10,230 skills found Β· Page 242 of 341
dpearson2699 / homekitControl smart-home accessories and commission Matter devices using HomeKit and MatterSupport
dpearson2699 / mapkitImplement, review, or improve maps and location features in iOS/macOS apps using MapKit and CoreLocation
dpearson2699 / musickitIntegrate Apple Music playback, catalog search, and Now Playing metadata using MusicKit and MediaPlayer
dpearson2699 / paperkitAdd drawings, shapes, and a consistent markup experience using PaperKit
dpearson2699 / passkitIntegrate Apple Pay payments and Wallet passes using PassKit
dpearson2699 / permissionkitCreate child communication safety experiences using PermissionKit to request parental permission for children
dpearson2699 / realitykitBuild iOS augmented reality and 3D experiences with RealityKit and ARKit
dpearson2699 / relevancekitIncrease widget visibility on Apple Watch using RelevanceKit
dpearson2699 / scenekitMaintain and extend existing SceneKit 3D scenes and visualizations
dpearson2699 / sensorkitAccess research-grade sensor data using SensorKit for approved studies
dpearson2699 / storekitImplement, review, or improve in-app purchases and subscriptions using StoreKit 2
dpearson2699 / swift-chartsImplement, review, or improve data visualizations using Swift Charts
dpearson2699 / swiftdataImplement, review, or improve data persistence using SwiftData
dpearson2699 / tipkitImplement and review Apple TipKit feature-discovery UI for iOS 17+ apps
dpearson2699 / widgetkitImplement, review, or improve WidgetKit widgets and controls
dpearson2699 / app-store-reviewAudits App Store submission readiness and rejection risk across current review guidelines, PrivacyInfo.xcprivacy and required-reason APIs, privacy labels, ATT, StoreKit payments, metadata, entitlements, widgets, and Live Activities
dpearson2699 / ios-memgraph-analysisUse when capturing or analyzing an iOS .memgraph, especially when the task mentions a memory leak, heap growth, persistent memory increase, ownership path, or matched-capture comparison with Apple CLI tools.
dpearson2699 / swift-formatstyleFormats and parses locale-aware numbers, decimals, currencies, percentages, dates, durations, measurements, names, lists, byte counts, and URLs with Foundation FormatStyle and ParseableFormatStyle
dpearson2699 / swift-securityUse when working with iOS/macOS Keychain Services (SecItem queries, kSecClass, OSStatus errors), biometric authentication (LAContext, Face ID, Touch ID), CryptoKit (AES-GCM, ChaChaPoly, ECDSA, ECDH, HPKE, ML-KEM), Secure Enclave, secure credential storage (OAuth tokens, API keys), certificate pinninβ¦
dpearson2699 / swiftui-performanceProfile, diagnose, and remediate SwiftUI runtime performance using code review, Instruments, and repeatable measurements
dpearson2699 / focus-engineImplements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit
dpearson2699 / swift-architectureSelects, reviews, and migrates Apple-platform app architectures across MV with Observation, MVVM, MVI, TCA, Clean Architecture, Coordinator, and legacy VIPER
ctxrs / ctxUse ctx as working memory for prior agent work. Before starting or continuing work in an unfamiliar area, resuming earlier work, or revisiting an investigation, search prior sessions to ground yourself in earlier context.
gamedev-skills / defold-coreBuild and debug the core of a Defold game in Lua: game.project settings, collections, game objects and components, script lifecycle and self state, go.property, input focus and bindings, URLs and message passing, factories, collection factories and collection proxies, plus building and smoke-runningβ¦
gamedev-skills / ai-behavior-trees-utility-aiBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves β linear, exponential, sigmoid, quadratic β considerations, and action evaluators), plus hybrid BT-drives-Utility agents
gamedev-skills / audio-designImplement game audio practice β bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral
gamedev-skills / camera-systemsBuild game cameras that feel good β 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook.
gamedev-skills / dialogue-systemsBuild branching dialogue and narrative β a node/choice graph with conditions, variables, and localization hooks β and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral
gamedev-skills / game-aiDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding β engine-neutral algorithms that pair with the detected engine's navigation API
gamedev-skills / game-feelAdd "juice" and game feel that makes actions satisfying β screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback β as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs