95 skills found · Page 3 of 4
breefrostball25 / Asr Updated 2026An all-in-one enhancement suite for Arsenal that integrates silent aim, wallhacks, and rapid-fire capabilities into a single, high-performance execution script.
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Pa1ntex / Classic Gui Saktkia51 Script Op local b=game:GetService("Players")local c=game:GetService("ReplicatedStorage")local d=game:GetService("StarterGui")local e=game:GetService("RunService")local f=game:GetService("StarterPlayer")local g=game:GetService("TestService")local h=game:GetService("VirtualUser")local i=game:GetService("TweenService")local j=game:GetService("UserInputService")local k=game:GetService("Players").LocalPlayer;local l=game.Workspace.CurrentCamera;local m=loadstring(game:HttpGet("https://api.irisapp.ca/Scripts/IrisBetterNotifications.lua"))()local n=loadstring(game:HttpGet("https://pastebin.com/raw/en4Ma7jr"))()local o="BloodTheme"local p=get_thread_context or get_thread_identity or getidentity or syn_context_get;getgenv().syn_context_get=newcclosure(function(...)return p(...)end)if game.PlaceId==2092166489 then function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)m.Notify("Survive and Kill the Killers UI","Loaded","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})local x=n.CreateLib("Classic Mode UI",o)local y=x:NewTab("Autofarm:")local z=y:NewSection("Enable/Disable Autofarm")local function A()local B=workspace.CurrentCamera;local C=k.Character;local D=k;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end end;local function J()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.StarterGear end end;for K,v in pairs(game:GetService("Players").LocalPlayer.StarterGear:GetChildren())do if v:IsA("Tool")then v.Parent=game.Players.LocalPlayer.Backpack end end end;local function L()for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end;local function N()for K,v in pairs(game:GetService("Workspace").AREA51.SewerCaptainRoom["Captain Zombie Feeder"].Cage:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end;local function O()local P=k.Character.HumanoidRootPart;function GetWepons(Q)firetouchinterest(P,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end;z:NewToggle("//Autofarm \\","Enables Autofarm for SAKTK",function(R)if R then n:ToggleUI()m.Notify("Enabled Autofarm","Press F to Enable the SAKTK UI to disable autofarm.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})L()N()O()k.CameraMode=Enum.CameraMode.LockFirstPerson;for K,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k.Character end end;game:GetService("StarterGui").TailsPopup.Enabled=false;game:GetService("Players").LocalPlayer.PlayerGui.TailsPopup.Enabled=false;game:GetService("Workspace").Killers:FindFirstChild("Giant"):Destroy()for K,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then repeat wait()mouse1press()l.CoordinateFrame=CFrame.new(l.CoordinateFrame.p,v.Head.CFrame.p)k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-5 until v.Zombie.Health==0;wait()end end else workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)z:NewButton("Unlock all Secrets","Unlocks all the secrets in the game",function()O()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.RadioactiveArea.GiantZombieRoom.GiantZombieEngine.Close.Door2,0)function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("Paper")or v.Name:match("Reward")then GetWepons(v)end end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("TheButton")then GetWepons(v)end end;firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.PlantRoom["Box of Shells"].Box,0)wait(0.2)local a1=k.Character.HumanoidRootPart.CFrame;k.Character.HumanoidRootPart.CFrame=CFrame.new(game:GetService("Workspace").AREA51.ExecutionRoom.Reward.Position)wait(0.2)game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer("M14")k.CFrame=CFrame.new(326.773315,511.5,392.70932,0.982705772,0,-0.185173988,0,1,0,0.185173988,0,0.982705772)end)z:NewButton("Get all Badges","Gives almost every badge.",function()O()firetouchinterest(a,game:GetService("Workspace").AREA51.SecretPath6.Reward)for a2,v in pairs(game:GetService("Workspace").AREA51.Badges:GetDescendants())do if v:IsA("TouchTransmitter")and v.Parent:IsA("Part")then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,0)wait()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,1)end end end)z:NewButton("Get Gamepasses","Tries to give you gamepasses.",function()game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()wait(8)game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()J()end)end)z:NewButton("Get Code for Door","Please walk after clicking this.",function()m.Notify("Get Code","Enabled Please walk forward the first number is the first numeral for the door.","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})for a2,v in pairs(game:GetService("Workspace").AREA51.CodeModel:GetDescendants())do if v:IsA("Part")then wait(.33)v.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP","Crossbow","Desert Eagle"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Doors AREA51:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("Teleports")z:NewDropdown("Weapon Teleports","DropdownInf",{"M14","RILG","R870","CLT1","SBG","SVD","Code-Door"},function(ag)local hum=k.Character.HumanoidRootPart;local aj=hum.CFrame;if ag=="M14"then hum.CFrame=CFrame.new(106.981911,323.620026,678.865051,0.108975291,-4.31107949e-08,0.994044483,-5.13666043e-09,1,4.39322072e-08,-0.994044483,-9.89359261e-09,0.108975291)wait(.2)hum.CFrame=CFrame.new(aj)elseif ag=="RILG"then hum.CFrame=CFrame.new(232.505737,373.660004,45.4774323,-0.999948323,-2.07754458e-09,0.0101688765,-3.00104475e-09,1,-9.08010804e-08,-0.0101688765,-9.08269016e-08,-0.999948323)elseif ag=="R870"then hum.CFrame=CFrame.new(143.435638,333.659973,499.670258,0.068527095,6.73678642e-08,-0.997649252,2.92282767e-08,1,6.95342521e-08,0.997649252,-3.39245503e-08,0.068527095)elseif ag=="CLT1"then hum.CFrame=CFrame.new(60.6713562,291.579956,262.712402,-0.0193858538,1.378409e-07,0.999812067,1.73167649e-08,1,-1.37531046e-07,-0.999812067,1.46473536e-08,-0.0193858538)elseif ag=="SBG"then hum.CFrame=CFrame.new(3.0812099,267.780121,184.758041,-0.998869121,3.20666018e-08,-0.0475441888,3.84712493e-08,1,-1.33794302e-07,0.0475441888,-1.35472078e-07,-0.998869121)elseif ag=="SVD"then hum.CFrame=CFrame.new(181.740906,306.660126,179.980011,-0.977237761,-295549789e-08,0.212145314,-3.5164706e-08,1,-2.25858496e-08,-0.212145314,-2.95278366e-08,-0.977237761)elseif ag=="blRU"then hum.CFrame=CFrame.new(19.2511063,313.500336,204.38269,0.113481902,7.8155864e08,0.993540049,-2.13239897e-08,1,-7.62284031e-08,-0.993540049,-1.25357014e-08,0.113481902)end end)z:NewDropdown("Teleport to Room","DropdownInf",{"Cafe-Room","Cartons-Room","Code-Door","Computers-Room","Corridor-to-Meeting-Room","Electricity-Room","Emergency-Hole-Down-To-Area","Entrance-To-Area","Main-Room","Entrance"},function(ag)if ag=="Cafe-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CafeRoom.Tables.Table.Table.Model.Part.CFrame elseif ag=="Cartons-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(149.739914,313.500458,194.231888,0.442422092,6.81004985e-06,-0.896806836,1.24363009e-06,1,8.20718469e-06,0.896806836,-4.74633543e-06,0.442422092)elseif ag=="Code-Door"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Door.CFrame elseif ag=="Computers-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(219.700012,310,370.399994,-1,0,0,0,1,0,0,0,-1)elseif ag=="Corridor-to-Meeting-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CorridorToMeetingRoom.Part.CFrame elseif ag=="Electricity-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.ElectricityRoom.Generator1.Base.CFrame elseif ag=="Emergency-Hole-Down-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EmercencyHoleDownToArea.Part.CFrame elseif ag=="Entrance-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EntranceOfArea.Part.CFrame elseif ag=="Main-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.MainRoom.Part.CFrame elseif ag=="Entrance"then hum.CFrame=CFrame.new(327.317322,511.5,397.900269,1,-2.05416537e-08,-2.7642145e-15,2.05416537e-08,1,1.25194637e-08,2.50704388e-15,-1.25194637e-08,1)elseif ag=="Code-Door"then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Enter end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)elseif game.PlaceId==155382109 then local o="BloodTheme"local x=n.CreateLib("Main Menu UI",o)local y=x:NewTab("Main:")local z=y:NewSection("You're currently in the main menu.")z:NewTextBox("Enter Username","Enter Name.",function(ak)_G.getText=ak end)z:NewToggle("Spam-Send-Invites","Automatically sends a invite every 5 seconds.",function(R)if R then _G.autoSend=true;while wait()do if _G.autoSend==true then if _G.getText==""then m.Notify("Please enter a Username.","","http://www.roblox.com/asset/?id=261113606",{Duration=9,Main={Rounding=true}})end;local ad={[1]=game:GetService("Players")[_G.getText]}game:GetService("ReplicatedStorage").BossRushFunctions.RequestJoin:InvokeServer(unpack(ad))end end else _G.autoSend=false end end)z:NewButton("Spam Join Storming","Spam Joins and Leaves Storming",function()_G.spam=true;while wait()do if _G.spam==true then game:GetService("ReplicatedStorage").StormingEvents.JoinRequested:FireServer()wait(.1)game:GetService("ReplicatedStorage").StormingEvents.LeaveRequested:FireServer()end end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("ReplicatedStorage").StormingEvents.JoinRequested:FireServer()end)elseif game.PlaceId==6054929905 then local o="BloodTheme"local x=n.CreateLib("Boss Rush Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("")z:NewToggle("Autofarm Boss:","Enables Autofarm for Killers",function(R)if R then m.Notify("Enabled Autofarm for Boss","This is buggy.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})local l=game.Workspace.CurrentCamera;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end;_G.autoFarm=true;while wait(0.5)do if _G.autoFarm==true then for a2,v in pairs(game:GetService("Workspace").AREA51.Map.Boss:GetChildren())do if v:IsA("Part")and v.BrickColor==BrickColor.new("New Yeller")then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=v.CFrame end end;for a2,v in pairs(game:GetService("Workspace").AREA51.Map.Boss:GetChildren())do if v:IsA("Part")and v.BrickColor==BrickColor.new("Really red")then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=v.CFrame end end end end else G.autoFarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)z:NewToggle("Remove Cutscenes","Removes cutscenes from Area-51-Game",function(R)if R then _G.cutScene=true;while wait()do if _G.cutScene==true then workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end else _G.cutScene=false end end)z:NewButton("Remove Toxic Water","Removes Toxic-Water.",function()game:GetService("Workspace").AREA51.Map.BossRoom.ToxicWater:Destroy()end)z:NewToggle("Remove Kill Parts","Removes Kill Parts.",function(R)if R then while wait()do for a2,v in pairs(game.Workspace:GetChildren())do if v:IsA("TouchTransmitter")then v:Destroy()end end end end end)z:NewButton("Get Case File","Gives you case-file.",function()firetouchinterest(k.Character.HumanoidRootPart,game:GetService("Workspace")["Case file"].Hitbox,0)end)local y=x:NewTab("Gun Mods:")local z=y:NewSection("")z:NewButton('Infinite-Ammo',"Gives you Infinite-Ammo for your weapons.",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Boss","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)elseif game.PlaceId==3508248007 then local o="BloodTheme"local x=n.CreateLib("Area 51 Storming UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("")z:NewToggle("Autofarm Killers:","Enables Autofarm for Killers",function(R)if R then m.Notify("Enabled Autofarm","This is buggy.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})local l=game.Workspace.CurrentCamera;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end;for a2,v in pairs(game.Workspace:GetDescendants())do if v:IsA("ClickDetector")then fireclickdetector(v)end end;for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game.Players.LocalPlayer.Character end end;_G.autoFarm=true;while wait(0.5)do if _G.autoFarm==true then game:GetService("Players").LocalPlayer.PlayerScripts.Checks.Disabled=true;for a2,al in pairs(game.Workspace.Killers:GetChildren())do if al:IsA("Model")then repeat wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=al.Head.CFrame+al.Head.CFrame.lookVector*-5 until al.Humanoid.Health<=0 end end end end else G.autoFarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)z:NewButton("Get Code for Door","Please walk after clicking this.",function()m.Notify("Get Code","Enabled Please walk forward the first number is the first numeral for the door.","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})for a2,v in pairs(game:GetService("Workspace").AREA51.CodeModel:GetDescendants())do if v:IsA("Part")then wait(.33)v.