback_query_id, + text_ = text, + show_alert_ = show_alert, + url_ = url, + cache_time_ = cache_time + }, dl_cb, cmd) +end + +M.answerCallbackQuery = answerCallbackQuery + +-- Bots only. +-- Updates game score of the specified user in the game +-- @chat_id Chat a message with the game belongs to +-- @message_id Identifier of the message +-- @edit_message True, if message should be edited +-- @user_id User identifier +-- @score New score +-- @force Pass True to update the score even if it decreases. If score is 0, user will be deleted from the high scores table +local function setGameScore(chat_id, message_id, edit_message, user_id, score, force, dl_cb, cmd) + tdcli_function ({ + ID = "SetGameScore", + chat_id_ = chat_id, + message_id_ = message_id, + edit_message_ = edit_message, + user_id_ = user_id, + score_ = score, + force_ = force + }, dl_cb, cmd) +end + +M.setGameScore = setGameScore + +-- Bots only. +-- Updates game score of the specified user in the game +-- @inline_message_id Inline message identifier +-- @edit_message True, if message should be edited +-- @user_id User identifier +-- @score New score +-- @force Pass True to update the score even if it decreases. If score is 0, user will be deleted from the high scores table +local function setInlineGameScore(inline_message_id, edit_message, user_id, score, force, dl_cb, cmd) + tdcli_function ({ + ID = "SetInlineGameScore", + inline_message_id_ = inline_message_id, + edit_message_ = edit_message, + user_id_ = user_id, + score_ = score, + force_ = force + }, dl_cb, cmd) +end + +M.setInlineGameScore = setInlineGameScore + +-- Bots only. +-- Returns game high scores and some part of the score table around of the specified user in the game +-- @chat_id Chat a message with the game belongs to +-- @message_id Identifier of the message +-- @user_id User identifie +local function getGameHighScores(chat_id, message_id, user_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetGameHighScores", + chat_id_ = chat_id, + message_id_ = message_id, + user_id_ = user_id + }, dl_cb, cmd) +end + +M.getGameHighScores = getGameHighScores + +-- Bots only. +-- Returns game high scores and some part of the score table around of the specified user in the game +-- @inline_message_id Inline message identifier +-- @user_id User identifier +local function getInlineGameHighScores(inline_message_id, user_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetInlineGameHighScores", + inline_message_id_ = inline_message_id, + user_id_ = user_id + }, dl_cb, cmd) +end + +M.getInlineGameHighScores = getInlineGameHighScores + +-- Deletes default reply markup from chat. +-- This method needs to be called after one-time keyboard or ForceReply reply markup has been used. +-- UpdateChatReplyMarkup will be send if reply markup will be changed +-- @chat_id Chat identifier +-- @message_id Message identifier of used keyboard +local function deleteChatReplyMarkup(chat_id, message_id, dl_cb, cmd) + tdcli_function ({ + ID = "DeleteChatReplyMarkup", + chat_id_ = chat_id, + message_id_ = message_id + }, dl_cb, cmd) +end + +M.deleteChatReplyMarkup = deleteChatReplyMarkup + +-- Sends notification about user activity in a chat +-- @chat_id Chat identifier +-- @action Action description +-- action = Typing|Cancel|RecordVideo|UploadVideo|RecordVoice|UploadVoice|UploadPhoto|UploadDocument|GeoLocation|ChooseContact|StartPlayGame +local function sendChatAction(chat_id, action, progress, dl_cb, cmd) + tdcli_function ({ + ID = "SendChatAction", + chat_id_ = chat_id, + action_ = { + ID = "SendMessage" .. action .. "Action", + progress_ = progress or 100 + } + }, dl_cb, cmd) +end + +M.sendChatAction = sendChatAction + +-- Sends notification about screenshot taken in a chat. +-- Works only in secret chats +-- @chat_id Chat identifier +local function sendChatScreenshotTakenNotification(chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "SendChatScreenshotTakenNotification", + chat_id_ = chat_id + }, dl_cb, cmd) +end + +M.sendChatScreenshotTakenNotification = sendChatScreenshotTakenNotification + +-- Chat is opened by the user. +-- Many useful activities depends on chat being opened or closed. For example, in channels all updates are received only for opened chats +-- @chat_id Chat identifier +local function openChat(chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "OpenChat", + chat_id_ = chat_id + }, dl_cb, cmd) +end + +M.openChat = openChat + +-- Chat is closed by the user. +-- Many useful activities depends on chat being opened or closed. +-- @chat_id Chat identifier +local function closeChat(chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "CloseChat", + chat_id_ = chat_id + }, dl_cb, cmd) +end + +M.closeChat = closeChat + +-- Messages are viewed by the user. +-- Many useful activities depends on message being viewed. For example, marking messages as read, incrementing of view counter, updating of view counter, removing of deleted messages in channels +-- @chat_id Chat identifier +-- @message_ids Identifiers of viewed messages +local function viewMessages(chat_id, message_ids, dl_cb, cmd) + tdcli_function ({ + ID = "ViewMessages", + chat_id_ = chat_id, + message_ids_ = message_ids -- vector + }, dl_cb, cmd) +end + +M.viewMessages = viewMessages + +-- Message content is opened, for example the user has opened a photo, a video, a document, a location or a venue or have listened to an audio or a voice message +-- @chat_id Chat identifier of the message +-- @message_id Identifier of the message with opened content +local function openMessageContent(chat_id, message_id, dl_cb, cmd) + tdcli_function ({ + ID = "OpenMessageContent", + chat_id_ = chat_id, + message_id_ = message_id + }, dl_cb, cmd) +end + +M.openMessageContent = openMessageContent + +-- Returns existing chat corresponding to the given user +-- @user_id User identifier +local function createPrivateChat(user_id, dl_cb, cmd) + tdcli_function ({ + ID = "CreatePrivateChat", + user_id_ = user_id + }, dl_cb, cmd) +end + +M.createPrivateChat = createPrivateChat + +-- Returns existing chat corresponding to the known group +-- @group_id Group identifier +local function createGroupChat(group_id, dl_cb, cmd) + tdcli_function ({ + ID = "CreateGroupChat", + group_id_ = getChatId(group_id).ID + }, dl_cb, cmd) +end + +M.createGroupChat = createGroupChat + +-- Returns existing chat corresponding to the known channel +-- @channel_id Channel identifier +local function createChannelChat(channel_id, dl_cb, cmd) + tdcli_function ({ + ID = "CreateChannelChat", + channel_id_ = getChatId(channel_id).ID + }, dl_cb, cmd) +end + +M.createChannelChat = createChannelChat + +-- Returns existing chat corresponding to the known secret chat +-- @secret_chat_id SecretChat identifier +local function createSecretChat(secret_chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "CreateSecretChat", + secret_chat_id_ = secret_chat_id + }, dl_cb, cmd) +end + +M.createSecretChat = createSecretChat + +-- Creates new group chat and send corresponding messageGroupChatCreate, returns created chat +-- @user_ids Identifiers of users to add to the group +-- @title Title of new group chat, 0-255 characters +local function createNewGroupChat(user_ids, title, dl_cb, cmd) + tdcli_function ({ + ID = "CreateNewGroupChat", + user_ids_ = user_ids, -- vector + title_ = title + }, dl_cb, cmd) +end + +M.createNewGroupChat = createNewGroupChat + +-- Creates new channel chat and send corresponding messageChannelChatCreate, returns created chat +-- @title Title of new channel chat, 0-255 characters +-- @is_supergroup True, if supergroup chat should be created +-- @about Information about the channel, 0-255 characters +local function createNewChannelChat(title, is_supergroup, about, dl_cb, cmd) + tdcli_function ({ + ID = "CreateNewChannelChat", + title_ = title, + is_supergroup_ = is_supergroup, + about_ = about + }, dl_cb, cmd) +end + +M.createNewChannelChat = createNewChannelChat + +-- Creates new secret chat, returns created chat +-- @user_id Identifier of a user to create secret chat with +local function createNewSecretChat(user_id, dl_cb, cmd) + tdcli_function ({ + ID = "CreateNewSecretChat", + user_id_ = user_id + }, dl_cb, cmd) +end + +M.createNewSecretChat = createNewSecretChat + +-- Creates new channel supergroup chat from existing group chat and send corresponding messageChatMigrateTo and messageChatMigrateFrom. Deactivates group +-- @chat_id Group chat identifier +local function migrateGroupChatToChannelChat(chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "MigrateGroupChatToChannelChat", + chat_id_ = chat_id + }, dl_cb, cmd) +end + +M.migrateGroupChatToChannelChat = migrateGroupChatToChannelChat + +-- Changes chat title. +-- Title can't be changed for private chats. +-- Title will not change until change will be synchronized with the server. +-- Title will not be changed if application is killed before it can send request to the server. +-- There will be update about change of the title on success. Otherwise error will be returned +-- @chat_id Chat identifier +-- @title New title of a chat, 0-255 characters +local function changeChatTitle(chat_id, title, dl_cb, cmd) + tdcli_function ({ + ID = "ChangeChatTitle", + chat_id_ = chat_id, + title_ = title + }, dl_cb, cmd) +end + +M.changeChatTitle = changeChatTitle + +-- Changes chat photo. +-- Photo can't be changed for private chats. +-- Photo will not change until change will be synchronized with the server. +-- Photo will not be changed if application is killed before it can send request to the server. +-- There will be update about change of the photo on success. Otherwise error will be returned +-- @chat_id Chat identifier +-- @photo New chat photo. You can use zero InputFileId to delete photo. Files accessible only by HTTP URL are not acceptable +local function changeChatPhoto(chat_id, photo, dl_cb, cmd) + tdcli_function ({ + ID = "ChangeChatPhoto", + chat_id_ = chat_id, + photo_ = getInputFile(photo) + }, dl_cb, cmd) +end + +M.changeChatPhoto = changeChatPhoto + +-- Changes chat draft message +-- @chat_id Chat identifier +-- @draft_message New draft message, nullable +local function changeChatDraftMessage(chat_id, reply_to_message_id, text, disable_web_page_preview, clear_draft, parse_mode, dl_cb, cmd) + local TextParseMode = getParseMode(parse_mode) + + tdcli_function ({ + ID = "ChangeChatDraftMessage", + chat_id_ = chat_id, + draft_message_ = { + ID = "DraftMessage", + reply_to_message_id_ = reply_to_message_id, + input_message_text_ = { + ID = "InputMessageText", + text_ = text, + disable_web_page_preview_ = disable_web_page_preview, + clear_draft_ = clear_draft, + entities_ = {}, + parse_mode_ = TextParseMode, + }, + }, + }, dl_cb, cmd) +end + +M.changeChatDraftMessage = changeChatDraftMessage + +-- Adds new member to chat. +-- Members can't be added to private or secret chats. +-- Member will not be added until chat state will be synchronized with the server. +-- Member will not be added if application is killed before it can send request to the server +-- @chat_id Chat identifier +-- @user_id Identifier of the user to add +-- @forward_limit Number of previous messages from chat to forward to new member, ignored for channel chats +local function addChatMember(chat_id, user_id, forward_limit, dl_cb, cmd) + tdcli_function ({ + ID = "AddChatMember", + chat_id_ = chat_id, + user_id_ = user_id, + forward_limit_ = forward_limit or 50 + }, dl_cb, cmd) +end + +M.addChatMember = addChatMember + +-- Adds many new members to the chat. +-- Currently, available only for channels. +-- Can't be used to join the channel. +-- Member will not be added until chat state will be synchronized with the server. +-- Member will not be added if application is killed before it can send request to the server +-- @chat_id Chat identifier +-- @user_ids Identifiers of the users to add +local function addChatMembers(chat_id, user_ids, dl_cb, cmd) + tdcli_function ({ + ID = "AddChatMembers", + chat_id_ = chat_id, + user_ids_ = user_ids -- vector + }, dl_cb, cmd) +end + +M.addChatMembers = addChatMembers + +-- Changes status of the chat member, need appropriate privileges. +-- In channel chats, user will be added to chat members if he is yet not a member and there is less than 200 members in the channel. +-- Status will not be changed until chat state will be synchronized with the server. +-- Status will not be changed if application is killed before it can send request to the server +-- @chat_id Chat identifier +-- @user_id Identifier of the user to edit status, bots can be editors in the channel chats +-- @status New status of the member in the chat +-- status = Creator|Editor|Moderator|Member|Left|Kicked +local function changeChatMemberStatus(chat_id, user_id, status, dl_cb, cmd) + tdcli_function ({ + ID = "ChangeChatMemberStatus", + chat_id_ = chat_id, + user_id_ = user_id, + status_ = { + ID = "ChatMemberStatus" .. status + }, + }, dl_cb, cmd) +end + +M.changeChatMemberStatus = changeChatMemberStatus + +-- Returns information about one participant of the chat +-- @chat_id Chat identifier +-- @user_id User identifier +local function getChatMember(chat_id, user_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetChatMember", + chat_id_ = chat_id, + user_id_ = user_id + }, dl_cb, cmd) +end + +M.getChatMember = getChatMember + +-- Asynchronously downloads file from cloud. +-- Updates updateFileProgress will notify about download progress. +-- Update updateFile will notify about successful download +-- @file_id Identifier of file to download +local function downloadFile(file_id, dl_cb, cmd) + tdcli_function ({ + ID = "DownloadFile", + file_id_ = file_id + }, dl_cb, cmd) +end + +M.downloadFile = downloadFile + +-- Stops file downloading. +-- If file already downloaded do nothing. +-- @file_id Identifier of file to cancel download +local function cancelDownloadFile(file_id, dl_cb, cmd) + tdcli_function ({ + ID = "CancelDownloadFile", + file_id_ = file_id + }, dl_cb, cmd) +end + +M.cancelDownloadFile = cancelDownloadFile + +-- Next part of a file was generated +-- @generation_id Identifier of the generation process +-- @ready Number of bytes already generated. Negative number means that generation has failed and should be terminated +local function setFileGenerationProgress(generation_id, ready, dl_cb, cmd) + tdcli_function ({ + ID = "SetFileGenerationProgress", + generation_id_ = generation_id, + ready_ = ready + }, dl_cb, cmd) +end + +M.setFileGenerationProgress = setFileGenerationProgress + +-- Finishes file generation +-- @generation_id Identifier of the generation process +local function finishFileGeneration(generation_id, dl_cb, cmd) + tdcli_function ({ + ID = "FinishFileGeneration", + generation_id_ = generation_id + }, dl_cb, cmd) +end + +M.finishFileGeneration = finishFileGeneration + +-- Generates new chat invite link, previously generated link is revoked. +-- Available for group and channel chats. +-- Only creator of the chat can export chat invite link +-- @chat_id Chat identifier +local function exportChatInviteLink(chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "ExportChatInviteLink", + chat_id_ = chat_id + }, dl_cb, cmd) +end + +M.exportChatInviteLink = exportChatInviteLink + +-- Checks chat invite link for validness and returns information about the corresponding chat +-- @invite_link Invite link to check. Should begin with "https://telegram.me/joinchat/" +local function checkChatInviteLink(link, dl_cb, cmd) + tdcli_function ({ + ID = "CheckChatInviteLink", + invite_link_ = link + }, dl_cb, cmd) +end + +M.checkChatInviteLink = checkChatInviteLink + +-- Imports chat invite link, adds current user to a chat if possible. +-- Member will not be added until chat state will be synchronized with the server. +-- Member will not be added if application is killed before it can send request to the server +-- @invite_link Invite link to import. Should begin with "https://telegram.me/joinchat/" +local function importChatInviteLink(invite_link, dl_cb, cmd) + tdcli_function ({ + ID = "ImportChatInviteLink", + invite_link_ = invite_link + }, dl_cb, cmd) +end + +M.importChatInviteLink = importChatInviteLink + +-- Adds user to black list +-- @user_id User identifier +local function blockUser(user_id, dl_cb, cmd) + tdcli_function ({ + ID = "BlockUser", + user_id_ = user_id + }, dl_cb, cmd) +end + +M.blockUser = blockUser + +-- Removes user from black list +-- @user_id User identifier +local function unblockUser(user_id, dl_cb, cmd) + tdcli_function ({ + ID = "UnblockUser", + user_id_ = user_id + }, dl_cb, cmd) +end + +M.unblockUser = unblockUser + +-- Returns users blocked by the current user +-- @offset Number of users to skip in result, must be non-negative +-- @limit Maximum number of users to return, can't be greater than 100 +local function getBlockedUsers(offset, limit, dl_cb, cmd) + tdcli_function ({ + ID = "GetBlockedUsers", + offset_ = offset, + limit_ = limit + }, dl_cb, cmd) +end + +M.getBlockedUsers = getBlockedUsers + +-- Adds new contacts/edits existing contacts, contacts user identifiers are ignored. +-- Returns list of corresponding users in the same order as input contacts. +-- If contact doesn't registered in Telegram, user with id == 0 will be returned +-- @contacts List of contacts to import/edit +local function importContacts(phone_number, first_name, last_name, user_id, dl_cb, cmd) + tdcli_function ({ + ID = "ImportContacts", + contacts_ = {[0] = { + phone_number_ = tostring(phone_number), + first_name_ = tostring(first_name), + last_name_ = tostring(last_name), + user_id_ = user_id + }, + }, + }, dl_cb, cmd) +end + +M.importContacts = importContacts + +-- Searches for specified query in the first name, last name and username of the known user contacts +-- @query Query to search for, can be empty to return all contacts +-- @limit Maximum number of users to be returned +local function searchContacts(query, limit, dl_cb, cmd) + tdcli_function ({ + ID = "SearchContacts", + query_ = query, + limit_ = limit + }, dl_cb, cmd) +end + +M.searchContacts = searchContacts + +-- Deletes users from contacts list +-- @user_ids Identifiers of users to be deleted +local function deleteContacts(user_ids, dl_cb, cmd) + tdcli_function ({ + ID = "DeleteContacts", + user_ids_ = user_ids -- vector + }, dl_cb, cmd) +end + +M.deleteContacts = deleteContacts + +-- Returns profile photos of the user. +-- Result of this query can't be invalidated, so it must be used with care +-- @user_id User identifier +-- @offset Photos to skip, must be non-negative +-- @limit Maximum number of photos to be returned, can't be greater than 100 +local function getUserProfilePhotos(user_id, offset, limit, dl_cb, cmd) + tdcli_function ({ + ID = "GetUserProfilePhotos", + user_id_ = user_id, + offset_ = offset, + limit_ = limit + }, dl_cb, cmd) +end + +M.getUserProfilePhotos = getUserProfilePhotos + +-- Returns stickers corresponding to given emoji +-- @emoji String representation of emoji. If empty, returns all known stickers +local function getStickers(emoji, dl_cb, cmd) + tdcli_function ({ + ID = "GetStickers", + emoji_ = emoji + }, dl_cb, cmd) +end + +M.getStickers = getStickers + +-- Returns list of installed sticker sets without archived sticker sets +-- @is_masks Pass true to return masks, pass false to return stickers +local function getStickerSets(is_masks, dl_cb, cmd) + tdcli_function ({ + ID = "GetStickerSets", + is_masks_ = is_masks + }, dl_cb, cmd) +end + +M.getStickerSets = getStickerSets + +-- Returns list of archived sticker sets +-- @is_masks Pass true to return masks, pass false to return stickers +-- @offset_sticker_set_id Identifier of the sticker set from which return the result +-- @limit Maximum number of sticker sets to return +local function getArchivedStickerSets(is_masks, offset_sticker_set_id, limit, dl_cb, cmd) + tdcli_function ({ + ID = "GetArchivedStickerSets", + is_masks_ = is_masks, + offset_sticker_set_id_ = offset_sticker_set_id, + limit_ = limit + }, dl_cb, cmd) +end + +M.getArchivedStickerSets = getArchivedStickerSets + +-- Returns list of trending sticker sets +local function getTrendingStickerSets(dl_cb, cmd) + tdcli_function ({ + ID = "GetTrendingStickerSets" + }, dl_cb, cmd) +end + +M.getTrendingStickerSets = getTrendingStickerSets + +-- Returns list of sticker sets attached to a file, currently only photos and videos can have attached sticker sets +-- @file_id File identifier +local function getAttachedStickerSets(file_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetAttachedStickerSets", + file_id_ = file_id + }, dl_cb, cmd) +end + +M.getAttachedStickerSets = getAttachedStickerSets + +-- Returns information about sticker set by its identifier +-- @set_id Identifier of the sticker set +local function getStickerSet(set_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetStickerSet", + set_id_ = set_id + }, dl_cb, cmd) +end + +M.getStickerSet = getStickerSet + +-- Searches sticker set by its short name +-- @name Name of the sticker set +local function searchStickerSet(name, dl_cb, cmd) + tdcli_function ({ + ID = "SearchStickerSet", + name_ = name + }, dl_cb, cmd) +end + +M.searchStickerSet = searchStickerSet + +-- Installs/uninstalls or enables/archives sticker set. +-- Official sticker set can't be uninstalled, but it can be archived +-- @set_id Identifier of the sticker set +-- @is_installed New value of is_installed +-- @is_archived New value of is_archived +local function updateStickerSet(set_id, is_installed, is_archived, dl_cb, cmd) + tdcli_function ({ + ID = "UpdateStickerSet", + set_id_ = set_id, + is_installed_ = is_installed, + is_archived_ = is_archived + }, dl_cb, cmd) +end + +M.updateStickerSet = updateStickerSet + +-- Trending sticker sets are viewed by the user +-- @sticker_set_ids Identifiers of viewed trending sticker sets +local function viewTrendingStickerSets(sticker_set_ids, dl_cb, cmd) + tdcli_function ({ + ID = "ViewTrendingStickerSets", + sticker_set_ids_ = sticker_set_ids -- vector + }, dl_cb, cmd) +end + +M.viewTrendingStickerSets = viewTrendingStickerSets + +-- Changes the order of installed sticker sets +-- @is_masks Pass true to change masks order, pass false to change stickers order +-- @sticker_set_ids Identifiers of installed sticker sets in the new right order +local function reorderStickerSets(is_masks, sticker_set_ids, dl_cb, cmd) + tdcli_function ({ + ID = "ReorderStickerSets", + is_masks_ = is_masks, + sticker_set_ids_ = sticker_set_ids -- vector + }, dl_cb, cmd) +end + +M.reorderStickerSets = reorderStickerSets + +-- Returns list of recently used stickers +-- @is_attached Pass true to return stickers and masks recently attached to photo or video files, pass false to return recently sent stickers +local function getRecentStickers(is_attached, dl_cb, cmd) + tdcli_function ({ + ID = "GetRecentStickers", + is_attached_ = is_attached + }, dl_cb, cmd) +end + +M.getRecentStickers = getRecentStickers + +-- Manually adds new sticker to the list of recently used stickers. +-- New sticker is added to the beginning of the list. +-- If the sticker is already in the list, at first it is removed from the list +-- @is_attached Pass true to add the sticker to the list of stickers recently attached to photo or video files, pass false to add the sticker to the list of recently sent stickers +-- @sticker Sticker file to add +local function addRecentSticker(is_attached, sticker, dl_cb, cmd) + tdcli_function ({ + ID = "AddRecentSticker", + is_attached_ = is_attached, + sticker_ = getInputFile(sticker) + }, dl_cb, cmd) +end + +M.addRecentSticker = addRecentSticker + +-- Removes a sticker from the list of recently used stickers +-- @is_attached Pass true to remove the sticker from the list of stickers recently attached to photo or video files, pass false to remove the sticker from the list of recently sent stickers +-- @sticker Sticker file to delete +local function deleteRecentSticker(is_attached, sticker, dl_cb, cmd) + tdcli_function ({ + ID = "DeleteRecentSticker", + is_attached_ = is_attached, + sticker_ = getInputFile(sticker) + }, dl_cb, cmd) +end + +M.deleteRecentSticker = deleteRecentSticker + +-- Clears list of recently used stickers +-- @is_attached Pass true to clear list of stickers recently attached to photo or video files, pass false to clear the list of recently sent stickers +local function clearRecentStickers(is_attached, dl_cb, cmd) + tdcli_function ({ + ID = "ClearRecentStickers", + is_attached_ = is_attached + }, dl_cb, cmd) +end + +M.clearRecentStickers = clearRecentStickers + +-- Returns emojis corresponding to a sticker +-- @sticker Sticker file identifier +local function getStickerEmojis(sticker, dl_cb, cmd) + tdcli_function ({ + ID = "GetStickerEmojis", + sticker_ = getInputFile(sticker) + }, dl_cb, cmd) +end + +M.getStickerEmojis = getStickerEmojis + +-- Returns saved animations +local function getSavedAnimations(dl_cb, cmd) + tdcli_function ({ + ID = "GetSavedAnimations", + }, dl_cb, cmd) +end + +M.getSavedAnimations = getSavedAnimations + +-- Manually adds new animation to the list of saved animations. +-- New animation is added to the beginning of the list. +-- If the animation is already in the list, at first it is removed from the list. +-- Only non-secret video animations with MIME type "video/mp4" can be added to the list +-- @animation Animation file to add. Only known to server animations (i. e. successfully sent via message) can be added to the list +local function addSavedAnimation(animation, dl_cb, cmd) + tdcli_function ({ + ID = "AddSavedAnimation", + animation_ = getInputFile(animation) + }, dl_cb, cmd) +end + +M.addSavedAnimation = addSavedAnimation + +-- Removes animation from the list of saved animations +-- @animation Animation file to delete +local function deleteSavedAnimation(animation, dl_cb, cmd) + tdcli_function ({ + ID = "DeleteSavedAnimation", + animation_ = getInputFile(animation) + }, dl_cb, cmd) +end + +M.deleteSavedAnimation = deleteSavedAnimation + +-- Returns up to 20 recently used inline bots in the order of the last usage +local function getRecentInlineBots(dl_cb, cmd) + tdcli_function ({ + ID = "GetRecentInlineBots", + }, dl_cb, cmd) +end + +M.getRecentInlineBots = getRecentInlineBots + +-- Get web page preview by text of the message. +-- Do not call this function to often +-- @message_text Message text +local function getWebPagePreview(message_text, dl_cb, cmd) + tdcli_function ({ + ID = "GetWebPagePreview", + message_text_ = message_text + }, dl_cb, cmd) +end + +M.getWebPagePreview = getWebPagePreview + +-- Returns notification settings for a given scope +-- @scope Scope to return information about notification settings +-- scope = Chat(chat_id)|PrivateChats|GroupChats|AllChats| +local function getNotificationSettings(scope, chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetNotificationSettings", + scope_ = { + ID = 'NotificationSettingsFor' .. scope, + chat_id_ = chat_id or nil + }, + }, dl_cb, cmd) +end + +M.getNotificationSettings = getNotificationSettings + +-- Changes notification settings for a given scope +-- @scope Scope to change notification settings +-- @notification_settings New notification settings for given scope +-- scope = Chat(chat_id)|PrivateChats|GroupChats|AllChats| +local function setNotificationSettings(scope, chat_id, mute_for, show_preview, dl_cb, cmd) + tdcli_function ({ + ID = "SetNotificationSettings", + scope_ = { + ID = 'NotificationSettingsFor' .. scope, + chat_id_ = chat_id or nil + }, + notification_settings_ = { + ID = "NotificationSettings", + mute_for_ = mute_for, + sound_ = "default", + show_preview_ = show_preview + } + }, dl_cb, cmd) +end + +M.setNotificationSettings = setNotificationSettings + +-- Resets all notification settings to the default value. +-- By default the only muted chats are supergroups, sound is set to 'default' and message previews are showed +local function resetAllNotificationSettings(dl_cb, cmd) + tdcli_function ({ + ID = "ResetAllNotificationSettings" + }, dl_cb, cmd) +end + +M.resetAllNotificationSettings = resetAllNotificationSettings + +-- Uploads new profile photo for logged in user. +-- Photo will not change until change will be synchronized with the server. +-- Photo will not be changed if application is killed before it can send request to the server. +-- If something changes, updateUser will be sent +-- @photo_path Path to new profile photo +local function setProfilePhoto(photo_path, dl_cb, cmd) + tdcli_function ({ + ID = "SetProfilePhoto", + photo_path_ = photo_path + }, dl_cb, cmd) +end + +M.setProfilePhoto = setProfilePhoto + +-- Deletes profile photo. +-- If something changes, updateUser will be sent +-- @profile_photo_id Identifier of profile photo to delete +local function deleteProfilePhoto(profile_photo_id, dl_cb, cmd) + tdcli_function ({ + ID = "DeleteProfilePhoto", + profile_photo_id_ = profile_photo_id + }, dl_cb, cmd) +end + +M.deleteProfilePhoto = deleteProfilePhoto + +-- Changes first and last names of logged in user. +-- If something changes, updateUser will be sent +-- @first_name New value of user first name, 1-255 characters +-- @last_name New value of optional user last name, 0-255 characters +local function changeName(first_name, last_name, dl_cb, cmd) + tdcli_function ({ + ID = "ChangeName", + first_name_ = first_name, + last_name_ = last_name + }, dl_cb, cmd) +end + +M.changeName = changeName + +-- Changes about information of logged in user +-- @about New value of userFull.about, 0-255 characters +local function changeAbout(about, dl_cb, cmd) + tdcli_function ({ + ID = "ChangeAbout", + about_ = about + }, dl_cb, cmd) +end + +M.changeAbout = changeAbout + +-- Changes username of logged in user. +-- If something changes, updateUser will be sent +-- @username New value of username. Use empty string to remove username +local function changeUsername(username, dl_cb, cmd) + tdcli_function ({ + ID = "ChangeUsername", + username_ = username + }, dl_cb, cmd) +end + +M.changeUsername = changeUsername + +-- Changes user's phone number and sends authentication code to the new user's phone number. +-- Returns authStateWaitCode with information about sent code on success +-- @phone_number New user's phone number in any reasonable format +-- @allow_flash_call Pass True, if code can be sent via flash call to the specified phone number +-- @is_current_phone_number Pass true, if the phone number is used on the current device. Ignored if allow_flash_call is False +local function changePhoneNumber(phone_number, allow_flash_call, is_current_phone_number, dl_cb, cmd) + tdcli_function ({ + ID = "ChangePhoneNumber", + phone_number_ = phone_number, + allow_flash_call_ = allow_flash_call, + is_current_phone_number_ = is_current_phone_number + }, dl_cb, cmd) +end + +M.changePhoneNumber = changePhoneNumber + +-- Resends authentication code sent to change user's phone number. +-- Works only if in previously received authStateWaitCode next_code_type was not null. +-- Returns authStateWaitCode on success +local function resendChangePhoneNumberCode(dl_cb, cmd) + tdcli_function ({ + ID = "ResendChangePhoneNumberCode", + }, dl_cb, cmd) +end + +M.resendChangePhoneNumberCode = resendChangePhoneNumberCode + +-- Checks authentication code sent to change user's phone number. +-- Returns authStateOk on success +-- @code Verification code from SMS, voice call or flash call +local function checkChangePhoneNumberCode(code, dl_cb, cmd) + tdcli_function ({ + ID = "CheckChangePhoneNumberCode", + code_ = code + }, dl_cb, cmd) +end + +M.checkChangePhoneNumberCode = checkChangePhoneNumberCode + +-- Returns all active sessions of logged in user +local function getActiveSessions(dl_cb, cmd) + tdcli_function ({ + ID = "GetActiveSessions", + }, dl_cb, cmd) +end + +M.getActiveSessions = getActiveSessions + +-- Terminates another session of logged in user +-- @session_id Session identifier +local function terminateSession(session_id, dl_cb, cmd) + tdcli_function ({ + ID = "TerminateSession", + session_id_ = session_id + }, dl_cb, cmd) +end + +M.terminateSession = terminateSession + +-- Terminates all other sessions of logged in user +local function terminateAllOtherSessions(dl_cb, cmd) + tdcli_function ({ + ID = "TerminateAllOtherSessions", + }, dl_cb, cmd) +end + +M.terminateAllOtherSessions = terminateAllOtherSessions + +-- Gives or revokes all members of the group editor rights. +-- Needs creator privileges in the group +-- @group_id Identifier of the group +-- @anyone_can_edit New value of anyone_can_edit +local function toggleGroupEditors(group_id, anyone_can_edit, dl_cb, cmd) + tdcli_function ({ + ID = "ToggleGroupEditors", + group_id_ = getChatId(group_id).ID, + anyone_can_edit_ = anyone_can_edit + }, dl_cb, cmd) +end + +M.toggleGroupEditors = toggleGroupEditors + +-- Changes username of the channel. +-- Needs creator privileges in the channel +-- @channel_id Identifier of the channel +-- @username New value of username. Use empty string to remove username +local function changeChannelUsername(channel_id, username, dl_cb, cmd) + tdcli_function ({ + ID = "ChangeChannelUsername", + channel_id_ = getChatId(channel_id).ID, + username_ = username + }, dl_cb, cmd) +end + +M.changeChannelUsername = changeChannelUsername + +-- Gives or revokes right to invite new members to all current members of the channel. +-- Needs creator privileges in the channel. +-- Available only for supergroups +-- @channel_id Identifier of the channel +-- @anyone_can_invite New value of anyone_can_invite +local function toggleChannelInvites(channel_id, anyone_can_invite, dl_cb, cmd) + tdcli_function ({ + ID = "ToggleChannelInvites", + channel_id_ = getChatId(channel_id).ID, + anyone_can_invite_ = anyone_can_invite + }, dl_cb, cmd) +end + +M.toggleChannelInvites = toggleChannelInvites + +-- Enables or disables sender signature on sent messages in the channel. +-- Needs creator privileges in the channel. +-- Not available for supergroups +-- @channel_id Identifier of the channel +-- @sign_messages New value of sign_messages +local function toggleChannelSignMessages(channel_id, sign_messages, dl_cb, cmd) + tdcli_function ({ + ID = "ToggleChannelSignMessages", + channel_id_ = getChatId(channel_id).ID, + sign_messages_ = sign_messages + }, dl_cb, cmd) +end + +M.toggleChannelSignMessages = toggleChannelSignMessages + +-- Changes information about the channel. +-- Needs creator privileges in the broadcast channel or editor privileges in the supergroup channel +-- @channel_id Identifier of the channel +-- @about New value of about, 0-255 characters +local function changeChannelAbout(channel_id, about, dl_cb, cmd) + tdcli_function ({ + ID = "ChangeChannelAbout", + channel_id_ = getChatId(channel_id).ID, + about_ = about + }, dl_cb, cmd) +end + +M.changeChannelAbout = changeChannelAbout + +-- Pins a message in a supergroup channel chat. +-- Needs editor privileges in the channel +-- @channel_id Identifier of the channel +-- @message_id Identifier of the new pinned message +-- @disable_notification True, if there should be no notification about the pinned message +local function pinChannelMessage(channel_id, message_id, disable_notification, dl_cb, cmd) + tdcli_function ({ + ID = "PinChannelMessage", + channel_id_ = getChatId(channel_id).ID, + message_id_ = message_id, + disable_notification_ = disable_notification + }, dl_cb, cmd) +end + +M.pinChannelMessage = pinChannelMessage + +-- Removes pinned message in the supergroup channel. +-- Needs editor privileges in the channel +-- @channel_id Identifier of the channel +local function unpinChannelMessage(channel_id, dl_cb, cmd) + tdcli_function ({ + ID = "UnpinChannelMessage", + channel_id_ = getChatId(channel_id).ID + }, dl_cb, cmd) +end + +M.unpinChannelMessage = unpinChannelMessage + +-- Reports some supergroup channel messages from a user as spam messages +-- @channel_id Channel identifier +-- @user_id User identifier +-- @message_ids Identifiers of messages sent in the supergroup by the user, the list should be non-empty +local function reportChannelSpam(channel_id, user_id, message_ids, dl_cb, cmd) + tdcli_function ({ + ID = "ReportChannelSpam", + channel_id_ = getChatId(channel_id).ID, + user_id_ = user_id, + message_ids_ = message_ids -- vector + }, dl_cb, cmd) +end + +M.reportChannelSpam = reportChannelSpam + +-- Returns information about channel members or kicked from channel users. +-- Can be used only if channel_full->can_get_members == true +-- @channel_id Identifier of the channel +-- @filter Kind of channel users to return, defaults to channelMembersRecent +-- @offset Number of channel users to skip +-- @limit Maximum number of users be returned, can't be greater than 200 +-- filter = Recent|Administrators|Kicked|Bots +local function getChannelMembers(channel_id, offset, filter, limit, dl_cb, cmd) + if not limit or limit > 200 then + limit = 200 + end + + tdcli_function ({ + ID = "GetChannelMembers", + channel_id_ = getChatId(channel_id).ID, + filter_ = { + ID = "ChannelMembers" .. filter + }, + offset_ = offset, + limit_ = limit + }, dl_cb, cmd) +end + +M.getChannelMembers = getChannelMembers + +-- Deletes channel along with all messages in corresponding chat. +-- Releases channel username and removes all members. +-- Needs creator privileges in the channel. +-- Channels with more than 1000 members can't be deleted +-- @channel_id Identifier of the channel +local function deleteChannel(channel_id, dl_cb, cmd) + tdcli_function ({ + ID = "DeleteChannel", + channel_id_ = getChatId(channel_id).ID + }, dl_cb, cmd) +end + +M.deleteChannel = deleteChannel + +-- Returns list of created public channels +local function getCreatedPublicChannels(dl_cb, cmd) + tdcli_function ({ + ID = "GetCreatedPublicChannels" + }, dl_cb, cmd) +end + +M.getCreatedPublicChannels = getCreatedPublicChannels + +-- Closes secret chat +-- @secret_chat_id Secret chat identifier +local function closeSecretChat(secret_chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "CloseSecretChat", + secret_chat_id_ = secret_chat_id + }, dl_cb, cmd) +end + +M.closeSecretChat = closeSecretChat + +-- Returns user that can be contacted to get support +local function getSupportUser(dl_cb, cmd) + tdcli_function ({ + ID = "GetSupportUser", + }, dl_cb, cmd) +end + +M.getSupportUser = getSupportUser + +-- Returns background wallpapers +local function getWallpapers(dl_cb, cmd) + tdcli_function ({ + ID = "GetWallpapers", + }, dl_cb, cmd) +end + +M.getWallpapers = getWallpapers + +-- Registers current used device for receiving push notifications +-- @device_token Device token +-- device_token = apns|gcm|mpns|simplePush|ubuntuPhone|blackberry +local function registerDevice(device_token, token, device_token_set, dl_cb, cmd) + local dToken = {ID = device_token .. 