663 skills found · Page 3 of 23
czyt1988 / QWTDeeply extended from the classic QWT library, Adds CMake support, a Figure window container, multi-axis capabilities, real-time panner, axis interaction, data picking, and other features, aiming to serve as a protocol-friendly LGPL-compliant plotting widget.
XiaoTaoWang / HiCLiftA fast and efficient tool for converting chromatin interaction data between genome assemblies
niharikabalachandra / Stock Market Prediction Using Natural Language ProcessingWe used Machine learning techniques to evaluate past data pertaining to the stock market and world affairs of the corresponding time period, in order to make predictions in stock trends. We built a model that will be able to buy and sell stock based on profitable prediction, without any human interactions. The model uses Natural Language Processing (NLP) to make smart “decisions” based on current affairs, article, etc. With NLP and the basic rule of probability, our goal is to increases the accuracy of the stock predictions.
boost-R / MboostBoosting algorithms for fitting generalized linear, additive and interaction models to potentially high-dimensional data. The current relase version can be found on CRAN (http://cran.r-project.org/package=mboost).
jacobsomer / X Web Crawlerx-web-crawler is a Python package designed to automate interactions on social media platforms like Twitter (X) and GitHub. It streamlines tasks like liking posts, following users, and gathering account data efficiently.
XiaoTaoWang / NeoLoopFinderA computation framework for genome-wide detection of enhancer-hijacking events from chromatin interaction data in re-arranged genomes
scenerygraphics / Sciviewsciview is a tool for visualization and interaction with ND image and mesh data
0xACAB666 / Yt Heatmap ClipperAutomatically find and clip the most engaging parts of YouTube videos using heatmap-based viewer interaction data.
unchartedsoftware / Aperture TilesAperture-Tiles uses familiar web-based map interactions to allow exploration of arbitrary huge data sets.
mitre-attack / Attack Data ModelATT&CK Data Model (ADM): A TypeScript library for structured interaction with MITRE ATT&CK datasets. Uses Zod schemas, TypeScript types, and ES6 classes to provide a type-safe, object-oriented interface for STIX 2.1 formatted ATT&CK data. Features parsing, validation, and serialization capabilities.
rafiattrach / M3🏥🤖 Query MIMIC-IV medical data using natural language through Model Context Protocol (MCP). Transform healthcare research with AI-powered database interactions - supports both local MIMIC-IV SQLite demo dataset and full BigQuery datasets.
cjbottaro / SchizoDCI (data, context and interaction) for Ruby / Rails / ActiveRecord
numediart / OfxMotionMachineMotionMachine is a C++ software toolkit for fast prototyping of interaction based on motion feature extraction. It brings mocap-friendly data structures and intuitive visualisation together.
HASEL-UZH / PersonalAnalyticsPersonal Analytics project to increase knowledge workers' awareness about work and productivity.
mdlayher / GenetlinkPackage genetlink implements generic netlink interactions and data types. MIT Licensed.
neurons-me / This.walletCrypto Wallets for Me. this.wallet structures financial data for seamless interactions within your wallet, enabling machine learning-driven analysis, and intelligent processing of transactions, balances, and financial insights.