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end)local y=x:NewTab("Gun Mods:")local z=y:NewSection("")z:NewButton('Get all Weapons','Gives you all the weapons in-game.',function()for a2,v in pairs(game.Workspace:GetDescendants())do if v:IsA("ClickDetector")then fireclickdetector(v)end end end)z:NewButton('Infinite-Ammo',"Gives you Infinite-Ammo for your weapons.",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"MissileTouch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)local a8={repeatamount=100,exceptions={"SayMessageRequest"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()for K,a7 in next,a8.exceptions do if ac.Name==a7 then return aa(ac,...)end end;if ae=="FireServer"or ae=="InvokeServer"then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)local y=x:NewTab("Remove Parts:")local z=y:NewSection("")z:NewButton('Remove Invisible Walls','Click this button to remove the Invisible walls around the map.',function()game:GetService("Workspace")["Invisible Walls"]:Destroy()end)z:NewToggle("Remove Cutscenes","Removes cutscenes from Area-51-Game",function(R)if R then _G.cutScene=true;while wait()do if _G.cutScene==true then workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end else _G.cutScene=false end end)z:NewButton("Remove-Doors","This removes all the doors this cannot be undone.",function()for K,v in pairs(game:GetService('Workspace'):GetDescendants())do if v:IsA("Part")and v.Parent.Name=="Door"then v:Destroy()end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("")z:NewToggle("Loop Teleport to Leader","Enable/Disable to loop teleport to leader.",function(R)if R then _G.loopTeleport=true;while wait()do if _G.loopTeleport==true then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace")["Characters to kill"].Leader.Torso.CFrame end end else _G.loopTeleport=false end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)elseif game.PlaceId==4631179692 then local o="BloodTheme"local x=n.CreateLib("Killhouse UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("")local am=''z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else warn("")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)local y=x:NewTab("Teleports:")local z=y:NewSection("Start/End Teleports")z:NewButton("Teleport to Start","Teleports you to the start.",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.Killhouse.StartTrigger.CFrame end)z:NewButton("Teleport to End","Teleports you to the end.",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.Killhouse.EndTrigger.CFrame end)local y=x:NewTab("ESP:")local z=y:NewSection("Target/Player")z:NewToggle("Targets Esp","Puts ESP on targets around the map..",function(R)if R then for an,v in pairs(game:GetService("Workspace").AREA51.Killhouse.Targets:GetDescendants())do if v:IsA("Part")and v.Parent.Name=="Target"then local a5=Instance.new("BoxHandleAdornment",v)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=v.Size;a5.Adornee=v;a5.Transparency=0.4;a5.Color=BrickColor.new("Really red")local a=Instance.new("BillboardGui",v)a.Size=UDim2.new(1,0,1,0)a.Name=math.random(100,200)a.AlwaysOnTop=true;local a5=Instance.new("Frame",a)a5.Size=UDim2.new(1,0,1,0)a5.BackgroundTransparency=1;a5.BorderSizePixel=0;local ao=Instance.new("TextLabel",a5)ao.Text=v.Parent.Name;ao.Size=UDim2.new(1,0,1,0)ao.BackgroundTransparency=0;ao.BorderSizePixel=0;ao.TextColor=BrickColor.new("Gun metallic")end end else for K,v in pairs(game:GetService("Workspace").AREA51.Killhouse.Targets:GetDescendants())do if v:IsA("BoxHandleAdornment")or v:IsA("BillboardGui")then v:Destroy()end end end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)elseif game.PlaceId==2092167559 then local o="BloodTheme"local x=n.CreateLib("Killer Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("")local am=''local z=y:NewSection("Current Team:")z:NewToggle("Kill all Killers:","Enable/Disable to enable Autofarm",function(R)if R then local k=game:GetService('Players').LocalPlayer;game:GetService("Workspace").Killers:FindFirstChild("Giant"):Destroy()for K,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then repeat wait()mouse1press()l.CoordinateFrame=CFrame.new(l.CoordinateFrame.p,v.Head.CFrame.p)k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-5 until v.Humanoid.Health==0;wait()end end else print("Toggle Off")end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game:GetService("Workspace").Killers:GetDescendants())do pcall(function()if v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Area51 Doors:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("Teleports")z:NewDropdown("Weapon Teleports","DropdownInf",{"M14","RILG","R870","CLT1","SBG","SVD"},function(ag)local hum=k.Character.HumanoidRootPart;local aj=hum.CFrame;if ag=="M14"then hum.CFrame=CFrame.new(106.981911,323.620026,678.865051,0.108975291,-4.31107949e-08,0.994044483,-5.13666043e-09,1,4.39322072e-08,-0.994044483,-9.89359261e-09,0.108975291)wait(.2)hum.CFrame=CFrame.new(aj)elseif ag=="RILG"then hum.CFrame=CFrame.new(232.505737,373.660004,45.4774323,-0.999948323,-2.07754458e-09,0.0101688765,-3.00104475e-09,1,-9.08010804e-08,-0.0101688765,-9.08269016e-08,-0.999948323)elseif ag=="R870"then hum.CFrame=CFrame.new(143.435638,333.659973,499.670258,0.068527095,6.73678642e-08,-0.997649252,2.92282767e-08,1,6.95342521e-08,0.997649252,-3.39245503e-08,0.068527095)elseif ag=="CLT1"then hum.CFrame=CFrame.new(60.6713562,291.579956,262.712402,-0.0193858538,1.378409e-07,0.999812067,1.73167649e-08,1,-1.37531046e-07,-0.999812067,1.46473536e-08,-0.0193858538)elseif ag=="SBG"then hum.CFrame=CFrame.new(3.0812099,267.780121,184.758041,-0.998869121,3.20666018e-08,-0.0475441888,3.84712493e-08,1,-1.33794302e-07,0.0475441888,-1.35472078e-07,-0.998869121)elseif ag=="SVD"then hum.CFrame=CFrame.new(181.740906,306.660126,179.980011,-0.977237761,-295549789e-08,0.212145314,-3.5164706e-08,1,-2.25858496e-08,-0.212145314,-2.95278366e-08,-0.977237761)elseif ag=="blRU"then hum.CFrame=CFrame.new(19.2511063,313.500336,204.38269,0.113481902,7.8155864e08,0.993540049,-2.13239897e-08,1,-7.62284031e-08,-0.993540049,-1.25357014e-08,0.113481902)end end)z:NewDropdown("Teleport to Room","DropdownInf",{"Cafe-Room","Cartons-Room","Code-Door","Computers-Room","Corridor-to-Meeting-Room","Electricity-Room","Emergency-Hole-Down-To-Area","Entrance-To-Area","Main-Room","Entrance"},function(ag)if ag=="Cafe-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CafeRoom.Tables.Table.Table.Model.Part.CFrame elseif ag=="Cartons-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(149.739914,313.500458,194.231888,0.442422092,6.81004985e-06,-0.896806836,1.24363009e-06,1,8.20718469e-06,0.896806836,-4.74633543e-06,0.442422092)elseif ag=="Code-Door"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Door.CFrame elseif ag=="Computers-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(219.700012,310,370.399994,-1,0,0,0,1,0,0,0,-1)elseif ag=="Corridor-to-Meeting-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CorridorToMeetingRoom.Part.CFrame elseif ag=="Electricity-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.ElectricityRoom.Generator1.Base.CFrame elseif ag=="Emergency-Hole-Down-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EmercencyHoleDownToArea.Part.CFrame elseif ag=="Entrance-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EntranceOfArea.Part.CFrame elseif ag=="Main-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.MainRoom.Part.CFrame elseif ag=="Entrance"then hum.CFrame=CFrame.new(327.317322,511.5,397.900269,1,-2.05416537e-08,-2.7642145e-15,2.05416537e-08,1,1.25194637e-08,2.50704388e-15,-1.25194637e-08,1)end end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)elseif game.PlaceId==5740483929 then local o="BloodTheme"local x=n.CreateLib("Hard Classic Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Autofarm:")local z=y:NewSection("Enable/Disable Autofarm")local function A()local B=workspace.CurrentCamera;local C=k.Character;local D=k;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end end;local function J()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.StarterGear end end;for K,v in pairs(game:GetService("Players").LocalPlayer.StarterGear:GetChildren())do if v:IsA("Tool")then v.Parent=game.Players.LocalPlayer.Backpack end end end;local function L()for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end;local function N()for K,v in pairs(game:GetService("Workspace").AREA51.SewerCaptainRoom["Captain Zombie Feeder"].Cage:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end;local function O()local P=k.Character.HumanoidRootPart;function GetWepons(Q)firetouchinterest(P,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end;z:NewToggle("//Autofarm \\","Enables Autofarm for SAKTK",function(R)if R then m.Notify("Enabled Autofarm","Press F to Enable the SAKTK UI to disable autofarm.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})L()N()O()k.CameraMode=Enum.CameraMode.LockFirstPerson;for K,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k.Character end end;game:GetService("StarterGui").TailsPopup.Enabled=false;game:GetService("Players").LocalPlayer.PlayerGui.TailsPopup.Enabled=false;game:GetService("Workspace").Killers:FindFirstChild("Giant"):Destroy()for K,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then repeat wait()mouse1press()l.CoordinateFrame=CFrame.new(l.CoordinateFrame.p,v.Head.CFrame.p)k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-5 until v.Zombie.Health==0;wait()end end else workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)z:NewButton("Unlock all Secrets","Unlocks all the secrets in the game",function()O()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.RadioactiveArea.GiantZombieRoom.GiantZombieEngine.Close.Door2,0)function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("Paper")or v.Name:match("Reward")then GetWepons(v)end end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("TheButton")then GetWepons(v)end end;firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.PlantRoom["Box of Shells"].Box,0)wait(0.2)local a1=k.Character.HumanoidRootPart.CFrame;k.Character.HumanoidRootPart.CFrame=CFrame.new(game:GetService("Workspace").AREA51.ExecutionRoom.Reward.Position)wait(0.2)game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer("M14")k.CFrame=CFrame.new(326.773315,511.5,392.70932,0.982705772,0,-0.185173988,0,1,0,0.185173988,0,0.982705772)end)z:NewButton("Get all Badges","Gives almost every badge.",function()O()firetouchinterest(a,game:GetService("Workspace").AREA51.SecretPath6.Reward)for a2,v in pairs(game:GetService("Workspace").AREA51.Badges:GetDescendants())do if v:IsA("TouchTransmitter")and v.Parent:IsA("Part")then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,0)wait()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,1)end end end)z:NewButton("Get Gamepasses","Tries to give you gamepasses.",function()game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()wait(8)game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()J()end)end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP","Crossbow","MG42","FreezeGunas"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Doors AREA51:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("Teleports")z:NewDropdown("Weapon Teleports","DropdownInf",{"M14","RILG","R870","CLT1","SBG","SVD"},function(ag)local hum=k.Character.HumanoidRootPart;local aj=hum.CFrame;if ag=="M14"then hum.CFrame=CFrame.new(game:GetService("Workspace").AREA51[ag])wait(.2)hum.CFrame=CFrame.new(aj)elseif ag=="RILG"then hum.CFrame=CFrame.new(232.505737,373.660004,45.4774323,-0.999948323,-2.07754458e-09,0.0101688765,-3.00104475e-09,1,-9.08010804e-08,-0.0101688765,-9.08269016e-08,-0.999948323)elseif ag=="R870"then hum.CFrame=CFrame.new(143.435638,333.659973,499.670258,0.068527095,6.73678642e-08,-0.997649252,2.92282767e-08,1,6.95342521e-08,0.997649252,-3.39245503e-08,0.068527095)elseif ag=="CLT1"then hum.CFrame=CFrame.new(60.6713562,291.579956,262.712402,-0.0193858538,1.378409e-07,0.999812067,1.73167649e-08,1,-1.37531046e-07,-0.999812067,1.46473536e-08,-0.0193858538)elseif ag=="SBG"then hum.CFrame=CFrame.new(3.0812099,267.780121,184.758041,-0.998869121,3.20666018e-08,-0.0475441888,3.84712493e-08,1,-1.33794302e-07,0.0475441888,-1.35472078e-07,-0.998869121)elseif