'DeviceToken', token_ = token} + + if device_token_set then + dToken = {ID = "DeviceTokenSet", token_ = device_token_set} -- tokens:vector<DeviceToken> + end + + tdcli_function ({ + ID = "RegisterDevice", + device_token_ = dToken + }, dl_cb, cmd) +end + +M.registerDevice = registerDevice + +-- Returns list of used device tokens +local function getDeviceTokens(dl_cb, cmd) + tdcli_function ({ + ID = "GetDeviceTokens", + }, dl_cb, cmd) +end + +M.getDeviceTokens = getDeviceTokens + +-- Changes privacy settings +-- @key Privacy key +-- @rules New privacy rules +-- @privacyKeyUserStatus Privacy key for managing visibility of the user status +-- @privacyKeyChatInvite Privacy key for managing ability of invitation of the user to chats +-- @privacyRuleAllowAll Rule to allow all users +-- @privacyRuleAllowContacts Rule to allow all user contacts +-- @privacyRuleAllowUsers Rule to allow specified users +-- @user_ids User identifiers +-- @privacyRuleDisallowAll Rule to disallow all users +-- @privacyRuleDisallowContacts Rule to disallow all user contacts +-- @privacyRuleDisallowUsers Rule to disallow all specified users +-- key = UserStatus|ChatInvite +-- rules = AllowAll|AllowContacts|AllowUsers(user_ids)|DisallowAll|DisallowContacts|DisallowUsers(user_ids) +local function setPrivacy(key, rule, allowed_user_ids, disallowed_user_ids, dl_cb, cmd) + local rules = {[0] = {ID = 'PrivacyRule' .. rule}} + + if allowed_user_ids then + rules = { + { + ID = 'PrivacyRule' .. rule + }, + [0] = { + ID = "PrivacyRuleAllowUsers", + user_ids_ = allowed_user_ids -- vector + }, + } + end + if disallowed_user_ids then + rules = { + { + ID = 'PrivacyRule' .. rule + }, + [0] = { + ID = "PrivacyRuleDisallowUsers", + user_ids_ = disallowed_user_ids -- vector + }, + } + end + if allowed_user_ids and disallowed_user_ids then + rules = { + { + ID = 'PrivacyRule' .. rule + }, + { + ID = "PrivacyRuleAllowUsers", + user_ids_ = allowed_user_ids + }, + [0] = { + ID = "PrivacyRuleDisallowUsers", + user_ids_ = disallowed_user_ids + }, + } + end + tdcli_function ({ + ID = "SetPrivacy", + key_ = { + ID = 'PrivacyKey' .. key + }, + rules_ = { + ID = "PrivacyRules", + rules_ = rules + }, + }, dl_cb, cmd) +end + +M.setPrivacy = setPrivacy + +-- Returns current privacy settings +-- @key Privacy key +-- key = UserStatus|ChatInvite +local function getPrivacy(key, dl_cb, cmd) + tdcli_function ({ + ID = "GetPrivacy", + key_ = { + ID = "PrivacyKey" .. key + }, + }, dl_cb, cmd) +end + +M.getPrivacy = getPrivacy + +-- Returns value of an option by its name. +-- See list of available options on https://core.telegram.org/tdlib/options +-- @name Name of the option +local function getOption(name, dl_cb, cmd) + tdcli_function ({ + ID = "GetOption", + name_ = name + }, dl_cb, cmd) +end + +M.getOption = getOption + +-- Sets value of an option. +-- See list of available options on https://core.telegram.org/tdlib/options. +-- Only writable options can be set +-- @name Name of the option +-- @value New value of the option +local function setOption(name, option, value, dl_cb, cmd) + tdcli_function ({ + ID = "SetOption", + name_ = name, + value_ = { + ID = 'Option' .. option, + value_ = value + }, + }, dl_cb, cmd) +end + +M.setOption = setOption + +-- Changes period of inactivity, after which the account of currently logged in user will be automatically deleted +-- @ttl New account TTL +local function changeAccountTtl(days, dl_cb, cmd) + tdcli_function ({ + ID = "ChangeAccountTtl", + ttl_ = { + ID = "AccountTtl", + days_ = days + }, + }, dl_cb, cmd) +end + +M.changeAccountTtl = changeAccountTtl + +-- Returns period of inactivity, after which the account of currently logged in user will be automatically deleted +local function getAccountTtl(dl_cb, cmd) + tdcli_function ({ + ID = "GetAccountTtl", + }, dl_cb, cmd) +end + +M.getAccountTtl = getAccountTtl + +-- Deletes the account of currently logged in user, deleting from the server all information associated with it. +-- Account's phone number can be used to create new account, but only once in two weeks +-- @reason Optional reason of account deletion +local function deleteAccount(reason, dl_cb, cmd) + tdcli_function ({ + ID = "DeleteAccount", + reason_ = reason + }, dl_cb, cmd) +end + +M.deleteAccount = deleteAccount + +-- Returns current chat report spam state +-- @chat_id Chat identifier +local function getChatReportSpamState(chat_id, dl_cb, cmd) + tdcli_function ({ + ID = "GetChatReportSpamState", + chat_id_ = chat_id + }, dl_cb, cmd) +end + +M.getChatReportSpamState = getChatReportSpamState + +-- Reports chat as a spam chat or as not a spam chat. +-- Can be used only if ChatReportSpamState.can_report_spam is true. +-- After this request ChatReportSpamState.can_report_spam became false forever +-- @chat_id Chat identifier +-- @is_spam_chat If true, chat will be reported as a spam chat, otherwise it will be marked as not a spam chat +local function changeChatReportSpamState(chat_id, is_spam_chat, dl_cb, cmd) + tdcli_function ({ + ID = "ChangeChatReportSpamState", + chat_id_ = chat_id, + is_spam_chat_ = is_spam_chat + }, dl_cb, cmd) +end + +M.changeChatReportSpamState = changeChatReportSpamState + +-- Bots only. +-- Informs server about number of pending bot updates if they aren't processed for a long time +-- @pending_update_count Number of pending updates +-- @error_message Last error's message +local function setBotUpdatesStatus(pending_update_count, error_message, dl_cb, cmd) + tdcli_function ({ + ID = "SetBotUpdatesStatus", + pending_update_count_ = pending_update_count, + error_message_ = error_message + }, dl_cb, cmd) +end + +M.setBotUpdatesStatus = setBotUpdatesStatus + +-- Returns Ok after specified amount of the time passed +-- @seconds Number of seconds before that function returns +local function setAlarm(seconds, dl_cb, cmd) + tdcli_function ({ + ID = "SetAlarm", + seconds_ = seconds + }, dl_cb, cmd) +end + +M.setAlarm = setAlarm + +-- Text message +-- @text Text to send +-- @disable_notification Pass true, to disable notification about the message, doesn't works in secret chats +-- @from_background Pass true, if the message is sent from background +-- @reply_markup Bots only. Markup for replying to message +-- @disable_web_page_preview Pass true to disable rich preview for link in the message text +-- @clear_draft Pass true if chat draft message should be deleted +-- @entities Bold, Italic, Code, Pre, PreCode and TextUrl entities contained in the text. Non-bot users can't use TextUrl entities. Can't be used with non-null parse_mode +-- @parse_mode Text parse mode, nullable. Can't be used along with enitities +local function sendMessage(chat_id, reply_to_message_id, disable_notification, text, disable_web_page_preview, parse_mode) + local TextParseMode = getParseMode(parse_mode) + + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = 1, + reply_markup_ = nil, + input_message_content_ = { + ID = "InputMessageText", + text_ = text, + disable_web_page_preview_ = disable_web_page_preview, + clear_draft_ = 0, + entities_ = {}, + parse_mode_ = TextParseMode, + }, + }, dl_cb, nil) +end + +M.sendMessage = sendMessage + +-- Animation message +-- @animation Animation file to send +-- @thumb Animation thumb, if available +-- @width Width of the animation, may be replaced by the server +-- @height Height of the animation, may be replaced by the server +-- @caption Animation caption, 0-200 characters +local function sendAnimation(chat_id, reply_to_message_id, disable_notification, from_background, reply_markup, animation, width, height, caption, dl_cb, cmd) + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + reply_markup_ = reply_markup, + input_message_content_ = { + ID = "InputMessageAnimation", + animation_ = getInputFile(animation), + --thumb_ = { + --ID = "InputThumb", + --path_ = path, + --width_ = width, + --height_ = height + --}, + width_ = width or '', + height_ = height or '', + caption_ = caption or '' + }, + }, dl_cb, cmd) +end + +M.sendAnimation = sendAnimation + +-- Audio message +-- @audio Audio file to send +-- @album_cover_thumb Thumb of the album's cover, if available +-- @duration Duration of audio in seconds, may be replaced by the server +-- @title Title of the audio, 0-64 characters, may be replaced by the server +-- @performer Performer of the audio, 0-64 characters, may be replaced by the server +-- @caption Audio caption, 0-200 characters +local function sendAudio(chat_id, reply_to_message_id, disable_notification, from_background, reply_markup, audio, duration, title, performer, caption, dl_cb, cmd) + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + reply_markup_ = reply_markup, + input_message_content_ = { + ID = "InputMessageAudio", + audio_ = getInputFile(audio), + --album_cover_thumb_ = { + --ID = "InputThumb", + --path_ = path, + --width_ = width, + --height_ = height + --}, + duration_ = duration or '', + title_ = title or '', + performer_ = performer or '', + caption_ = caption or '' + }, + }, dl_cb, cmd) +end + +M.sendAudio = sendAudio + +-- Document message +-- @document Document to send +-- @thumb Document thumb, if available +-- @caption Document caption, 0-200 characters +local function sendDocument(chat_id, reply_to_message_id, disable_notification, from_background, reply_markup, document, caption, dl_cb, cmd) + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + reply_markup_ = reply_markup, + input_message_content_ = { + ID = "InputMessageDocument", + document_ = getInputFile(document), + --thumb_ = { + --ID = "InputThumb", + --path_ = path, + --width_ = width, + --height_ = height + --}, + caption_ = caption + }, + }, dl_cb, cmd) +end + +M.sendDocument = sendDocument + +-- Photo message +-- @photo Photo to send +-- @caption Photo caption, 0-200 characters +local function sendPhoto(chat_id, reply_to_message_id, disable_notification, from_background, reply_markup, photo, caption, dl_cb, cmd) + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + reply_markup_ = reply_markup, + input_message_content_ = { + ID = "InputMessagePhoto", + photo_ = getInputFile(photo), + added_sticker_file_ids_ = {}, + width_ = 0, + height_ = 0, + caption_ = caption + }, + }, dl_cb, cmd) +end + +M.sendPhoto = sendPhoto + +-- Sticker message +-- @sticker Sticker to send +-- @thumb Sticker thumb, if available +local function sendSticker(chat_id, reply_to_message_id, disable_notification, from_background, reply_markup, sticker, dl_cb, cmd) + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + reply_markup_ = reply_markup, + input_message_content_ = { + ID = "InputMessageSticker", + sticker_ = getInputFile(sticker), + --thumb_ = { + --ID = "InputThumb", + --path_ = path, + --width_ = width, + --height_ = height + --}, + }, + }, dl_cb, cmd) +end + +M.sendSticker = sendSticker + +-- Video message +-- @video Video to send +-- @thumb Video thumb, if available +-- @duration Duration of video in seconds +-- @width Video width +-- @height Video height +-- @caption Video caption, 0-200 characters +local function sendVideo(chat_id, reply_to_message_id, disable_notification, from_background, reply_markup, video, duration, width, height, caption, dl_cb, cmd) + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + reply_markup_ = reply_markup, + input_message_content_ = { + ID = "InputMessageVideo", + video_ = getInputFile(video), + --thumb_ = { + --ID = "InputThumb", + --path_ = path, + --width_ = width, + --height_ = height + --}, + added_sticker_file_ids_ = {}, + duration_ = duration or '', + width_ = width or '', + height_ = height or '', + caption_ = caption or '' + }, + }, dl_cb, cmd) +end + +M.sendVideo = sendVideo + +-- Voice message +-- @voice Voice file to send +-- @duration Duration of voice in seconds +-- @waveform Waveform representation of the voice in 5-bit format +-- @caption Voice caption, 0-200 characters +local function sendVoice(chat_id, reply_to_message_id, disable_notification, from_background, reply_markup, voice, duration, waveform, caption, dl_cb, cmd) + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + reply_markup_ = reply_markup, + input_message_content_ = { + ID = "InputMessageVoice", + voice_ = getInputFile(voice), + duration_ = duration or '', + waveform_ = waveform or '', + caption_ = caption or '' + }, + }, dl_cb, cmd) +end + +M.sendVoice = sendVoice + +-- Message with location +-- @latitude Latitude of location in degrees as defined by sender +-- @longitude Longitude of location in degrees as defined by sender +local function sendLocation(chat_id, reply_to_message_id, disable_notification, from_background, reply_markup, latitude, longitude, dl_cb, cmd) + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + reply_markup_ = reply_markup, + input_message_content_ = { + ID = "InputMessageLocation", + location_ = { + ID = "Location", + latitude_ = latitude, + longitude_ = longitude + }, + }, + }, dl_cb, cmd) +end + +M.sendLocation = sendLocation + +-- Message with information about venue +-- @venue Venue to send +-- @latitude Latitude of location in degrees as defined by sender +-- @longitude Longitude of location in degrees as defined by sender +-- @title Venue name as defined by sender +-- @address Venue address as defined by sender +-- @provider Provider of venue database as defined by sender. Only "foursquare" need to be supported currently +-- @id Identifier of the venue in provider database as defined by sender +local function sendVenue(chat_id, reply_to_message_id, disable_notification, from_background, reply_markup, latitude, longitude, title, address, id, dl_cb, cmd) + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + reply_markup_ = reply_markup, + input_message_content_ = { + ID = "InputMessageVenue", + venue_ = { + ID = "Venue", + location_ = { + ID = "Location", + latitude_ = latitude, + longitude_ = longitude + }, + title_ = title, + address_ = address, + provider_ = 'foursquare', + id_ = id + }, + }, + }, dl_cb, cmd) +end + +M.sendVenue = sendVenue + +-- User contact message +-- @contact Contact to send +-- @phone_number User's phone number +-- @first_name User first name, 1-255 characters +-- @last_name User last name +-- @user_id User identifier if known, 0 otherwise +local function sendContact(chat_id, reply_to_message_id, disable_notification, from_background, reply_markup, phone_number, first_name, last_name, user_id, dl_cb, cmd) + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + reply_markup_ = reply_markup, + input_message_content_ = { + ID = "InputMessageContact", + contact_ = { + ID = "Contact", + phone_number_ = phone_number, + first_name_ = first_name, + last_name_ = last_name, + user_id_ = user_id + }, + }, + }, dl_cb, cmd) +end + +M.sendContact = sendContact + +-- Message with a game +-- @bot_user_id User identifier of a bot owned the game +-- @game_short_name Game short name +local function sendGame(chat_id, reply_to_message_id, disable_notification, from_background, reply_markup, bot_user_id, game_short_name, dl_cb, cmd) + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + reply_markup_ = reply_markup, + input_message_content_ = { + ID = "InputMessageGame", + bot_user_id_ = bot_user_id, + game_short_name_ = game_short_name + }, + }, dl_cb, cmd) +end + +M.sendGame = sendGame + +-- Forwarded message +-- @from_chat_id Chat identifier of the message to forward +-- @message_id Identifier of the message to forward +local function sendForwarded(chat_id, reply_to_message_id, disable_notification, from_background, reply_markup, from_chat_id, message_id, dl_cb, cmd) + tdcli_function ({ + ID = "SendMessage", + chat_id_ = chat_id, + reply_to_message_id_ = reply_to_message_id, + disable_notification_ = disable_notification, + from_background_ = from_background, + reply_markup_ = reply_markup, + input_message_content_ = { + ID = "InputMessageForwarded", + from_chat_id_ = from_chat_id, + message_id_ = message_id + }, + }, dl_cb, cmd) +end + +M.sendForwarded = sendForwarded + +return M cli/tg/tgcli (Binary file not shown.) 0 comments on commit 3233fdf Comment on 3233fdf Leave a comment Comment Desktop version
Safran / RoPAVersion web du registre des activités de traitement à installer sur un serveur. | Web version of the record of processing activities to install on a server.