rick2785 / JavaCodeI specifically cover the following topics: Java primitive data types, declaration statements, expression statements, importing class libraries, excepting user input, checking for valid input, catching errors in input, math functions, if statement, relational operators, logical operators, ternary operator, switch statement, and looping. How class variables differ from local variables, Java Exception handling, the difference between run time and checked exceptions, Arrays, and UML Diagrams. Monsters gameboard, Java collection classes, Java ArrayLists, Linked Lists, manipulating Strings and StringBuilders, Polymorphism, Inheritance, Protected, Final, Instanceof, interfaces, abstract classes, abstract methods. You need interfaces and abstract classes because Java doesn't allow you to inherit from more than one other class. Java threads, Regular Expressions, Graphical User Interfaces (GUI) using Java Swing and its components, GUI Event Handling, ChangeListener, JOptionPane, combo boxes, list boxes, JLists, DefaultListModel, using JScrollpane with JList, JSpinner, JTree, Flow, Border, and Box Layout Managers. Created a calculator layout with Java Swing's GridLayout, GridBagLayout, GridBagConstraints, Font, and Insets. JLabel, JTextField, JComboBox, JSpinner, JSlider, JRadioButton, ButtonGroup, JCheckBox, JTextArea, JScrollPane, ChangeListener, pack, create and delete files and directories. How to pull lists of files from directories and manipulate them, write to and read character streams from files. PrintWriter, BufferedWriter, FileWriter, BufferedReader, FileReader, common file exceptions Binary Streams - DataOutputStream, FileOutputStream, BufferedOutputStream, all of the reading and writing primitive type methods, setup Java JDBC in Eclipse, connect to a MySQL database, query it and get the results of a query. JTables, JEditorPane Swing component. HyperlinkEvent and HyperlinkListener. Java JApplet, Java Servlets with Tomcat, GET and POST methods, Java Server Pages, parsing XML with Java, Java XPath, JDOM2 library, and 2D graphics. *Created a Java Paint Application using swing, events, mouse events, Graphics2D, ArrayList *Designed a Java Video Game like Asteroids with collision detection and shooting torpedos which also played sound in a JFrame, and removed items from the screen when they were destroyed. Rotating polygons, and Making Java Executable. Model View Controller (MVC) The Model is the class that contains the data and the methods needed to use the data. The View is the interface. The Controller coordinates interactions between the Model and View. DESIGN PATTERNS: Strategy design patternis used if you need to dynamically change an algorithm used by an object at run time. The pattern also allows you to eliminate code duplication. It separates behavior from super and subclasses. The Observer pattern is a software design pattern in which an object, called the subject (Publisher), maintains a list of its dependents, called observers (Subscribers), and notifies them automatically of any state changes, usually by calling one of their methods. The Factory design pattern is used when you want to define the class of an object at runtime. It also allows you to encapsulate object creation so that you can keep all object creation code in one place The Abstract Factory Design Pattern is like a factory, but everything is encapsulated. The Singleton pattern is used when you want to eliminate the option of instantiating more than one object. (Scrabble letters app) The Builder Design Pattern is used when you want to have many classes help in the creation of an object. By having different classes build the object you can then easily create many different types of objects without being forced to rewrite code. The Builder pattern provides a different way to make complex objects like you'd make using the Abstract Factory design pattern. The Prototype design pattern is used for creating new objects (instances) by cloning (copying) other objects. It allows for the adding of any subclass instance of a known super class at run time. It is used when there are numerous potential classes that you want to only use if needed at runtime. The major benefit of using the Prototype pattern is that it reduces the need for creating potentially unneeded subclasses. Java Reflection is an API and it's used to manipulate classes and everything in a class including fields, methods, constructors, private data, etc. (TestingReflection.java) The Decorator allows you to modify an object dynamically. You would use it when you want the capabilities of inheritance with subclasses, but you need to add functionality at run time. It is more flexible than inheritance. The Decorator Design Pattern simplifies code because you add functionality using many simple classes. Also, rather than rewrite old code you can extend it with new code and that is always good. (Pizza app) The Command design pattern allows you to store a list of commands for later use. With it you can store multiple commands in a class to use over and over. (ElectronicDevice app) The Adapter pattern is used when you want to translate one interface of a class into another interface. Allows 2 incompatible interfaces to work together. It allows the use of the available interface and the target interface. Any class can work together as long as the Adapter solves the issue that all classes must implement every method defined by the shared interface. (EnemyAttacker