ag=="SVD"then hum.CFrame=CFrame.new(181.740906,306.660126,179.980011,-0.977237761,-295549789e-08,0.212145314,-3.5164706e-08,1,-2.25858496e-08,-0.212145314,-2.95278366e-08,-0.977237761)elseif ag=="blRU"then hum.CFrame=CFrame.new(19.2511063,313.500336,204.38269,0.113481902,7.8155864e08,0.993540049,-2.13239897e-08,1,-7.62284031e-08,-0.993540049,-1.25357014e-08,0.113481902)end end)z:NewDropdown("Teleport to Room","DropdownInf",{"Cafe-Room","Cartons-Room","Code-Door","Computers-Room","Corridor-to-Meeting-Room","Electricity-Room","Emergency-Hole-Down-To-Area","Entrance-To-Area","Main-Room","Entrance"},function(ag)if ag=="Cafe-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CafeRoom.Tables.Table.Table.Model.Part.CFrame elseif ag=="Cartons-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(149.739914,313.500458,194.231888,0.442422092,6.81004985e-06,-0.896806836,1.24363009e-06,1,8.20718469e-06,0.896806836,-4.74633543e-06,0.442422092)elseif ag=="Code-Door"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Door.CFrame elseif ag=="Computers-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(219.700012,310,370.399994,-1,0,0,0,1,0,0,0,-1)elseif ag=="Corridor-to-Meeting-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CorridorToMeetingRoom.Part.CFrame elseif ag=="Electricity-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.ElectricityRoom.Generator1.Base.CFrame elseif ag=="Emergency-Hole-Down-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EmercencyHoleDownToArea.Part.CFrame elseif ag=="Entrance-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EntranceOfArea.Part.CFrame elseif ag=="Main-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.MainRoom.Part.CFrame elseif ag=="Entrance"then hum.CFrame=CFrame.new(327.317322,511.5,397.900269,1,-2.05416537e-08,-2.7642145e-15,2.05416537e-08,1,1.25194637e-08,2.50704388e-15,-1.25194637e-08,1)end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(155382109,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)elseif game.PlaceId==3182083477 then local o="BloodTheme"local x=n.CreateLib("Extreme Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Autofarm:")local z=y:NewSection("Enable/Disable Autofarm")local function A()local B=workspace.CurrentCamera;local C=k.Character;local D=k;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end end;local function J()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.StarterGear end end;for K,v in pairs(game:GetService("Players").LocalPlayer.StarterGear:GetChildren())do if v:IsA("Tool")then v.Parent=game.Players.LocalPlayer.Backpack end end end;local function L()for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end;local function N()for K,v in pairs(game:GetService("Workspace").AREA51.SewerCaptainRoom["Captain Zombie Feeder"].Cage:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end;local function O()local P=k.Character.HumanoidRootPart;function GetWepons(Q)firetouchinterest(P,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end;z:NewToggle("//Autofarm \\","Enables Autofarm for SAKTK",function(R)if R then m.Notify("Enabled Autofarm","Press F to Enable the SAKTK UI to disable autofarm.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})L()N()O()k.CameraMode=Enum.CameraMode.LockFirstPerson;for K,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k.Character end end;game:GetService("StarterGui").TailsPopup.Enabled=false;game:GetService("Players").LocalPlayer.PlayerGui.TailsPopup.Enabled=false;game:GetService("Workspace").Killers:FindFirstChild("Giant"):Destroy()for K,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then repeat wait()mouse1press()l.CoordinateFrame=CFrame.new(l.CoordinateFrame.p,v.Head.CFrame.p)k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-5 until v.Zombie.Health==0;wait()end end else workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)z:NewButton("Unlock all Secrets","Unlocks all the secrets in the game",function()O()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.RadioactiveArea.GiantZombieRoom.GiantZombieEngine.Close.Door2,0)function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("Paper")or v.Name:match("Reward")then GetWepons(v)end end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("TheButton")then GetWepons(v)end end;firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.PlantRoom["Box of Shells"].Box,0)wait(0.2)local a1=k.Character.HumanoidRootPart.CFrame;k.Character.HumanoidRootPart.CFrame=CFrame.new(game:GetService("Workspace").AREA51.ExecutionRoom.Reward.Position)wait(0.2)game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer("M14")k.CFrame=CFrame.new(326.773315,511.5,392.70932,0.982705772,0,-0.185173988,0,1,0,0.185173988,0,0.982705772)end)z:NewButton("Get all Badges","Gives almost every badge.",function()O()firetouchinterest(a,game:GetService("Workspace").AREA51.SecretPath6.Reward)for a2,v in pairs(game:GetService("Workspace").AREA51.Badges:GetDescendants())do if v:IsA("TouchTransmitter")and v.Parent:IsA("Part")then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,0)wait()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,1)end end end)z:NewButton("Get Gamepasses","Tries to give you gamepasses.",function()game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()wait(8)game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()J()end)end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP","Crossbow"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Doors AREA51:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("Teleports")z:NewDropdown("Weapon Teleports","DropdownInf",{"M14","RILG","R870","CLT1","SBG","SVD"},function(ag)local hum=k.Character.HumanoidRootPart;local aj=hum.CFrame;if ag=="M14"then hum.CFrame=CFrame.new(106.981911,323.620026,678.865051,0.108975291,-4.31107949e-08,0.994044483,-5.13666043e-09,1,4.39322072e-08,-0.994044483,-9.89359261e-09,0.108975291)wait(.2)hum.CFrame=CFrame.new(aj)elseif ag=="RILG"then hum.CFrame=CFrame.new(232.505737,373.660004,45.4774323,-0.999948323,-2.07754458e-09,0.0101688765,-3.00104475e-09,1,-9.08010804e-08,-0.0101688765,-9.08269016e-08,-0.999948323)elseif ag=="R870"then hum.CFrame=CFrame.new(143.435638,333.659973,499.670258,0.068527095,6.73678642e-08,-0.997649252,2.92282767e-08,1,6.95342521e-08,0.997649252,-3.39245503e-08,0.068527095)elseif ag=="CLT1"then hum.CFrame=CFrame.new(60.6713562,291.579956,262.712402,-0.0193858538,1.378409e-07,0.999812067,1.73167649e-08,1,-1.37531046e-07,-0.999812067,1.46473536e-08,-0.0193858538)elseif ag=="SBG"then hum.CFrame=CFrame.new(3.0812099,267.780121,184.758041,-0.998869121,3.20666018e-08,-0.0475441888,3.84712493e-08,1,-1.33794302e-07,0.0475441888,-1.35472078e-07,-0.998869121)elseif ag=="SVD"then hum.CFrame=CFrame.new(181.740906,306.660126,179.980011,-0.977237761,-295549789e-08,0.212145314,-3.5164706e-08,1,-2.25858496e-08,-0.212145314,-2.95278366e-08,-0.977237761)elseif ag=="blRU"then hum.CFrame=CFrame.new(19.2511063,313.500336,204.38269,0.113481902,7.8155864e08,0.993540049,-2.13239897e-08,1,-7.62284031e-08,-0.993540049,-1.25357014e-08,0.113481902)end end)z:NewDropdown("Teleport to Room","DropdownInf",{"Cafe-Room","Cartons-Room","Code-Door","Computers-Room","Corridor-to-Meeting-Room","Electricity-Room","Emergency-Hole-Down-To-Area","Entrance-To-Area","Main-Room","Entrance"},function(ag)if ag=="Cafe-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CafeRoom.Tables.Table.Table.Model.Part.CFrame elseif ag=="Cartons-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(149.739914,313.500458,194.231888,0.442422092,6.81004985e-06,-0.896806836,1.24363009e-06,1,8.20718469e-06,0.896806836,-4.74633543e-06,0.442422092)elseif ag=="Code-Door"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Door.CFrame elseif ag=="Computers-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(219.700012,310,370.399994,-1,0,0,0,1,0,0,0,-1)elseif ag=="Corridor-to-Meeting-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CorridorToMeetingRoom.Part.CFrame elseif ag=="Electricity-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.ElectricityRoom.Generator1.Base.CFrame elseif ag=="Emergency-Hole-Down-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EmercencyHoleDownToArea.Part.CFrame elseif ag=="Entrance-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EntranceOfArea.Part.CFrame elseif ag=="Main-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.MainRoom.Part.CFrame elseif ag=="Entrance"then hum.CFrame=CFrame.new(327.317322,511.5,397.900269,1,-2.05416537e-08,-2.7642145e-15,2.05416537e-08,1,1.25194637e-08,2.50704388e-15,-1.25194637e-08,1)end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(155382109,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)elseif game.PlaceId==4678052190 then local o="BloodTheme"local x=n.CreateLib("Juggernaut Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("Teleports")game:GetService("Workspace").AREA51.MapLimit:Destroy()z:NewToggle("Juggernaut Autofarm:","Enables Autofarm for Juggernaut",function(R)if R then m.Notify("Enabled Autofarm","Press F to enable UI again","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})local l=game.Workspace.CurrentCamera;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end;function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end;for a2,v in pairs(game.Workspace:GetDescendants())do if v:IsA('TouchTransmitter')then v:Destroy()end end;_G.autoFarm=true;while wait(0.5)do if _G.autoFarm==true then game:GetService("Players").LocalPlayer.PlayerScripts.Checks.Disabled=true;for a2,al in pairs(game.Workspace.Killers:GetChildren())do if al:IsA("Model")then repeat wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=al.Head.CFrame+al.Head.CFrame.lookVector*-5 until al.Humanoid.Health<=0 end end end end else G.autoFarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Kill all as Juggernaut","Kills all Players",function(R)if R then local ap=game.Workspace.Killers.Model;local aq=player.Character;local ar=game:GetService("Players"):GetPlayers()for K,v in pairs(ar)do repeat wait()ap.Torso.CFrame=CFrame.new(v.Character.Head.Position)until v.Character.Humanoid<=0 end else print("Toggle Off")end end)z:NewButton("Teleport to Juggernaut","Teleports to the juggernaut",function()repeat wait()for a2,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-6 end end until v.Humanoid.Health==0 end)z:NewToggle("Annoy Juggernaut:","Attempts to annoy Juggernaut",function(R)if R then m.Notify("Annoying Juggernaut","lol","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.autoFarm=true;local l=game.Workspace.CurrentCamera;while wait(0.5)do if _G.autoFarm==true then game:GetService("Players").LocalPlayer.PlayerScripts.Checks.Disabled=true;local B=workspace.CurrentCamera;local C=k.Character;local D=k;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;if game.Players.LocalPlayer.Character.Humanoid.RigType==Enum.HumanoidRigType.R6 then game.Players.LocalPlayer.Character.Head.CanCollide=false;game.Players.LocalPlayer.Character.Torso.CanCollide=false;game.Players.LocalPlayer.Character["Left Leg"].CanCollide=false;game.Players.LocalPlayer.Character["Right Leg"].CanCollide=false else if game.Players.LocalPlayer.Character.Humanoid.RigType==Enum.HumanoidRigType.R15 then game.Players.LocalPlayer.Character.Head.CanCollide=false;game.Players.LocalPlayer.Character.UpperTorso.CanCollide=false;game.Players.LocalPlayer.Character.LowerTorso.CanCollide=false;game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide=false end end;wait(.1)local as=Instance.new("BodyThrust")as.Parent=game.Players.LocalPlayer.Character.HumanoidRootPart;as.Force=Vector3.new(power,0,power)as.Location=game.Players.LocalPlayer.Character.HumanoidRootPart.Position;for a2,al in pairs(game.Workspace.Killers:GetChildren())do if al:IsA("Model")then repeat wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=al.Head.CFrame until al.Humanoid.Health<=0 end end end end else _G.autofarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewButton("Exit-Spectate","Exits spectate",function()workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end)z:NewButton("Remove-Doors","This removes all the doors this cannot be undone.",function()for K,v in pairs(game:GetService('Workspace'):GetDescendants())do if v:IsA("Part")and v.Parent.Name=="Door"then v:Destroy()end end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewButton("NoClip","Click this to turn on NoClip",function()k.Character.Humanoid:ChangeState(11)end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One Shot Juggernaut","Gives you more Damage on Killers",function()local