mamun-sec / NetDaharA network logging tool that logs per process activities
lucasjellema / Real Time Ui With Kafka StreamsFast data arrives in real time and potentially high volume. Rapid processing, filtering and aggregation is required to ensure timely reaction and actual information in user interfaces. Doing so is a challenge, make this happen in a scalable and reliable fashion is even more interesting. This session introduces Apache Kafka as the scalable event bus that takes care of the events as they flow in and Kafka Streams for the streaming analytics. Both Java and Node applications are demonstrated that interact with Kafka and leverage Server Sent Events and WebSocket channels to update the Web UI in real time. User activity performed by the audience in the Web UI is processed by the Kafka powered back end and results in live updates on all clients.
winwinashwin / PySleuthAdvanced spyware controlled by email/telegram. Includes keylogging, mouse activity with position and screenshot, screenshots and processes running.
Krish-Parekh / NSSThe NSS (National Service Scheme) Android Application helps committees manage and organize activities online. The app offers features such as user authentication, role-based access, and task assignment. Core members can create activities, while non-core members can only view them. The app simplifies the event management process
mercerheather476 / Turbo Garbanzo [](https://search.maven.org/search?q=g:net.openid%20appauth) [](http://javadoc.io/doc/net.openid/appauth) [](https://github.com/openid/AppAuth-Android/actions/workflows/build.yml) [](https://codecov.io/github/openid/AppAuth-Android?branch=master) AppAuth for Android is a client SDK for communicating with [OAuth 2.0](https://tools.ietf.org/html/rfc6749) and [OpenID Connect](http://openid.net/specs/openid-connect-core-1_0.html) providers. It strives to directly map the requests and responses of those specifications, while following the idiomatic style of the implementation language. In addition to mapping the raw protocol flows, convenience methods are available to assist with common tasks like performing an action with fresh tokens. The library follows the best practices set out in [RFC 8252 - OAuth 2.0 for Native Apps](https://tools.ietf.org/html/rfc8252), including using [Custom Tabs](https://developer.chrome.com/multidevice/android/customtabs) for authorization requests. For this reason, `WebView` is explicitly *not* supported due to usability and security reasons. The library also supports the [PKCE](https://tools.ietf.org/html/rfc7636) extension to OAuth which was created to secure authorization codes in public clients when custom URI scheme redirects are used. The library is friendly to other extensions (standard or otherwise) with the ability to handle additional parameters in all protocol requests and responses. A talk providing an overview of using the library for enterprise single sign-on (produced by Google) can be found here: [Enterprise SSO with Chrome Custom Tabs](https://www.youtube.com/watch?v=DdQTXrk6YTk). ## Download AppAuth for Android is available on [MavenCentral](https://search.maven.org/search?q=g:net.openid%20appauth) ```groovy implementation 'net.openid:appauth:<version>' ``` ## Requirements AppAuth supports Android API 16 (Jellybean) and above. Browsers which provide a custom tabs implementation are preferred by the library, but not required. Both Custom URI Schemes (all supported versions of Android) and App Links (Android M / API 23+) can be used with the library. In general, AppAuth can work with any Authorization Server (AS) that supports native apps as documented in [RFC 8252](https://tools.ietf.org/html/rfc8252), either through custom URI scheme redirects, or App Links. AS's that assume all clients are web-based or require clients to maintain confidentiality of the client secrets may not work well. ## Demo app A demo app is contained within this repository. For instructions on how to build and configure this app, see the [demo app readme](https://github.com/openid/AppAuth-Android/blob/master/app/README.md). ## Conceptual overview AppAuth encapsulates the authorization state of the user in the [net.openid.appauth.AuthState](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthState.java) class, and communicates with an authorization server through the use of the [net.openid.appauth.AuthorizationService](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java) class. AuthState is designed to be easily persistable as a JSON string, using the storage mechanism of your choice (e.g. [SharedPreferences](https://developer.android.com/training/basics/data-storage/shared-preferences.html), [sqlite](https://developer.android.com/training/basics/data-storage/databases.html), or even just [in a file](https://developer.android.com/training/basics/data-storage/files.html)). AppAuth provides data classes which are intended to model the OAuth2 specification as closely as possible; this provides the greatest flexibility in interacting with a wide variety of OAuth2 and OpenID Connect implementations. Authorizing the user occurs via the user's web browser, and the request is described using instances of [AuthorizationRequest](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationRequest.java). The request is dispatched using [performAuthorizationRequest()](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java#L159) on an AuthorizationService instance, and the response (an [AuthorizationResponse](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationResponse.java) instance) will be dispatched to the activity of your choice, expressed via an Intent. Token requests, such as obtaining a new access token using a refresh token, follow a similar pattern: [TokenRequest](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/TokenRequest.java) instances are dispatched using [performTokenRequest()](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java#L252) on an AuthorizationService instance, and a [TokenResponse](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/TokenResponse.java) instance is returned via a callback. Responses can be provided to the [update()](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthState.java#L367) methods on AuthState in order to track and persist changes to the authorization state. Once in an authorized state, the [performActionWithFreshTokens()](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthState.java#L449) method on AuthState can be used to automatically refresh access tokens as necessary before performing actions that require valid tokens. ## Implementing the authorization code flow It is recommended that native apps use the [authorization code](https://tools.ietf.org/html/rfc6749#section-1.3.1) flow with a public client to gain authorization to access user data. This has the primary advantage for native clients that the authorization flow, which must occur in a browser, only needs to be performed once. This flow is effectively composed of four stages: 1. Discovering or specifying the endpoints to interact with the provider. 2. Authorizing the user, via a browser, in order to obtain an authorization code. 3. Exchanging the authorization code with the authorization server, to obtain a refresh token and/or ID token. 4. Using access tokens derived from the refresh token to interact with a resource server for further access to user data. At each step of the process, an AuthState instance can (optionally) be updated with the result to help with tracking the state of the flow. ### Authorization service configuration First, AppAuth must be instructed how to interact with the authorization service. This can be done either by directly creating an [AuthorizationServiceConfiguration](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationServiceConfiguration.java#L102) instance, or by retrieving an OpenID Connect discovery document. Directly specifying an AuthorizationServiceConfiguration involves providing the URIs of the authorization endpoint and token endpoint, and optionally a dynamic client registration endpoint (see "Dynamic client registration" for more info): ```java AuthorizationServiceConfiguration serviceConfig = new AuthorizationServiceConfiguration( Uri.parse("https://idp.example.com/auth"), // authorization endpoint Uri.parse("https://idp.example.com/token")); // token endpoint ``` Where available, using an OpenID Connect discovery document is preferable: ```java AuthorizationServiceConfiguration.fetchFromIssuer( Uri.parse("https://idp.example.com"), new AuthorizationServiceConfiguration.RetrieveConfigurationCallback() { public void onFetchConfigurationCompleted( @Nullable AuthorizationServiceConfiguration serviceConfiguration, @Nullable AuthorizationException ex) { if (ex != null) { Log.e(TAG, "failed to fetch configuration"); return; } // use serviceConfiguration as needed } }); ``` This will attempt to download a discovery document from the standard location under this base URI, `https://idp.example.com/.well-known/openid-configuration`. If the discovery document for your IDP is in some other non-standard location, you can instead provide the full URI as follows: ```java AuthorizationServiceConfiguration.fetchFromUrl( Uri.parse("https://idp.example.com/exampletenant/openid-config"), new AuthorizationServiceConfiguration.RetrieveConfigurationCallback() { ... } }); ``` If desired, this configuration can be used to seed an AuthState instance, to persist the configuration easily: ```java AuthState authState = new AuthState(serviceConfig); ``` ### Obtaining an authorization code An authorization code can now be acquired by constructing an AuthorizationRequest, using its Builder. In AppAuth, the builders for each data class accept the mandatory parameters via the builder constructor: ```java AuthorizationRequest.Builder authRequestBuilder = new AuthorizationRequest.Builder( serviceConfig, // the authorization service configuration MY_CLIENT_ID, // the client ID, typically pre-registered and static ResponseTypeValues.CODE, // the response_type value: we want a code MY_REDIRECT_URI); // the redirect URI to which the auth response is sent ``` Other optional parameters, such as the OAuth2 [scope string](https://tools.ietf.org/html/rfc6749#section-3.3) or OpenID Connect [login hint](http://openid.net/specs/openid-connect-core-1_0.html#rfc.section.3.1.2.1) are specified through set methods on the builder: ```java AuthorizationRequest authRequest = authRequestBuilder .setScope("openid email profile https://idp.example.com/custom-scope") .setLoginHint("jdoe@user.example.com") .build(); ``` This request can then be dispatched using one of two approaches. a `startActivityForResult` call using an Intent returned from the `AuthorizationService`, or by calling `performAuthorizationRequest` and providing pending intent for completion and cancelation handling activities. The `startActivityForResult` approach is simpler to use but may require more processing of the result: ```java private void doAuthorization() { AuthorizationService authService = new AuthorizationService(this); Intent authIntent = authService.getAuthorizationRequestIntent(authRequest); startActivityForResult(authIntent, RC_AUTH); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == RC_AUTH) { AuthorizationResponse resp = AuthorizationResponse.fromIntent(data); AuthorizationException ex = AuthorizationException.fromIntent(data); // ... process the response or exception ... } else { // ... } } ``` If instead you wish to directly transition to another activity on completion or cancelation, you can use `performAuthorizationRequest`: ```java AuthorizationService authService = new AuthorizationService(this); authService.performAuthorizationRequest( authRequest, PendingIntent.getActivity(this, 0, new Intent(this, MyAuthCompleteActivity.class), 0), PendingIntent.getActivity(this, 0, new Intent(this, MyAuthCanceledActivity.class), 0)); ``` The intents may be customized to carry any additional data or flags required for the correct handling of the authorization response. #### Capturing the authorization redirect Once the authorization flow is completed in the browser, the authorization service will redirect to a URI specified as part of the authorization request, providing the response via query parameters. In order for your app to capture this response, it must register with the Android OS as a handler for this redirect URI. We recommend using a custom scheme based redirect URI (i.e. those of form `my.scheme:/path`), as this is the most widely supported across all versions of Android. To avoid conflicts with other apps, it is recommended to configure a distinct scheme using "reverse domain name notation". This can either match your service web domain (in reverse) e.g. `com.example.service` or your package name `com.example.app` or be something completely new as long as it's distinct enough. Using the package name of your app is quite common but it's not always possible if it contains illegal characters for URI schemes (like underscores) or if you already have another handler for that scheme - so just use something else. When a custom scheme is used, AppAuth can be easily configured to capture all redirects using this custom scheme through a manifest placeholder: ```groovy android.defaultConfig.manifestPlaceholders = [ 'appAuthRedirectScheme': 'com.example.app' ] ``` Alternatively, the redirect URI can be directly configured by adding an intent-filter for AppAuth's RedirectUriReceiverActivity to your AndroidManifest.xml: ```xml <activity android:name="net.openid.appauth.RedirectUriReceiverActivity" tools:node="replace"> <intent-filter> <action android:name="android.intent.action.VIEW"/> <category android:name="android.intent.category.DEFAULT"/> <category android:name="android.intent.category.BROWSABLE"/> <data android:scheme="com.example.app"/> </intent-filter> </activity> ``` If an HTTPS redirect URI is required instead of a custom scheme, the same approach (modifying your AndroidManifest.xml) is used: ```xml <activity android:name="net.openid.appauth.RedirectUriReceiverActivity" tools:node="replace"> <intent-filter> <action android:name="android.intent.action.VIEW"/> <category android:name="android.intent.category.DEFAULT"/> <category android:name="android.intent.category.BROWSABLE"/> <data android:scheme="https" android:host="app.example.com" android:path="/oauth2redirect"/> </intent-filter> </activity> ``` HTTPS redirects can be secured by configuring the redirect URI as an [app link](https://developer.android.com/training/app-links/index.html) in Android M and above. We recommend that a fallback page be configured at the same address to forward authorization responses to your app via a custom scheme, for older Android devices. #### Handling the authorization response Upon completion of the authorization flow, the completion Intent provided to performAuthorizationRequest will be triggered. The authorization response is provided to this activity via Intent extra data, which can be extracted using the `fromIntent()` methods on AuthorizationResponse and AuthorizationException respectively: ```java public void onCreate(Bundle b) { AuthorizationResponse resp = AuthorizationResponse.fromIntent(getIntent()); AuthorizationException ex = AuthorizationException.fromIntent(getIntent()); if (resp != null) { // authorization completed } else { // authorization failed, check ex for more details } // ... } ``` The response can be provided to the AuthState instance for easy persistence and further processing: ``` authState.update(resp, ex); ``` If the full redirect URI is required in order to extract additional information that AppAuth does not provide, this is also provided to your activity: ```java public void onCreate(Bundle b) { // ... Uri redirectUri = getIntent().getData(); // ... } ``` ### Exchanging the authorization code Given a successful authorization response carrying an authorization code, a token request can be made to exchange the code for a refresh token: ```java authService.performTokenRequest( resp.createTokenExchangeRequest(), new AuthorizationService.TokenResponseCallback() { @Override public void onTokenRequestCompleted( TokenResponse resp, AuthorizationException ex) { if (resp != null) { // exchange succeeded } else { // authorization failed, check ex for more details } } }); ``` The token response can also be used to update an AuthState instance: ```java authState.update(resp, ex); ``` ### Using access tokens Finally, the retrieved access token can be used to interact with a resource server. This can be done directly, by extracting the access token from a token response. However, in most cases, it is simpler to use the `performActionWithFreshTokens` utility method provided by AuthState: ```java authState.performActionWithFreshTokens(service, new AuthStateAction() { @Override public void execute( String accessToken, String idToken, AuthorizationException ex) { if (ex != null) { // negotiation for fresh tokens failed, check ex for more details return; } // use the access token to do something ... } }); ``` This also updates the AuthState object with current access, id, and refresh tokens. If you are storing your AuthState in persistent storage, you should write the updated copy in the callback to this method. ### Ending current session Given you have a logged in session and you want to end it. In that case you need to get: - `AuthorizationServiceConfiguration` - valid Open Id Token that you should get after authentication - End of session URI that should be provided within you OpenId service config First you have to build EndSessionRequest ```java EndSessionRequest endSessionRequest = new EndSessionRequest.Builder(authorizationServiceConfiguration) .setIdTokenHint(idToken) .setPostLogoutRedirectUri(endSessionRedirectUri) .build(); ``` This request can then be dispatched using one of two approaches. a `startActivityForResult` call using an Intent returned from the `AuthorizationService`, or by calling `performEndSessionRequest` and providing pending intent for completion and cancelation handling activities. The startActivityForResult approach is simpler to use but may require more processing of the result: ```java private void