app) The Facade pattern basically says that you should simplify your methods so that much of what is done is in the background. In technical terms you should decouple the client from the sub components needed to perform an operation. (Bank app) The Bridge Pattern is used to decouple an abstraction from its implementation so that the two can vary independently. Progressively adding functionality while separating out major differences using abstract classes. (EntertainmentDevice app) In a Template Method pattern, you define a method (algorithm) in an abstract class. It contains both abstract methods and non-abstract methods. The subclasses that extend this abstract class then override those methods that don't make sense for them to use in the default way. (Sandwich app) The Iterator pattern provides you with a uniform way to access different collections of Objects. You can also write polymorphic code because you can refer to each collection of objects because they'll implement the same interface. (SongIterator app) The Composite design pattern is used to structure data into its individual parts as well as represent the inner workings of every part of a larger object. The composite pattern also allows you to treat both groups of parts in the same way as you treat the parts polymorphically. You can structure data, or represent the inner working of every part of a whole object individually. (SongComponent app) The flyweight design pattern is used to dramatically increase the speed of your code when you are using many similar objects. To reduce memory usage the flyweight design pattern shares Objects that are the same rather than creating new ones. (FlyWeightTest app) State Pattern allows an object to alter its behavior when its internal state changes. The object will appear to change its class. (ATMState) The Proxy design pattern limits access to just the methods you want made accessible in another class. It can be used for security reasons, because an Object is intensive to create, or is accessed from a remote location. You can think of it as a gate keeper that blocks access to another Object. (TestATMMachine) The Chain of Responsibility pattern has a group of objects that are expected to between them be able to solve a problem. If the first Object can't solve it, it passes the data to the next Object in the chain. (TestCalcChain) The Interpreter pattern is used to convert one representation of data into another. The context cantains the information that will be interpreted. The expression is an abstract class that defines all the methods needed to perform the different conversions. The terminal or concrete expressions provide specific conversions on different types of data. (MeasurementConversion) The Mediator design pattern is used to handle communication between related objects (Colleagues). All communication is handled by a Mediator Object and the Colleagues don't need to know anything about each other to work together. (TestStockMediator) The Memento design pattern provides a way to store previous states of an Object easily. It has 3 main classes: 1) Memento: The basic object that is stored in different states. 2) Originator: Sets and Gets values from the currently targeted Memento. Creates new Mementos and assigns current values to them. 3) Caretaker: Holds an ArrayList that contains all previous versions of the Memento. It can store and retrieve stored Mementos. (TestMemento) The Visitor design pattern allows you to add methods to classes of different types without much altering to those classes. You can make completely different methods depending on the class used with this pattern. (VisitorTest)
AOEpeople / Puppeteer FetchbotLibrary and Shell command that provides a simple JSON-API to perform human like interactions and data extractions on any website. Built on top of puppeteer.
Oleksandren / LoginScreenThe project contain an login screen which was developed as test project, and then little bit modified and improved. The Login screen contain few UITextField for input login and password, three button for sign in via facebook/twitter/google plus (further in the text as the 'social btns'). If user tapped any text field, social btns will be hidden. Instead social btns will be showed button 'SIGN IN', for apply inputted data. All changes are animated. If tapped any social btns - will be hidden text fields, and instead showed brief info about selected account (avatar and user name). All changes are also animated. In this project represented only animation, little bit customizing UITextField appearance, and handling user interactions.
ShelvanLee / XFEM# XFEM_Fracture2D ### Description This is a Matlab program that can be used to solve fracture problems involving arbitrary multiple crack propagations in a 2D linear-elastic solid based on the principle of minimum potential energy. The extended finite element method is used to discretise the solid continuum considering cracks as discontinuities in the displacement field. To this end, a strong discontinuity enrichment and a square-root singular crack tip enrichment are used to describe each crack. Several crack growth criteria are available to determine the evolution of cracks over time; apart from the classic maximum tension (or hoop-stress) criterion, the minimum total energy criterion and the local symmetry criterion are implemented implicitly with respect to the discrete time-stepping. ### Key features * *Fast:* The stiffness matrix and the force vector (i.e. the equations' system) and the enrichment tracking data structures are updated at each time step only with respect to the changes in the fracture topology. This ultimately results in the major part of the computational expense in the solution to the linear system of equations rather than in the post-processing of the solution or in the assembly and updating of the equations. As Matlab offers fast and robust direct solvers, the computational times are reasonably fast. * *Robust.