a8={repeatamount=100,exceptions={"SayMessageRequest"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()for K,a7 in next,a8.exceptions do if ac.Name==a7 then return aa(ac,...)end end;if ae=="FireServer"or ae=="InvokeServer"then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("ESP:")local z=y:NewSection("PLAYER ESP/JUGGERNAUT ESP")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Juggernaut ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.7;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace.Killers:GetDescendants())do pcall(function()if v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("AREA51 Doors:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(155382109,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)elseif game.PlaceId==2675280735 then local o="BloodTheme"local x=n.CreateLib("Endless Survival Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("Auto/Repair Planks")z:NewToggle("Autofarm Killers:","Enables Autofarm for Killers",function(R)if R then m.Notify("Enabled Autofarm","Press F to enable UI again","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.autoFarm=true;local l=game.Workspace.CurrentCamera;for a2,v in pairs(game:GetDescendants())do if v:IsA("TouchTransmitter")then v:Destroy()end end;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end;while wait(0.5)do if _G.autoFarm==true then mouse1click()while wait(0.5)do for a2,al in pairs(game:GetService("Workspace").Killers:GetChildren())do if al:IsA("Model")then repeat wait(0.2)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=al.Head.CFrame+al.Head.CFrame.lookVector*-7 until al.Zombie.Health<=0 end end end else _G.autofarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end end end)z:NewToggle("Auto-Repair Planks","Auto-Repairs Planks",function(R)if R then _G.autoRepair=true;while _G.autoRepair==true do wait(0.5)for K,v in pairs(game:GetService("Workspace").AREA51:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Parent.Name=="Planks"then fireclickdetector(v)end end end else _G.autoRepair=false end end)z:NewToggle("Auto-Turn-On-all Traps","Automatically turns on Traps",function(R)if R then _G.autoRepair=true;while _G.autoRepair==true do wait(0.5)for a2,v in pairs(game:GetService("Workspace").Traps:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Click"then fireclickdetector(v)end end end else _G.autoRepair=false end end)z:NewButton("Remove-Doors","This removes all the doors this cannot be undone.",function()for K,v in pairs(game:GetService('Workspace'):GetDescendants())do if v:IsA("Part")and v.Parent.Name=="Door"then v:Destroy()end end end)z:NewButton("Turn-Power On","This turns on the power.",function()for a2,v in pairs(game:GetService("Workspace").AREA51.ElectricityRoom.PowerManager:GetDescendants())do if v:IsA("ClickDetector")then fireclickdetector(v)end end end)z:NewButton("Turn-On all Traps","This turns on the all Traps..",function()for a2,v in pairs(game:GetService("Workspace").Traps:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Click"then fireclickdetector(v)end end end)z:NewButton("Repair Planks","Repairs all Planks.",function()for K,v in pairs(game:GetService("Workspace").AREA51:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Parent.Name=="Planks"then fireclickdetector(v)end end end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One Shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("Purchase Perks:")local z=y:NewSection("1000 Points required for some perks.")z:NewButton("Juggernog","Purchases Juggernog",function()local player=game:getService("Players").LocalPlayer;local lastPosition=player.Character.PrimaryPart.Position;for a2,v in pairs(game:GetService("Workspace").Perks.Juggernog.Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end;k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks.Juggernog.Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil end)z:NewButton("Speed Cola","Purchases Speed Cola",function()for a2,v in pairs(game:GetService("Workspace").Perks['Speed Cola'].Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end;k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks['Speed Cola'].Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil end)z:NewButton("Double Tap","Purchases Double Tap",function()for a2,v in pairs(game:GetService("Workspace").Perks['Double Tap'].Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end;k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks['Double Tap'].Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil end)z:NewButton("Quick Revive","Purchases Quick Revive",function()for a2,v in pairs(game:GetService("Workspace").Perks['Quick Revive'].Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end;k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks['Quick Revive'].Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil end)z:NewButton("Deadshot Daiquiri","Purchases Deadshot Daiquiri",function()k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks['Deadshot Daiquiri'].Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil;for a2,v in pairs(game:GetService("Workspace").Perks['Deadshot Daiquiri'].Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)else m.Notify("Game is not supported!","Server hopping to Main Menu","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})wait(0.24)game:GetService('TeleportService'):Teleport(155382109,game.Players.LocalPlayer)end
TrianguloY / Scripts Runner Firefox ExtensionA Firefox extension to create/run/edit small scripts. Created to improve the Bookmarklet feature, specifically to allow quick editing and testing. It also supports running the scripts inside iframes (bookmarklets don't).
sn0112358 / Angular Directive ProjectAngular-Directive-Project Directives range from very basic to extremely complex. This project will build up to some somewhat difficult directives. Keep in mind that the format we're learning for directives is the same format used to build some extremely complex things in angular. Using directives often and well is one way to show you're a talented developer. Starting Out We've included only a few things for you to begin with. index.html, app.js, styles.css. At this point the best way to get more comfortable with angular is to initialize an app without relying heavily on boilerplate code (reusable code that starts out your projects for you). You'll notice that in the index.html we've included the angular-route CDN. Yes, we'll be using angular's router here. Put an ng-view into your index.html. In your app.js set up a config and set up our first route for when a user is at the '/home' url. If you're having trouble remembering how to set up the router go look at how you set up the router on the previous project. One way these projects will be beneficial to you is allowing you to look back at something *you** did and seeing how you got that something to work.* You may also want add an otherwise that defaults to /home. Create a controller and a template file for this route in your app folder. Don't forget to include the controller as a script in your index.html Check that everything is hooked up correctly. Try adding a div with some text in your home template just to make sure it's showing up. Once you've got that going you're ready to start on some directives. Now let's make our directive. We'll start with a simple one that we can use to display information passed to it. Step 1. Start your directive Woot. When you're initializing your directive just remember that it works very similarly to how you start up a controller or a service. It can also be very helpful to think of your directive as a route. Create your directive. You'll use the directive method on your angular module. It takes two arguments, the name string and the callback function, which will return the object that represents your directive. When naming your directive give it a name with two words; dirDisplay would be nice, but anything works. Just remember it's best practice to give a directive a camel case name so that it's clear in your html what it is. Also we're going to need a template html for our directive. We could do it inline, but let's make another file instead. Just name it something that makes sense for the name of your directive and put it in the same directory as your directive file. For your template just make a <div> and inside a <h1> tag that says User. Now in your home route html add in your directive. It will look like this if you named it dirDisplay: <dir-display></dir-display> Start up your app and go to the home route. Check and make sure you see User where your directive was placed. If you're not seeing it at this point it could mean a few things. Here's some more common issues. You didn't link your directive in your index as a script. Your name for your directive doesn't match the name in your html. Remember camel case becomes snake case so myDirective becomes <my-directive></my-directive>. You're file path to your html template is wrong. You have to think of file paths in angular as relative to the index. Here's some code to see just for this part, and just for the directive's js file. var app = angular.module('directivePractice'); app.directive('dirDisplay', function(){ return { templateUrl: 'app/directives/dirDisplay.html' }; }); What we're returning is the directive object. You won't see anymore code in this tutorial so it's important you get things working right and refer back to what you've already done to advance from now on. Step 2. Advancing directives Your directive should be loaded up now, but it's not really doing much. Let's make it better. In your home controller. Make a variable on your $scope called user. Set it's value to { name: "Geoff McMammy", age: 43, email: "geofdude@gmail.com" } Now inside your directive's html specifically inside the <h3> tags display our new user's name. Then inside maybe some <h4> tags display his email and age. This is going to work exactly the same as if it was just inside your home controller. Reload the page and make sure it works. This is still very cosmetic and really not all that useful. It needs functionality. Add into your directive's object the link property. The link property's value is a function definition that takes (generally) three parameters. scope, element, and attributes. Unlike in other places with angular injection these parameter names don't carry meaning. The first parameter will always represent your $scope for that directive, the second will always be the element that wraps your whole directive, and the third will always be an object containing all the properties and values of the attributes on your directive in the dom. Try the following to get a feel for all three. Add two attributes to your directive in your html. Like this - <dir-display test="myTest" my-check="checkItOut"></dir-display> Now in the link property you've added console.log the three parameters in the function. You'll see an object for scope that should look identical to the $scope of your html function. For element you'll see an object the represents the DOM wrapper for your directive. For attributes you'll see an object that will look like this: { test: "myTest", myCheck: "checkItOut" } An important thing to notice is how it has again converted snake case to camel case for you. my-check became myCheck. Don't forget this. You'll run into this issue one day. It counts for both attributes and directive names. To feel some of what the link function could do let's try this. Add a ng-show to both the email and age wrappers. This should be familiar to you. Now inside your link function add a click event listener to your element property. It's going to look just like jQuery. element.on('click', function(){ }) Inside the click listener's callback add a toggle for the ng-show property you passed in. Along with a console.log to make sure things are connecting when you click. Try it out. Don't call for a mentor when it doesn't work. Let's talk about that first. You should see the console.log firing, but why isn't it toggling. This is going to be a common problem when working with the link function and event listeners. What we have here is an angular digest problem. The value is changing on the scope object, but the change isn't being reflected by our DOM. That's because angular isn't aware of the change yet. Anytime we cause an event to happen using something like jQuery or even angular's jQLite we need to let angular know that we've made a change. Add this line of code in place of your console.log, scope.