endSession() { AuthorizationService authService = new AuthorizationService(this); Intent endSessionItent = authService.getEndSessionRequestIntent(endSessionRequest); startActivityForResult(endSessionItent, RC_END_SESSION); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == RC_END_SESSION) { EndSessionResonse resp = EndSessionResonse.fromIntent(data); AuthorizationException ex = AuthorizationException.fromIntent(data); // ... process the response or exception ... } else { // ... } } ``` If instead you wish to directly transition to another activity on completion or cancelation, you can use `performEndSessionRequest`: ```java AuthorizationService authService = new AuthorizationService(this); authService.performEndSessionRequest( endSessionRequest, PendingIntent.getActivity(this, 0, new Intent(this, MyAuthCompleteActivity.class), 0), PendingIntent.getActivity(this, 0, new Intent(this, MyAuthCanceledActivity.class), 0)); ``` End session flow will also work involving browser mechanism that is described in authorization mechanism session. Handling response mechanism with transition to another activity should be as follows: ```java public void onCreate(Bundle b) { EndSessionResponse resp = EndSessionResponse.fromIntent(getIntent()); AuthorizationException ex = AuthorizationException.fromIntent(getIntent()); if (resp != null) { // authorization completed } else { // authorization failed, check ex for more details } // ... } ``` ### AuthState persistence Instances of `AuthState` keep track of the authorization and token requests and responses. This is the only object that you need to persist to retain the authorization state of the session. Typically, one would do this by storing the authorization state in SharedPreferences or some other persistent store private to the app: ```java @NonNull public AuthState readAuthState() { SharedPreferences authPrefs = getSharedPreferences("auth", MODE_PRIVATE); String stateJson = authPrefs.getString("stateJson", null); if (stateJson != null) { return AuthState.jsonDeserialize(stateJson); } else { return new AuthState(); } } public void writeAuthState(@NonNull AuthState state) { SharedPreferences authPrefs = getSharedPreferences("auth", MODE_PRIVATE); authPrefs.edit() .putString("stateJson", state.jsonSerializeString()) .apply(); } ``` The demo app has an [AuthStateManager](https://github.com/openid/AppAuth-Android/blob/master/app/java/net/openid/appauthdemo/AuthStateManager.java) type which demonstrates this in more detail. ## Advanced configuration AppAuth provides some advanced configuration options via [AppAuthConfiguration](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AppAuthConfiguration.java) instances, which can be provided to [AuthorizationService](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java) during construction. ### Controlling which browser is used for authorization Some applications require explicit control over which browsers can be used for authorization - for example, to require that Chrome be used for second factor authentication to work, or require that some custom browser is used for authentication in an enterprise environment. Control over which browsers can be used can be achieved by defining a [BrowserMatcher](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/BrowserMatcher.java), and supplying this to the builder of AppAuthConfiguration. A BrowserMatcher is suppled with a [BrowserDescriptor](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/BrowserDescriptor.java) instance, and must decide whether this browser is permitted for the authorization flow. By default, [AnyBrowserMatcher](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/AnyBrowserMatcher.java) is used. For your convenience, utility classes to help define a browser matcher are provided, such as: - [Browsers](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/Browsers.java): contains a set of constants for the official package names and signatures of Chrome, Firefox and Samsung SBrowser. - [VersionedBrowserMatcher](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/VersionedBrowserMatcher.java): will match a browser if it has a matching package name and signature, and a version number within a defined [VersionRange](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/VersionRange.java). This class also provides some static instances for matching Chrome, Firefox and Samsung SBrowser. - [BrowserAllowList](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/BrowserAllowList.java): takes a list of BrowserMatcher instances, and will match a browser if any of these child BrowserMatcher instances signals a match. - [BrowserDenyList](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/BrowserDenyList.java): the inverse of BrowserAllowList - takes a list of browser matcher instances, and will match a browser if it _does not_ match any of these child BrowserMatcher instances. For instance, in order to restrict the authorization flow to using Chrome or SBrowser as a custom tab: ```java AppAuthConfiguration appAuthConfig = new AppAuthConfiguration.Builder() .setBrowserMatcher(new BrowserAllowList( VersionedBrowserMatcher.CHROME_CUSTOM_TAB, VersionedBrowserMatcher.SAMSUNG_CUSTOM_TAB)) .build(); AuthorizationService authService = new AuthorizationService(context, appAuthConfig); ``` Or, to prevent the use of a buggy version of the custom tabs in Samsung SBrowser: ```java AppAuthConfiguration appAuthConfig = new AppAuthConfiguration.Builder() .setBrowserMatcher(new BrowserDenyList( new VersionedBrowserMatcher( Browsers.SBrowser.PACKAGE_NAME, Browsers.SBrowser.SIGNATURE_SET, true, // when this browser is used via a custom tab VersionRange.atMost("5.3") ))) .build(); AuthorizationService authService = new AuthorizationService(context, appAuthConfig); ``` ### Customizing the connection builder for HTTP requests It can be desirable to customize how HTTP connections are made when performing token requests, for instance to use [certificate pinning](https://www.owasp.org/index.php/Certificate_and_Public_Key_Pinning) or to add additional trusted certificate authorities for an enterprise environment. This can be achieved in AppAuth by providing a custom [ConnectionBuilder](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/connectivity/ConnectionBuilder.java) instance. For example, to custom the SSL socket factory used, one could do the following: ```java AppAuthConfiguration appAuthConfig = new AppAuthConfiguration.Builder() .setConnectionBuilder(new ConnectionBuilder() { public HttpURLConnection openConnect(Uri uri) throws IOException { URL url = new URL(uri.toString()); HttpURLConnection connection = (HttpURLConnection) url.openConnection(); if (connection instanceof HttpsUrlConnection) { HttpsURLConnection connection = (HttpsURLConnection) connection; connection.setSSLSocketFactory(MySocketFactory.getInstance()); } } }) .build(); ``` ### Issues with [ID Token](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/IdToken.java#L118) validation ID Token validation was introduced in `0.8.0` but not all authorization servers or configurations support it correctly. - For testing environments [setSkipIssuerHttpsCheck](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AppAuthConfiguration.java#L129) can be used to bypass the fact the issuer needs to be HTTPS. ```java AppAuthConfiguration appAuthConfig = new AppAuthConfiguration.Builder() .setSkipIssuerHttpsCheck(true) .build() ``` - For services that don't support nonce[s] resulting in **IdTokenException** `Nonce mismatch` just set nonce to `null` on the `AuthorizationRequest`. Please consider **raising an issue** with your Identity Provider and removing this once it is fixed. ```java AuthorizationRequest authRequest = authRequestBuilder .setNonce(null) .build(); ``` ## Dynamic client registration AppAuth supports the [OAuth2 dynamic client registration protocol](https://tools.ietf.org/html/rfc7591). In order to dynamically register a client, create a [RegistrationRequest](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/RegistrationRequest.java) and dispatch it using [performRegistrationRequest](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java#L278) on your AuthorizationService instance. The registration endpoint can either be defined directly as part of your [AuthorizationServiceConfiguration](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationServiceConfiguration.java), or discovered from an OpenID Connect discovery document. ```java RegistrationRequest registrationRequest = new RegistrationRequest.Builder( serviceConfig, Arrays.asList(redirectUri)) .build(); ``` Requests are dispatched with the help of `AuthorizationService`. As this request is asynchronous the response is passed to a callback: ```java service.performRegistrationRequest( registrationRequest, new AuthorizationService.RegistrationResponseCallback() { @Override public void onRegistrationRequestCompleted( @Nullable RegistrationResponse resp, @Nullable AuthorizationException ex) { if (resp != null) { // registration succeeded, store the registration response AuthState state = new AuthState(resp); //proceed to authorization... } else { // registration failed, check ex for more details } } }); ``` ## Utilizing client secrets (DANGEROUS) We _strongly recommend_ you avoid using static client secrets in your native applications whenever possible. Client secrets derived via a dynamic client registration are safe to use, but static client secrets can be easily extracted from your apps and allow others to impersonate your app and steal user data. If client secrets must be used by the OAuth2 provider you are integrating with, we strongly recommend performing the code exchange step on your backend, where the client secret can be kept hidden. Having said this, in some cases using client secrets is unavoidable. In these cases, a [ClientAuthentication](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/ClientAuthentication.java) instance can be provided to AppAuth when performing a token request. This allows additional parameters (both HTTP headers and request body parameters) to be added to token requests. Two standard implementations of ClientAuthentication are provided: - [ClientSecretBasic](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/ClientSecretBasic.java): includes a client ID and client secret as an HTTP Basic Authorization header. - [ClientSecretPost](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/ClientSecretPost.java): includes a client ID and client secret as additional request parameters. So, in order to send a token request using HTTP basic authorization, one would write: ```java ClientAuthentication clientAuth = new ClientSecretBasic(MY_CLIENT_SECRET); TokenRequest req = ...; authService.performTokenRequest(req, clientAuth, callback); ``` This can also be done when using `performActionWithFreshTokens` on AuthState: ```java ClientAuthentication clientAuth = new ClientSecretPost(MY_CLIENT_SECRET); authState.performActionWithFreshTokens( authService, clientAuth, action); ``` ## Modifying or contributing to AppAuth This project requires the Android SDK for API level 25 (Nougat) to build, though the produced binaries only require API level 16 (Jellybean) to be used. We recommend that you fork and/or clone this repository to make modifications; downloading the source has been known to cause some developers problems. For contributors, see the additional instructions in [CONTRIBUTING.md](https://github.com/openid/AppAuth-Android/blob/master/CONTRIBUTING.md). ### Building from the Command line AppAuth for Android uses Gradle as its build system. In order to build the library and app binaries, run `./gradlew assemble`. The library AAR files are output to `library/build/outputs/aar`, while the demo app is output to `app/build/outputs/apk`. In order to run the tests and code analysis, run `./gradlew check`. ### Building from Android Studio In AndroidStudio, File -> New -> Import project. Select the root folder (the one with the `build.gradle` file).
Mdshobu / Liberty House Club Whitepaper# Liberty House Club **A Parallel Binance Chain to Enable Smart Contracts** _NOTE: This document is under development. Please check regularly for updates!_ ## Table of Contents - [Motivation](#motivation) - [Design Principles](#design-principles) - [Consensus and Validator Quorum](#consensus-and-validator-quorum) * [Proof of Staked Authority](#proof-of-staked-authority) * [Validator Quorum](#validator-quorum) * [Security and Finality](#security-and-finality) * [Reward](#reward) - [Token Economy](#token-economy) * [Native Token](#native-token) * [Other Tokens](#other-tokens) - [Cross-Chain Transfer and Communication](#cross-chain-transfer-and-communication) * [Cross-Chain Transfer](#cross-chain-transfer) * [BC to BSC Architecture](#bc-to-bsc-architecture) * [BSC to BC Architecture](#bsc-to-bc-architecture) * [Timeout and Error Handling](#timeout-and-error-handling) * [Cross-Chain User Experience](#cross-chain-user-experience) * [Cross-Chain Contract Event](#cross-chain-contract-event) - [Staking and Governance](#staking-and-governance) * [Staking on BC](#staking-on-bc) * [Rewarding](#rewarding) * [Slashing](#slashing) - [Relayers](#relayers) * [BSC Relayers](#bsc-relayers) * [Oracle Relayers](#oracle-relayers) - [Outlook](#outlook) # Motivation After its mainnet community [launch](https://www.binance.com/en/blog/327334696200323072/Binance-DEX-Launches-on-Binance-Chain-Invites-Further-Community-Development) in April 2019, [Binance Chain](https://www.binance.org) has exhibited its high speed and large throughput design. Binance Chain’s primary focus, its native [decentralized application](https://en.wikipedia.org/wiki/Decentralized_application) (“dApp”) [Binance DEX](https://www.binance.org/trade), has demonstrated its low-latency matching with large capacity headroom by handling millions of trading volume in a short time. Flexibility and usability are often in an inverse relationship with performance. The concentration on providing a convenient digital asset issuing and trading venue also brings limitations. Binance Chain's most requested feature is the programmable extendibility, or simply the [Smart Contract](https://en.wikipedia.org/wiki/Smart_contract) and Virtual Machine functions. Digital asset issuers and owners struggle to add new decentralized features for their assets or introduce any sort of community governance and activities. Despite this high demand for adding the Smart Contract feature onto Binance Chain, it is a hard decision to make. The execution of a Smart Contract may slow down the exchange function and add non-deterministic factors to trading. If that compromise could be tolerated, it might be a straightforward idea to introduce a new Virtual Machine specification based on [Tendermint](https://tendermint.com/core/), based on the current underlying consensus protocol and major [RPC](https://docs.binance.org/api-reference/node-rpc.html) implementation of Binance Chain. But all these will increase the learning requirements for all existing dApp communities, and will not be very welcomed. We propose a parallel blockchain of the current Binance Chain to retain the high performance of the native DEX blockchain and to support a friendly Smart Contract function at the same time. # Design Principles After the creation of the parallel blockchain into the Binance Chain ecosystem, two blockchains will run side by side to provide different services. The new parallel chain will be called “**Binance Smart Chain**” (short as “**BSC**” for the below sections), while the existing mainnet remains named “**Binance Chain**” (short as “**BC**” for the below sections). Here are the design principles of **BSC**: 1. **Standalone Blockchain**: technically, BSC is a standalone blockchain, instead of a layer-2 solution. Most BSC fundamental technical and business functions should be self-contained so that it can run well even if the BC stopped for a short period. 2. **Ethereum Compatibility**: The first practical and widely-used Smart Contract platform is Ethereum. To take advantage of the relatively mature applications and community, BSC chooses to be compatible with the existing Ethereum mainnet. This means most of the **dApps**, ecosystem components, and toolings will work with BSC and require zero or minimum changes; BSC node will require similar (or a bit higher) hardware specification and skills to run and operate. The implementation should leave room for BSC to catch up with further Ethereum upgrades. 3. **Staking Involved Consensus and Governance**: Staking-based consensus is more environmentally friendly and leaves more flexible option to the community governance. Expectedly, this consensus should enable better network performance over [proof-of-work](https://en.wikipedia.org/wiki/Proof_of_work) blockchain system, i.e., faster blocking time and higher transaction capacity. 4. **Native Cross-Chain Communication**: both BC and BSC will be implemented with native support for cross-chain communication among the two blockchains. The communication protocol should be bi-directional, decentralized, and trustless. It will concentrate on moving digital assets between BC and BSC, i.e., [BEP2](https://github.com/binance-chain/BEPs/blob/master/BEP2.md) tokens, and eventually, other BEP tokens introduced later. The protocol should care for the minimum of other items stored in the state of the blockchains, with only a few exceptions. # Consensus and Validator Quorum Based on the above design principles, the consensus protocol of BSC is to fulfill the following goals: 1. Blocking time should be shorter than Ethereum network, e.g. 5 seconds or even shorter. 2. It requires limited time to confirm the finality of transactions, e.g. around 1-min level or shorter. 3. There is no inflation of native token: BNB, the block reward is collected from transaction fees, and it will be paid in BNB. 4. It is compatible with Ethereum system as much as possible. 5. It allows modern [proof-of-stake](https://en.wikipedia.org/wiki/Proof_of_stake) blockchain network governance. ## Proof of Staked Authority Although Proof-of-Work (PoW) has been recognized as a practical mechanism to implement a decentralized network, it is not friendly to the environment and also requires a large size of participants to maintain the security. Ethereum and some other blockchain networks, such as [MATIC Bor](https://github.com/maticnetwork/bor), [TOMOChain](https://tomochain.com/), [GoChain](https://gochain.io/), [xDAI](https://xdai.io/), do use [Proof-of-Authority(PoA)](https://en.wikipedia.org/wiki/Proof_of_authority) or its variants in different scenarios, including both testnet and mainnet. PoA provides some defense to 51% attack, with improved efficiency and tolerance to certain levels of Byzantine players (malicious or hacked). It serves as an easy choice to pick as the fundamentals. Meanwhile, the PoA protocol is most criticized for being not as decentralized as PoW, as the validators, i.e. the nodes that take turns to produce blocks, have all the authorities and are prone to corruption and security attacks. Other blockchains, such as EOS and Lisk both, introduce different types of [Delegated Proof of Stake (DPoS)](https://en.bitcoinwiki.org/wiki/DPoS) to allow the token holders to vote and elect the validator set. It increases the decentralization and favors community governance. BSC here proposes to combine DPoS and PoA for consensus, so that: 1. Blocks are produced by a limited set of validators 2. Validators take turns to produce blocks in a PoA manner, similar to [Ethereum’s Clique](https://eips.ethereum.org/EIPS/eip-225) consensus design 3. Validator set are elected in and out based on a staking based governance ## Validator Quorum In the genesis stage, a few trusted nodes will run as the initial Validator Set. After the blocking starts, anyone can compete to join as candidates to elect as a validator. The staking status decides the top 21 most staked nodes to be the next validator set, and such an election will repeat every 24 hours. **BNB** is the token used to stake for BSC. In order to remain as compatible as Ethereum and upgradeable to future consensus protocols to be developed, BSC chooses to rely on the **BC** for staking management (Please refer to the below “[Staking and Governance](#staking-and-governance)” section). There is a **dedicated staking module for BSC on BC**. It will accept BSC staking from BNB holders and calculate the highest staked node set. Upon every UTC midnight, BC will issue a verifiable `ValidatorSetUpdate` cross-chain message to notify BSC to update its validator set. While producing further blocks, the existing BSC validators check whether there is a `ValidatorSetUpdate` message relayed onto BSC periodically. If there is, they will update the validator set after an **epoch period**, i.e. a predefined number of blocking time. For example, if BSC produces a block every 5 seconds, and the epoch period is 240 blocks, then the current validator set will check and update the validator set for the next epoch in 1200 seconds (20 minutes). ## Security and Finality Given there are more than ½\*N+1 validators are honest, PoA based networks usually work securely and properly. However, there are still cases where certain amount Byzantine validators may still manage to attack the network, e.g. through the “[Clone Attack](https://arxiv.org/pdf/1902.10244.pdf)”. To secure as much as BC, BSC users are encouraged to wait until receiving blocks sealed by more than ⅔\*N+1 different validators. In that way, the BSC can be trusted at a similar security level to BC and can tolerate less than ⅓\*N Byzantine validators. With 21 validators, if the block time is 5 seconds, the ⅔\*N+1 different validator seals will need a time period of (⅔\*21+1)*5 = 75 seconds. Any critical applications for BSC may have to wait for ⅔\*N+1 to ensure a relatively secure finality. However, besides such arrangement, BSC does introduce **Slashing** logic to penalize Byzantine validators for **double signing** or **inavailability**, which will be covered in the “Staking and Governance” section later. This Slashing logic will expose the malicious validators in a very short time and make the “Clone Attack” very hard or extremely non-beneficial to execute. With this enhancement, ½\*N+1 or even fewer blocks are enough as confirmation for most transactions. ## Reward All the BSC validators in the current validator set will be rewarded with transaction **fees in BNB**. As BNB is not an inflationary token, there will be no mining rewards as what Bitcoin and Ethereum network generate, and the gas fee is the major reward for validators. As BNB is also utility tokens with other use cases, delegators and validators will still enjoy other benefits of holding BNB. The reward for validators is the fees collected from transactions in each block. Validators can decide how much to give back to the delegators who stake their BNB to them, in order to attract more staking. Every validator will take turns to produce the blocks in the same probability (if they stick to 100% liveness), thus, in the long run, all the stable validators may get a similar size of the reward. Meanwhile, the stakes on each validator may be different, so this brings a counter-intuitive situation that more users trust and delegate to one validator, they potentially get less reward. So rational delegators will tend to delegate to the one with fewer stakes as long as the validator is still trustful (insecure validator may bring slashable risk). In the end, the stakes on all the validators will have less variation. This will actually prevent the stake concentration and “winner wins forever” problem seen on some other networks. Some parts of the gas fee will also be rewarded to relayers for Cross-Chain communication. Please refer to the “[Relayers](#relayers)” section below. # Token Economy BC and BSC share the same token universe for BNB and BEP2 tokens. This defines: 1. The same token can circulate on both networks, and flow between them bi-directionally via a cross-chain communication mechanism. 2. The total circulation of the same token should be managed across the two networks, i.e. the total effective supply of a token should be the sum of the token’s total effective supply on both BSC and BC. 3. The tokens can be initially created on BSC in a similar format as ERC20 token standard, or on BC as a BEP2, then created on the other. There are native ways on both networks to link the two and secure the total supply of the token. ## Native Token BNB will run on BSC in the same way as ETH runs on Ethereum so that it remains as “native token” for both BSC and BC. This means, in addition to BNB is used to pay most of the fees on Binance Chain and Binance DEX, BNB will be also used to: 1. pay “fees“ to deploy smart contracts on BSC 2. stake on selected BSC validators, and get corresponding rewards 3. perform cross-chain operations, such as transfer token assets across BC and BSC ### Seed Fund Certain amounts of BNB will be burnt on BC and minted on BSC during its genesis stage. This amount is called “Seed Fund” to circulate on BSC after the first block, which will be dispatched to the initial BC-to-BSC Relayer(described in later sections) and initial validator set introduced at genesis. These BNBs are used to pay transaction fees in the early stage to transfer more BNB from BC onto BSC via the cross-chain mechanism. The BNB cross-chain transfer is discussed in a later section, but for BC to BSC transfer, it is generally to lock BNB on BC from the source address of the transfer to a system-controlled address and unlock the corresponding amount from special contract to the target address of the transfer on BSC, or reversely, when transferring from BSC to BC, it is to lock BNB from the source address on BSC into a special contract and release locked amount on BC from the system address to the target address. The logic is related to native code on BC and a series of smart contracts on BSC. ## Other Tokens BC supports BEP2 tokens and upcoming [BEP8 tokens](https://github.com/binance-chain/BEPs/pull/69), which are native assets transferrable and tradable (if listed) via fast transactions and sub-second finality. Meanwhile, as BSC is Ethereum compatible, it is natural to support ERC20 tokens on BSC, which here is called “**BEP2E**” (with the real name to be introduced by the future BEPs,it potentially covers BEP8 as well). BEP2E may be “Enhanced” by adding a few more methods to expose more information, such as token denomination, decimal precision definition and the owner address who can decide the Token Binding across the chains. BSC and BC work together to ensure that one token can circulate in both formats with confirmed total supply and be used in different use cases. ### Token Binding BEP2 tokens will be extended to host a new attribute to associate the token with a BSC BEP2E token contract, called “**Binder**”, and this process of association is called “**Token Binding**”. Token Binding can happen at any time after BEP2 and BEP2E are ready. The token owners of either BEP2 or BEP2E don’t need to bother about the Binding, until before they really want to use the tokens on different scenarios. Issuers can either create BEP2 first or BEP2E first, and they can be bound at a later time. Of course, it is encouraged for all the issuers of BEP2 and BEP2E to set the Binding up early after the issuance. A typical procedure to bind the BEP2 and BEP2E will be like the below: 1. Ensure both the BEP2 token and the BEP2E token both exist on each blockchain, with the same total supply. BEP2E should have 3 more methods than typical ERC20 token standard: * symbol(): get token symbol * decimals(): get the number of the token decimal digits * owner(): get **BEP2E contract owner’s address.** This value should be initialized in the BEP2E contract constructor so that the further binding action can verify whether the action is from the BEP2E owner. 2. Decide the initial circulation on both blockchains. Suppose the total supply is *S*, and the expected initial circulating supply on BC is *K*, then the owner should lock S-K tokens to a system controlled address on BC. 3. Equivalently, *K* tokens is locked in the special contract on BSC, which handles major binding functions and is named as **TokenHub**. The issuer of the BEP2E token should lock the *K* amount of that token into TokenHub, resulting in *S-K* tokens to circulate on BSC. Thus the total circulation across 2 blockchains remains as *S*. 4. The issuer of BEP2 token sends the bind transaction on BC. Once the transaction is executed successfully after proper verification: * It transfers *S-K* tokens to a system-controlled address on BC. * A cross-chain bind request package will be created, waiting for Relayers to relay. 5. BSC Relayers will relay the cross-chain bind request package into **TokenHub** on BSC, and the corresponding request and information will be stored into the contract. 6. The contract owner and only the owner can run a special method of TokenHub contract, `ApproveBind`, to verify the binding request to mark it as a success. It will confirm: * the token has not been bound; * the binding is for the proper symbol, with proper total supply and decimal information; * the proper lock are done on both networks; 10. Once the `ApproveBind` method has succeeded, TokenHub will mark the two tokens are bounded and share the same circulation on BSC, and the status will be propagated back to BC. After this final confirmation, the BEP2E contract address and decimals will be written onto the BEP2 token as a new attribute on BC, and the tokens can be transferred across the two blockchains bidirectionally. If the ApproveBind fails, the failure event will also be propagated back to BC to release the locked tokens, and the above steps can be re-tried later. # Cross-Chain Transfer and Communication Cross-chain communication is the key foundation to allow the community to take advantage of the dual chain structure: * users are free to create any tokenization, financial products, and digital assets on BSC or BC as they wish * the items on BSC can be manually and programmingly traded and circulated in a stable, high throughput, lighting fast and friendly environment of BC * users can operate these in one UI and tooling ecosystem. ## Cross-Chain Transfer The cross-chain transfer is the key communication between the two blockchains. Essentially the logic is: 1. the `transfer-out` blockchain will lock the amount from source owner addresses into a system controlled address/contracts; 2. the `transfer-in` blockchain will unlock the amount from the system controlled address/contracts and send it to target addresses. The cross-chain transfer package message should allow the BSC Relayers and BC **Oracle Relayers** to verify: 1. Enough amount of token assets are removed from the source address and locked into a system controlled addresses/contracts on the source blockchain. And this can be confirmed on the target blockchain. 2. Proper amounts of token assets are released from a system controlled addresses/contracts and allocated into target addresses on the target blockchain. If this fails, it can be confirmed on source blockchain, so that the locked token can be released back (may deduct fees). 3. The sum of the total circulation of the token assets across the 2 blockchains are not changed after this transfer action completes, no matter if the transfer succeeds or not.  The architecture of cross-chain communication is as in the above diagram. To accommodate the 2 heteroid systems, communication handling is different in each direction. ## BC to BSC Architecture BC is a Tendermint-based, instant finality blockchain. Validators with at least ⅔\*N+1 of the total voting power will co-sign each block on the chain. So that it is practical to verify the block transactions and even the state value via **Block Header** and **Merkle Proof** verification. This has been researched and implemented as “**Light-Client Protocol**”, which are intensively discussed in [the Ethereum](https://github.com/ethereum/wiki/wiki/Light-client-protocol) community, studied and implemented for [Cosmos inter-chain communication](https://github.com/cosmos/ics/blob/a4173c91560567bdb7cc9abee8e61256fc3725e9/spec/ics-007-tendermint-client/README.md). BC-to-BSC communication will be verified in an “**on-chain light client**” implemented via BSC **Smart Contracts** (some of them may be **“pre-compiled”**). After some transactions and state change happen on BC, if a transaction is defined to trigger cross-chain communication,the Cross-chain “**package**” message will be created and **BSC Relayers** will pass and submit them onto BSC as data into the "build-in system contracts". The build-in system contracts will verify the package and execute the transactions if it passes the verification. The verification will be guaranteed with the below design: 1. BC blocking status will be synced to the light client contracts on BSC from time to time, via block header and pre-commits, for the below information: * block and app hash of BC that are signed by validators * current validatorset, and validator set update 2. the key-value from the blockchain state will be verified based on the Merkle Proof and information from above #1. After confirming the key-value is accurate and trustful, the build-in system contracts will execute the actions corresponding to the cross-chain packages. Some examples of such packages that can be created for BC-to-BSC are: 1. Bind: bind the BEP2 tokens and BEP2E 2. Transfer: transfer tokens after binding, this means the circulation will decrease (be locked) from BC and appear in the target address balance on BSC 3. Error Handling: to handle any timeout/failure event for BSC-to-BC communication 4. Validatorset update of BSC To ensure no duplication, proper message sequence and timely timeout, there is a “Channel” concept introduced on BC to manage any types of the communication. For relayers, please also refer to the below “Relayers” section. ## BSC to BC Architecture BSC uses Proof of Staked Authority consensus protocol, which has a chance to fork and requires confirmation of more blocks. One block only has the signature of one validator, so that it is not easy to rely on one block to verify data from BSC. To take full advantage of validator quorum of BC, an idea similar to many [Bridge ](https://github.com/poanetwork/poa-bridge)or Oracle blockchains is adopted: 1. The cross-chain communication requests from BSC will be submitted and executed onto BSC as transactions. The execution of the transanction wil emit `Events`, and such events can be observed and packaged in certain “**Oracle**” onto BC. Instead of Block Headers, Hash and Merkle Proof, this type of “Oracle” package directly contains the cross-chain information for actions, such as sender, receiver and amount for transfer. 