* Suitable for multiple crack propagations with intersections. Furthermore, the stress intensity factors are computed robustly via the interaction integral approach (with the inclusion of the terms to account for crack surface pressure, residual stresses or strains). The minimum total energy criterion and the principle of local symmetry are implemented implicitly in time. The energy release rates are computed based on the stiffness derivative approach using algebraic differentiation (rather than finite differencing of the potential energy). On the other hand, the crack growth direction based on the local symmetry criterion is determined such that the local mode-II stress intensity factor vanishes; the change in a crack tip kink angle is approximated using the ratio of the crack tip stress intensity factors. * *Easy to run.* Each job has its own input files which are independent form those of all other jobs. The code especially lends itself to running parametric studies. Various results can be saved relating to the fracture geometry, fracture mechanics parameters, and the elastic fields in the solid domain. Extensive visualisation library is available for plotting results. ### Instructions 1. Get started by running the demo to showcase some of the capabilities of the program and to determine if it can be useful for you. At the Matlab's command line enter: ```Matlab >> RUN_JOBS.m ``` This will execute a series of jobs located inside the *jobs directory* `./JOBS_LIBRARY/`. These jobs do not take very long to execute (around 5 minutes in total). 2. Subsequently, you can pick one of the jobs inside `./JOBS_LIBRARY/` by defining the job title: ```Matlab >> job_title = 'several_cracks/edge/vertical_tension' ``` 3. Then you can open all the relevant scripts for this job as follows: ```Matlab >> open_job ``` The following input scripts for the *job* will be open in the Matlab's editor: 1. `JOB_MAIN.m`: This is the job's main script. It is called when executing `RUN_JOB` (or `RUN_JOBS`) and acts like a wrapper. Notably, it can serve as a convenient interface to run parametric studies and to save intermediate simulation results. 2. `Input_Scope.m`: This defines the scope of the simulation. From which crack growth criteria to use, to what to compute and what results to show via plots and/or movies. To put it simply, the script is a bunch of "switches" that tell the program what the user wants to be done. 3. `Input_Material.m`: Defines the material's elastic properties in different regions or layers (called "phases") of the computational domain. Moreover, it defines the fracture toughness of the material (assumed to be constant in all material phases). 4. `Input_Crack.m`: Defines the initial crack geometry. 5. `Input_BC.m`: Defines boundary conditions, such as displacements, tractions, crack surface pressure (assumed to be constant in all cracks), body loads (e.g. gravity, pre-stress or pre-strain). 6. `Mesh_make.m`: In-house structured mesh generator for rectangular domains using either linear triangle or bilinear quadrilateral elements. It is possible to mesh horizontal layers using different mesh sizes. 7. `Mesh_read.m`: Gmsh based mesh reader for version-1 mesh files. Of course you can use your own mesh reader provided the output variables are of the correct format (see later). 8. `Mesh_file.m`: Specifies the mesh input file (.msh). At the moment, only Gmsh mesh files of version-1 are allowed. ### Mesh_file.m A mesh file needs to be able to output the following data or variables: * `mNdCrd`: Node coordinates, size = `[nNdStd, 2]` * `mLNodS`: Element connectivities, size = `[nElemn,nLNodS]` * `vElPhz`: Element material phase (or region) ID's, size = `[nElemn,1]` * `cBCNod`: cell of boundary nodes, cell size = `{nBound,1}`, cell element size = `[nBnNod,2]` Example mesh files are located in `./JOBS_LIBRARY/`. Gmsh version-1 file format is described [here](http://www.manpagez.com/info/gmsh/gmsh-2.4.0/gmsh_60.php). ### Additional notes * global variables are defined in `.\Routines_AuxInput\Declare_Global.m` * External libraries are `.\Other_Libs\distmesh` and `.\Other_Libs\mesh2d` ### References Two external meshing libraries are used for the local mesh refinement and remeshing at the crack tip during crack propagation or prior to a crack intersection with another crack or with a boundary of the domain. Specifically, these libraries, which are located in `.\Other_Libs\`, are the following: * [*mesh2d*](https://people.sc.fsu.edu/~jburkardt/m_src/mesh2d/mesh2d.html) by Darren Engwirda * [*distmesh*](http://persson.berkeley.edu/distmesh/) by Per-Olof Persson and Gilbert Strang. ### Issues and Support For support or questions please email [sutula.danas@gmail.com](mailto:sutula.danas@gmail.com). ### Authors Danas Sutula, University of Luxembourg, Luxembourg. If you find this code useful, we kindly ask that you consider citing us. * [Minimum energy multiple crack propagation](http://hdl.handle.net/10993/29414)