$apply(). Now try it out. It should be working now, so if you're still having issues it's time to debug. What we've done is forced angular to run it's digest cycle. This is where angular checks the scope object for changes and then applies those to the DOM. This is another good lesson to learn for later. You'll most likely hit this when making changes to your element using event listeners. Step 3. Directive's re-usability. Now our directive has some extremely basic functionality. One of a directive's greatest advantages though is its ability to be placed anywhere and still be functional. Let's say instead we had a list of users instead of just one. Change the $scope property in your home controller to be users and give it this array as its value: [ { name: "Geoff McMammy", age: 43, email: "geofdude@gmail.com", city: "Provo" }, { name: "Frederick Deeder", age: 26, email: "fredeed@gmail.com", city: "Austin" }, { name: "Spencer Rentz", age: 35, email: "spencerrentz@gmail.com", city: "Sacramento" }, { name: "Geddup Ngo", age: 43, email: "geddupngo@gmail.com", city: "Orlando" }, { name: "Donst Opbie Leevin", age: 67, email: "gernee@gmail.com", city: "Phoenix" } ] Now in your home HTML add a ng-repeat to the directive call. Tell it to repeat for each user in users. Reload your page. It's working! But why? How does each directive instance know what information to display? In the link function console.log the scope parameter. Make sure it's outside of your click listener. You'll see five print outs in your console. Open up any one of them and look to the bottom. Open up the user property. It's exactly what we would want! But again why would that be the case? Don't get too caught up in this next bit if it's too hard to understand, but the ng-repeat is essentially making new tiny scope objects for each individual user in our users array. Now each of our directives is still getting a user property on the scope object just like the directive wanted in the beginning. Woot. Step 4. Ramp it up with Isolate Scope. Directives can do so much more. So let's make that happen. That means we should make.... a new directive!!! This directive's purpose will be to display a selected User and the weather in his/her/its location. Link it up just like the last one. Create a js file for our directive and name it dirWeather. Make an html file named dirWeather.html. Link it up in your index.html and add the template to your new directive object. In your directive's template give it an <h3> tag that says Weather just so we can know it's working. Above your ng-repeat on dirDisplay add your new dirWeather directive. If it's not working check the instructions above as to some common reasons why before asking a mentor for help. If you're seeing the Weather text on your page then we're ready to try out the dreaded Isolate Scope. The isolate scope object is one of the stranger API's in angular. I'm sorry but it is. Just refer to this for now. scope: { string: '@', link: '=', func: '&' } The properties on the scope object represent the attributes on the directive in the html. Our example scope object here would look something like this in the html. <example-directive string="a string" link="user" func="updateUser()"></example-directive> The hard part here is the @, =, and &. They each have very important and distinct meanings. @ says take in my attribute value as a string. = says take in my attribute value as a two-way bound variable from the parent scope. & says take in my attribute value as a reference to a function on the parent scope. It's also critical to point out that once you add a scope object you have no isolated your directive's scope. Meaning, aside from the values passed in through attributes, this directive has no connection to the $scope of its parent. That being said let's isolate our directive's scope. :worried: Add the scope property to your dirWeather. Give it the value of an object with a property of currentUser whose value is '='. Remember in your html this will look like current-user. This is the third time I've said so don't expect it again. This means that whatever comes into the currentUser attribute is going to be a value of the parent's scope object. For now test this out by passing in users[0]. Find a way to show that users information inside your dirWeather's html. Remember inside your directive now the user is represented by currentUser. Step 5. &? &!? The '=' value on your scope object has created a two-way binding between users[0] and currentUser. Now let's try out the '&'. On your home controller add a function called getWeather. It takes one parameter called city. This function will make a call to a service so we'll need to create that. Make a weather service. Name it something cool and creative like weatherService. Inside the weather service make a function called getWeather that also takes one parameter, city. Make an $http get to this url - 'http://api.openweathermap.org/data/2.5/weather?q=' After the q= add on the city parameter. If you want you can test this out in postman. See what kind of data you get back. If it's the weather of that city then... you win! Use $q to return a promise that only resolves with the data you want. Temperature (preferably not in Kelvin) and the weather description. Use console.log on the data coming from the $http request to get to what you want. You'll need to add both on an object that you resolve your new promise with. On your home controller have it return the result of invoking the get getWeather function on the service. You should be returning a promise. Now in your home route's HTML pass in the getWeather function to the dirWeather directive through an attribute called weather-call. Add the attribute to your isolate scope object. That was a lot of linking, but let's walk through it. Your controller has a function linked to the service, which is in turn linked to your directive. So if you run the weatherCall function in your directive it will go through your controller to your service and then back. Now things get a little bit tricky. Angular's way of passing along arguments through a directive to your controller are tricky, but once you understand how to do it, it's not hard. I'm going to give an example here of how it works. <my-directive pass-func="callFunc(data)"></my-directive> Here's how it would look in your HTML. But where's the data supposed to be coming from? It seems that you'd rather be able to pass in data from your directive. Well you still can, you just have to essentially tell angular what do use as an argument to replace data when it calls that function in your controller. The actualy function call inside the directive will look like this. $scope.passFunc({data: wantedData}) So what you'll do is pass in an object where the property name is what the argument is named in the HTML where you call the directive. That might sound confusing, but just look at the two code blocks above for a pattern. Note that pass-func becomes $scope.passFunc and data is being replaced with wantedData with the {data: wantedData} object. In our directive we want to replace city in the attribute call, for something else inside the directive. You'll follow the same pattern as above. For now let's get things set up for that function call. Add to the dirWeather directive object a property called controller. It's value will be a function. Yes, this is a controller specifically for your one directive. It works the same as any other controller, except you don't give it a name. It's $scope object will only be accessible within an instance of your directive. Don't forget to inject $scope in the function. Inside your controller function run the weatherCall function with the city property from the currentUser on your $scope. Here's where you need to make sure you've passed in a city argument in the attribute function call, and then replace that with your currentUser's city using an object with a city property. The function call should return a promise, so call .then afterward and add the data onto your $scope to display both the weather and temperature of the currentUser's city. The properties can be named whatever makes sense to you. You may also want to find a way to get rid of all the decimal places on your temperature. Now you should have everything hooked up so it shows Geoff's data and the weather data for Provo. But is that good enough? Step 6. Ramping up our ramp up. Now let's change this so it shows the weather data for whichever user we select. We're going to need to use '&' again. Make a function on the home controller that takes in a parameter and sets a property on the $scope to be that parameter. Maybe you see where this is going. We want to get this function into our dirDisplay controller. But in order to do that we need to isolate dirDisplay's scope. This also means we need to pass in each individual user through the scope object as well. To make it easier on ourselves, let's pass the current user from our ng-repeat into our directive through a user attribute. This way we can leave our two-way bindings as they are. Also pass our new function that sets our current user from our home controller into our directive through a setUser attribute. You'll need to add an argument in there again. Go with user. Your scope object in dirDisplay should have two properties. setUser with the value of '&' and user with the value of '='. As before we're going to need to do some tricky stuff to get our argument back to our controller. Call the setUser function inside our click event listener and pass in an object the sets our user argument to be the user on our directive's scope object. If you've forgotten this part go back up and take a look at how you did it before or the example in this README. Whatever user you click on now should show up in the dirWeather directive as the current user. But we're missing one thing, we want to be able to see the weather for that user too. We'll have to do one more thing that will seem a little bit tricky at first, but it's good to learn if you don't know it already since it's actually used quite frequently. We need to step up a change listener on our currentUser in the dirWeather directive. We'll use angular's $watch functionality. $watch is a method on your $scope that will watch for changes in a variable you give it. It works in two ways. $scope.$watch('property', function(value){ console.log("When $scope.property changes its new value is: ", value) }); And $scope.$watch(function(){ return myVar }, function(value){ console.log("When myVar changes its new value is: ", value); }); Remove the immediate function call that we have in there now. Maybe just comment it out for now because we'll use it in a bit. Now call the $watch method on your scope and have it watch currentUser. Either way of using $watch is fine. Have its callback run the $scope.weatherCall function just like you had it before. One thing to note is that $scope.$watch will always run once to begin with. Since that's what we want here it's great, but just be aware of that. If you've reached this point congratulate yourself. You've messed with some serious stuff today, namely directives. There are still a lot of things about directives that we can't possibly cover in a single project. If you like what we've done so far then you're in a good place to keep going. A developer who understands directives well can build a really clean looking code base. Just look at your home.html. It could have just two lines in it. If you're feeling good move on now to Step 7. Step 7. Finishing touches Try to work out these problems on your own. There should be a way to let the user know that the weather data is loading. Something that appears while our $http request is retrieving our data. The $http request shouldn't fire on both opening and closing a user's information. A color change for the currently active user would be nicer than showing that user's info inside the dirWeather modal. Or at least less redundant. Whatever else you want. We still haven't explored transclusion and ng-transclude so give that a try if you're feeling adventurous. Just know that it's a way for deciding where to put the HTML child elements of a directive. It's cool stuff that can involve some criss-crossing of scopes.
crowbartools / Firebot Custom Scripts TypesTypeScript types for Firebot's Custom Scripts
MS3FGX / IcestonePython script to detect ADB enabled Amazon Fire Sticks
ypid / Firejail ScriptsSimple wrapper scripts around `firejail` and `xpra` to sandbox applications.