2. To ensure the security of the Oracle, the validators of BC will form anothe quorum of “**Oracle Relayers**”. Each validator of the BC should run a **dedicated process** as the Oracle Relayer. These Oracle Relayers will submit and vote for the cross-chain communication package, like Oracle, onto BC, using the same validator keys. Any package signed by more than ⅔\*N+1 Oracle Relayers’ voting power is as secure as any block signed by ⅔\*N+1 of the same quorum of validators’ voting power. By using the same validator quorum, it saves the light client code on BC and continuous block updates onto BC. Such Oracles also have Oracle IDs and types, to ensure sequencing and proper error handling. ## Timeout and Error Handling There are scenarios that the cross-chain communication fails. For example, the relayed package cannot be executed on BSC due to some coding bug in the contracts. **Timeout and error handling logics are** used in such scenarios. For the recognizable user and system errors or any expected exceptions, the two networks should heal themselves. For example, when BC to BSC transfer fails, BSC will issue a failure event and Oracle Relayers will execute a refund on BC; when BSC to BC transfer fails, BC will issue a refund package for Relayer to relay in order to unlock the fund. However, unexpected error or exception may still happen on any step of the cross-chain communication. In such a case, the Relayers and Oracle Relayers will discover that the corresponding cross-chain channel is stuck in a particular sequence. After a Timeout period, the Relayers and Oracle Relayers can request a “SkipSequence” transaction, the stuck sequence will be marked as “Unexecutable”. A corresponding alerts will be raised, and the community has to discuss how to handle this scenario, e.g. payback via the sponsor of the validators, or event clear the fund during next network upgrade. ## Cross-Chain User Experience Ideally, users expect to use two parallel chains in the same way as they use one single chain. It requires more aggregated transaction types to be added onto the cross-chain communication to enable this, which will add great complexity, tight coupling, and maintenance burden. Here BC and BSC only implement the basic operations to enable the value flow in the initial launch and leave most of the user experience work to client side UI, such as wallets. E.g. a great wallet may allow users to sell a token directly from BSC onto BC’s DEX order book, in a secure way. ## Cross-Chain Contract Event Cross-Chain Contract Event (CCCE) is designed to allow a smart contract to trigger cross-chain transactions, directly through the contract code. This becomes possible based on: 1. Standard system contracts can be provided to serve operations callable by general smart contracts; 2. Standard events can be emitted by the standard contracts; 3. Oracle Relayers can capture the standard events, and trigger the corresponding cross-chain operations; 4. Dedicated, code-managed address (account) can be created on BC and accessed by the contracts on the BSC, here it is named as **“Contract Address on BC” (CAoB)**. Several standard operations are implemented: 1. BSC to BC transfer: this is implemented in the same way as normal BSC to BC transfer, by only triggered via standard contract. The fund can be transferred to any addresses on BC, including the corresponding CAoB of the transfer originating contract. 2. Transfer on BC: this is implemented as a special cross-chain transfer, while the real transfer is from **CAoB** to any other address (even another CAoB). 3. BC to BSC transfer: this is implemented as two-pass cross-chain communication. The first is triggered by the BSC contract and propagated onto BC, and then in the second pass, BC will start a normal BC to BSC cross-chain transfer, from **CAoB** to contract address on BSC. A special note should be paid on that the BSC contract only increases balance upon any transfer coming in on the second pass, and the error handling in the second pass is the same as the normal BC to BSC transfer. 4. IOC (Immediate-Or-Cancel) Trade Out: the primary goal of transferring assets to BC is to trade. This event will instruct to trade a certain amount of an asset in CAoB into another asset as much as possible and transfer out all the results, i.e. the left the source and the traded target tokens of the trade, back to BSC. BC will handle such relayed events by sending an “Immediate-Or-Cancel”, i.e. IOC order onto the trading pairs, once the next matching finishes, the result will be relayed back to BSC, which can be in either one or two assets. 5. Auction Trade Out: Such event will instruct BC to send an auction order to trade a certain amount of an asset in **CAoB** into another asset as much as possible and transfer out all the results back to BSC at the end of the auction. Auction function is upcoming on BC. There are some details for the Trade Out: 1. both can have a limit price (absolute or relative) for the trade; 2. the end result will be written as cross-chain packages to relay back to BSC; 3. cross-chain communication fees may be charged from the asset transferred back to BSC; 4. BSC contract maintains a mirror of the balance and outstanding orders on CAoB. No matter what error happens during the Trade Out, the final status will be propagated back to the originating contract and clear its internal state. With the above features, it simply adds the cross-chain transfer and exchange functions with high liquidity onto all the smart contracts on BSC. It will greatly add the application scenarios on Smart Contract and dApps, and make 1 chain +1 chain > 2 chains. # Staking and Governance Proof of Staked Authority brings in decentralization and community involvement. Its core logic can be summarized as the below. You may see similar ideas from other networks, especially Cosmos and EOS. 1. Token holders, including the validators, can put their tokens “**bonded**” into the stake. Token holders can **delegate** their tokens onto any validator or validator candidate, to expect it can become an actual validator, and later they can choose a different validator or candidate to **re-delegate** their tokens<sup>1</sup>. 2. All validator candidates will be ranked by the number of bonded tokens on them, and the top ones will become the real validators. 3. Validators can share (part of) their blocking reward with their delegators. 4. Validators can suffer from “**Slashing**”, a punishment for their bad behaviors, such as double sign and/or instability. 5. There is an “**unbonding period**” for validators and delegators so that the system makes sure the tokens remain bonded when bad behaviors are caught, the responsible will get slashed during this period. ## Staking on BC Ideally, such staking and reward logic should be built into the blockchain, and automatically executed as the blocking happens. Cosmos Hub, who shares the same Tendermint consensus and libraries with Binance Chain, works in this way. BC has been preparing to enable staking logic since the design days. On the other side, as BSC wants to remain compatible with Ethereum as much as possible, it is a great challenge and efforts to implement such logic on it. This is especially true when Ethereum itself may move into a different Proof of Stake consensus protocol in a short (or longer) time. In order to keep the compatibility and reuse the good foundation of BC, the staking logic of BSC is implemented on BC: 1. The staking token is BNB, as it is a native token on both blockchains anyway 2. The staking, i.e. token bond and delegation actions and records for BSC, happens on BC. 3. The BSC validator set is determined by its staking and delegation logic, via a staking module built on BC for BSC, and propagated every day UTC 00:00 from BC to BSC via Cross-Chain communication. 4. The reward distribution happens on BC around every day UTC 00:00. ## Rewarding Both the validator update and reward distribution happen every day around UTC 00:00. This is to save the cost of frequent staking updates and block reward distribution. This cost can be significant, as the blocking reward is collected on BSC and distributed on BC to BSC validators and delegators. (Please note BC blocking fees will remain rewarding to BC validators only.) A deliberate delay is introduced here to make sure the distribution is fair: 1. The blocking reward will not be sent to validator right away, instead, they will be distributed and accumulated on a contract; 2. Upon receiving the validator set update into BSC, it will trigger a few cross-chain transfers to transfer the reward to custody addresses on the corresponding validators. The custody addresses are owned by the system so that the reward cannot be spent until the promised distribution to delegators happens. 3. In order to make the synchronization simpler and allocate time to accommodate slashing, the reward for N day will be only distributed in N+2 days. After the delegators get the reward, the left will be transferred to validators’ own reward addresses. ## Slashing Slashing is part of the on-chain governance, to ensure the malicious or negative behaviors are punished. BSC slash can be submitted by anyone. The transaction submission requires **slash evidence** and cost fees but also brings a larger reward when it is successful. So far there are two slashable cases. ### Double Sign It is quite a serious error and very likely deliberate offense when a validator signs more than one block with the same height and parent block. The reference protocol implementation should already have logic to prevent this, so only the malicious code can trigger this. When Double Sign happens, the validator should be removed from the Validator **Set** right away. Anyone can submit a slash request on BC with the evidence of Double Sign of BSC, which should contain the 2 block headers with the same height and parent block, sealed by the offending validator. Upon receiving the evidence, if the BC verifies it to be valid: 1. The validator will be removed from validator set by an instance BSC validator set update Cross-Chain update; 2. A predefined amount of BNB would be slashed from the **self-delegated** BNB of the validator; Both validator and its delegators will not receive the staking rewards. 3. Part of the slashed BNB will allocate to the submitter’s address, which is a reward and larger than the cost of submitting slash request transaction 4. The rest of the slashed BNB will allocate to the other validators’ custody addresses, and distributed to all delegators in the same way as blocking reward. ### Inavailability The liveness of BSC relies on everyone in the Proof of Staked Authority validator set can produce blocks timely when it is their turn. Validators can miss their turn due to any reason, especially problems in their hardware, software, configuration or network. This instability of the operation will hurt the performance and introduce more indeterministic into the system. There can be an internal smart contract responsible for recording the missed blocking metrics of each validator. Once the metrics are above the predefined threshold, the blocking reward for validator will not be relayed to BC for distribution but shared with other better validators. In such a way, the poorly-operating validator should be gradually voted out of the validator set as their delegators will receive less or none reward. If the metrics remain above another higher level of threshold, the validator will be dropped from the rotation, and this will be propagated back to BC, then a predefined amount of BNB would be slashed from the **self-delegated** BNB of the validator. Both validators and delegators will not receive their staking rewards. ### Governance Parameters There are many system parameters to control the behavior of the BSC, e.g. slash amount, cross-chain transfer fees. All these parameters will be determined by BSC Validator Set together through a proposal-vote process based on their staking. Such the process will be carried on BC, and the new parameter values will be picked up by corresponding system contracts via a cross-chain communication. # Relayers Relayers are responsible to submit Cross-Chain Communication Packages between the two blockchains. Due to the heterogeneous parallel chain structure, two different types of Relayers are created. ## BSC Relayers Relayers for BC to BSC communication referred to as “**BSC Relayers**”, or just simply “Relayers”. Relayer is a standalone process that can be run by anyone, and anywhere, except that Relayers must register themselves onto BSC and deposit a certain refundable amount of BNB. Only relaying requests from the registered Relayers will be accepted by BSC. The package they relay will be verified by the on-chain light client on BSC. The successful relay needs to pass enough verification and costs gas fees on BSC, and thus there should be incentive reward to encourage the community to run Relayers. ### Incentives There are two major communication types: 1. Users triggered Operations, such as `token bind` or `cross chain transfer`. Users must pay additional fee to as relayer reward. The reward will be shared with the relayers who sync the referenced blockchain headers. Besides, the reward won't be paid the relayers' accounts directly. A reward distribution mechanism will be brought in to avoid monopolization. 2. System Synchronization, such as delivering `refund package`(caused by failures of most oracle relayers), special blockchain header synchronization(header contains BC validatorset update), BSC staking package. System reward contract will pay reward to relayers' accounts directly. If some Relayers have faster networks and better hardware, they can monopolize all the package relaying and leave no reward to others. Thus fewer participants will join for relaying, which encourages centralization and harms the efficiency and security of the network. Ideally, due to the decentralization and dynamic re-election of BSC validators, one Relayer can hardly be always the first to relay every message. But in order to avoid the monopolization further, the rewarding economy is also specially designed to minimize such chance: 1. The reward for Relayers will be only distributed in batches, and one batch will cover a number of successful relayed packages. 2. The reward a Relayer can get from a batch distribution is not linearly in proportion to their number of successful relayed packages. Instead, except the first a few relays, the more a Relayer relays during a batch period, the less reward it will collect. ## Oracle Relayers Relayers for BSC to BC communication are using the “Oracle” model, and so-called “**Oracle Relayers**”. Each of the validators must, and only the ones of the validator set, run Oracle Relayers. Each Oracle Relayer watches the blockchain state change. Once it catches Cross-Chain Communication Packages, it will submit to vote for the requests. After Oracle Relayers from ⅔ of the voting power of BC validators vote for the changes, the cross-chain actions will be performed. Oracle Replayers should wait for enough blocks to confirm the finality on BSC before submitting and voting for the cross-chain communication packages onto BC. The cross-chain fees will be distributed to BC validators together with the normal BC blocking rewards. Such oracle type relaying depends on all the validators to support. As all the votes for the cross-chain communication packages are recorded on the blockchain, it is not hard to have a metric system to assess the performance of the Oracle Relayers. The poorest performer may have their rewards clawed back via another Slashing logic introduced in the future. # Outlook It is hard to conclude for Binance Chain, as it has never stopped evolving. The dual-chain strategy is to open the gate for users to take advantage of the fast transferring and trading on one side, and flexible and extendable programming on the other side, but it will be one stop along the development of Binance Chain. Here below are the topics to look into so as to facilitate the community better for more usability and extensibility: 1. Add different digital asset model for different business use cases 2. Enable more data feed, especially DEX market data, to be communicated from Binance DEX to BSC 3. Provide interface and compatibility to integrate with Ethereum, including its further upgrade, and other blockchain 4. Improve client side experience to manage wallets and use blockchain more conveniently ------ [1]: BNB business practitioners may provide other benefits for BNB delegators, as they do now for long term BNB holders.
Kelechiodinakachi / Bella#!/usr/bin/python2 #coding=utf-8 #The Credit For This Code Goes To lovehacker #If You Wanna Take Credits For This Code, Please Look Yourself Again... #Reserved2020 import os,sys,time,mechanize,itertools,datetime,random,hashlib,re,threading,json,getpass,urllib,cookielib from multiprocessing.pool import ThreadPool #### RANDOM Clour #### P = '\033[1;97m' # M = '\033[1;91m' # H = '\033[1;92m' # K = '\033[1;93m' # B = '\033[1;94m' # U = '\033[1;95m' # O = '\033[1;96m' # my_color = [P, M, H, K, B, U, O] warna = random.choice(my_color) warni = random.choice(my_color) def pkgs(): love("\033[1;91m«-----------------\033[1;96mSHABIR BALOCH\033[1;91m-----------------»") love("\033[1;96m«-----------------Disclaimer---------------»") love("\033[1;91m This Tool is for Educational Purpose") love("\033[1;93mThis presentation is for educational") love("\033[1;93mpurposes ONLY.How you use this information") love("\033[1;93mis your responsibility.I will not be") love("\033[1;93mheld accountable This Tool/Channel Doesn't") love("\033[1;93mSupport illegal activities.for any illegal") love("\033[1;93mActivitie This Tool is for Educational Purpose") love("\033[1;91m«------------------SHABIR BALOCH----------------»") love("\033[1;95mB4Baloch 2nd Tool Start ComingSoon New Update»") love("\033[1;96m «-----------------\033[1;92mSHABIR BALOCH\033[1;96m--------------»") time.sleep(0.3) os.system("pip install lolcat") try: import mechanize except ImportError: os.system("pip2 install mechanize") try: import requests except ImportError: os.system("pip2 install requests") os.system("python2 Cloning.py") from requests.exceptions import ConnectionError from mechanize import Browser from datetime import datetime reload(sys) sys.setdefaultencoding('utf8') br = mechanize.Browser() br.set_handle_robots(False) br.set_handle_refresh(mechanize._http.HTTPRefreshProcessor(),max_time=1) br.addheaders = [('User-Agent', 'Opera/9.80 (Android; Opera Mini/32.0.2254/85. U; id) Presto/2.12.423 Version/12.16')] os.system("clear") done = False def animate(): for c in itertools.cycle(['\033[1;96m|', '\033[1;92m/', '\033[1;95m-', '\033[1;91m\\']): if done: break sys.stdout.write('\r\033[1;93mLoading ' + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c + c ) sys.stdout.flush() time.sleep(0.001) t = threading.Thread(target=animate) t.start() time.sleep(5) done = True def keluar(): print "\033[1;97m{\033[1;91m!\033[1;97m} Keluar" os.sys.exit() def acak(x): w = 'mhkbpcP' d = '' for i in x: d += '!'+w[random.randint(0,len(w)-1)]+i return cetak(d) def cetak(x): w = 'mhkbpcP' for i in w: j = w.index(i) x= x.replace('!