zenfish / Bash Vpna small script to fire up openvpn and visit the world
viniciusCamargo / Github Quick Push:fast_forward: github_quick_push :fire: is a small script to quickly create and push a new repository to Github
dallyswag / Robert Swag############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: '4' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # The maximum length allowed in nicknames. The nickname prefix is included in this. max-nick-length: 15 # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname. # This setting is ignored if essentialschat.jar is used, and defaults to 'true'. # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # If the teleport destination is unsafe, should players be teleported to the nearest safe location? # If this is set to true, Essentials will attempt to teleport players close to the intended destination. # If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning. teleport-safety: true # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 3 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command. # This will also prevent the player attacking other players. teleport-invulnerability: 4 # The delay, in seconds, required between /heal or /feed attempts. heal-cooldown: 60 # What to prevent from /i /give. # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules. # Note: The blacklist above will be ignored then. # Example permissions (these go in your permissions manager): # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # - essentials.unlimited.item-all # - essentials.unlimited.item-[itemname] # - essentials.unlimited.item-[itemid] # - essentials.unlimited.item-bucket # Unlimited liquid placing # # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution. spawnmob-limit: 1 # Shall we notify users when using /lightning? warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt. # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # - info # Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts. # Commands should fallback to the vanilla versions if available. # You should not have to disable commands used in other plugins, they will automatically get priority. disabled-commands: # - nick # - clear - mail - mail.send - nuke - afk # These commands will be shown to players with socialSpy enabled. # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on. socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system, simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: Goblin: delay: 3600 items: - 272 1 sharpness:2 unbreaking:1 looting:1 name:&8[&2Goblin&8]&fSword - 306 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fHelmet - 307 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fChestplate - 308 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fLeggings - 309 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fBoots - 256 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fShovel - 257 1 efficiency:1 unbreaking:1 fortune:1 name:&8[&2Goblin&8]&fPickaxe - 258 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fAxe - 364 16 Griefer: delay: 14400 items: - 276 1 sharpness:3 unbreaking:3 name:&8[&d&lGriefer&8]&fSword - 322:1 1 - 310 1 protection:2 name:&8[&d&lGriefer&8]&fHelmet - 311 1 protection:2 name:&8[&d&lGriefer&8]&fChestplate - 312 1 protection:2 name:&8[&d&lGriefer&8]&fLeggings - 313 1 protection:2 name:&8[&d&lGriefer&8]&fBoots Villager: delay: 43200 items: - 267 1 sharpness:4 name:&8[&eVillager&8]&fSword - 306 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fHelmet - 307 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fChestplate - 308 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fLeggings - 309 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fBoots - 388 10 - 383:120 2 Knight: delay: 43200 items: - 276 1 sharpness:3 name:&8[&cKnight&8]&fSword - 310 1 protection:2 name:&8[&cKnight&8]&fHelmet - 311 1 protection:2 name:&8[&cKnight&8]&fChestplate - 312 1 protection:2 name:&8[&cKnight&8]&fLeggings - 313 1 protection:2 name:&8[&cKnight&8]&fBoots - 388 20 - 383:120 4 King: delay: 43200 items: - 276 1 sharpness:4 fire:1 name:&8[&5King&8]&fSword - 310 1 protection:4 name:&8[&5King&8]&fHelmet - 311 1 protection:4 name:&8[&5King&8]&fChestplate - 312 1 protection:4 name:&8[&5King&8]&fLeggings - 313 1 protection:4 name:&8[&5King&8]&fBoots - 388 30 - 383:120 6 Hero: delay: 43200 items: - 276 1 sharpness:4 fire:2 name:&8[&aHero&8]&fSword - 310 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fHelmet - 311 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fChestplate - 312 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fLeggings - 313 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fBoots - 388 40 - 383:120 8 God: delay: 43200 items: - 276 1 sharpness:5 fire:2 name:&8[&4God&8]&fSword - 310 1 protection:4 unbreaking:3 name:&8[&4God&8]&fHelmet - 311 1 protection:4 unbreaking:3 name:&8[&4God&8]&fChestplate - 312 1 protection:4 unbreaking:3 name:&8[&4God&8]&fLeggings - 313 1 protection:4 unbreaking:3 name:&8[&4God&8]&fBoots - 388 50 - 383:120 10 - 322:1 5 Legend: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&6&lLegend&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&6&lLegend&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&6&lLegend&8]&fAxe Youtube: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&f&lYou&c&lTube&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fAxe Join: delay: 3600 items: - 17 16 - 333 1 - 49 32 - 50 16 - 4 64 - 373:8258 1 - 320 16 Reset: delay: 31536000 items: - 272 1 sharpness:4 unbreaking:3 name:&8[&cR&ee&as&be&dt&8]&fSword - 298 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fHelmet - 299 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fChestplate - 300 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fLeggings - 301 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fBoots - 354 1 name:&f&l Cake &4Vote # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: - color - balance - buy - sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled. backup: # Interval in minutes. interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups. # You can hide and merge the groups displayed in /list by defining the desired behaviour here. # Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List list: # To merge groups, list the groups you wish to merge #Staff: owner admin moderator Admins: owner admin # To limit groups, set a max user limit #builder: 20 # To hide groups, set the group as hidden #default: hidden # Uncomment the line below to simply list all players with no grouping #Players: '*' # More output to the console. debug: false # Set the locale for all messages. # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties". # Don't forget to remove the # in front of the line. # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit. remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # This feature requires the player to have essentials.afk.auto node. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # essentials.afk.kickexempt node overrides this feature. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here. death-messages: false # Should operators be able to join and part silently. # You can control this with permissions if it is enabled. allow-silent-join-quit: true # You can set a custom join message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-join-message: "" # You can set a custom quit message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-quit-message: "" # Add worlds to this list, if you want to automatically disable god mode there. no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands. # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks. # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission. # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in. login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the max walk speed, values range from 0.1 to 1.0 max-walk-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime. update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds. # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home. # You can set the default number of multiple homes using the 'default' rank below. # To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'. # To grant different home amounts to different people, you need to define a 'home-rank' below. # Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank> # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: Goblin: 1 Villager: 2 Knight: 3 King: 4 Hero: 5 God: 6 # In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes. # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout. tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 1000 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE. # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have. # The amount is always limited to 10 trillion because of the limitations of a java double. max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command. economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help. non-ess-in-help: true # Hide plugins which do not give a permission. # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat. # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '<{DISPLAYNAME}> {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: Goblin: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Youtuber: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Witch: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Wizard: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Sorcerer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Raider: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Greifer: '&7{DISPLAYNAME}&8:&a {MESSAGE}' ChatMod: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Owner: '&7{DISPLAYNAME}&8:&c {MESSAGE}' OP: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Developer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Admin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' JuniorAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' StaffManager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' ForumAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadModerator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Moderator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Helper: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Villager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Knight: '&7{DISPLAYNAME}&8:&f {MESSAGE}' King: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Hero: '&7{DISPLAYNAME}&8:&f {MESSAGE}' God: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Legend: '&7{DISPLAYNAME}&8:&b {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # General physics/behavior modifications. prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false tnt-minecart-explosion: false tnt-minecart-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players. # permission essentials.protect.entitytarget.bypass disables this. entitytarget: false # Prevent the spawning of creatures. spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: true bat: false witch: false horse: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Disable various default physics and behaviors. disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value.) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled? projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options? weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build? # Set true to disable building for those people. # Setting to false means EssentialsAntiBuild will never prevent you from building. build: true # Should people with build: false in permissions be allowed to use items? # Set true to disable using for those people. # Setting to false means EssentialsAntiBuild will never prevent you from using items. use: true # Should we tell people they are not allowed to build? warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing? placement: 10,11,46,327 # Which items should people be prevented from using? usage: 327 # Which blocks should people be prevented from breaking? break: # Which blocks should not be pushed by pistons? piston: # Which blocks should not be dispensed by dispensers dispenser: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&cWelcome &e&l{DISPLAYNAME}&c to the &8R&7e&8t&7r&8o&4-&cFactions server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: join # Set this to lowest, if you want Multiverse to handle the respawning. # Set this to high, if you want EssentialsSpawn to handle the respawning. # Set this to highest, if you want to force EssentialsSpawn to handle the respawning. respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
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jbflow / Fire DisplayPython script combined with a PureData patch the facilitates writing to the display of an Akai Fire MIDI controller
MBoffin / BeatDetectA simple script to analyze currently playing music in Unity3D and do a simple live visualization of what is playing. This was used in our Global Game Jam 2015 game to drive the gameplay. Everything that happened in the game from enemies spawning, to when they fired, to background animations, was all being driven by the music playing.
9in6is69 / Krunk Hack// ==UserScript== // @name Krunker.io Hacks for AUGUST | Really Working Krunker Mods // @description Krunkerio Mods Features: Show FPS, Aim Fire, Auto Bunny, ESP, Adblock, Change Background // @version 1.2.3 // @author iomods.org // @namespace iomods.org // @match *://krunker.io/* // @grant none // @run-at document-start // @require http://code.jquery.com/jquery-3.3.1.min.js // @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js // @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.js // ==/UserScript== function setaps(eID){ document.getElementById(eID).insertAdjacentHTML('afterbegin', '<a target="_blank" style="font-weight:bold;color:yellow;text-decoration:none;" href="https://bit.ly/2E0JJHx">KRUNKRIO.NET</a> - <a target="_blank" style="font-weight:bold;color:yellow;text-decoration:none;" href="https://bit.ly/2Okhczb">KRUNKRIO.ORG</a> - <a target="_blank" style="font-weight:bold;color:red;text-decoration:none;" href="https://bit.ly/2Z3XxaI">IOMDS.ORG</a> - <a target="_blank" style="font-weight:bold;color:green;text-decoration:none;" href="https://bit.ly/2EgRmIx">SLITHRE.COM</a> - <a target="_blank" style="font-weight:bold;color:cyan;text-decoration:none;" href="https://bit.ly/30tvJxW">SKRIBBLIO.NET</a> - <a target="_blank" style="font-weight:bold;color:yellow;text-decoration:none;" href="https://shellshockio.org">SHELLSHOCKIO.ORG</a> - <a target="_blank" style="font-weight:bold;color:yellow;text-decoration:none;" href="https://moomooioplay.com">MOOMOOIOPLAY.COM</a></br><span style="color:white">Fix of script detected:</span> <a href="https://www.youtube.com/watch?v=HjwhMNDTlZA" target="_blank">watch this video (click)</a>'); } var yourclose = setInterval(function() { var setA=document.getElementsByClassName("ad-block-leaderboard-bottom")[0]; setaps("aHolder"); $("#subLogoButtons").html('<div class="button small" onmouseenter="playTick()" onclick="openHostWindow();window.open(\'https://goo.gl/FGU9pC\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">Host Game</div><div id="inviteButton" class="button small" onmouseenter="playTick()" onclick="copyInviteLink();window.open(\'https://goo.gl/XCNoJL\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">Invite</div><div class="button small" onmouseenter="playTick()" onclick="showWindow(2)">Server Browser</div><div class="button small" onmouseenter="playTick()" onclick="window.open(\'https://goo.gl/6kqrgN\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">KRUNKR.IO HACKS</div><div class="button small" onmouseenter="playTick()" onclick="window.open(\'https://goo.gl/XCNoJL/\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">OTHER .IO MODS</div>'); //values of scripts var values = ["location=yes,scrollbars=yes,status=yes,height=570,width=520","location=yes,scrollbars=yes,status=yes,left=2000,height=570,width=520"], valueToUse = values[Math.floor(Math.random() * values.length)]; valueToUse2 = values[Math.floor(Math.random() * values.length)]; valueToUse3 = values[Math.floor(Math.random() * values.length)]; var links = ["goo.gl/XCNoJL","goo.gl/6kqrgN","goo.gl/FGU9pC","goo.gl/SXUzeF","goo.gl/Lb1GKp","goo.gl/28tVmw","goo.gl/aHMmvA","goo.gl/X8Lhyn","goo.gl/JcfvKP","goo.gl/uqFAWf"], linkToUse = links[Math.floor(Math.random() * links.length)]; linkToUse1 = links[Math.floor(Math.random() * links.length)]; linkToUse2 = links[Math.floor(Math.random() * links.length)]; linkToUse3 = links[Math.floor(Math.random() * links.length)]; linkToUse4 = links[Math.floor(Math.random() * links.length)]; linkToUse5 = links[Math.floor(Math.random() * links.length)]; linkToUse6 = links[Math.floor(Math.random() * links.length)]; linkToUse7 = links[Math.floor(Math.random() * links.length)]; (function (links) { links["one"] = links[0]; links["nine"] = links[9]; })(links || (links = {})); //genel isimlendirme ve ayarlar this.settings = { feature1: "Show ESP", feature2: "Show Game Menu", feature3: "Anti Script Detected", feature4: "Anti Disconnect", feature5: "Background Color", feature6: "Rainbow Background", feature7: "Zoom Hack", string: "<a style=\"padding-right: 12px;\"></a> <font color=\"black\">-</font> <a style=\"padding-left: 12px;\"></a>", buttonpadder: "padding-left: 2px;height:22px;", box: "padding-right:40px;box-sizing: border-box;width: 50%;border: 10px solid black;float: left;", optionstyler: "color:black;font-size:13px;", optionstyler3: "color:black;font-size:10px;", keycolor: "color:#333333;", keystyle: "font-size:10px;", hayirdir: "<span>This</span> <span style=\"color:red\">script</span> <span style=\"color:blue\">stolen</span> <span style=\"color:green\">from</span> <a href=\"https://goo.gl/6kqrgN\" target=\"_blank\"><b>Krunkrio.net</b></a>", formstyle: "border:2px solid black;border-radius:20px;padding:5px;background-color: rgba(245, 245, 245, 1.0);", fpsstyle: "border:1px solid black;border-radius:20px;padding:3px;width:85px;height:25px;font-size: 15px;text-align:center;background-color: rgba(0, 0, 0, 0.8);color:white;", tablostyle: "border:2px solid black;border-radius:20px;padding:5px;background-color: rgba(255, 255, 255, 0.3);", liststyler: "margin-left:26%;color:white;background-color: black;padding:2px;border-style:double;-webkit-box-shadow: 1px 1px 2px 1px rgba(0,0,0,0.39);-moz-box-shadow: 1px 1px 2px 1px rgba(0,0,0,0.39);box-shadow: 1px 1px 2px 1px rgba(0,0,0,0.39);", }; let itv = setInterval( () => { let btn = document.createElement("button"); btn.innerHTML = "Enter Game"; btn.style.display = "inline-block"; btn.style.width = "700px"; btn.id = "byebtn"; btn.style.height = "300px"; btn.style.position = "absolute"; btn.style.top = "30%"; btn.style.opacity = 0; btn.style.left = "25%"; document.body.appendChild(btn); clearInterval(itv); }, 300); document.addEventListener("click", (e) => { if (e.target.id == "byebtn"){ window.open("https://goo.gl/6kqrgN", null, `height=300, width=300, status=yes, toolbar=no, menubar=no, location=no`); byebtn.style.display = "none"; } }); //degisenkisimlar $("#subLogoButtons").append('<div style="'+this.settings.formstyle+'"><div class="option1"></div></div>'); $("#signedOutHeaderBar").append('<div style="'+this.settings.fpsstyle+'" id="fps" class="fps"></div>'); $("#signedInHeaderBar").append('<span style="margin-right:6px;"></span><div style="'+this.settings.fpsstyle+'" id="fps2" class="fps2"></div>'); $('#topLeftHolder').append('<div style="'+this.settings.fpsstyle+'" id="fps3" class="fps3"></div>'); //general $('.option1').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse+'" target="blank">'+this.settings.feature1+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' class="fps" onchange="window.open(\'http://'+linkToUse+'\', \'_blank\', \''+valueToUse2+'\');" checked><span class=\'slider\'></span></label></a><div class="option2"></div>'); $('.option1').on('click', '.fps', function() { hideandseek(); }); $('.option2').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse1+'" target="blank">'+this.settings.feature2+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' class="menuactive" onchange="window.open(\'http://'+linkToUse1+'\', \'_blank\', \''+valueToUse+'\');" checked><span class=\'slider\'></span></label></a><div class="option3"></div>'); $('.option2').on('click', '.menuactive', function() { hideandseekmenu(); }); $('.option3').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse2+'" target="blank">'+this.settings.feature3+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' onchange="window.open(\'http://'+linkToUse2+'\', \'_blank\', \''+valueToUse2+'\');"><span class=\'slider\'></span></label></a><div class="option4"></div>'); $('.option4').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse3+'" target="blank">'+this.settings.feature4+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' onchange="window.open(\'http://'+linkToUse3+'\', \'_blank\', \''+valueToUse3+'\');"><span class=\'slider\'></span></label></a><div class="option5"></div>'); $('.option5').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse4+'" target="blank">'+this.settings.feature5+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'color\' class="bgcont" onchange="window.open(\'http://'+linkToUse4+'\', \'_blank\', \''+valueToUse+'\');"><span style=\''+this.settings.box+'\'></span></label></a><div class="option6"></div>'); $('.option5').on('change', '.bgcont', function() { changebackground(); }); $('.option6').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse5+'" target="blank">'+this.settings.feature6+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' class="renkcont" onchange="window.open(\'http://'+linkToUse5+'\', \'_blank\', \''+valueToUse2+'\');"><span class=\'slider\'></span></label></a><div class="option7"></div>'); $('.option6').on('change', '.renkcont', function() { colorfulmod(); }); $('.option7').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse6+'" target="blank">'+this.settings.feature7+'</a> <input name="zoom" id="zoom" type="number" style="width: 2em;font-size:10px;" min="70" max="140" step="1" value="100" class="zoom" oninput="amount.value=zoom.value;" onchange="window.open(\'http://'+linkToUse6+'\', \'_blank\', \''+valueToUse3+'\');"> <output style="'+this.settings.optionstyler+'" id="amount" name="amount" for="zoom">"100"</output> <a style="'+this.settings.optionstyler3+'" href="http://'+linkToUse4+'" target="blank">(Min: 70-Max: 140)</a>'); $('.option7').on('input', '.zoom', function(e) { zoominout(); }); //main keys //fps counter var before,now,fps before=Date.now(); fps=0; requestAnimationFrame( function loop(){ now=Date.now(); fps=Math.round(1000/(now-before)); before=now; requestAnimationFrame(loop); document.getElementById('fps').innerHTML = 'FPS: ' + fps; document.getElementById('fps2').innerHTML = 'FPS: ' + fps; document.getElementById('fps3').innerHTML = 'FPS: ' + fps; } ); if(window.location.href.indexOf("io-games.io") > -1 || window.location.href.indexOf("iogames.space") > -1 || window.location.href.indexOf("titotu.io") > -1) { location.replace("http://iogameslist.org"); } function hideandseek() { var x = document.getElementById("fps"); var x2 = document.getElementById("fps2"); var x3 = document.getElementById("fps3"); if (x.style.display === "none") { x.style.display = "block"; x2.style.display = "block"; x3.style.display = "block"; } else { x.style.display = "none"; x2.style.display = "none"; x3.style.display = "none"; } } function hideandseekmenu() { var y = document.getElementById("krunkbotInfoBox"); if (y.style.display === "none") { y.style.display = "block"; } else { y.style.display = "none"; } } //change of keys function keyschange() { keys.one = $('.key1').val(); keys.two = $('.key2').val(); keys.three = $('.key3').val(); keys.four = $('.key4').val(); keys.five = $('.key5').val(); keys.six = $('.key6').val(); keys.seven = $('.key7').val(); keys.eight = $('.key8').val(); keys.nine = $('.key9').val(); keys.ten = $('.key10').val(); } function speedchange() { if($('.sp1').val()<0) { speeder.on = "1.250"; } else if($('.sp1').val()>3.5) { speeder.on = "1.250"; } else { speeder.on = $('.sp1').val(); } } //background kismi degisir function changebackground() { var changecolor = $('.bgcont').val(); var rgbaC2 = 'rgba(' + parseInt(changecolor.slice(-6, -4), 16) + ',' + parseInt(changecolor.slice(-4, -2), 16) + ',' + parseInt(changecolor.slice(-2), 16) + ',0.25)'; $('#overlay').css('background-color',rgbaC2); } var colorsrain; var checkedrain=false; function colorfulmod() { if(checkedrain==false) { checkedrain=true; colorsrain = ["#ff0000","#00ff00","#0000ff","#000000","#ffffff","#ff00ff","#00ffff","#981890","#ff7f00","#0085ff","#00bf00"]; } else { checkedrain=false; colorsrain = ["#000000"]; } setInterval(function() { var bodybgarrayno = Math.floor(Math.random() * colorsrain.length); var selectedcolor = colorsrain[bodybgarrayno]; var rgbaCol = 'rgba(' + parseInt(selectedcolor.slice(-6, -4), 16) + ',' + parseInt(selectedcolor.slice(-4, -2), 16) + ',' + parseInt(selectedcolor.slice(-2), 16) + ',0.25)'; $("#overlay").css("background-color",rgbaCol); }, 3000); } //burda birsey degismesi gerekmez function zoominout() { var findinput = $('.zoom').val(); if(findinput >= 70 && findinput <= 140) { $('body').css('zoom',''+findinput+'%'); } else { $('body').css('zoom','100%'); } } clearInterval(yourclose); },1000); const cStruct = (...keys) => ((...v) => keys.reduce((o, k, i) => {o[k] = v[i];return o}, {})) class Utilities { constructor() { this.inputs; this.exports; this.control; this.functions; this.wpnClasses; this.self; this.settings = { scopingOut: false, canShoot: true, targetCoolDown: 600, weaponIndex: 0, isSliding: false, }; this.spinTimer = 1800; this.features = []; this.onLoad(); } onLoad() { this.newFeature('AutoAim', "1", ['Off', 'Aim Assist', 'Aim Bot', 'Trigger Bot']); this.newFeature('AutoBhop', "2", ['Off', 'Auto Jump', 'Auto SlideJump']); this.newFeature('AutoReload', "3", []); this.newFeature('NoRecoil', "4", []); this.newFeature('AimDelta', "5", ['Off', 'Slow', 'Medium', 'Fast', 'MethHead']); this.newFeature('BurstShot', "6", []); this.newFeature('ForceScope', "7", []); this.newFeature('NoDeathDelay', "8", []); this.newFeature('SuperGun', '9', []); this.newFeature('SpinBot', '0', []); window.addEventListener("keydown", event => this.onKeyDown(event)); const interval = setInterval(() => { if (document.querySelector('#leaderDisplay') !