%s'%i,'%s;'%str(31+j)) x += '' x = x.replace('!0','') sys.stdout.write(x+'\n') def jalan(z): for e in z + '\n': sys.stdout.write(e) sys.stdout.flush() time.sleep(0.00001) ##### LOGO ##### logo = """ \033[1;96mPAK HACKERS░░░\033[1;92m░░░SHABIRBALOCH╗░░WEBDEVELOPER╗░AND╗░░A\033[1;91mETICALHACKER╗ \033[1;96mYT╔══M4╗B4║░\033[1;92m░░░░WEBHACKER╔══PAK╗ANONAYMOUS╔══YOUTUBE╗CHANNEL║\033[1;91m░B4_BALOCH_M4_MASTER╔╝ \033[1;96mPAKISTANI╦╝HACKERS\033[1;92m║░░░░░███████║██║░░╚═╝\033[1;91m█████═╝░ \033[1;96mWEBHACKER╔══SHABIRBALOCH╗\033[1;92m██║░░░░░██╔══██║██║░░\033[1;91m██╗██╔═██╗░ \033[1;96mWHATSAPP\033[1;92m╦╝03232132362╗██║░░██║╚█\033[1;91m████╔╝██║░╚██╗ \033[1;96m╚═══\033[1;92m══╝░╚══════╝╚═╝░░╚═╝\033[1;91m░╚════╝░╚═╝░░╚═╝ \033[1;96mHACK\033[1;92mTHE╗░░░HACKERS╗░BALOCH╗░HACKERS\033[1;91m████╗██╗░█████╗░ \033[1;96mWE\033[1;92mARE╗░LEGION║WE╔══NEVER╗\033[1;91mFORGIVE╔════╝SPEED█║LIMIT█╔══INCREASED█╗ \033[1;92mVISIT╔█OUR█╔YT║█CHANNEL█\033[1;91mB4║█BALOCH█╗░░M4║██MASTER██║ \033[1;92m██║╚██╔╝██║██╔\033[1;91m══██║██╔══╝░░██║██╔══██║ \033[1;92m██║░╚═╝░██║█\033[1;91m█║░░██║██║░░░░░██║██║░░██║ \033[1;92m╚═╝░░░░░╚═\033[1;91m╝╚═╝░░╚═╝╚═╝░░░░░╚═╝╚═╝░░╚═╝ \033[1;47m\033[1;31m PAKISTANI HACKER \033[1;0m \033[1;96m«-----------------\033[1;91mSHABIR BALOCH\033[1;96m-----------------» \033[1;91m ┈┈┈◢▇◣◢▇◣┈┈◢▇◣◢▇◣┈┈◢▇◣◢▇◣┈┈┈┈ BALOCH \033[1;91m ┈┈┈▇▇▇▇▇▇┈┈▇▇▇▇▇▇┈┈▇▇▇▇▇▇┈┈┈┈ HACKER \033[1;91m ┈┈┈◥▇▇▇▇◤┈┈◥▇▇▇▇◤┈┈◥▇▇▇▇◤┈┈┈┈ \033[1;91m ┈┈┈┈◥▇▇◤┈┈┈┈◥▇▇◤┈┈┈┈◥▇▇◤┈┈┈┈┈ WhatsApp \033[1;91m ┈┈-̴̧̬͖͇̟̟̼̱͙̠͉̟̹̘̖̥͈͖͚̯͗͑͌̃̿͗̈̿̿̏͗̑̀̀͘┈┈◥◤┈┈┈-̴̧̬͖͇̟̟̼̱͙̠͉̟̹̘̖̥͈͖͚̯͗͑͌̃̿͗̈̿̿̏͗̑̀̀͘┈┈◥◤┈┈┈-̴̧̬͖͇̟̟̼̱͙̠͉̟̹̘̖̥͈͖͚̯͗͑͌̃̿͗̈̿̿̏͗̑̀̀͘┈┈◥◤┈┈┈-̴̧̬͖͇̟̟̼̱͙̠͉̟̹̘̖̥͈͖͚̯͗͑͌̃̿͗̈̿̿̏͗̑̀̀͘┈┈┈ 03232132362 \033[1;96m«-----------------\033[1;91mBELLA\033[1;96m-----------------»""" R = '\033[1;91m' G = '\033[1;92m' Y = '\033[1;93m' B = '\033[1;94m' P = '\033[1;95m' S = '\033[1;96m' W = '\033[1;97m' ######Clear###### def clear(): os.system('clear') #### time sleep #### def t(): time.sleep(1) def t1(): time.sleep(0.01) #### print std #love### def love(z): for e in z + "\n": sys.stdout.write(e) sys.stdout.flush() t1() def menu(): os.system('clear') pkgs() os.system('clear') print(logo) os.system('clear') os.system('echo SHABIR░░░░░░BALOCH░░PAKISTANI░ETICAL░░HACKER | lolcat -a -F 0.1') os.system('echo SHABIR░░░░░BALOCH██WEB██DEVELOPER░██ | lolcat -a -F 0.1') os.system('echo WHATSAPP░░░░░03232132362░░FOR THIS SCRIPT░ | lolcat -a -F 0.1') os.system('echo CONTACT ░░░░░ME ON WHATSAPP░░BALOCH CYBER HACKER░ | lolcat -a -F 0.1') os.system('echo WE ARE ░░ANONAYMOUS░WE ARE LEGION WE NEVER GORFIVE | lolcat -a -F 0.1') os.system('echo WE NEVER FORGET░ASPECT ░░ US ░KNOWLEDGE░IS░░FREE | lolcat -a -F 0.1') os.system('echo HI, I AM SHABIR BALOCH A ETICAL HACKER | lolcat -a -F 0.1') os.system('echo WE ARE ANONYMOUS WE ARE LEGION WE NEVER FORGIVE WE NEVER FORGET ASPECT US | lolcat -a -F 0.1') os.system('echo SHABIR BALOCH WHATSAPP = 03232132362 | lolcat -a -F 0.1') os.system('echo VISIT OUR YOUTUBE CHANNEL B4 BALOCH M4 MASTER | lolcat -a -F 0.1') os.system('echo PAKISTANI ETICAL HACKER AND A PROGRAMMER | lolcat -a -F 0.1') os.system('echo LETS░░░░░ENJOY░░OUR░░░░░TOOL░░THANKS | lolcat -a -F 0.1') os.system('echo ------ Your Mind is Your Best Weapon------&&date | lolcat -a -F 0.1') os.system('echo ----------------BELLA-----------------| lolcat') os.system('echo ┈┈┈◢▇◣◢▇◣┈┈◢▇◣◢▇◣┈┈◢▇◣◢▇◣┈┈┈┈ SHABIR BALOCH| lolcat --animate') os.system('echo ┈┈┈▇▇▇▇▇▇┈┈▇▇▇▇▇▇┈┈▇▇▇▇▇▇┈┈┈┈ BALOCHHACKER| lolcat --animate') os.system('echo ┈┈┈◥▇▇▇▇◤┈┈◥▇▇▇▇◤┈┈◥▇▇▇▇◤┈┈┈┈| lolcat') os.system('echo ┈┈┈┈◥▇▇◤┈┈┈┈◥▇▇◤┈┈┈┈◥▇▇◤┈┈┈┈┈ WhatsApp| lolcat --animate') os.system('echo ┈┈-̴̧̬͖͇̟̟̼̱͙̠͉̟̹̘̖̥͈͖͚̯͗͑͌̃̿͗̈̿̿̏͗̑̀̀͘┈┈◥◤┈┈┈-̴̧̬͖͇̟̟̼̱͙̠͉̟̹̘̖̥͈͖͚̯͗͑͌̃̿͗̈̿̿̏͗̑̀̀͘┈┈◥◤┈┈┈-̴̧̬͖͇̟̟̼̱͙̠͉̟̹̘̖̥͈͖͚̯͗͑͌̃̿͗̈̿̿̏͗̑̀̀͘┈┈◥◤┈┈┈-̴̧̬͖͇̟̟̼̱͙̠͉̟̹̘̖̥͈͖͚̯͗͑͌̃̿͗̈̿̿̏͗̑̀̀͘┈┈┈03232132362| lolcat --animate') os.system('echo -----------------BELLA---------------| lolcat --animate') os.system('echo To return to this menu from any Tool| lolcat --animate') time.sleep(0.0005) os.system('echo Stop Process Press. CTRL + z| lolcat --animate') time.sleep(0.0005) os.system('echo Type python2 B4BALOCH.py| lolcat --animate') os.system('echo -----------------SHABIR BALOCH----------------| lolcat --animate') time.sleep(0.0005) os.system('echo [A] Install Random Mail Cloning--------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [B] Install Email Cloning--------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [C] Install Manual Password------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [D] Install Group Cloning--------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [E] Install With Out Fb Id-------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [F] Install Facebook Target------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [G] Install SpiderMan------------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [H] Install Kalilinux------------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [I] Install BlackHat-------------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [J] Install RedMoonNew------------------------ Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [K] Install love3Hack3r----------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [L] Install B4 BALOCH Clonnig----------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [M] Install Web Admin Panel Finder------------ Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [N] Install Attacker-------------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [O] Install Payload--------------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [P] Install CamHacker------------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [Q] Install Compiler-------------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [R] Install Instagram Brut-------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [S] Install Marsh Base------------------------ Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [T] Install Gmail Target---------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [U] Install Termux Logo----------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [V] Install Termux TBomb---------------------- Tool ----● | lolcat --animate') time.sleep(0.0005) os.system('echo [W] B4 BALOCH M4 MASTER WhatsApp Group-------- Tool----● | lolcat --animate') time.sleep(0.0005) os.system('echo [X] BlackMafia Dragon404 New Update -----● | lolcat -a -F 0.01') time.sleep(0.0005) os.system('echo [Y] Tool Update--------------------------● | lolcat --animate') time.sleep(0.0005) os.system('echo [Z] EXIT | lolcat -a -F 0.1') time.sleep(0.0005) os.system('echo Slect Option A-Z➣➤| lolcat -a -F 0.1 ') mafia() def mafia(): black = raw_input('\033[1;91m┺\033[1;92m──\033[1;97m──\033[1;96m──\033[1;95m──\033[1;94m──\033[1;92m──\033[1;96m──━\033[1;93m➢\033[1;92m➣\033[1;91m➤') if black =="": print (" ShabirBaloch!") mafia() elif black =="A" or black =="a": clear() print(logo) os.system("rm -rf $HOME/random") clear() os.system("cd $HOME && git clone https://github.com/lovehacker404/random") print (logo) time.sleep(5) os.system("cd $HOME/random && python2 lovehacker.py") elif black =="B" or black =="b": clear() print(logo) os.system("rm -rf $HOME/email") os.system("cd $HOME && git clone https://github.com/lovehacker404/email") print (logo) time.sleep(5) os.system("cd $HOME/email && python2 lovehacker.py") elif black =="C" or black =="c": clear() print(logo) os.system("rm -rf BELLA/Password") os.system("cd $HOME && git clone https://github.com/lovehacker404/Password") print (logo) time.sleep(5) os.system("cd BELLA/Password && python2 lovehacker.py") elif black =="D" or black =="d": clear() print(logo) os.system("rm -rf BELLA/lovehack") os.system("cd $HOME && git clone https://github.com/lovehacker404/lovehack") print (logo) time.sleep(5) os.system("cd $HOME/lovehack && python2 lovehacker.py") elif black =="E" or black =="e": clear() print(logo) os.system("rm -rf $HOME/402") os.system("cd $HOME && git clone https://github.com/lovehacker404/402") print (logo) love("\033[1;93mTool User Name :\033[1;95m BELLA ") love("\033[1;93mTool Password :\033[1;95m BELLA") time.sleep(5) os.system("cd $HOME/402 && python2 Cloningx-2-1.py") elif black =="F" or black =="f": clear() print(logo) os.system("rm -rf $HOME/blackhole") os.system("cd $HOME && git clone https://github.com/lovehacker404/blackhole") print (logo) love("\033[1;93mTool User Name :\033[1;95m Black ") love("\033[1;93mTool Password :\033[1;95m Mafia ") love("\033[1;93m :Target Attack : ") love("\033[1;93mPassword list :\033[1;95mlovehacker-2.txt ") time.sleep(5) os.system("cd $HOME/blackhole && python2 AsifJaved.py") elif black =="G" or black =="g": clear() print(logo) os.system("rm -rf $HOME/Spider") os.system("cd $HOME && git clone https://github.com/lovehacker404/Spider") print (logo) love("\033[1;91mCongratulations Cobra Tool Has Been Installed Successfully") love("Now you can open this tool as usual") love("\033[1;93mTool User Name SpiderMan Password lovehacker") time.sleep(5) os.system("cd $HOME/Spider && python2 SpiderMan.py") elif black =="H" or black =="h": clear() print(logo) os.system("rm -rf $HOME/KaliIndia") os.system("cd $HOME && git clone https://github.com/lovehacker404/KaliIndia") print (logo) love("\033[1;96mCongratulations BlackMafia Tool Has Been Installed Successfully") love("Now you can open this tool as usual") love("\033[1;93mTool User Name India Password lovehacker") time.sleep(5) os.system("cd $HOME/KaliIndia && python2 kalilinux.India.py") elif black =="I" or black =="i": clear() print(logo) os.system("rm -rf $HOME/BlackHat") os.system("cd $HOME && git clone https://github.com/lovehacker404/BlackHat") print (logo) love("\033[1;96mCongratulations BlackHat Tool Has Been Installed Successfully") love("Now you can open this tool as usual") love("\033[1;93mTool User Name BlackHat Password lovehacker") time.sleep(5) os.system("cd $HOME/BlackHat && python2 BlackHat.py") elif black =="J" or black =="j": clear() print(logo) print(logo) os.system("rm -rf $HOME/RedMoonNew") os.system("cd $HOME && git clone https://github.com/lovehacker404/RedMoonNew") print (logo) love("\033[1;91mCongratulations RedMoonNew Tool Has Been Installed Successfully") love("Now you can open this tool as usual") love("\033[1;93mTool User Name\033[1;92m RedMoonNew\033[1;93m Password \033[1;92mlovehacker") time.sleep(6) os.system("cd $HOME/RedMoonNew && python2 lovehacker") elif black =="K" or black =="k": clear() print(logo) print(logo) os.system("rm -rf $HOME/lov3Hak3r") os.system("cd $HOME && git clone https://github.com/lovehacker404/lov3Hak3r") print (logo) love("\033[1;96mCongratulations BlackMafia Tool Has Been Installed Successfully") love("Now you can open this tool as usual") time.sleep(5) os.system("cd $HOME/lov3Hak3r && python2 lovehacker.py") elif black =="L" or black =="l": clear() print(logo) print(logo) os.system("rm -rf $HOME/B4_BALOCH") os.system("cd $HOME && git clone https://github.com/shabirbaloch398/B4_BALOCH.git") print (logo) love("\033[1;93mCongratulations Cobra Tool Has Been Installed Successfully") love("Now you can open this tool as usual") love("\033[1;95mTool Dont Have Username And Password Enjoy But Use 786786 Pass Or Username On My Tool Thanks") time.sleep(5) os.system("cd $HOME/Cobra && python2 Scorpion.py") elif black =="M" or black =="m": clear() print(logo) print(logo) os.system("rm -rf $HOME/attack911") os.system("cd $HOME && git clone https://github.com/shabirbaloch398/attack911.git") print (logo) love("\033[1;91mCongratulations attack911 Tool Has Been Installed Successfully") love("Now you can open this tool as usual") love("\033[1;96mAdmin Panel Finder") time.sleep(5) os.system("cd $HOME/attack911 && python2 attack911.py") elif black =="N" or black =="n": clear() print(logo) print(logo) os.system("rm -rf $HOME/Attacker") os.system("cd $HOME && git clone https://github.com/shabirbaloch398/Attacker.git") print (logo) love("\033[1;96mCongratulations Attacker Tool Has Been Installed Successfully") love("Now you can open this tool as usual") love("\033[1;92mBest Script") time.sleep(5) os.system("cd $HOME/Attacker && python2 B4.py") elif black =="O" or black =="o": clear() print(logo) print(logo) os.system("pkg install unstable-repo") os.system("pkg install metasploit") os.system("pkg install msfconsole") os.system("rm -rf $HOME/Black_Mafia") os.system("cd $HOME && git clone https://github.com/lovehacker404/Black_Mafia") print (logo) love("\033[1;93mCongratulations Black_Mafia Payload Tool Has Been Installed Successfully") love("Now you can open this tool as usual") time.sleep(5) os.system("cd $HOME/Black_Mafia && python3 Black_Mafia.py") elif black =="P" or black =="p": clear() print(logo) print(logo) os.system("rm -rf $HOME/Pak") os.system("cd $HOME && git clone https://github.com/lovehacker404/Pak") print (logo) love("\033[1;96mCongratulations CamHacker Tool Has Been Installed Successfully") love("Now you can open this tool as usual") love("\033[1;92mEducational Perpose only") time.sleep(2) os.system("cd $HOME/Pak && python lovehacker.py") elif black =="Q" or black =="q": clear() print(logo) os.system("rm -rf $HOME/Compile") os.system("cd $HOME && git clone https://github.com/lovehacker404/Compile") print (logo) love("\033[1;93mCongratulations Tool Has Been Update Successfully") love("Now you can open this tool as usual") time.sleep(5) os.system("cd $HOME/Compile && python2 lovehacker.py") elif black =="R" or black =="r": clear() print(logo) print(logo) os.system("pip2 install bs4") os.system("rm -rf $HOME/Insta") os.system("cd $HOME && git clone https://github.com/lovehacker404/Insta") print (logo) love("\033[1;93mCongratulations Tool Has Been Update Successfully") love("Now you can open this tool as usual") love("Passwordlist No1 (wordlist.txt) No2 (BlackMafia.txt)") time.sleep(5) os.system("cd $HOME/Insta && python2 lovehacker.py") elif black =="S" or black =="s": clear() print(logo) os.system("rm -rf $HOME/TimePass") os.system("cd $HOME && git clone https://github.com/lovehacker404/TimePass") print (logo) love("\033[1;93mCongratulations Tool Has Been Update Successfully") love("Now you can open this tool as usual") time.sleep(5) os.system("cd $HOME/TimePass && python2 lovehacker.py") elif black =="T" or black =="t": clear() print(logo) print(logo) os.system("rm -rf $HOME/GmailAttack") os.system("cd $HOME && git clone https://github.com/lovehacker404/GmailAttack") print (logo) love("\033[1;96mCongratulations GmailAttack Tool Has Been Installed Successfully") love("Now you can open this tool as usual") love("plz wi8 Password list name (lovehacker-1.txt) ") time.sleep(6) os.system("cd $HOME/GmailAttack && python2 lovehacker.py") elif black =="U" or black =="u": clear() print(logo) print(logo) os.system("rm -rf $HOME/Logo") os.system("cd $HOME && git clone https://github.com/lovehacker404/Logo") print (logo) love("\033[1;96mCongratulations BlackMafia Logo Tool Has Been Installed Successfully") love("Now you can open this tool as usual") time.sleep(5) os.system("cd $HOME/Logo && bash lovehacker.sh") elif black =="V" or black =="v": clear() print(logo) os.system("rm -rf $HOME/sms") os.system("cd $HOME && git clone https://github.com/lovehacker404/sms") print (logo) love("\033[1;96mCongratulations BlackMafia TBomb Tool Has Been Installed Successfully") love("Now you can open this tool as usual") time.sleep(5) os.system("cd $HOME/sms && bash BlackMafia.sh") elif black =="W" or black =="w": clear() print(logo) love("Welcome To B4 BALOCH M4 MASTER WhatsApp Group") time.sleep(5) os.system('xdg-open https://chat.whatsapp.com/BcmyQPBz6lz3t6oVN8wLoi') elif black =="X" or black =="x": clear() print(logo) love("Welcome To B4 BALOCH 2nd Tool") love("BlackMafia 2nd Tool Start") love("Coming Soon New Update") time.sleep(5) os.system("rm -rf $HOME/Dragon404") os.system("cd $HOME && git clone https://github.com/lovehacker404/Dragon404") print (logo) love("\033[1;96mCongratulations Dragon404 Tool Has Been Installed Successfully") love("Wellcom to Dragon404 tool") os.system("cd $HOME/Dragon404 && python2 lovehacker.py") elif black =="Y" or black =="y": clear() print(logo) os.system("rm -rf $HOME/World") os.system("pip install lolcat") os.system("cd $HOME && git clone https://github.com/lovehacker404/World") print (logo) love("\033[1;96mCongratulations BlackMafia Tool Has Been Update Successfully") time.sleep(5) os.system("cd $HOME/World && python2 Cloning.py") elif black =="Z" or black =="z": os.system("exit") if __name__ == "__main__": menu()
nseidm1 / TaskExecutorThe TaskExecutor is an implementation of a robust, consolidated, and centralized asynchronous Task execution framework. Tasks are persisted to disk, accommodate configurationChanges, new Activity creation, and even survive process termination. With many options, your Tasks are almost guaranteed to execute, and post back directly to the current activity via a hard callback.
PolyuWirelessCommunicationLab / MMV AMP Algorithm For Massive Connectivity With Massive MIMOThis code is for paper: L. Liu and W. Yu, "Massive connectivity with massive MIMO-Part I: Device activity detection and channel estimation," IEEE Trans. Signal Process., vol. 66, no. 11, pp. 2933-2946, Jun. 2018. and L. Liu and W. Yu, "Massive connectivity with massive MIMO-Part II: Achievable rate characterization," IEEE Trans. Signal Process., vol. 66, no. 11, pp. 2947-2959, Jun. 2018.
Aqib747 / OpenCv Fantastic BooksDelve into practical computer vision and image processing projects and get up to speed with advanced object detection techniques and machine learning algorithms Key Features Discover best practices for engineering and maintaining OpenCV projects Explore important deep learning tools for image classification Understand basic image matrix formats and filters Book Description OpenCV is one of the best open source libraries available and can help you focus on constructing complete projects on image processing, motion detection, and image segmentation This Learning Path is your guide to understanding OpenCV concepts and algorithms through real-world examples and activities. Through various projects, you'll also discover how to use complex computer vision and machine learning algorithms and face detection to extract the maximum amount of information from images and videos. In later chapters, you'll learn to enhance your videos and images with optical flow analysis and background subtraction. Sections in the Learning Path will help you get to grips with text segmentation and recognition, in addition to guiding you through the basics of the new and improved deep learning modules. By the end of this Learning Path, you will have mastered commonly used computer vision techniques to build OpenCV projects from scratch