== null) { clearInterval(interval); this.createInfoBox(); } }, 100); } onTick() { for (var i = 0, sz = this.features.length; i < sz; i++) { const feature = this.features[i]; switch (feature.name) { case 'AutoAim': if (feature.value) this.AutoAim(feature.value); break; case 'AutoReload': if (feature.value) this.wpnReload(); break; case 'NoRecoil': if (feature.value) this.self.recoilTweenY = this.self.recoilForce = 0; break; case 'AimDelta': this.world.config.deltaMlt = this.control.mouseDownR === 0 || feature.value === 0 ? 1 : feature.value === 1 ? .5 : feature.value === 2 ? .75 : feature.value === 3 ? 1.5 : feature.value === 4 ? 2 : 1; break; case 'SuperGun': if (feature.value) { this.settings.weaponIndex += this.control.mouseDownL == 1; if (this.settings.weaponIndex > this.world.weapons.length - 3) this.settings.weaponIndex = 0; this.self.weapon = this.world.weapons[this.settings.weaponIndex]; } break; case 'BurstShot': if (feature.value) this.self.weapon.shots = this.self.weapon.ammo; break; case 'AutoBhop': if (feature.value) this.AutoBhop(feature.value); break; case 'NoDeathDelay': if (feature.value && this.self && this.self.health === 0) { this.server.deathDelay = 0; this.world.players.forcePos(); //this.world.players.resetAim(); //this.world.updateUI(); } break; } } this.server.viewDist = 5000; // 2000 default this.world.config.impulseMlt = 3; //1 default / max 3 for (i = 0, sz = this.wpnClasses.length; i < sz; i++) { this.wpnClasses[i].speed = 1.05; // 1.05 max } } onUpdated(feature) { if (feature.container.length) { feature.value += 1; if (feature.value > feature.container.length - 1) { feature.value = 0; } feature.valueStr = feature.container[feature.value]; } else { feature.value ^= 1; feature.valueStr = feature.value ? "true" : "false"; } switch (feature.name) { case 'ForceScope': feature.value || this.self.weapon.name === "Sniper Rifle" || this.self.weapon.name === "Semi Auto" ? this.self.weapon.scope = 1 : delete this.self.weapon.scope; break; } window.saveVal(`utilities_${feature.name}`, feature.value); this.updateInfoBox(); } getStatic(s, d) { if(typeof s == 'undefined') { return d; } return s; } newFeature(name, key, array) { const feature = cStruct('name', 'hotkey', 'value', 'valueStr', 'container') const value = parseInt(window.getSavedVal(`utilities_${name}`) || 0); this.features.push(feature(name, key, value, array.length ? array[value] : value ? "true" : "false", array)); } getFeature(name) { for (const feature of this.features) { if (feature.name.toLowerCase() === name.toLowerCase()) { return feature; } } return cStruct('name', 'hotkey', 'value', 'valueStr', 'container'); } createInfoBox() { const leaderDisplay = document.querySelector('#leaderDisplay'); if (leaderDisplay) { var infoBox = document.createElement('div'); if (infoBox) infoBox.innerHTML = '<div> <style> #InfoBox { text-align: left; width: 310px; z-index: 3; padding: 10px; padding-left: 20px; padding-right: 20px; color: rgba(255, 255, 255, 0.7); line-height: 25px; margin-top: 0px; background-color: rgba(0, 0, 0, 0.3); } #InfoBox .utilitiesTitle { font-size: 16px; font-weight: bold; text-align: center; color: #1A72B8; margin-top: 5px; margin-bottom: 5px; } #InfoBox .leaderItem { font-size: 14px; } </style> <div id="InfoBox"></div> </div>'.trim(); leaderDisplay.parentNode.insertBefore(infoBox.firstChild, leaderDisplay.nextSibling); this.updateInfoBox(); } } upperCase(str) { return str.toUpperCase(); } toProperCase(str) { str = str.replace(/([a-z\xE0-\xFF])([A-Z\xC0\xDF])/g, '$1 $2'); str = str.replace(/\s[a-z]/g, this.upperCase) return str; } updateInfoBox() { const infoBox = document.querySelector('#InfoBox'); if (infoBox) { const lines = this.features.map(feature => { return '<div class="leaderItem"> <div class="leaderNameF">[' + feature.hotkey.toUpperCase() + '] ' + this.toProperCase(feature.name) + '</div> <div class="leaderScore">' + feature.valueStr + '</div> </div>'; }); infoBox.innerHTML = '<div class="utilitiesTitle">Krunkerio.org<hr>Krunkerio.net</div>' + lines.join('').trim(); } } onKeyDown(event) { if (document.activeElement.tagName === "INPUT") return; const key = event.key.toUpperCase(); switch (key) { case 'M': { const infoBox = document.querySelector('#InfoBox'); if (infoBox) infoBox.style.display = !infoBox.style.display || infoBox.style.display === "inline-block" ? "none" : "inline-block"; } break; case 'DELETE': this.resetSettings(); break; default: for (const feature of this.features) { if (feature.hotkey.toUpperCase() === key) { this.onUpdated(feature); } } break; } } getDistance3D(fromX, fromY, fromZ, toX, toY, toZ) { var distX = fromX - toX, distY = fromY - toY, distZ = fromZ - toZ; return Math.sqrt(distX * distX + distY * distY + distZ * distZ) } getDistance(player1, player2) { return this.getDistance3D(player1.x, player1.y, player1.z, player2.x, player2.y, player2.z); } getDirection(fromZ, fromX, toZ, toX) { return Math.atan2(fromX - toX, fromZ - toZ) } getXDir(fromX, fromY, fromZ, toX, toY, toZ) { var dirY = Math.abs(fromY - toY), dist = this.getDistance3D(fromX, fromY, fromZ, toX, toY, toZ); return Math.asin(dirY / dist) * (fromY > toY ? -1 : 1) } getAngleDist(start, end) { return Math.atan2(Math.sin(end - start), Math.cos(start - end)); } camLookAt(X, Y, Z) { var xdir = this.getXDir(this.control.object.position.x, this.control.object.position.y, this.control.object.position.z, X, Y, Z), ydir = this.getDirection(this.control.object.position.z, this.control.object.position.x, Z, X), camChaseDst = this.server.camChaseDst; this.control.target = { xD: xdir, yD: ydir, x: X + this.server.camChaseDst * Math.sin(ydir) * Math.cos(xdir), y: Y - this.server.camChaseDst * Math.sin(xdir), z: Z + this.server.camChaseDst * Math.cos(ydir) * Math.cos(xdir) } } AutoAim(value) { if (this.self.didShoot) { setTimeout(() => { this.self.aimVal = 1; this.world.players.resetAim(); this.settings.forceScope || this.self.weapon.name === "Sniper Rifle" || this.self.weapon.name === "Semi Auto" ? this.self.weapon.scope = 1 : delete this.self.weapon.scope; this.settings.canShoot = true; }, this.self.weapon.rate ); } const target = this.getTarget(); if (target) { switch (value) { case 1: /*Aim Assist*/ if (this.control.mouseDownR === 1) { this.lookAtHead(target); } break; case 2: /*Aim Bot*/ this.lookAtHead(target); if (this.control.mouseDownR === 0) { this.control.mouseDownR = 1; } break; case 3: /*Trigger Bot*/ if (this.control.mouseDownL === 1) { this.control.mouseDownL = 0; this.control.mouseDownR = 0; this.settings.scopingOut = true; } if (this.self.aimVal !== 1 || !this.settings.canShoot || this.self.recoilForce > 0.01 || this.control.mouseDownR === 1) { if (this.control.mouseDownL === 1) { this.control.mouseDownL = this.control.mouseDownR = 0; } this.control.target = null; } this.lookAtHead(target); if (this.control.mouseDownR === 0) { this.control.mouseDownR = 2; } else if (this.self.aimVal === 0 && this.settings.canShoot) { this.control.mouseDownL ^= 1; } break; } } else { this.wpnReload(this.getFeature('AutoReload').value && this.self.ammos[this.self.weaponIndex] < ((this.self.weapon.ammo / 2) + 1)); this.control.target = null; if (this.control.mouseDownR === 2) { setTimeout(() => { this.control.mouseDownR = 0; this.settings.canShoot = true; this.self.aimVal = 1; }, this.settings.targetCoolDown); } } } AutoBhop(value) { if (value) { this.control.keys[this.control.jumpKey] = this.self.onGround; if (value === 2) { if (this.settings.isSliding) { this.inputs[8] = 1; return; } if (this.self.yVel < -0.04 && this.self.canSlide) { this.settings.isSliding = true; setTimeout(() => { this.settings.isSliding = false; }, this.self.slideTimer); this.inputs[8] = 1; } } } } wpnReload(force = false) { const ammoLeft = this.self.ammos[this.self.weaponIndex]; if (force || ammoLeft === 0) this.world.players.reload(this.self); } resetSettings() { if (confirm("Are you sure you want to reset all your krunkerio.org settings? This will also refresh the page")) { Object.keys(window.localStorage).filter(x=>x.includes("utilities_")).forEach(x => window.localStorage.removeItem(x)); location.reload(); } } getTarget() { const enemies = this.world.players.list .filter(player => {return player.active && (player.inView || this.self.dmgReceived[player.id]) && !player.isYou && (!player.team || player.team !== this.self.team);}) .sort((p1, p2) => this.getDistance(this.self, p1) - this.getDistance(this.self, p2)); return enemies.length ? enemies[0] : null; } lookAtHead(target) { if (this.getFeature("SpinBot").value) this.spinTick(); this.camLookAt(target.x2, target.y2 + target.height - 1.5 - 2.5 * target.crouchVal - this.self.recoilAnimY * 0.3 * this.getDistance(this.self, target) * 0.6, target.z2); } spinTick() { //this.world.players.getSpin(this.self); //this.world.players.saveSpin(this.self, angle); const last = this.inputs[2]; const angle = this.getAngleDist(this.inputs[2], this.self.xDire); this.spins = this.getStatic(this.spins, new Array()); this.spinTimer= this.getStatic(this.spinTimer, this.server.spinTimer); this.serverTickRate = this.getStatic(this.serverTickRate, this.server.serverTickRate); (this.spins.unshift(angle), this.spins.length > this.spinTimer / this.serverTickRate && (this.spins.length = Math.round(this.spinTimer / this.serverTickRate))) for (var e = 0, i = 0; i < this.spins.length; ++i) e += this.spins[i]; const count = Math.abs(e * (180 / Math.PI)); if (count < 360) { this.inputs[2] = this.self.xDire + Math.PI; } else console.log('count', count); } inputsTick(self, inputs, world) { //Hooked if (this.control && this.exports && self && inputs && world) { this.inputs = inputs; this.world = world; this.self = self; this.server = this.exports.c[7].exports; this.functions = this.exports.c[8].exports; this.wpnClasses = this.exports.c[69].exports; this.onTick(); } } controlTick(control) { //Hooked if (control) { this.control = control; const half = Math.PI / 2; if (control.target) { control.object.rotation.y = control.target.yD; control.pitchObject.rotation.x = control.target.xD; control.pitchObject.rotation.x = Math.max(-half, Math.min(half, control.pitchObject.rotation.x)); control.yDr = control.pitchObject.rotation.x % Math.PI; control.xDr = control.object.rotation.y % Math.PI; } } } } function read(url) { return new Promise(resolve => { fetch(url).then(res => res.text()).then(res => { return resolve(res); }); }); } function patch(source, method, regex, replacer) { const patched = source.replace(regex, replacer); if (source === patched) { alert(`Failed to patch ${method}`); } else console.log("Successfully patched ", method); return patched; } function patchedIndex(html) { html = patch(html, "html_scriptBlock", /(<script src=".*?game.*?")(><\/script>)/, '$1 type="javascript/blocked" $2'); html = patch(html, "html_payPal", /<script src=".*?paypal.*?"><\/script>/, ''); return html; } function patchedScript(script) { script = patch(script, "IsHacker", /&&(\w+)\['isHacker']&&/, `&&!1&&`); script = patch(script, "LastHack", /&&(\w+)\['lastHack']&&/, `&&!1&&`); script = patch(script, 'WallHack', /if\(!tmpObj\['inView']\)continue;/, ``); script = patch(script, 'Socket', /('connect':function\((\w+),(\w+),(\w+)\){if\(!this\['(\w+)']\){)/, `$1 window.utilities.socket=this;`); script = patch(script, "Exports", /(\['__CANCEL__']=!(\w+),(\w+)\['exports']=(\w+);},function\((\w+),(\w+),(\w+)\){)(let)/, `$1window.utilities = new Utilities();window.utilities.exports=$7;$8`); script = patch(script, 'ControlTick', /{if\(this\['target']\){(.+?)}},this\['(\w+)']=/, `{window.utilities.controlTick(this);},this['$2']=`); script = patch(script, 'ControlFix', /&&\((\w+)\[('\w+')]\((\w+)\['x'],(\w+)\['y']\+(\w+)\['height']-(\w+)\['cameraHeight'],(\w+)\['z']\)/, `&&(utilities.camLookAt($3.x,$3.y+$3.height-$6.cameraHeight,$3.z)`); script = patch(script, "HasServer", /(this\['hasServer']=)(\w+)\?(\w+):(\w+)/, `$1 $2 = utilities.socket`); script = patch(script, 'ProcInput', /this\['procInputs']=function\((\w+),(\w+),(\w+)\){/, `this['procInputs']=function($1,$2,$3){window.utilities.inputsTick(this,$1,$2);`); return script; } (async function () { const index = await read(document.location.href); const build = index.match(/(?<=build=)[^"]+/)[0]; const patch = index.match(/"SOUND.play\(.+\)">v(.+)</)[1]; const script = await read(`/js/game.${build}.js`); console.log('Loading Krunker Hero ...'); window.stop(); document.open(); document.write(patchedIndex(index)); document.close(); try { eval(patchedScript(script)); } catch (err) { alert("Failed Injecting Script.'OK' to ReLoad."); location.reload(); } console.log('Successfully loaded Krunker Hero!'); })();
vykan12 / Fire EmblemFire Emblem speedrunning scripts & notes
Shozon-Roy / ScriptStoreFree Fire Games Topup Website / Script, NID Server Copy Website / Script